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								if ( Debug . debug )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  console . log ( "Loading: FullScreenDetect.js" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								var  _pd _isFullScreen  =  function ( ) {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  return  (  window . innerHeight  ==  window . screen . height  &&  window . innerWidth  ==  window . screen . width ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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											2018-04-10 21:35:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								/ *   s p r e j m e   < v i d e o >   t a g   ( e l e m e n t )   i n   s e z n a m   i m e n ,   k i   s e   l a h k o   p o j a v i j o   v   r a z r e d i h   o z .   i d   s t a r š e v .  
						 
					
						
							
								
									
										
										
										
											2018-01-18 00:11:03 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								// vrne dimenzije predvajalnika (širina, višina)
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// Na youtube v theater mode je razširitev rahlo pokvarjena. Video tag ostane večji od predvajalnika, ko se zapusti
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// celozaslonski način. Ta funkcija skuša to težavo rešiti tako, da poišče element predvajalnika, ki je zavit okoli videa.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// Funkcija izkorišča lastnost, da bi načeloma moral biti vsak zunanji element večji od notranjega. Najmanjši element od
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// <video> značke pa do korena drevesa bi tako moral biti predvajalnik.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// 
  
						 
					
						
							
								
									
										
										
										
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								// Če je podan seznam imen, potem funkcija vrne dimenzije prvega elementa, ki v id oz. razredu vsebuje katerokoli ime iz seznama
  
						 
					
						
							
								
									
										
										
										
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								// 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// | EN |
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//
  
						 
					
						
							
								
									
										
										
										
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								// accepts <video> tag (element) and list of names that can appear in id or class 
  
						 
					
						
							
								
									
										
										
										
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								// returns player dimensions (width, height)
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// Theater mode is mildly broken on youtube. <video> tag remains bigger than the player after leaving the fullscreen mode, and
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// there's nothing we can do about that. This function aims to solve the problem by finding the player element that's wrapped around
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// the <video> tag.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// In general, an outer tag should be bigger than the inner tag. Therefore the smallest element between <video> tag and the document
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// root should be the player.
  
						 
					
						
							
								
									
										
										
										
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								//
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// If list of names is provided, the function returns dimensions of the first element that contains any name from the list in either
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// id or class.
  
						 
					
						
							
								
									
										
										
										
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								* /  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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											2018-04-10 21:35:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								var  _pd _getPlayerDimensions  =  function ( startElement ,  elementNames ) {  
						 
					
						
							
								
									
										
										
										
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								  var  element  =  startElement ; 
							 
						 
					
						
							
								
									
										
										
										
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								  if ( element  ==  null  ||  element  ==  undefined ) { 
							 
						 
					
						
							
								
									
										
										
										
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								    if ( Debug . debug ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      console . log ( "[PlayerDetect::_pd_getPlayerDimensions] element is not valid, doing nothing." ,  element ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  } 
							 
						 
					
						
							
								
									
										
										
										
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											2018-03-10 12:30:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  var  isFullScreen  =  _pd _isFullScreen ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											2018-02-22 22:10:13 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  var  trustCandidateAfterGrows  =  2 ;  // if candidate_width or candidate_height increases in either dimensions this many
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                    // times, we say we found our player. (This number ignores weird elements)
 
							 
						 
					
						
							
								
									
										
										
										
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								  // in case our <video> is bigger than player in one dimension but smaller in the other
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  // if site is coded properly, player can't be wider than that
 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-07 23:49:43 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  var  candidate _width  =  Math . max ( element . offsetWidth ,  window . innerWidth ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  var  candidate _height  =  Math . max ( element . offsetHeight ,  window . innerHeight ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								  var  playerCandidateNode  =  startElement ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 00:11:03 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  // <video> can't be root in a document, so we can do this
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  element  =  element . parentNode ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  
							 
						 
					
						
							
								
									
										
										
										
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								  try { 
							 
						 
					
						
							
								
									
										
										
										
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								  var  grows  =  trustCandidateAfterGrows ; 
							 
						 
					
						
							
								
									
										
										
										
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								  while ( element  !=  undefined ) {     
							 
						 
					
						
							
								
									
										
										
										
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								    // odstranimo čudne elemente, ti bi pokvarili zadeve
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    // remove weird elements, those would break our stuff
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  (  element . offsetWidth  ==  0  ||  element . offsetHeight  ==  0 ) { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      element  =  element . parentNode ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-07 21:42:40 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 00:11:03 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    if  (  element . offsetHeight  <=  candidate _height  && 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         element . offsetWidth   <=  candidate _width   ) { 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-07 21:42:40 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								      
							 
						 
					
						
							
								
									
										
										
										
											2018-03-10 12:30:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								      // if we're in fullscreen, we only consider elements that are exactly as big as the monitor.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      if (  !  isFullScreen  ||  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								          ( element . offsetWidth  ==  window . innerWidth  &&  element . offsetHeight  ==  window . innerHeight )  ) { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        playerCandidateNode  =  element ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        candidate _width  =  element . offsetWidth ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        candidate _height  =  element . offsetHeight ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        grows  =  trustCandidateAfterGrows ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if ( Debug . debug ) { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								          console . log ( "Found new candidate for player. Dimensions: w:" ,  candidate _width ,  "h:" , candidate _height ,  "node:" ,  playerCandidateNode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-22 22:10:13 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								      } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-07 21:42:40 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    else  if ( grows  -- <=  0 ) { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      
							 
						 
					
						
							
								
									
										
										
										
											2018-02-22 22:10:13 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								      if ( Debug . debug  &&  Debug . playerDetect ) { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        console . log ( "Current element grew in comparrison to the child. We probably found the player. breaking loop, returning current result" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      break ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 00:11:03 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    element  =  element . parentNode ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  } 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-07 21:42:40 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  catch ( e ) { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    console . log ( "pdeeee," , e ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  } 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-10 12:30:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  var  dims ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  if ( isFullScreen  &&  playerCandidateNode  ==  startElement ) { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    dims  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      width :  window . innerWidth , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      height :  window . innerHeight , 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-14 23:51:13 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								      element :  null , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      fullscreen :  true 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-10 12:30:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  else { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    dims  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      width :  candidate _width , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      height :  candidate _height , 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-14 23:51:13 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								      element :  playerCandidateNode , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      fullscreen :  isFullScreen 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-10 12:30:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    } ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  } 
							 
						 
					
						
							
								
									
										
										
										
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								  return  dims ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 00:11:03 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-26 22:38:17 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								// returns 'true' if there was a change.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								var  _pd _checkPlayerSizeChange  =  function ( ) {  
						 
					
						
							
								
									
										
										
										
											2018-03-14 23:51:13 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  
							 
						 
					
						
							
								
									
										
										
										
											2018-04-22 14:35:40 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  // console.log("Player:", GlobalVars.playerDimensions, "Node:", GlobalVars.playerDimensions.element)
 
							 
						 
					
						
							
								
									
										
										
										
											2018-04-10 21:35:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-03-14 23:51:13 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  if ( Debug . debug ) { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if ( GlobalVars . playerDimensions . element  ==  undefined ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      console . log ( "[PlayerDetect] player size changed. reason: player element undefined" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if ( GlobalVars . playerDimensions . fullscreen ) { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      if ( !  _pd _isFullScreen ( ) ) { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        console . log ( "[PlayerDetect] player size changed. reason: exited fullscreen" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
									
										
										
										
											2018-05-01 23:09:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if ( !  GlobalVars . playerDimensions . element ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      console . log ( "[PlayerDetect] player element isnt defined" ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  (  GlobalVars . playerDimensions . element  &&  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         (  GlobalVars . playerDimensions . width  !=  GlobalVars . playerDimensions . element . offsetWidth  || 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								           GlobalVars . playerDimensions . height  !=  GlobalVars . playerDimensions . element . offsetHeight  ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ) { 
							 
						 
					
						
							
								
									
										
										
										
											2018-04-22 14:35:40 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								      console . log ( "[PlayerDetect] player size changed. reason: dimension change. Old dimensions?" ,  GlobalVars . playerDimensions . width ,  GlobalVars . playerDimensions . height ,  "new dimensions:" ,  GlobalVars . playerDimensions . element . offsetWidth ,  GlobalVars . playerDimensions . element . offsetHeight ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-14 23:51:13 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  
							 
						 
					
						
							
								
									
										
										
										
											2018-02-26 22:38:17 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  if ( GlobalVars . playerDimensions . element  ==  undefined ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  
							 
						 
					
						
							
								
									
										
										
										
											2018-04-11 00:19:44 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  
							 
						 
					
						
							
								
									
										
										
										
											2018-03-10 12:30:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  
							 
						 
					
						
							
								
									
										
										
										
											2018-02-26 22:38:17 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  if ( GlobalVars . playerDimensions . width  !=  GlobalVars . playerDimensions . element . offsetWidth  ||  GlobalVars . playerDimensions . height  !=  GlobalVars . playerDimensions . element . offsetHeight  ) { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  
							 
						 
					
						
							
								
									
										
										
										
											2018-04-11 00:19:44 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  // if(GlobalVars.playerDimensions.fullscreen){
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  //   return ! _pd_isFullScreen();
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  // }
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-26 22:38:17 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 00:11:03 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								var  PlayerDetect  =  {  
						 
					
						
							
								
									
										
										
										
											2018-01-18 22:34:42 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  getPlayerDimensions :  _pd _getPlayerDimensions , 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-26 22:38:17 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  checkPlayerSizeChange :  _pd _checkPlayerSizeChange , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 22:34:42 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  isFullScreen :  _pd _isFullScreen 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 00:11:03 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}