Don't restore ar if player dimensions haven't changed
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parent
691f45fbcc
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1588ebd274
@ -215,7 +215,8 @@ class PlayerData {
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getPlayer() {
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const host = window.location.host;
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let element = this.video.parentNode;
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const videoWidth = this.video.offsetWidth, videoHeight = this.video.offsetHeight;
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const videoWidth = this.video.offsetWidth;
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const videoHeight = this.video.offsetHeight;
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const elementQ = [];
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let scorePenalty = 0;
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let score;
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@ -352,6 +353,20 @@ class PlayerData {
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return a > b - tolerance && a < b + tolerance;
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}
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forceDetectPlayerElementChange() {
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// save current dimensions before refreshing the player object
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const oldDimensions = this.dimensions;
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this.getPlayer();
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// compare new player object dimensions with the old dimensions
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// don't fucking trigger changes if nothing changed
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if (this.dimensions.width === this.dimensions.width && this.dimensions.height === this.dimensions.height) {
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return false;
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} else {
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return true;
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}
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}
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forceRefreshPlayerElement() {
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this.getPlayer();
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}
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@ -154,8 +154,12 @@ class VideoData {
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&& this.isWithin(vh, (ph - (translateY * 2)), 2)
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&& this.isWithin(vw, (pw - (translateX * 2)), 2)) {
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} else {
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this.player.forceRefreshPlayerElement();
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this.restoreAr();
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if (this.player.forceDetectPlayerElementChange()) {
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this.logger.log('info', 'debug', "Video dimensions changed. Triggering restoreAr()");
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this.restoreAr();
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} else {
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this.logger.log('info', 'playerRescan', "Video dimensions didn't change.");
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}
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}
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} catch(e) {
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