ultrawidify/src/ext/lib/ar-detect/GuardLine.ts

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import Debug from '../../conf/Debug';
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import Settings from '../Settings';
import ArDetector from './ArDetector';
export type GuardLineBar = {
top?: number;
bottom?: number;
}
export type ImageCheckResult = {
success: boolean;
}
class GuardLine {
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blackbar: GuardLineBar;
imageBar: GuardLineBar;
aard: ArDetector;
settings: Settings;
blackbarThreshold: number;
imageThreshold: number;
// ardConf — reference to ArDetector that has current GuardLine instance
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constructor (ardConf){
this.blackbar = {top: undefined, bottom: undefined};
this.imageBar = {top: undefined, bottom: undefined};
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this.aard = ardConf;
this.settings = ardConf.settings;
}
reset() {
this.blackbar = {top: undefined, bottom: undefined};
this.imageBar = {top: undefined, bottom: undefined};
}
setBlackbarManual(blackbarConf, imagebarConf){
// ni lepo uporabljat tega, ampak pri fallback mode nastavljamo blackbar stuff na roke
// it's not nice to use this, but we're setting these values manually in fallbackMode
if (blackbarConf) {
this.blackbar = blackbarConf;
}
if (imagebarConf) {
this.imageBar = imagebarConf;
}
}
setBlackbar(bbconf){
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let bbTop = bbconf.top - this.settings.active.arDetect.guardLine.edgeTolerancePx;
let bbBottom = bbconf.bottom + this.settings.active.arDetect.guardLine.edgeTolerancePx;
// to odstrani vse neveljavne nastavitve in vse možnosti, ki niso smiselne
// this removes any configs with invalid values or values that dont make sense
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if (bbTop < 0 || bbBottom >= this.aard.canvas.height ){
throw {error: "INVALID_SETTINGS_IN_GUARDLINE", bbTop, bbBottom}
}
this.blackbar = {
top: bbTop,
bottom: bbBottom
}
this.imageBar = {
top: bbconf.top + 1 + this.settings.active.arDetect.guardLine.edgeTolerancePx,
bottom: bbconf.bottom - 1 - this.settings.active.arDetect.guardLine.edgeTolerancePx
}
}
check(image, fallbackMode){
// izračunaj enkrat in shrani na objekt
// calculate once and save object-instance-wide
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this.blackbarThreshold = this.aard.blackLevel + this.settings.active.arDetect.blackbar.threshold;
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this.imageThreshold = this.blackbarThreshold + this.settings.active.arDetect.blackbar.imageThreshold;
// dejansko testiranje
// actual checks
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let guardLineResult = this.guardLineCheck(image, fallbackMode);
// Zaznali smo kršitev črnega dela, zato nam ni treba preveriti, ali je slika
// prisotna. Vemo namreč, da se je razmerje stranic zmanjšalo.
//
// blackbar violation detected. We don't even need to check for presence of image
// as aspect ratio just decreased
if(! guardLineResult.success) {
return {
blackbarFail: true,
offenders: guardLineResult.offenders,
imageFail: false
}
}
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let imageCheckResult = this.imageCheck(image, fallbackMode);
return {
blackbarFail: false,
imageFail: ! imageCheckResult.success
}
}
// don't use methods below this line outside this class
guardLineCheck(image, fallbackMode){
// this test tests for whether we crop too aggressively
// if this test is passed, then aspect ratio probably didn't change from wider to narrower. However, further
// checks are needed to determine whether aspect ratio got wider.
// if this test fails, it returns a list of offending points.
// if the upper edge is null, then edge hasn't been detected before. This test is pointless, therefore it
// should succeed by default. Also need to check bottom, for cases where only one edge is known
if(! fallbackMode && (! this.blackbar.top || ! this.blackbar.bottom)) {
return { success: true };
}
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let offset = (this.aard.canvas.width * this.settings.active.arDetect.guardLine.ignoreEdgeMargin) << 2;
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let offenders = [];
let offenderCount = -1; // doing it this way means first offender has offenderCount==0. Ez index.
// TODO: implement logo check.
// preglejmo obe vrstici
// check both rows
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let edge_lower, edge_upper;
if(! fallbackMode){
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edge_upper = this.blackbar.top;
edge_lower = this.blackbar.bottom;
}
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else {
// fallback mode is a bit different
edge_upper = 0;
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edge_lower = this.aard.canvas.height - 1;
}
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let rowStart, rowEnd;
// <<<=======| checking upper row |========>>>
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rowStart = ((edge_upper * this.aard.canvas.width) << 2) + offset;
rowEnd = rowStart + ( this.aard.canvas.width << 2 ) - (offset * 2);
if (Debug.debugCanvas.enabled && Debug.debugCanvas.guardLine) {
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// offenderCount = this._gl_debugRowCheck(image, rowStart, rowEnd, offenders, offenderCount);
} else {
offenderCount = this._gl_rowCheck(image, rowStart, rowEnd, offenders, offenderCount);
}
// <<<=======| checking lower row |========>>>
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rowStart = ((edge_lower * this.aard.canvas.width) << 2) + offset;
rowEnd = rowStart + ( this.aard.canvas.width << 2 ) - (offset * 2);
if (Debug.debugCanvas.enabled && Debug.debugCanvas.guardLine) {
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// offenderCount = this._gl_debugRowCheck(image, rowStart, rowEnd, offenders, offenderCount);
} else {
offenderCount = this._gl_rowCheck(image, rowStart, rowEnd, offenders, offenderCount);
}
// če nismo našli nobenih prekrškarjev, vrnemo uspeh. Drugače vrnemo seznam prekrškarjev
// vrnemo tabelo, ki vsebuje sredinsko točko vsakega prekrškarja (x + width*0.5)
//
// if we haven't found any offenders, we return success. Else we return list of offenders
// we return array of middle points of offenders (x + (width * 0.5) for every offender)
if(offenderCount == -1){
return {success: true};
}
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let ret = new Array(offenders.length);
for(let o in offenders){
ret[o] = offenders[o].x + (offenders[o].width * 0.25);
}
return {success: false, offenders: ret};
}
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imageCheck(image, fallbackMode?: boolean): ImageCheckResult {
if(!this.imageBar.top || !this.imageBar.bottom)
return { success: false };
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let offset = (this.aard.canvas.width * this.settings.active.arDetect.guardLine.ignoreEdgeMargin) << 2;
// TODO: implement logo check.
// preglejmo obe vrstici - tukaj po pravilih ne bi smeli iti prek mej platna. ne rabimo preverjati
// check both rows - by the rules and definitions, we shouldn't go out of bounds here. no need to check, then
// if(fallbackMode){
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// let edge_upper = this.settings.active.arDetect.fallbackMode.noTriggerZonePx;
// let edge_lower = this.conf.canvas.height - this.settings.active.arDetect.fallbackMode.noTriggerZonePx - 1;
// }
// else{
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let edge_upper = this.imageBar.top;
let edge_lower = this.imageBar.bottom;
// }
// koliko pikslov rabimo zaznati, da je ta funkcija uspe. Tu dovoljujemo tudi, da so vsi piksli na enem
// robu (eden izmed robov je lahko v celoti črn)
// how many non-black pixels we need to consider this check a success. We only need to detect enough pixels
// on one edge (one of the edges can be black as long as both aren't)
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let successThreshold = (this.aard.canvas.width * this.settings.active.arDetect.guardLine.imageTestThreshold);
let rowStart, rowEnd;
// <<<=======| checking upper row |========>>>
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rowStart = ((edge_upper * this.aard.canvas.width) << 2) + offset;
rowEnd = rowStart + ( this.aard.canvas.width << 2 ) - (offset * 2);
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let res = false;
if(Debug.debugCanvas.enabled && Debug.debugCanvas.guardLine){
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// res = this._ti_debugCheckRow(image, rowStart, rowEnd, successThreshold);
} else {
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res = this._ti_checkRow(image, rowStart, rowEnd,successThreshold);
}
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if (res) {
return {success: true};
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}
// <<<=======| checking lower row |========>>>
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rowStart = ((edge_lower * this.aard.canvas.width) << 2) + offset;
// rowEnd = rowStart + ( this.conf.canvas.width << 2 ) - (offset * 2);
if(Debug.debugCanvas.enabled && Debug.debugCanvas.guardLine){
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// res = this._ti_debugCheckRow(image, rowStart, rowEnd, successThreshold);
} else {
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res = this._ti_checkRow(image, rowStart, rowEnd,successThreshold);
}
return {success: res};
}
// pomožne metode
// helper methods
_gl_rowCheck(image, rowStart, rowEnd, offenders, offenderCount){
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let firstOffender = -1;
for(let i = rowStart; i < rowEnd; i+=4){
// we track sections that go over what's supposed to be a black line, so we can suggest more
// columns to sample
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if(image[i] > this.blackbarThreshold || image[i+1] > this.blackbarThreshold || image[i+2] > this.blackbarThreshold){
if(firstOffender < 0){
firstOffender = (i - rowStart) >> 2;
offenderCount++;
offenders.push({x: firstOffender, width: 1});
}
else{
offenders[offenderCount].width++
}
}
else{
// is that a black pixel again? Let's reset the 'first offender'
firstOffender = -1;
}
}
return offenderCount;
}
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// _gl_debugRowCheck(image, rowStart, rowEnd, offenders, offenderCount){
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// let firstOffender = -1;
// for(let i = rowStart; i < rowEnd; i+=4){
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// // we track sections that go over what's supposed to be a black line, so we can suggest more
// // columns to sample
// if(image[i] > this.blackbarThreshold || image[i+1] > this.blackbarThreshold || image[i+2] > this.blackbarThreshold){
// this.aard.debugCanvas.trace(i, DebugCanvasClasses.VIOLATION);
// if(firstOffender < 0){
// firstOffender = (i - rowStart) >> 2;
// offenderCount++;
// offenders.push({x: firstOffender, width: 1});
// }
// else{
// offenders[offenderCount].width++
// }
// }
// else{
// this.aard.debugCanvas.trace(i, DebugCanvasClasses.GUARDLINE_BLACKBAR);
// // is that a black pixel again? Let's reset the 'first offender'
// firstOffender = -1;
// }
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// }
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// return offenderCount;
// }
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_ti_checkRow(image, rowStart, rowEnd, successThreshold): boolean {
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for(let i = rowStart; i < rowEnd; i+=4){
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if(image[i] > this.imageThreshold || image[i+1] > this.imageThreshold || image[i+2] > this.imageThreshold){
if(successThreshold --<= 0){
return true;
}
}
}
return false;
}
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// _ti_debugCheckRow(image, rowStart, rowEnd, successThreshold) {
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// for(let i = rowStart; i < rowEnd; i+=4){
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// if(image[i] > this.imageThreshold || image[i+1] > this.imageThreshold || image[i+2] > this.imageThreshold){
// this.aard.debugCanvas.trace(i, DebugCanvasClasses.GUARDLINE_IMAGE);
// if(successThreshold --<= 0){
// return true;
// }
// } else {
// this.aard.debugCanvas.trace(i, DebugCanvasClasses.WARN);
// }
// }
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// return false;
// }
}
export default GuardLine;