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class ArDetector {
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constructor ( videoData ) {
this . videoData = videoData ;
this . video = videoData . video ;
this . setupTimer = null ;
this . timer = null ;
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// todo: dynamically detect the following two
this . canFallback = true ;
this . fallbackMode = false ;
}
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init ( ) {
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this . guardLine = new GuardLine ( this ) ;
this . edgeDetector = new EdgeDetect ( this ) ;
this . debugCanvas = new DebugCanvas ( this ) ;
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setup ( ExtensionConf . arDetect . hSamples , ExtensionConf . arDetect . vSamples ) ;
}
setup ( cwidth , cheight ) {
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try {
if ( Debug . debug )
console . log ( "%c[ArDetect::_ard_setup] Starting automatic aspect ratio detection" , _ard _console _start ) ;
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this . _halted = false ;
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this . detectionTimeoutEventCount = 0 ;
// vstavimo začetne stolpce v _ard_sampleCols.
// let's insert initial columns to _ard_sampleCols
this . sampleCols = [ ] ;
var samplingIntervalPx = parseInt ( cheight / ExtensionConf . arDetect . samplingInterval )
for ( var i = 1 ; i < ExtensionConf . arDetect . samplingInterval ; i ++ ) {
_ard _sampleCols . push ( i * samplingIntervalPx ) ;
}
if ( this . canvas ) {
if ( Debug . debug )
console . log ( "[ArDetect::_ard_setup] existing canvas found. REMOVING KEBAB removing kebab\n\n\n\n(im hungry and you're not authorized to have it)" ) ;
this . canvas . remove ( ) ;
if ( Debug . debug )
console . log ( "[ArDetect::_ard_setup] canvas removed" ) ;
}
// imamo video, pa tudi problem. Ta problem bo verjetno kmalu popravljen, zato setup začnemo hitreje kot prej
// we have a video, but also a problem. This problem will prolly be fixed very soon, so setup is called with
// less delay than before
if ( this . video . videoWidth === 0 || this . video . videoHeight === 0 ) {
if ( ! this . timer )
this . setupTimer = setTimeout ( _arSetup , 100 ) ;
return ;
}
// things to note: we'll be keeping canvas in memory only.
this . canvas = document . createElement ( "canvas" ) ;
this . canvas . width = cwidth ;
this . canvas . height = cheight ;
this . context = this . canvas . getContext ( "2d" ) ;
// do setup once
// tho we could do it for every frame
this . canvasScaleFactor = cheight / vid . videoHeight ;
try {
// determine where to sample
var ncol = ExtensionConf . arDetect . staticSampleCols ;
var nrow = ExtensionConf . arDetect . staticSampleRows ;
var colSpacing = this . cwidth / ncol ;
var rowSpacing = ( this . cheight << 2 ) / nrow ;
this . sampleLines = [ ] ;
this . sampleCols = [ ] ;
for ( var i = 0 ; i < ncol ; i ++ ) {
if ( i < ncol - 1 )
this . sampleCols . push ( Math . round ( colSpacing * i ) ) ;
else {
this . sampleCols . push ( Math . round ( colSpacing * i ) - 1 ) ;
}
}
for ( var i = 0 ; i < nrow ; i ++ ) {
if ( i < ncol - 5 )
this . sampleLines . push ( Math . round ( rowSpacing * i ) ) ;
else {
this . sampleLines . push ( Math . round ( rowSpacing * i ) - 4 ) ;
}
}
}
catch ( ex ) {
console . log ( "%c[ArDetect::_arSetup] something went terribly wrong when calcuating sample colums." , ExtensionConf . colors . criticalFail ) ;
console . log ( "settings object:" , Settings ) ;
console . log ( "error:" , ex ) ;
}
// we're also gonna reset this
this . guardLine . top = null ;
this . guardLine . bottom = null ;
_ard _resetBlackLevel ( ) ;
this . _forcehalt = false ;
// if we're restarting ArDetect, we need to do this in order to force-recalculate aspect ratio
videoData . setLastAr ( { type : "auto" , ar : null } ) ;
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this . canvasImageDataRowLength = cwidth << 2 ;
this . noLetterboxCanvasReset = false ;
this . start ( ) ;
}
catch ( ex ) {
console . log ( ex ) ;
}
if ( Debug . debugCanvas . enabled ) {
DebugCanvas . init ( { width : cwidth , height : cheight } ) ;
// DebugCanvas.draw("test marker","test","rect", {x:5, y:5}, {width: 5, height: 5});
}
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}
start ( ) {
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this . scheduleFrameCheck ( 0 , true ) ;
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}
stop ( ) {
if ( Debug . debug ) {
console . log ( "%c[ArDetect::_ard_stop] Stopping automatic aspect ratio detection" , _ard _console _stop ) ;
}
this . _forcehalt = true ;
this . _halted = true ;
clearTimeout ( this . setupTimer ) ;
clearTimeout ( this . timer ) ;
}
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scheduleFrameCheck ( timeout , force _reset ) {
// don't allow more than 1 instance
if ( this . timer ) {
clearTimeout ( this . timer ) ;
}
this . timer = setTimeout ( function ( ) {
this . timer = null ;
frameCheck ( ) ;
} ,
timeout
) ;
}
//#region helper functions (general)
attachCanvas ( canvas ) {
if ( this . attachedCanvas )
this . attachedCanvas . remove ( ) ;
// todo: place canvas on top of the video instead of random location
canvas . style . position = "absolute" ;
canvas . style . left = "200px" ;
canvas . style . top = "1200px" ;
canvas . style . zIndex = 10000 ;
document . getElementsByTagName ( "body" ) [ 0 ]
. appendChild ( canvas ) ;
}
canvasReadyForDrawWindow ( ) {
if ( Debug . debug )
console . log ( "%c[ArDetect::_ard_canvasReadyForDrawWindow] (?)" , "color: #44f" , this . canvas . height == window . innerHeight , "(ard_height:" , this . canvas . height , "| window height:" , window . innerHeight , ")" ) ;
return this . canvas . height == window . innerHeight
}
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getTimeout ( baseTimeout , startTime ) {
var execTime = ( performance . now ( ) - startTime ) ;
if ( execTime > ExtensionConf . arDetect . autoDisable . maxExecutionTime ) {
this . detectionTimeoutEventCount ++ ;
if ( Debug . debug ) {
console . log ( "[ArDetect::getTimeout] Exec time exceeded maximum allowed execution time. This has now happened" + this . detectionTimeoutEventCount + "times in a row." ) ;
}
if ( this . detectionTimeoutEventCount >= ExtensionConf . arDetect . autoDisable . consecutiveTimeoutCount ) {
if ( Debug . debug ) {
console . log ( "[ArDetect::getTimeout] Maximum execution time was exceeded too many times. Automatic aspect ratio detection has been disabled." ) ;
}
Comms . sendToBackgroundScript ( { cmd : 'disable-autoar' , reason : 'Automatic aspect ratio detection was taking too much time and has been automatically disabled in order to avoid lag.' } ) ;
_ard _stop ( ) ;
return 999999 ;
}
} else {
this . detectionTimeoutEventCount = 0 ;
}
// return baseTimeout > ExtensionConf.arDetect.minimumTimeout ? baseTimeout : ExtensionConf.arDetect.minimumTimeout;
return baseTimeout ;
}
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//#endregion
processAr = function ( edges ) {
if ( Debug . debug && Debug . debugArDetect ) {
console . log ( "[ArDetect::_ard_processAr] processing ar. sample width:" , this . canvas . width , "; sample height:" , this . canvas . height , "; edge top:" , edges . top ) ;
}
// if we don't specify these things, they'll have some default values.
if ( edges . top === undefined ) {
edges . top = 0 ;
edges . bottom = 0 ;
edge . left = 0 ;
edges . right = 0 ;
}
var letterbox = edges . top + edges . bottom ;
var trueHeight = this . canvas . height - letterbox ;
if ( this . fallbackMode ) {
if ( edge . top > 1 && edge . top <= ExtensionConf . arDetect . fallbackMode . noTriggerZonePx )
return ;
// varnostno območje, ki naj ostane črno (da lahko v fallback načinu odkrijemo ožanje razmerja stranic).
// x2, ker je safetyBorderPx definiran za eno stran.
// safety border so we can detect aspect ratio narrowing (21:9 -> 16:9).
// x2 because safetyBorderPx is for one side.
trueHeight += ( ExtensionConf . arDetect . fallbackMode . safetyBorderPx << 1 ) ;
}
var trueAr = width / trueHeight ;
this . detectedAr = trueAr ;
// poglejmo, če se je razmerje stranic spremenilo
// check if aspect ratio is changed:
var lastAr = this . videoData . getLastAr ( ) ;
if ( lastAr . type == "auto" && lastAr . ar != null ) {
// spremembo lahko zavrnemo samo, če uporabljamo avtomatski način delovanja in če smo razmerje stranic
// že nastavili.
//
// we can only deny aspect ratio changes if we use automatic mode and if aspect ratio was set from here.
var arDiff = trueAr - lastAr . ar ;
if ( arDiff < 0 )
arDiff = - arDiff ;
var arDiff _percent = arDiff / trueAr ;
// ali je sprememba v mejah dovoljenega? Če da -> fertik
// is ar variance within acceptable levels? If yes -> we done
if ( Debug . debug && Debug . debugArDetect )
console . log ( "%c[ArDetect::_ard_processAr] new aspect ratio varies from the old one by this much:\n" , "color: #aaf" , "old Ar" , lastAr . ar , "current ar" , trueAr , "arDiff (absolute):" , arDiff , "ar diff (relative to new ar)" , arDiff _percent ) ;
if ( arDiff < trueAr * ExtensionConf . arDetect . allowedArVariance ) {
if ( Debug . debug && Debug . debugArDetect )
console . log ( "%c[ArDetect::_ard_processAr] aspect ratio change denied — diff %:" , "background: #740; color: #fa2" , arDiff _percent )
return ;
}
else if ( Debug . debug && Debug . debugArDetect ) {
console . log ( "%c[ArDetect::_ard_processAr] aspect ratio change accepted — diff %:" , "background: #153; color: #4f9" , arDiff _percent )
}
}
if ( Debug . debug )
console . log ( "[ArDetect::_ard_processAr] attempting to fix aspect ratio. New aspect ratio: " , trueAr ) ;
// POMEMBNO: GlobalVars.lastAr je potrebno nastaviti šele po tem, ko kličemo _res_setAr(). _res_setAr() predvideva,
// da želimo nastaviti statično (type: 'static') razmerje stranic — tudi, če funkcijo kličemo tu oz. v ArDetect.
//
// IMPORTANT NOTE: GlobalVars.lastAr needs to be set after _res_setAr() is called, as _res_setAr() assumes we're
// setting a static aspect ratio (even if the function is called from here or ArDetect).
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this . videoData . resizer . setAr ( trueAr , { type : "auto" , ar : trueAr } ) ;
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}
frameCheck ( ) {
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if ( this . _halted )
return ;
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if ( ! this . video ) {
if ( Debug . debug || Debug . warnings _critical )
console . log ( "[ArDetect::_ard_vdraw] Video went missing. Stopping current instance of automatic detection." )
this . stop ( ) ;
return ;
}
var fallbackMode = false ;
var startTime = performance . now ( ) ;
var baseTimeout = ExtensionConf . arDetect . timer _playing ;
var triggerTimeout ;
var guardLineResult = true ; // true if success, false if fail. true by default
var imageDetectResult = false ; // true if we detect image along the way. false by default
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// todo - can be done faster, probably. Use array.splice (i think)
var sampleCols = [ ] ;
for ( var i in this . sampleCols ) {
sampleCols [ i ] = this . sampleCols [ i ] ;
}
var how _far _treshold = 8 ; // how much can the edge pixel vary (*4)
if ( this . video == null || this . video . ended ) {
// we slow down if ended or null. Detecting is pointless.
this . scheduleFrameCheck ( ExtensionConf . arDetect . timer _paused ) ;
return false ;
}
if ( this . video . paused ) {
// če je video pavziran, še vedno skušamo zaznati razmerje stranic - ampak bolj poredko.
// if the video is paused, we still do autodetection. We just do it less often.
baseTimeout = ExtensionConf . arDetect . timer _paused ;
}
try {
this . context . drawImage ( this . video , 0 , 0 , this . canvas . width , this . canvas . height ) ;
}
catch ( ex ) {
if ( Debug . debug )
console . log ( "%c[ArDetect::_ard_vdraw] can't draw image on canvas. Trying canvas.drawWindow instead" , "color:#000; backgroud:#f51;" , ex ) ;
try {
if ( ! ExtensionConf . arDetect . fallbackMode . enabled )
throw "fallbackMode is disabled." ;
if ( this . canvasReadyForDrawWindow ( ) ) {
this . canvas . context . drawWindow ( window , this . canvasDrawWindowHOffset , 0 , this . canvas . width , this . canvas . height , "rgba(0,0,0,0)" ) ;
if ( Debug . debug )
console . log ( "%c[ArDetect::_ard_vdraw] canvas.drawImage seems to have worked" , "color:#000; backgroud:#2f5;" ) ;
this . fallbackMode = true ;
}
else {
// canvas needs to be resized, so let's change setup
this . stop ( ) ;
var newCanvasWidth = window . innerHeight * ( GlobalVars . video . videoWidth / GlobalVars . video . videoHeight ) ;
var newCanvasHeight = window . innerHeight ;
if ( ExtensionConf . miscFullscreenSettings . videoFloat == "center" )
this . canvasDrawWindowHOffset = Math . round ( ( window . innerWidth - newCanvasWidth ) * 0.5 ) ;
else if ( ExtensionConf . miscFullscreenSettings . videFloat == "left" )
this . canvasDrawWindowHOffset = 0 ;
else
this . canvasDrawWindowHOffset = window . innerWidth - newCanvasWidth ;
this . setup ( newCanvasWidth , newCanvasHeight ) ;
return ;
}
}
catch ( ex ) {
if ( Debug . debug )
console . log ( "%c[ArDetect::_ard_vdraw] okay this didnt work either" , "color:#000; backgroud:#f51;" , ex ) ;
this . scheduleFrameCheck ( ExtensionConf . arDetect . timer _error ) ;
return ;
}
}
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if ( ! this . blackLevel ) {
if ( Debug . debugArDetect )
console . log ( "[ArDetect::_ard_vdraw] black level undefined, resetting" ) ;
_ard _resetBlackLevel ( ) ;
}
// we get the entire frame so there's less references for garbage collection to catch
var image = this . context . getImageData ( 0 , 0 , this . canvas . width , this . canvas . height ) . data ;
if ( Debug . debugCanvas . enabled ) {
DebugCanvas . showTraces ( ) ;
DebugCanvas . setBuffer ( image ) ;
}
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//#region black level detection
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// fast test to see if aspect ratio is correct. If we detect anything darker than blackLevel, we modify
// blackLevel to the new lowest value
var isLetter = true ;
var currentMaxVal = 0 ;
var currentMax _a ;
var currentMinVal = 48 ; // not 255 cos safety, even this is prolly too high
var currentMin _a ;
var rowOffset = 0 ;
var colOffset _r , colOffset _g , colOffset _b ;
// detect black level. if currentMax and currentMin vary too much, we automatically know that
// black level is bogus and that we aren't letterboxed. We still save the darkest value as black level,
// though — as black bars will never be brighter than that.
for ( var i = 0 ; i < sampleCols . length ; ++ i ) {
colOffset _r = sampleCols [ i ] << 2 ;
colOffset _g = colOffset _r + 1 ;
colOffset _b = colOffset _r + 2 ;
currentMax _a = image [ colOffset _r ] > image [ colOffset _g ] ? image [ colOffset _r ] : image [ colOffset _g ] ;
currentMax _a = currentMax _a > image [ colOffset _b ] ? currentMax _a : image [ colOffset _b ] ;
currentMaxVal = currentMaxVal > currentMax _a ? currentMaxVal : currentMax _a ;
currentMin _a = image [ colOffset _r ] < image [ colOffset _g ] ? image [ colOffset _r ] : image [ colOffset _g ] ;
currentMin _a = currentMin _a < image [ colOffset _b ] ? currentMin _a : image [ colOffset _b ] ;
currentMinVal = currentMinVal < currentMin _a ? currentMinVal : currentMin _a ;
}
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// we'll shift the sum. math says we can do this
rowOffset = this . canvas . width * ( this . canvas . height - 1 ) ;
for ( var i = 0 ; i < sampleCols . length ; ++ i ) {
colOffset _r = ( rowOffset + sampleCols [ i ] ) << 2 ;
colOffset _g = colOffset _r + 1 ;
colOffset _b = colOffset _r + 2 ;
currentMax _a = image [ colOffset _r ] > image [ colOffset _g ] ? image [ colOffset _r ] : image [ colOffset _g ] ;
currentMax _a = currentMax _a > image [ colOffset _b ] ? currentMax _a : image [ colOffset _b ] ;
currentMaxVal = currentMaxVal > currentMax _a ? currentMaxVal : currentMax _a ;
currentMin _a = image [ colOffset _r ] < image [ colOffset _g ] ? image [ colOffset _r ] : image [ colOffset _g ] ;
currentMin _a = currentMin _a < image [ colOffset _b ] ? currentMin _a : image [ colOffset _b ] ;
if ( currentMinVal == undefined && currenMinVal != undefined )
currentMinVal = currentMin _a ;
else if ( currentMin _a != undefined )
currentMinVal = currentMinVal < currentMin _a ? currentMinVal : currentMin _a ;
}
// save black level only if defined
if ( currentMinVal )
this . blackLevel = this . blackLevel < currentMinVal ? this . blackLevel : currentMinVal ;
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//#endregion
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// this means we don't have letterbox
if ( currentMaxVal > ( this . blackLevel + ExtensionConf . arDetect . blackbarTreshold ) || ( currentMaxVal - currentMinVal ) > ExtensionConf . arDetect . blackbarTreshold ) {
// Če ne zaznamo letterboxa, kličemo reset. Lahko, da je bilo razmerje stranic popravljeno na roke. Možno je tudi,
// da je letterbox izginil.
// If we don't detect letterbox, we reset aspect ratio to aspect ratio of the video file. The aspect ratio could
// have been corrected manually. It's also possible that letterbox (that was there before) disappeared.
if ( Debug . debug ) {
console . log ( "%c[ArDetect::_ard_vdraw] no edge detected. canvas has no edge." , "color: #aaf" ) ;
}
// Pogledamo, ali smo že kdaj ponastavili CSS. Če še nismo, potem to storimo. Če smo že, potem ne.
// Ponastavimo tudi guardline (na null).
// let's chec if we ever reset CSS. If we haven't, then we do so. If we did, then we don't.
// while resetting the CSS, we also reset guardline top and bottom back to null.
if ( ! GlobalVars . arDetect . noLetterboxCanvasReset ) {
this . videoData . resizer . reset ( { type : "auto" , ar : null } ) ;
this . guardLine . top = null ;
this . guardLine . bottom = null ;
this . noLetterboxCanvasReset = true ;
}
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triggerTimeout = this . getTimeout ( baseTimeout , startTime ) ;
this . scheduleFrameCheck ( triggerTimeout ) ; //no letterbox, no problem
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return ;
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}
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// Če preverjamo naprej, potem moramo postaviti to vrednost nazaj na 'false'. V nasprotnem primeru se bo
// css resetiral enkrat na video/pageload namesto vsakič, ko so za nekaj časa obrobe odstranejene
// if we look further we need to reset this value back to false. Otherwise we'll only get CSS reset once
// per video/pageload instead of every time letterbox goes away (this can happen more than once per vid)
GlobalVars . arDetect . noLetterboxCanvasReset = false ;
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// let's do a quick test to see if we're on a black frame
// TODO: reimplement but with less bullshit
// poglejmo, če obrežemo preveč.
// let's check if we're cropping too much (or whatever)
var guardLineOut ;
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guardLineOut = GuardLine . check ( image , fallbackMode ) ;
if ( guardLineOut . blackbarFail ) { // add new ssamples to our sample columns
for ( var col of guardLineOut . offenders ) {
sampleCols . push ( col )
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}
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}
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// če ni padla nobena izmed funkcij, potem se razmerje stranic ni spremenilo
// if both succeed, then aspect ratio hasn't changed.
// if we're in fallback mode and blackbar test failed, we restore CSS
if ( fallbackMode && guardLineOut . blackbarFail ) {
this . videoData . resizer . reset ( { type : "auto" , ar : null } ) ;
this . guardLine . reset ( ) ;
this . arDetect . noLetterboxCanvasReset = true ;
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triggerTimeout = this . getTimeout ( baseTimeout , startTime ) ;
_ard _vdraw ( triggerTimeout ) ; //no letterbox, no problem
return ;
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}
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if ( ! guardLineOut . imageFail && ! guardLineOut . blackbarFail ) {
triggerTimeout = this . getTimeout ( baseTimeout , startTime ) ;
this . scheduleFrameCheck ( triggerTimeout ) ; //no letterbox, no problem
return ;
}
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// će se razmerje stranic spreminja iz ožjega na širšega, potem najprej poglejmo za prisotnostjo navpičnih črnih obrob.
// če so prisotne navpične obrobe tudi na levi in desni strani, potlej obstaja možnost, da gre za logo na črnem ozadju.
// v tem primeru obstaja nevarnost, da porežemo preveč. Ker obstaja dovolj velika možnost, da bi porezali preveč, rajši
// ne naredimo ničesar.
//
// če je pillarbox zaznan v primeru spremembe iz ožjega na širše razmerje stranice, razmerje povrnemo na privzeto vrednost.
//
// If aspect ratio changes from narrower to wider, we first check for presence of pillarbox. Presence of pillarbox indicates
// a chance of a logo on black background. We could cut easily cut too much. Because there's a somewhat significant chance
// that we will cut too much, we rather avoid doing anything at all. There's gonna be a next chance.
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if ( guardLineOut . blackbarFail || guardLineOut . imageFail ) {
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if ( pillarTest ( image ) ) {
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if ( Debug . debug && guardLineOut . blackbarFail ) {
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console . log ( "[ArDetect::_ard_vdraw] Detected blackbar violation and pillarbox. Resetting to default aspect ratio." ) ;
}
if ( ! guardLineResult ) {
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this . videoData . resizer . reset ( { type : "auto" , ar : null } ) ;
this . guardLine . reset ( ) ;
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}
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triggerTimeout = this . getTimeout ( baseTimeout , startTime ) ;
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this . scheduleFrameCheck ( triggerTimeout ) ;
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return ;
}
}
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// pa poglejmo, kje se končajo črne letvice na vrhu in na dnu videa.
// let's see where black bars end.
GlobalVars . sampleCols _current = sampleCols . length ;
// blackSamples -> {res_top, res_bottom}
var blackbarSamples = _ard _findBlackbarLimits ( image , sampleCols , guardLineResult , imageDetectResult ) ;
var edgeCandidates = _ard _edgeDetect ( image , blackbarSamples ) ;
var edgePost = _ard _edgePostprocess ( edgeCandidates , this . canvas . height ) ;
// console.log("SAMPLES:", blackbarSamples, "candidates:", edgeCandidates, "post:", edgePost,"\n\nblack level:",GlobalVars.arDetect.blackLevel, "tresh:", this.blackLevel + ExtensionConf.arDetect.blackbarTreshold);
if ( edgePost . status == "ar_known" ) {
// zaznali smo rob — vendar pa moramo pred obdelavo še preveriti, ali ni "rob" slučajno besedilo. Če smo kot rob pofočkali
// besedilo, potem to ni veljaven rob. Razmerja stranic se zato ne bomo pipali.
// we detected an edge — but before we process it, we need to check if the "edge" isn't actually some text. If the detected
// edge is actually some text on black background, we shouldn't touch the aspect ratio. Whatever we detected is invalid.
var textEdge = false ; ;
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if ( edgePost . guardLineTop != null ) {
var row = edgePost . guardLineTop + ~ ~ ( this . canvas . height * ExtensionConf . arDetect . textLineTest . testRowOffset ) ;
textEdge |= textLineTest ( image , row ) ;
}
if ( edgePost . guardLineTop != null ) {
var row = edgePost . guardLineTop - ~ ~ ( this . canvas . height * ExtensionConf . arDetect . textLineTest . testRowOffset ) ;
textEdge |= textLineTest ( image , row ) ;
}
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if ( ! textEdge ) {
_ard _processAr ( GlobalVars . video , this . canvas . width , this . canvas . height , edgePost . blackbarWidth , null , fallbackMode ) ;
// we also know edges for guardline, so set them
GlobalVars . arDetect . guardLine . top = edgePost . guardLineTop ;
GlobalVars . arDetect . guardLine . bottom = edgePost . guardLineBottom ;
}
else {
console . log ( "detected text on edges, dooing nothing" )
}
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triggerTimeout = this . getTimeout ( baseTimeout , startTime ) ;
_ard _vdraw ( triggerTimeout ) ; //no letterbox, no problem
return ;
}
else {
triggerTimeout = this . getTimeout ( baseTimeout , startTime ) ;
_ard _vdraw ( triggerTimeout ) ; //no letterbox, no problem
return ;
}
}
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//#region frameCheck helper functions
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//#region guard line helper functions
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//#endregion
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//#endregion
}
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if ( Debug . debug )
console . log ( "Loading: ArDetect" ) ;
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var _ard _console _stop = "background: #000; color: #f41" ;
var _ard _console _start = "background: #000; color: #00c399" ;
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var pillarTest = function ( image ) {
// preverimo, če na sliki obstajajo navpične črne obrobe. Vrne 'true' če so zaznane (in če so približno enako debele), 'false' sicer.
// true vrne tudi, če zaznamo preveč črnine.
// <==XX(::::}----{::::)XX==>
// checks the image for presence of vertical pillars. Less accurate than 'find blackbar limits'. If we find a non-black object that's
// roughly centered, we return true. Otherwise we return false.
// we also return true if we detect too much black
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var blackbarTreshold , upper , lower ;
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blackbarTreshold = this . blackLevel + ExtensionConf . arDetect . blackbarTreshold ;
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var middleRowStart = ( this . canvas . height >> 1 ) * this . canvas . width ;
var middleRowEnd = middleRowStart + this . canvas . width - 1 ;
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var rowStart = middleRowStart << 2 ;
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var midpoint = ( middleRowStart + ( this . canvas . width >> 1 ) ) << 2
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var rowEnd = middleRowEnd << 2 ;
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var edge _left = - 1 ; edge _right = - 1 ;
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// preverimo na levi strani
// let's check for edge on the left side
for ( var i = rowStart ; i < midpoint ; i += 4 ) {
if ( image [ i ] > blackbarTreshold || image [ i + 1 ] > blackbarTreshold || image [ i + 2 ] > blackbarTreshold ) {
edge _left = ( i - rowStart ) >> 2 ;
break ;
}
}
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// preverimo na desni strani
// check on the right
for ( var i = rowEnd ; i > midpoint ; i -= 4 ) {
if ( image [ i ] > blackbarTreshold || image [ i + 1 ] > blackbarTreshold || image [ i + 2 ] > blackbarTreshold ) {
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edge _right = this . canvas . width - ( ( i - rowStart ) >> 2 ) ;
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break ;
}
}
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// če je katerikoli -1, potem imamo preveč črnine
// we probably have too much black if either of those two is -1
if ( edge _left == - 1 || edge _right == - 1 ) {
return true ;
}
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// če sta oba robova v mejah merske napake, potem vrnemo 'false'
// if both edges resemble rounding error, we retunr 'false'
if ( edge _left < ExtensionConf . arDetect . pillarTest . ignoreThinPillarsPx && edge _right < ExtensionConf . arDetect . pillarTest . ignoreThinPillarsPx ) {
return false ;
}
var edgeError = ExtensionConf . arDetect . pillarTest . allowMisaligned ;
var error _low = 1 - edgeError ;
var error _hi = 1 + edgeError ;
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// če sta 'edge_left' in 'edge_right' podobna/v mejah merske napake, potem vrnemo true — lahko da smo našli logo na sredini zaslona
// if 'edge_left' and 'edge_right' are similar enough to each other, we return true. If we found a logo in a black frame, we could
// crop too eagerly
if ( ( edge _left * error _low ) < edge _right &&
( edge _left * error _hi ) > edge _right ) {
return true ;
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}
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// če se ne zgodi nič od neštetega, potem nismo našli problemov
// if none of the above, we haven't found a problem
return false ;
}
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var textLineTest = function ( image , row ) {
// preverimo, če vrstica vsebuje besedilo na črnem ozadju. Če ob pregledu vrstice naletimo na veliko sprememb
// iz črnega v ne-črno, potem obstaja možnost, da gledamo besedilo. Prisotnost take vrstice je lahko znak, da
// zaznano razmerje stranic ni veljavno
//
// vrne 'true' če zazna text, 'false' drugače.
//
//
// check if line contains any text. If line scan reveals a lot of changes from black to non-black there's a
// chance we're looking at text on a black background. If we detect text near what we think is an edge of the
// video, there's a good chance we're about to incorrectly adjust the aspect ratio.
//
// returns 'true' if text is detected, 'false' otherwise
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var blackbarTreshold = this . blackLevel + ExtensionConf . arDetect . blackbarTreshold ;
var nontextTreshold = this . canvas . width * ExtensionConf . arDetect . textLineTest . nonTextPulse ;
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var rowStart = ( row * this . canvas . width ) << 2 ;
var rowEnd = rowStart + ( this . canvas . width << 2 ) ;
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var pulse = false ;
var currentPulseLength = 0 , pulseCount = 0 ;
var pulses = [ ] ;
var longestBlack = 0 ;
// preglejmo vrstico
// analyse the row
for ( var i = rowStart ; i < rowEnd ; i += 4 ) {
if ( pulse ) {
if ( image [ i ] < blackbarTreshold || image [ i + 1 ] < blackbarTreshold || image [ i + 2 ] < blackbarTreshold ) {
// pulses.push(currentPulseLength);
pulseCount ++ ;
pulse = false ;
currentPulseLength = 0 ;
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}
else {
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currentPulseLength ++ ;
// če najdemo dovolj dolgo zaporedje ne-črnih točk, potem vrnemo 'false' — dobili smo legitimen rob
// if we find long enough uninterrupted line of non-black point, we fail the test. We found a legit edge.
if ( currentPulseLength > nontextTreshold ) {
return false ;
}
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}
}
else {
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if ( image [ i ] > blackbarTreshold || image [ i + 1 ] > blackbarTreshold || image [ i + 2 ] > blackbarTreshold ) {
if ( currentPulseLength > longestBlack ) {
longestBlack = currentPulseLength ;
}
pulse = true ;
currentPulseLength = 0 ;
}
else {
currentPulseLength ++ ;
}
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}
}
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if ( pulse ) {
pulseCount ++ ;
// pulses.push(currentPulseLength);
}
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// pregledamo rezultate:
// analyse the results
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// console.log("pulse test:\n\npulses:", pulseCount, "longest black:", longestBlack);
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// če smo zaznali dovolj pulzov, potem vrnemo res
// if we detected enough pulses, we return true
if ( pulseCount > ExtensionConf . arDetect . textLineTest . pulsesToConfirm ) {
return true ;
}
// če je najdaljša neprekinjena črta črnih pikslov širša od polovice širine je merilo za zaznavanje
// besedila rahlo milejše
// if the longest uninterrupted line of black pixels is wider than half the width, we use a more
// forgiving standard for determining if we found text
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if ( longestBlack > ( this . canvas . width >> 1 ) &&
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pulseCount > ExtensionConf . arDetect . textLineTest . pulsesToConfirmIfHalfBlack ) {
return true ;
}
// če pridemo do sem, potem besedilo ni bilo zaznano
// if we're here, no text was detected
return false ;
}
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var _ard _findBlackbarLimits = function ( image , cols , guardLineResult , imageDetectResult ) {
var upper _top , upper _bottom , lower _top , lower _bottom ;
var blackbarTreshold ;
var cols _a = cols ;
var cols _b = [ ]
for ( var i in cols ) {
cols _b [ i ] = cols _a [ i ] + 0 ;
}
var res _top = [ ] ;
var res _bottom = [ ] ;
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var colsTreshold = cols . length * ExtensionConf . arDetect . edgeDetection . minColsForSearch ;
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if ( colsTreshold == 0 )
colsTreshold = 1 ;
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blackbarTreshold = this . blackLevel + ExtensionConf . arDetect . blackbarTreshold ;
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// if guardline didn't fail and imageDetect did, we don't have to check the upper few pixels
// but only if upper and lower edge are defined. If they're not, we need to check full height
// if(GlobalVars.arDetect.guardLine.top != null || GlobalVars.arDetect.guardLine.bottom != null){
// if(guardLineResult && !imageDetectResult){
// upper_top = GlobalVars.arDetect.guardline.top;
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// upper_bottom = (this.canvas.height * 0.5) - parseInt(this.canvas.height * ExtensionConf.arDetect.edgeDetection.middleIgnoredArea);
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//
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// lower_top = (this.canvas.height * 0.5) + parseInt(this.canvas.height * ExtensionConf.arDetect.edgeDetection.middleIgnoredArea);
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// lower_bottom = GlobalVars.arDetect.guardline.bottom;
// }
// else if(!guardLineResult && imageDetectResult){
// upper_top = 0;
// upper_bottom = GlobalVars.arDetect.guardline.top;
//
// lower_top = GlobalVars.arDetect.guardline.bottom;
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// lower_bottom = this.canvas.height;
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// }
// else{
// // if they're both false or true (?? they shouldn't be, but let's handle it anyway because dark frames
// // could get confusing enough for that to happen), we go for default
// upper_top = 0;
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// upper_bottom = (this.canvas.height * 0.5) - parseInt(this.canvas.height * ExtensionConf.arDetect.edgeDetection.middleIgnoredArea);
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//
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// lower_top = (this.canvas.height * 0.5) + parseInt(this.canvas.height * ExtensionConf.arDetect.edgeDetection.middleIgnoredArea);
// lower_bottom = this.canvas.height;
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// }
// }
// else{
upper _top = 0 ;
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upper _bottom = ( this . canvas . height * 0.5 ) /*- parseInt(this.canvas.height * ExtensionConf.arDetect.edgeDetection.middleIgnoredArea);*/
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lower _top = ( this . canvas . height * 0.5 ) /*+ parseInt(this.canvas.height * ExtensionConf.arDetect.edgeDetection.middleIgnoredArea);*/
lower _bottom = this . canvas . height - 1 ;
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// }
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var upper _top _corrected = upper _top * this . canvas . imageDataRowLength ;
var upper _bottom _corrected = upper _bottom * this . canvas . imageDataRowLength ;
var lower _top _corrected = lower _top * this . canvas . imageDataRowLength ;
var lower _bottom _corrected = lower _bottom * this . canvas . imageDataRowLength ;
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var tmpI ;
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for ( var i = upper _top _corrected ; i < upper _bottom _corrected ; i += this . canvas . imageDataRowLength ) {
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for ( var col of cols _a ) {
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tmpI = i + ( col << 2 ) ;
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if ( image [ tmpI ] > blackbarTreshold ||
image [ tmpI + 1 ] > blackbarTreshold ||
image [ tmpI + 2 ] > blackbarTreshold ) {
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res _top . push ( {
col : col ,
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top : ( i / this . canvas . imageDataRowLength ) - 1
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} ) ;
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cols _a . splice ( cols _a . indexOf ( col ) , 1 ) ;
}
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}
if ( cols _a . length < colsTreshold )
break ;
}
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for ( var i = lower _bottom _corrected - this . canvas . imageDataRowLength ; i >= lower _top _corrected ; i -= this . canvas . imageDataRowLength ) {
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for ( var col of cols _b ) {
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tmpI = i + ( col << 2 ) ;
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if ( image [ tmpI ] > blackbarTreshold ||
image [ tmpI + 1 ] > blackbarTreshold ||
image [ tmpI + 2 ] > blackbarTreshold ) {
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var bottom = ( i / this . canvas . imageDataRowLength ) + 1 ;
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res _bottom . push ( {
col : col ,
bottom : bottom ,
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bottomRelative : this . canvas . height - bottom
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} ) ;
cols _b . splice ( cols _a . indexOf ( col ) , 1 ) ;
}
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}
if ( cols _b . length < colsTreshold )
break ;
}
return { res _top : res _top , res _bottom : res _bottom } ;
}
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var _ard _edgePostprocess = function ( edges , canvasHeight ) {
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var edgesTop = [ ] ;
var edgesBottom = [ ] ;
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var alignMargin = canvasHeight * ExtensionConf . arDetect . allowedMisaligned ;
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var missingEdge = edges . edgeCandidatesTopCount == 0 || edges . edgeCandidatesBottomCount == 0 ;
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// pretvorimo objekt v tabelo
// convert objects to array
if ( edges . edgeCandidatesTopCount > 0 ) {
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for ( var e in edges . edgeCandidatesTop ) {
var edge = edges . edgeCandidatesTop [ e ] ;
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edgesTop . push ( { distance : edge . top , count : edge . count } ) ;
}
}
if ( edges . edgeCandidatesBottomCount > 0 ) {
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for ( var e in edges . edgeCandidatesBottom ) {
var edge = edges . edgeCandidatesBottom [ e ] ;
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edgesBottom . push ( { distance : edge . bottomRelative , absolute : edge . bottom , count : edge . count } ) ;
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}
}
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// console.log("count top:",edges.edgeCandidatesTopCount, "edges:", edges, "edgesTop[]", edgesTop);
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// če za vsako stran (zgoraj in spodaj) poznamo vsaj enega kandidata, potem lahko preverimo nekaj
// stvari
if ( ! missingEdge ) {
// predvidevamo, da je logo zgoraj ali spodaj, nikakor pa ne na obeh straneh hkrati.
// če kanal logotipa/watermarka ni vključil v video, potem si bosta razdaliji (edge.distance) prvih ključev
// zgornjega in spodnjega roba približno enaki
//
// we'll assume that no youtube channel is rude enough to put channel logo/watermark both on top and the bottom
// of the video. If logo's not included in the video, distances (edge.distance) of the first two keys should be
// roughly equal. Let's check for that.
if ( edgesTop [ 0 ] . distance >= edgesBottom [ 0 ] . distance - alignMargin &&
edgesTop [ 0 ] . distance <= edgesBottom [ 0 ] . distance + alignMargin ) {
var blackbarWidth = edgesTop [ 0 ] . distance > edgesBottom [ 0 ] . distance ?
edgesTop [ 0 ] . distance : edgesBottom [ 0 ] . distance ;
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return { status : "ar_known" , blackbarWidth : blackbarWidth , guardLineTop : edgesTop [ 0 ] . distance , guardLineBottom : edgesBottom [ 0 ] . absolute } ;
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}
// torej, lahko da je na sliki watermark. Lahko, da je slika samo ornh črna. Najprej preverimo za watermark
// it could be watermark. It could be a dark frame. Let's check for watermark first.
if ( edgesTop [ 0 ] . distance < edgesBottom [ 0 ] . distance &&
edgesTop [ 0 ] . count < edgesBottom [ 0 ] . count &&
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edgesTop [ 0 ] . count < GlobalVars . arDetect . sampleCols * ExtensionConf . arDetect . edgeDetection . logoTreshold ) {
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// možno, da je watermark zgoraj. Preverimo, če se kateri od drugih potencialnih robov na zgornjem robu
// ujema s prvim spodnjim (+/- variance). Če je temu tako, potem bo verjetno watermark. Logo mora imeti
// manj vzorcev kot navaden rob.
if ( edgesTop [ 0 ] . length > 1 ) {
var lowMargin = edgesBottom [ 0 ] . distance - alignMargin ;
var highMargin = edgesBottom [ 0 ] . distance + alignMargin ;
for ( var i = 1 ; i < edgesTop . length ; i ++ ) {
if ( edgesTop [ i ] . distance >= lowMargin && edgesTop [ i ] . distance <= highMargin ) {
// dobili smo dejanski rob. vrnimo ga
// we found the actual edge. let's return that.
var blackbarWidth = edgesTop [ i ] . distance > edgesBottom [ 0 ] . distance ?
edgesTop [ i ] . distance : edgesBottom [ 0 ] . distance ;
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return { status : "ar_known" , blackbarWidth : blackbarWidth , guardLineTop : edgesTop [ i ] . distance , guardLineBottom : edgesBottom [ 0 ] . absolute } ;
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}
}
}
}
if ( edgesBottom [ 0 ] . distance < edgesTop [ 0 ] . distance &&
edgesBottom [ 0 ] . count < edgesTop [ 0 ] . count &&
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edgesBottom [ 0 ] . count < GlobalVars . arDetect . sampleCols * ExtensionConf . arDetect . edgeDetection . logoTreshold ) {
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if ( edgesBottom [ 0 ] . length > 1 ) {
var lowMargin = edgesTop [ 0 ] . distance - alignMargin ;
var highMargin = edgesTop [ 0 ] . distance + alignMargin ;
for ( var i = 1 ; i < edgesBottom . length ; i ++ ) {
if ( edgesBottom [ i ] . distance >= lowMargin && edgesTop [ i ] . distance <= highMargin ) {
// dobili smo dejanski rob. vrnimo ga
// we found the actual edge. let's return that.
var blackbarWidth = edgesBottom [ i ] . distance > edgesTop [ 0 ] . distance ?
edgesBottom [ i ] . distance : edgesTop [ 0 ] . distance ;
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return { status : "ar_known" , blackbarWidth : blackbarWidth , guardLineTop : edgesTop [ 0 ] . distance , guardLineBottom : edgesBottom [ 0 ] . absolute } ;
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}
}
}
}
}
else {
// zgornjega ali spodnjega roba nismo zaznali. Imamo še en trik, s katerim lahko poskusimo
// določiti razmerje stranic
// either the top or the bottom edge remains undetected, but we have one more trick that we
// can try. It also tries to work around logos.
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var edgeDetectionTreshold = GlobalVars . arDetect . sampleCols * ExtensionConf . arDetect . edgeDetection . singleSideConfirmationTreshold ;
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if ( edges . edgeCandidatesTopCount == 0 && edges . edgeCandidatesBottomCount != 0 ) {
for ( var edge of edgesBottom ) {
if ( edge . count >= edgeDetectionTreshold )
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return { status : "ar_known" , blackbarWidth : edge . distance , guardLineTop : null , guardLineBottom : edge . bottom }
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}
}
if ( edges . edgeCandidatesTopCount != 0 && edges . edgeCandidatesBottomCount == 0 ) {
for ( var edge of edgesTop ) {
if ( edge . count >= edgeDetectionTreshold )
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return { status : "ar_known" , blackbarWidth : edge . distance , guardLineTop : edge . top , guardLineBottom : null }
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}
}
}
// če pridemo do sem, nam ni uspelo nič. Razmerje stranic ni znano
// if we reach this bit, we have failed in determining aspect ratio. It remains unknown.
return { status : "ar_unknown" }
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}
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var _ard _stop = function ( ) {
if ( Debug . debug ) {
console . log ( "%c[ArDetect::_ard_stop] Stopping automatic aspect ratio detection" , _ard _console _stop ) ;
}
this . _forcehalt = true ;
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this . _halted = true ;
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clearTimeout ( _ard _timer ) ;
clearTimeout ( _ard _setup _timer ) ;
}
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var _ard _resetBlackLevel = function ( ) {
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this . blackLevel = ExtensionConf . arDetect . blackLevel _default ;
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}
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var _ard _isRunning = function ( ) {
return ! this . _halted ;
}
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function this . getTimeout ( baseTimeout , startTime ) {
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var execTime = ( performance . now ( ) - startTime ) ;
if ( execTime > ExtensionConf . arDetect . autoDisable . maxExecutionTime ) {
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this . detectionTimeoutEventCount ++ ;
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if ( Debug . debug ) {
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console . log ( "[ArDetect::getTimeout] Exec time exceeded maximum allowed execution time. This has now happened" + this . detectionTimeoutEventCount + "times in a row." ) ;
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}
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if ( this . detectionTimeoutEventCount >= ExtensionConf . arDetect . autoDisable . consecutiveTimeoutCount ) {
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if ( Debug . debug ) {
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console . log ( "[ArDetect::getTimeout] Maximum execution time was exceeded too many times. Automatic aspect ratio detection has been disabled." ) ;
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}
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Comms . sendToBackgroundScript ( { cmd : 'disable-autoar' , reason : 'Automatic aspect ratio detection was taking too much time and has been automatically disabled in order to avoid lag.' } ) ;
_ard _stop ( ) ;
return 999999 ;
}
} else {
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this . detectionTimeoutEventCount = 0 ;
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}
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// return baseTimeout > ExtensionConf.arDetect.minimumTimeout ? baseTimeout : ExtensionConf.arDetect.minimumTimeout;
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return baseTimeout ;
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}
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var ArDetect = {
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_forcehalt : false ,
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_halted : false ,
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arSetup : _arSetup ,
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init : _arSetup ,
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vdraw : _ard _vdraw ,
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detectedAr : 1 ,
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arChangedCallback : function ( ) { } ,
stop : _ard _stop ,
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isRunning : _ard _isRunning ,
resetBlackLevel : _ard _resetBlackLevel
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}