WIP on aspect ratio detection
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@ -51,13 +51,7 @@ export interface CommandInterface {
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export type SettingsReloadComponent = 'PlayerData' | 'VideoData';
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export type SettingsReloadComponent = 'PlayerData' | 'VideoData';
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export type SettingsReloadFlags = true | SettingsReloadComponent;
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export type SettingsReloadFlags = true | SettingsReloadComponent;
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interface SettingsInterface {
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export interface AardSettings {
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_updateFlags?: {
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requireReload?: SettingsReloadFlags,
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forSite?: string
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}
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arDetect: {
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disabledReason: string, // if automatic aspect ratio has been disabled, show reason
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disabledReason: string, // if automatic aspect ratio has been disabled, show reason
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allowedMisaligned: number, // top and bottom letterbox thickness can differ by this much.
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allowedMisaligned: number, // top and bottom letterbox thickness can differ by this much.
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// Any more and we don't adjust ar.
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// Any more and we don't adjust ar.
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@ -90,7 +84,7 @@ interface SettingsInterface {
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},
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},
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},
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},
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// samplingInterval: 10, // we sample at columns at (width/this) * [ 1 .. this - 1]
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// NOTE: Black Frame is currently not in use.
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blackframe: {
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blackframe: {
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sufficientColorVariance: number, // calculate difference between average intensity and pixel, for every pixel for every color
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sufficientColorVariance: number, // calculate difference between average intensity and pixel, for every pixel for every color
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// component. Average intensity is normalized to where 0 is black and 1 is biggest value for
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// component. Average intensity is normalized to where 0 is black and 1 is biggest value for
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@ -104,6 +98,8 @@ interface SettingsInterface {
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// precedence over cumulative threshold: if blackPixelsCondition is met, the frame is dark
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// precedence over cumulative threshold: if blackPixelsCondition is met, the frame is dark
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// regardless of whether cumulative threshold has been reached.
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// regardless of whether cumulative threshold has been reached.
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},
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},
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// Used by old aspect ratio detection algorithm. Pls remove.
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blackbar: {
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blackbar: {
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blackLevel: number, // everything darker than 10/255 across all RGB components is considered black by
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blackLevel: number, // everything darker than 10/255 across all RGB components is considered black by
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// default. blackLevel can decrease if we detect darker black.
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// default. blackLevel can decrease if we detect darker black.
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@ -124,6 +120,7 @@ interface SettingsInterface {
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gradientMaxSD: number, // reserved for future use
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gradientMaxSD: number, // reserved for future use
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antiGradientMode: AntiGradientMode
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antiGradientMode: AntiGradientMode
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},
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},
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// Also not in use, probs.
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variableBlackbarThresholdOptions: { // In case of poor bitrate videos, jpeg artifacts may cause us issues
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variableBlackbarThresholdOptions: { // In case of poor bitrate videos, jpeg artifacts may cause us issues
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// FOR FUTURE USE
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// FOR FUTURE USE
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enabled: boolean, // allow increasing blackbar threshold
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enabled: boolean, // allow increasing blackbar threshold
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@ -132,10 +129,18 @@ interface SettingsInterface {
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thresholdStep: number, // when failing to set aspect ratio, increase threshold by this much
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thresholdStep: number, // when failing to set aspect ratio, increase threshold by this much
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increaseAfterConsecutiveResets: number // increase if AR resets this many times in a row
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increaseAfterConsecutiveResets: number // increase if AR resets this many times in a row
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},
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},
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blackLevels: {
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defaultBlack: number, // By default, pixels darker than this are considered black.
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// (If detection algorithm detects darker blacks, black is considered darkest detected pixel)
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blackTolerance: number, // If pixel is more than this much brighter than blackLevel, it's considered not black
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// It is not considered a valid image detection if gradient detection is enabled
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imageDelta: number, // When gradient detection is enabled, pixels this much brighter than black skip gradient detection
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}
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sampling: {
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sampling: {
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edgePosition: number; // % of width (max 0.33). Pixels up to this far away from either edge may contain logo.
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staticCols: number, // we take a column at [0-n]/n-th parts along the width and sample it
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staticCols: number, // we take a column at [0-n]/n-th parts along the width and sample it
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randomCols: number, // we add this many randomly selected columns to the static columns
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randomCols: number, // we add this many randomly selected columns to the static columns
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staticRows: number, // forms grid with staticSampleCols. Determined in the same way. For black frame checks
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staticRows: number, // forms grid with staticSampleCols. Determined in the same way. For black frame checks,
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},
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},
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guardLine: { // all pixels on the guardline need to be black, or else we trigger AR recalculation
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guardLine: { // all pixels on the guardline need to be black, or else we trigger AR recalculation
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// (if AR fails to be recalculated, we reset AR)
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// (if AR fails to be recalculated, we reset AR)
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@ -146,16 +151,20 @@ interface SettingsInterface {
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edgeTolerancePx: number, // black edge violation is performed this far from reported 'last black pixel'
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edgeTolerancePx: number, // black edge violation is performed this far from reported 'last black pixel'
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edgeTolerancePercent: null // unused. same as above, except use % of canvas height instead of pixels
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edgeTolerancePercent: null // unused. same as above, except use % of canvas height instead of pixels
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},
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},
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fallbackMode: {
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enabled: boolean,
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safetyBorderPx: number, // determines the thickness of safety border in fallback mode
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noTriggerZonePx: number // if we detect edge less than this many pixels thick, we don't correct.
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},
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arSwitchLimiter: { // to be implemented
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arSwitchLimiter: { // to be implemented
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switches: number, // we can switch this many times
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switches: number, // we can switch this many times
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period: number // per this period
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period: number // per this period
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},
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},
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// pls deprecate and move things used
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edgeDetection: {
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edgeDetection: {
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slopeTestWidth: number,
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gradientTestSamples: number, // we check this many pixels below (or above) the suspected edge to check for gradient
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gradientTestBlackThreshold: number, // if pixel in test sample is brighter than that, we aren't looking at gradient
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gradientTestDeltaThreshold: number, // if delta between two adjacent pixels in gradient test exceeds this, it's not gradient
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gradientTestMinDelta: number, // if last pixels of the test sample is less than this brighter than the first -> not gradient
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sampleWidth: number, // we take a sample this wide for edge detection
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sampleWidth: number, // we take a sample this wide for edge detection
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detectionThreshold: number, // sample needs to have this many non-black pixels to be a valid edge
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detectionThreshold: number, // sample needs to have this many non-black pixels to be a valid edge
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confirmationThreshold: number, //
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confirmationThreshold: number, //
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@ -183,7 +192,15 @@ interface SettingsInterface {
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// is over 50% of the canvas width
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// is over 50% of the canvas width
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testRowOffset: number // we test this % of height from detected edge
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testRowOffset: number // we test this % of height from detected edge
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}
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}
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},
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}
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interface SettingsInterface {
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_updateFlags?: {
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requireReload?: SettingsReloadFlags,
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forSite?: string
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}
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arDetect: AardSettings,
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ui: {
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ui: {
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inPlayer: {
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inPlayer: {
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@ -6,6 +6,7 @@ import VideoData from '../video-data/VideoData';
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import { Corner } from './enums/corner.enum';
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import { Corner } from './enums/corner.enum';
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import { GlCanvas } from './gl/GlCanvas';
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import { GlCanvas } from './gl/GlCanvas';
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import { AardCanvasStore } from './interfaces/aard-canvas-store.interface';
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import { AardCanvasStore } from './interfaces/aard-canvas-store.interface';
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import { AardDetectionSample, generateSampleArray } from './interfaces/aard-detection-sample.interface';
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import { AardStatus, initAardStatus } from './interfaces/aard-status.interface';
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import { AardStatus, initAardStatus } from './interfaces/aard-status.interface';
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import { AardTestResults, initAardTestResults } from './interfaces/aard-test-results.interface';
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import { AardTestResults, initAardTestResults } from './interfaces/aard-test-results.interface';
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import { AardTimers, initAardTimers } from './interfaces/aard-timers.interface';
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import { AardTimers, initAardTimers } from './interfaces/aard-timers.interface';
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@ -233,7 +234,8 @@ class Aard {
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public status: AardStatus = initAardStatus();
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public status: AardStatus = initAardStatus();
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private timers: AardTimers = initAardTimers();
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private timers: AardTimers = initAardTimers();
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private canvasStore: AardCanvasStore;
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private canvasStore: AardCanvasStore;
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private testResults: AardTestResults = initAardTestResults();
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private testResults: AardTestResults;
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private canvasSamples: AardDetectionSample;
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//#endregion
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//#endregion
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//#region getters
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//#region getters
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@ -259,6 +261,8 @@ class Aard {
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this.settings = videoData.settings;
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this.settings = videoData.settings;
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this.eventBus = videoData.eventBus;
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this.eventBus = videoData.eventBus;
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this.testResults = initAardTestResults(this.settings.active.arDetect)
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this.initEventBus();
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this.initEventBus();
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// this.sampleCols = [];
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// this.sampleCols = [];
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@ -285,9 +289,22 @@ class Aard {
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main: new GlCanvas(new GlCanvas(this.settings.active.arDetect.canvasDimensions.sampleCanvas)),
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main: new GlCanvas(new GlCanvas(this.settings.active.arDetect.canvasDimensions.sampleCanvas)),
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};
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};
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this.canvasSamples = {
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top: generateSampleArray(
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this.settings.active.arDetect.sampling.staticCols,
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this.settings.active.arDetect.canvasDimensions.sampleCanvas.width
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),
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bottom: generateSampleArray(
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this.settings.active.arDetect.sampling.staticCols,
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this.settings.active.arDetect.canvasDimensions.sampleCanvas.width
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),
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};
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this.start();
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this.start();
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}
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}
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//#endregion
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//#endregion
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start() {
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start() {
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if (this.conf.resizer.lastAr.type === AspectRatioType.AutomaticUpdate) {
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if (this.conf.resizer.lastAr.type === AspectRatioType.AutomaticUpdate) {
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@ -362,6 +379,8 @@ class Aard {
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break;
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break;
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}
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}
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// STEP 3:
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// If we are here, we must do full aspect ratio detection.
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} while (false);
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} while (false);
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@ -519,10 +538,12 @@ class Aard {
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}
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}
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}
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}
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avg = avg / samples * 4;
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// Avg only contains highest subpixel,
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// but there's 4 subpixels per sample.
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avg = avg / (samples * 4);
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// TODO: unhardcode these values
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// TODO: unhardcode these values
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this.testResults.notLetterbox = avg > 16;
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this.testResults.notLetterbox = avg > (this.testResults.blackLevel);
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// only update black level if not letterbox.
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// only update black level if not letterbox.
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// NOTE: but maybe we could, if blackLevel can only get lower than
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// NOTE: but maybe we could, if blackLevel can only get lower than
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@ -561,7 +582,7 @@ class Aard {
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const cornerViolations = [0,0,0,0];
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const cornerViolations = [0,0,0,0];
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let subpixelViolation = false;
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let subpixelViolation = false;
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let edgePosition = 0.25; // TODO: unhardcode and put into settings. Is % of total width
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let edgePosition = this.settings.active.arDetect.sampling.edgePosition;
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const segmentPixels = width * edgePosition;
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const segmentPixels = width * edgePosition;
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const edgeSegmentSize = segmentPixels * 4;
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const edgeSegmentSize = segmentPixels * 4;
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@ -577,35 +598,35 @@ class Aard {
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let i = rowStart;
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let i = rowStart;
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while (i < firstSegment) {
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while (i < firstSegment) {
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subpixelViolation = false;
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subpixelViolation = false;
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subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
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subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
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subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
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if (subpixelViolation) {
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if (
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imageData[i] > this.testResults.blackThreshold
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|| imageData[i + 1] > this.testResults.blackThreshold
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|| imageData[i + 2] > this.testResults.blackThreshold
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) {
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cornerViolations[Corner.TopLeft]++;
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cornerViolations[Corner.TopLeft]++;
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}
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}
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i++; // skip over alpha channel
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i += 4;
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}
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}
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while (i < secondSegment) {
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while (i < secondSegment) {
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if (i % 4 === 3) {
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if (
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continue; // don't check alpha
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imageData[i] > this.testResults.blackThreshold
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}
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|| imageData[i + 1] > this.testResults.blackThreshold
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if (imageData[i] > this.testResults.blackThreshold) {
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|| imageData[i + 2] > this.testResults.blackThreshold
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this.testResults.guardLine.invalidated = true;
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) {
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this.testResults.imageLine.invalidated = true;
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return;
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return; // no need to check further,
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};
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}
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i += 4;
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}
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}
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while (i < rowEnd) {
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while (i < rowEnd) {
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subpixelViolation = false;
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if (
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subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
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imageData[i] > this.testResults.blackThreshold
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subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
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|| imageData[i + 1] > this.testResults.blackThreshold
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subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
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|| imageData[i + 2] > this.testResults.blackThreshold
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) {
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if (subpixelViolation) {
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cornerViolations[Corner.TopRight]++;
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cornerViolations[Corner.TopRight]++;
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}
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}
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i++; // skip over alpha channel
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i += 4; // skip over alpha channel
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}
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}
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}
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}
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// check bottom
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// check bottom
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@ -620,42 +641,40 @@ class Aard {
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i += 4 - (i % 4);
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i += 4 - (i % 4);
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}
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}
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while (i < firstSegment) {
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while (i < firstSegment) {
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subpixelViolation = false;
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if (
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subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
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imageData[i] > this.testResults.blackThreshold
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subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
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|| imageData[i + 1] > this.testResults.blackThreshold
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subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
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|| imageData[i + 2] > this.testResults.blackThreshold
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) {
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if (subpixelViolation) {
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cornerViolations[Corner.BottomLeft]++;
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cornerViolations[Corner.BottomLeft]++;
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}
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}
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i++; // skip over alpha channel
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i += 4; // skip over alpha channel
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}
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}
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if (i % 4) {
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if (i % 4) {
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i += 4 - (i % 4);
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i += 4 - (i % 4);
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}
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}
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while (i < secondSegment) {
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while (i < secondSegment) {
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if (i % 4 === 3) {
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if (
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continue; // don't check alpha
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imageData[i] > this.testResults.blackThreshold
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}
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|| imageData[i + 1] > this.testResults.blackThreshold
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if (imageData[i] > this.testResults.blackThreshold) {
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|| imageData[i + 2] > this.testResults.blackThreshold
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this.testResults.guardLine.invalidated = true;
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) {
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this.testResults.imageLine.invalidated = true;
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return;
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return; // no need to check further,
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};
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}
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i += 4;
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}
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}
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if (i % 4) {
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if (i % 4) {
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i += 4 - (i % 4);
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i += 4 - (i % 4);
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}
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}
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while (i < rowEnd) {
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while (i < rowEnd) {
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subpixelViolation = false;
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if (
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subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
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imageData[i] > this.testResults.blackThreshold
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subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
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|| imageData[i + 1] > this.testResults.blackThreshold
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subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
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|| imageData[i + 2] > this.testResults.blackThreshold
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) {
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if (subpixelViolation) {
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cornerViolations[Corner.BottomRight]++;
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cornerViolations[Corner.BottomRight]++;
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}
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}
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i++; // skip over alpha channel
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i += 4; // skip over alpha channel
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}
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}
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}
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}
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@ -706,7 +725,7 @@ class Aard {
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return;
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return;
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}
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}
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let edgePosition = 0.25; // TODO: unhardcode and put into settings. Is % of total width.
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let edgePosition = this.settings.active.arDetect.sampling.edgePosition;
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const segmentPixels = width * edgePosition;
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const segmentPixels = width * edgePosition;
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const edgeSegmentSize = segmentPixels * 4;
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const edgeSegmentSize = segmentPixels * 4;
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@ -899,4 +918,570 @@ class Aard {
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this.testResults.imageLine.invalidated = true;
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this.testResults.imageLine.invalidated = true;
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}
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}
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/**
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* Tries to detect aspect ratio.
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*
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* ———< FAQ >———
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* Why not binary search?
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*
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* - Binary search is prone to false detections in certain
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* scenarios where multiple horizontal dark and bright areas
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* are present in the frame, e.g. window blinds
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*
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*
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* P.S.:
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* Future Tam, don't fucking think about that. I did the homework,
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* you aren't getting paid enough to find a way to make binary
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||||||
|
* search work. Go and work on a neat mini or an ambitious cosplay,
|
||||||
|
* Chrome Web Store absolutely does not deserve this level of effort,
|
||||||
|
* If you wanna chase imaginary internet approval points, then cosplay
|
||||||
|
* and minis ripped from GW2 and Styx require much less sanity and
|
||||||
|
* provide much more imaginary reddit points.
|
||||||
|
*
|
||||||
|
* Also maybe finish that story you're writing since 2009 if you
|
||||||
|
* haven't already. Or learn Godot.
|
||||||
|
*/
|
||||||
|
private aspectRatioCheck(imageData: Uint8Array, width: number, height: number) {
|
||||||
|
|
||||||
|
// this costs us tiny bit of overhead, but it makes code slightly more
|
||||||
|
// manageable. We'll be making this tradeoff here, mostly due to the
|
||||||
|
// fact that it makes the 'if' statement governing gradient detection
|
||||||
|
// bit more nicely visible (instead of hidden among spagheti)
|
||||||
|
this.edgeScan(imageData, width, height);
|
||||||
|
this.validateEdgeScan(imageData, width, height);
|
||||||
|
|
||||||
|
// TODO: _if gradient detection is enabled, then:
|
||||||
|
this.sampleForGradient(imageData, width, height);
|
||||||
|
|
||||||
|
this.processScanResults(imageData, width, height);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Detects positions where frame stops being black and begins to contain image.
|
||||||
|
* @param imageData
|
||||||
|
* @param width
|
||||||
|
* @param height
|
||||||
|
*/
|
||||||
|
private edgeScan(imageData: Uint8Array, width: number, height: number) {
|
||||||
|
const detectionLimit = 8; // TODO: unhardcode
|
||||||
|
|
||||||
|
let mid = ~~(height / 2);
|
||||||
|
|
||||||
|
let topStart = 0;
|
||||||
|
let topEnd = mid;
|
||||||
|
let bottomStart = height;
|
||||||
|
let bottomEnd = mid;
|
||||||
|
|
||||||
|
let rowOffset = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* We can use invalidated blackbar and imagebar data to make some inferences
|
||||||
|
* about where to find our letterbox. This test is all the data we need to check
|
||||||
|
* if valid guardLine has ever been set, since guardLine and imageLine are set
|
||||||
|
* in tandem (either both exist, or neither does (-1)).
|
||||||
|
*/
|
||||||
|
if (this.testResults.guardLine.top > 0) {
|
||||||
|
// if guardLine is invalidated, then the new edge of image frame must be
|
||||||
|
// above former guardline. Otherwise, it's below it.
|
||||||
|
if (this.testResults.guardLine.invalidated) {
|
||||||
|
topEnd = this.testResults.guardLine.top;
|
||||||
|
bottomEnd = this.testResults.guardLine.bottom;
|
||||||
|
} else {
|
||||||
|
topStart = this.testResults.imageLine.top;
|
||||||
|
bottomStart = this.testResults.imageLine.bottom;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let row: number, i: number, x: number, isImage: boolean, finishedRows: number;
|
||||||
|
|
||||||
|
// Detect upper edge
|
||||||
|
{
|
||||||
|
row = topStart;
|
||||||
|
x = 0;
|
||||||
|
isImage = false;
|
||||||
|
finishedRows = 0;
|
||||||
|
while (row < topEnd) {
|
||||||
|
i = 0;
|
||||||
|
rowOffset = row * 4 * width;
|
||||||
|
|
||||||
|
// test the entire row
|
||||||
|
while (i < this.canvasSamples.top.length) {
|
||||||
|
// read x offset for the row we're testing, after this `i` points to the
|
||||||
|
// result location
|
||||||
|
x = this.canvasSamples.top[i++];
|
||||||
|
|
||||||
|
// check for image, after we're done `x` points to alpha channel
|
||||||
|
isImage =
|
||||||
|
imageData[rowOffset + x++] > this.testResults.blackLevel
|
||||||
|
|| imageData[rowOffset + x++] > this.testResults.blackLevel
|
||||||
|
|| imageData[rowOffset + x++] > this.testResults.blackLevel;
|
||||||
|
|
||||||
|
if (!isImage) {
|
||||||
|
// TODO: maybe some day mark this pixel as checked by writing to alpha channel
|
||||||
|
i++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (!this.canvasSamples.top[i]) {
|
||||||
|
this.canvasSamples.top[i] = row;
|
||||||
|
finishedRows++;
|
||||||
|
}
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// quit test early if we can
|
||||||
|
if (finishedRows >= detectionLimit) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
row++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Detect lower edge
|
||||||
|
// NOTE: this part of the frame is checked less efficiently, because testResults
|
||||||
|
// array is not oriented in optimal way. It could be fixed but refer to the `P.S.`
|
||||||
|
// section of this function's description.
|
||||||
|
{
|
||||||
|
row = bottomStart;
|
||||||
|
i = 0;
|
||||||
|
x = 0;
|
||||||
|
isImage = false;
|
||||||
|
finishedRows = 0;
|
||||||
|
|
||||||
|
while (row --> bottomEnd) {
|
||||||
|
i = 0;
|
||||||
|
rowOffset = row * 4 * width;
|
||||||
|
|
||||||
|
// test the entire row
|
||||||
|
while (i < this.canvasSamples.bottom.length) {
|
||||||
|
// read x offset for the row we're testing, after this `i` points to the
|
||||||
|
// result location
|
||||||
|
x = this.canvasSamples.bottom[i++];
|
||||||
|
|
||||||
|
// check for image, after we're done `x` points to alpha channel
|
||||||
|
isImage =
|
||||||
|
imageData[rowOffset + x++] > this.testResults.blackLevel
|
||||||
|
|| imageData[rowOffset + x++] > this.testResults.blackLevel
|
||||||
|
|| imageData[rowOffset + x++] > this.testResults.blackLevel;
|
||||||
|
|
||||||
|
if (!isImage) {
|
||||||
|
// TODO: maybe some day mark this pixel as checked by writing to alpha channel
|
||||||
|
i++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (!this.canvasSamples.bottom[i]) {
|
||||||
|
this.canvasSamples.bottom[i] = row;
|
||||||
|
finishedRows++;
|
||||||
|
}
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// quit test early if we can
|
||||||
|
if (finishedRows >= detectionLimit) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
row++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Validates edge scan results.
|
||||||
|
*
|
||||||
|
* We check _n_ pixels to the left and to the right of detection, one row above
|
||||||
|
* the detection (or under, when checking the bottom letterbox). If there's anything
|
||||||
|
* non-black in this area, we invalidate the detection by setting the relevant
|
||||||
|
* `canvasSample` to -1.
|
||||||
|
*
|
||||||
|
* For bottom rows, this function also converts row to the offset from the bottom.
|
||||||
|
*
|
||||||
|
* Note that this function returns nothing — instead it modifies properties of this
|
||||||
|
* class. We do this in order to reduce garbage generation. This code runs often,
|
||||||
|
* therefore we prefer reusing variables to generating new ones whenever reasonably
|
||||||
|
* possible (though not always).
|
||||||
|
*
|
||||||
|
* @param imageData
|
||||||
|
* @param width
|
||||||
|
* @param height
|
||||||
|
*/
|
||||||
|
private validateEdgeScan(imageData: Uint8Array, width: number, height: number) {
|
||||||
|
let i = 0;
|
||||||
|
let xs: number, xe: number, row: number;
|
||||||
|
const slopeTestSample = this.settings.active.arDetect.edgeDetection.slopeTestWidth * 4;
|
||||||
|
|
||||||
|
while (i < this.canvasSamples.top.length) {
|
||||||
|
// calculate row offset:
|
||||||
|
row = (this.canvasSamples.top[i + 1] - 1) * width * 4;
|
||||||
|
xs = row + this.canvasSamples.top[i] - slopeTestSample;
|
||||||
|
xe = row + this.canvasSamples.top[i] + slopeTestSample;
|
||||||
|
|
||||||
|
while (xs < xe) {
|
||||||
|
if (
|
||||||
|
imageData[xs] > this.testResults.blackThreshold
|
||||||
|
|| imageData[xs + 1] > this.testResults.blackThreshold
|
||||||
|
|| imageData[xs + 2] > this.testResults.blackThreshold
|
||||||
|
) {
|
||||||
|
this.canvasSamples.top[i + 1] = -1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
xs += 4;
|
||||||
|
}
|
||||||
|
i += 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
i = 0;
|
||||||
|
let i1 = 0;
|
||||||
|
while (i < this.canvasSamples.bottom.length) {
|
||||||
|
// calculate row offset:
|
||||||
|
i1 = i + 1;
|
||||||
|
row = (this.canvasSamples.bottom[i1] - 1) * width * 4;
|
||||||
|
xs = row + this.canvasSamples.bottom[i] - slopeTestSample;
|
||||||
|
xe = row + this.canvasSamples.bottom[i] + slopeTestSample;
|
||||||
|
|
||||||
|
while (xs < xe) {
|
||||||
|
if (
|
||||||
|
imageData[xs] > this.testResults.blackThreshold
|
||||||
|
|| imageData[xs + 1] > this.testResults.blackThreshold
|
||||||
|
|| imageData[xs + 2] > this.testResults.blackThreshold
|
||||||
|
) {
|
||||||
|
this.canvasSamples.bottom[i1] = -1;
|
||||||
|
i += 2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
xs += 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.canvasSamples.bottom[i1]) {
|
||||||
|
this.canvasSamples.bottom[i1] = height - this.canvasSamples.bottom[i1];
|
||||||
|
}
|
||||||
|
|
||||||
|
i += 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Tries to detect whether our detection is detecting a hard edge, or a gradient.
|
||||||
|
* Gradients shouldn't count as detection.
|
||||||
|
* @param imageData
|
||||||
|
* @param width
|
||||||
|
* @param height
|
||||||
|
*/
|
||||||
|
private sampleForGradient(imageData: Uint8Array, width: number, height: number) {
|
||||||
|
|
||||||
|
let j = 0, maxSubpixel = 0, lastSubpixel = 0, firstSubpixel = 0, pixelOffset = 0;
|
||||||
|
const sampleLimit = this.settings.active.arDetect.edgeDetection.gradientTestSamples;
|
||||||
|
const blackThreshold = this.testResults.blackLevel + this.settings.active.arDetect.edgeDetection.gradientTestBlackThreshold;
|
||||||
|
|
||||||
|
const realWidth = width * 4;
|
||||||
|
|
||||||
|
upperEdgeCheck:
|
||||||
|
for (let i = 1; i < this.canvasSamples.top.length; i += 2) {
|
||||||
|
pixelOffset = this.canvasSamples.top[i] * realWidth + this.canvasSamples.top[i - 1] * 4;
|
||||||
|
|
||||||
|
lastSubpixel = imageData[pixelOffset] > imageData[pixelOffset + 1] ? imageData[pixelOffset] : imageData[pixelOffset + 1];
|
||||||
|
lastSubpixel = lastSubpixel > imageData[pixelOffset + 1] ? lastSubpixel : imageData[pixelOffset];
|
||||||
|
firstSubpixel = lastSubpixel; // save it
|
||||||
|
|
||||||
|
j = 1;
|
||||||
|
while (j < sampleLimit) {
|
||||||
|
maxSubpixel = imageData[pixelOffset] > imageData[pixelOffset + 1] ? imageData[pixelOffset] : imageData[pixelOffset + 1];
|
||||||
|
maxSubpixel = maxSubpixel > imageData[pixelOffset + 2] ? maxSubpixel : imageData[pixelOffset + 2];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Some assumptions.
|
||||||
|
*
|
||||||
|
* * If max subpixel is above max threshold, we probs aren't in a gradient (as it would imply
|
||||||
|
* too sudden of a change in pixel brightness)
|
||||||
|
* * if we are looking at a gradient, then we expect every pixel to be brighter than the
|
||||||
|
* previous one. If it isn't, then we probably aren't in a gradient.
|
||||||
|
* * if delta is too big, we probably aren't looking at a gradient, either
|
||||||
|
*/
|
||||||
|
if (
|
||||||
|
maxSubpixel > blackThreshold
|
||||||
|
|| maxSubpixel < lastSubpixel
|
||||||
|
|| maxSubpixel - lastSubpixel > this.settings.active.arDetect.edgeDetection.gradientTestDeltaThreshold
|
||||||
|
) {
|
||||||
|
continue upperEdgeCheck;
|
||||||
|
}
|
||||||
|
|
||||||
|
lastSubpixel = maxSubpixel;
|
||||||
|
pixelOffset -= realWidth;
|
||||||
|
j++;
|
||||||
|
}
|
||||||
|
// if we came this far, we're probably looking at a gradient — unless the last pixel of our sample
|
||||||
|
// didn't change meaningfully from the first, in which chance we aren't. If the brightness increased
|
||||||
|
// anywhere between 'not enough' and 'too much', we mark the measurement as invalid.
|
||||||
|
if (lastSubpixel - firstSubpixel > this.settings.active.arDetect.edgeDetection.gradientTestMinDelta) {
|
||||||
|
this.canvasSamples.top[i] = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
lowerEdgeCheck:
|
||||||
|
for (let i = 1; i < this.canvasSamples.bottom.length; i += 2) {
|
||||||
|
pixelOffset = (height - this.canvasSamples.bottom[i]) * realWidth + this.canvasSamples.bottom[i - 1] * 4;
|
||||||
|
|
||||||
|
lastSubpixel = imageData[pixelOffset] > imageData[pixelOffset + 1] ? imageData[pixelOffset] : imageData[pixelOffset + 1];
|
||||||
|
lastSubpixel = lastSubpixel > imageData[pixelOffset + 1] ? lastSubpixel : imageData[pixelOffset];
|
||||||
|
firstSubpixel = lastSubpixel; // save it
|
||||||
|
|
||||||
|
j = 1;
|
||||||
|
while (j < sampleLimit) {
|
||||||
|
maxSubpixel = imageData[pixelOffset] > imageData[pixelOffset + 1] ? imageData[pixelOffset] : imageData[pixelOffset + 1];
|
||||||
|
maxSubpixel = maxSubpixel > imageData[pixelOffset + 2] ? maxSubpixel : imageData[pixelOffset + 2];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Some assumptions.
|
||||||
|
*
|
||||||
|
* * If max subpixel is above max threshold, we probs aren't in a gradient (as it would imply
|
||||||
|
* too sudden of a change in pixel brightness)
|
||||||
|
* * if we are looking at a gradient, then we expect every pixel to be brighter than the
|
||||||
|
* previous one. If it isn't, then we probably aren't in a gradient.
|
||||||
|
* * if delta is too big, we probably aren't looking at a gradient, either
|
||||||
|
*/
|
||||||
|
if (
|
||||||
|
maxSubpixel > blackThreshold
|
||||||
|
|| maxSubpixel < lastSubpixel
|
||||||
|
|| maxSubpixel - lastSubpixel > this.settings.active.arDetect.edgeDetection.gradientTestDeltaThreshold
|
||||||
|
) {
|
||||||
|
continue lowerEdgeCheck;
|
||||||
|
}
|
||||||
|
|
||||||
|
lastSubpixel = maxSubpixel;
|
||||||
|
pixelOffset -= realWidth;
|
||||||
|
j++;
|
||||||
|
}
|
||||||
|
// if we came this far, we're probably looking at a gradient — unless the last pixel of our sample
|
||||||
|
// didn't change meaningfully from the first, in which chance we aren't. If the brightness increased
|
||||||
|
// anywhere between 'not enough' and 'too much', we mark the measurement as invalid.
|
||||||
|
if (lastSubpixel - firstSubpixel > this.settings.active.arDetect.edgeDetection.gradientTestMinDelta) {
|
||||||
|
this.canvasSamples.top[i] = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private similarityMatrix = new Uint16Array(21
|
||||||
|
|
||||||
|
);
|
||||||
|
private processScanResults(imageData: Uint8Array, width: number, height: number) {
|
||||||
|
/**
|
||||||
|
* Few things to note —
|
||||||
|
* our canvasSamples are positioned like this:
|
||||||
|
*
|
||||||
|
* |---0---1---2---3---|
|
||||||
|
* 0 19
|
||||||
|
*
|
||||||
|
* We need to figure out how many positions lie before and
|
||||||
|
* after our cutoff mark (25% and 75% of width, respectively):
|
||||||
|
*
|
||||||
|
* |---0:--1---2--:3---|
|
||||||
|
* | : : |
|
||||||
|
* 0 5 15 19
|
||||||
|
*
|
||||||
|
* In order to accurately determine whether column belongs
|
||||||
|
* to edge region or not, we need to invent two extra imaginary
|
||||||
|
* sampling position, in order to keep sampling position 0 at
|
||||||
|
* 20% of the width.
|
||||||
|
*
|
||||||
|
* (NOTE: it was too late for me to actually think about whether this
|
||||||
|
* holds any water, but it prolly doesn't matter too much anyway)
|
||||||
|
*/
|
||||||
|
const fullFence = this.settings.active.arDetect.sampling.staticCols + 1;
|
||||||
|
const edgePosition = this.settings.active.arDetect.sampling.edgePosition;
|
||||||
|
|
||||||
|
// remember: array has two places per sample position — hence x2 on the results
|
||||||
|
const leftEdgeBoundary = ~~(fullFence * edgePosition) * 2;
|
||||||
|
const rightEdgeBoundary = (this.settings.active.arDetect.sampling.staticCols - leftEdgeBoundary) * 2;
|
||||||
|
|
||||||
|
let i: number;
|
||||||
|
// Process top edge:
|
||||||
|
i = 1;
|
||||||
|
{
|
||||||
|
// We'll just unroll this loop, too much overhead for 3 items
|
||||||
|
this.testResults.aspectRatioCheck.topRows[0] = Infinity;
|
||||||
|
this.testResults.aspectRatioCheck.topRows[1] = Infinity;
|
||||||
|
this.testResults.aspectRatioCheck.topRows[2] = Infinity;
|
||||||
|
this.testResults.aspectRatioCheck.topQuality[0] = 0;
|
||||||
|
this.testResults.aspectRatioCheck.topQuality[1] = 0;
|
||||||
|
this.testResults.aspectRatioCheck.topQuality[2] = 0;
|
||||||
|
|
||||||
|
while (i < leftEdgeBoundary) {
|
||||||
|
if (this.canvasSamples.top[i] > -1) {
|
||||||
|
if (this.canvasSamples.top[i] <= this.testResults.aspectRatioCheck.topRows[0]) {
|
||||||
|
this.testResults.aspectRatioCheck.topRows[0] = this.canvasSamples.top[i];
|
||||||
|
this.testResults.aspectRatioCheck.topQuality[0] = 0;
|
||||||
|
} else if (this.canvasSamples.top[i] === this.testResults.aspectRatioCheck.topRows[0]) {
|
||||||
|
this.testResults.aspectRatioCheck.topQuality[0]++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
i += 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
while (i < rightEdgeBoundary) {
|
||||||
|
if (this.canvasSamples.top[i] > -1) {
|
||||||
|
if (this.canvasSamples.top[i] <= this.testResults.aspectRatioCheck.topRows[1]) {
|
||||||
|
this.testResults.aspectRatioCheck.topRows[1] = this.canvasSamples.top[i];
|
||||||
|
this.testResults.aspectRatioCheck.topQuality[1] = 0;
|
||||||
|
} else if (this.canvasSamples.top[i] === this.testResults.aspectRatioCheck.topRows[1]) {
|
||||||
|
this.testResults.aspectRatioCheck.topQuality[1]++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
i += 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
while (i < this.canvasSamples.top.length) {
|
||||||
|
if (this.canvasSamples.top[i] > -1) {
|
||||||
|
if (this.canvasSamples.top[i] <= this.testResults.aspectRatioCheck.topRows[2]) {
|
||||||
|
this.testResults.aspectRatioCheck.topRows[2] = this.canvasSamples.top[i];
|
||||||
|
this.testResults.aspectRatioCheck.topQuality[2] = 0;
|
||||||
|
} else if (this.canvasSamples.top[i] === this.testResults.aspectRatioCheck.topRows[2]) {
|
||||||
|
this.testResults.aspectRatioCheck.topQuality[2]++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
i += 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Process bottom edge
|
||||||
|
i = 1;
|
||||||
|
{
|
||||||
|
// We'll just unroll this loop, too much overhead for 3 items
|
||||||
|
this.testResults.aspectRatioCheck.bottomRows[0] = Infinity;
|
||||||
|
this.testResults.aspectRatioCheck.bottomRows[1] = Infinity;
|
||||||
|
this.testResults.aspectRatioCheck.bottomRows[2] = Infinity;
|
||||||
|
this.testResults.aspectRatioCheck.bottomQuality[0] = 0;
|
||||||
|
this.testResults.aspectRatioCheck.bottomQuality[1] = 0;
|
||||||
|
this.testResults.aspectRatioCheck.bottomQuality[2] = 0;
|
||||||
|
|
||||||
|
while (i < leftEdgeBoundary) {
|
||||||
|
if (this.canvasSamples.bottom[i] > -1) {
|
||||||
|
if (this.canvasSamples.bottom[i] <= this.testResults.aspectRatioCheck.bottomRows[0]) {
|
||||||
|
this.testResults.aspectRatioCheck.bottomRows[0] = this.canvasSamples.bottom[i];
|
||||||
|
this.testResults.aspectRatioCheck.bottomQuality[0] = 0;
|
||||||
|
} else if (this.canvasSamples.bottom[i] === this.testResults.aspectRatioCheck.bottomRows[0]) {
|
||||||
|
this.testResults.aspectRatioCheck.bottomQuality[0]++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
i += 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
while (i < rightEdgeBoundary) {
|
||||||
|
if (this.canvasSamples.bottom[i] > -1) {
|
||||||
|
if (this.canvasSamples.bottom[i] <= this.testResults.aspectRatioCheck.bottomRows[1]) {
|
||||||
|
this.testResults.aspectRatioCheck.bottomRows[1] = this.canvasSamples.bottom[i];
|
||||||
|
this.testResults.aspectRatioCheck.bottomQuality[1] = 0;
|
||||||
|
} else if (this.canvasSamples.bottom[i] === this.testResults.aspectRatioCheck.bottomRows[1]) {
|
||||||
|
this.testResults.aspectRatioCheck.bottomQuality[1]++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
i += 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
while (i < this.canvasSamples.bottom.length) {
|
||||||
|
if (this.canvasSamples.bottom[i] > -1) {
|
||||||
|
if (this.canvasSamples.bottom[i] <= this.testResults.aspectRatioCheck.bottomRows[2]) {
|
||||||
|
this.testResults.aspectRatioCheck.bottomRows[2] = this.canvasSamples.bottom[i];
|
||||||
|
this.testResults.aspectRatioCheck.bottomQuality[2] = 0;
|
||||||
|
} else if (this.canvasSamples.bottom[i] === this.testResults.aspectRatioCheck.bottomRows[2]) {
|
||||||
|
this.testResults.aspectRatioCheck.bottomQuality[2]++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
i += 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determining our best edge candidate goes something like this:
|
||||||
|
*
|
||||||
|
* [ start ]
|
||||||
|
* |
|
||||||
|
* < > Are detections from all three sections on the same row
|
||||||
|
* / \
|
||||||
|
* yes no ————> further testing needed
|
||||||
|
* V |
|
||||||
|
* valid candidate |
|
||||||
|
* < > Are corner sections different?
|
||||||
|
* / \
|
||||||
|
* yes no —————+
|
||||||
|
* | | is center section closer
|
||||||
|
* does any section | < > to the edge of the frame?
|
||||||
|
* match with center? < > / \
|
||||||
|
* / \ no yes ——> center gets authority
|
||||||
|
* yes no V
|
||||||
|
* / | Center result is probably bad, regardless
|
||||||
|
* Is center above | | of score. No logo + edge gets authority.
|
||||||
|
* the mismatched | |
|
||||||
|
* section? < > Topmost (closest-to-frame-edge) option wins,
|
||||||
|
* / \ but detection quality is shit.
|
||||||
|
* yes no
|
||||||
|
* V \
|
||||||
|
* Not a logo. Center authority,
|
||||||
|
* V
|
||||||
|
* Center authority.
|
||||||
|
*
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
if (
|
||||||
|
this.testResults.aspectRatioCheck.topRows[0] === this.testResults.aspectRatioCheck.topRows[1]
|
||||||
|
&& this.testResults.aspectRatioCheck.topRows[0] === this.testResults.aspectRatioCheck.topRows[2]
|
||||||
|
) {
|
||||||
|
this.testResults.aspectRatioCheck.topCandidate = this.testResults.aspectRatioCheck.topRows[0];
|
||||||
|
this.testResults.aspectRatioCheck.topCandidateQuality =
|
||||||
|
this.testResults.aspectRatioCheck.topQuality[0]
|
||||||
|
+ this.testResults.aspectRatioCheck.topQuality[1]
|
||||||
|
+ this.testResults.aspectRatioCheck.topQuality[2];
|
||||||
|
} else if (
|
||||||
|
this.testResults.aspectRatioCheck.topRows[0] === this.testResults.aspectRatioCheck.topRows[2]
|
||||||
|
) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check that both top and bottom candidates are approximately equally distant
|
||||||
|
* from the edge. If top and bottom candidates do not match, or fail to meet
|
||||||
|
* the edge detection threshold, then we set 'unreliable detection' flag, which
|
||||||
|
* will cause aspect ratio detection to be postponed.
|
||||||
|
*
|
||||||
|
* Otherwise, we set letterbox width (px from edge on detection canvas) and how
|
||||||
|
* far the frame is shifted off-center.
|
||||||
|
*
|
||||||
|
* If frame shifts too much off-center, we also set the 'unreliable detection' flag.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculate how dissimilar each sampling segment is from.
|
||||||
|
*
|
||||||
|
* Similarity matrix can tell us a few things:
|
||||||
|
*
|
||||||
|
* 1. If a corner is not dissimilar from center and the other corner on its respective side, then we probably don't have a logo.
|
||||||
|
* our edge is also probably accurate.
|
||||||
|
* * that is, unless other
|
||||||
|
* 2. If corner varies a lot from center and other corner, but center and other corner are similar, then we're looking at a logo
|
||||||
|
*
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
let r: number;
|
||||||
|
for (let i = 0; i < 3; i += 3) {
|
||||||
|
r = i * 3;
|
||||||
|
// similarity top - top
|
||||||
|
this.similarityMatrix[r] = this.testResults.aspectRatioCheck.topRows[i] - this.testResults.aspectRatioCheck.topRows[(i + 1) % 3];
|
||||||
|
this.similarityMatrix[r + 1] = this.testResults.aspectRatioCheck.topRows[i] - this.testResults.aspectRatioCheck.topRows[(i + 2) % 3];
|
||||||
|
|
||||||
|
// similarity top - bottom
|
||||||
|
this.similarityMatrix[r + 2] = this.testResults.aspectRatioCheck.topRows[i] - this.testResults.aspectRatioCheck.bottomRows[0];
|
||||||
|
this.similarityMatrix[r + 3] = this.testResults.aspectRatioCheck.topRows[i] - this.testResults.aspectRatioCheck.bottomRows[1];
|
||||||
|
this.similarityMatrix[r + 4] = this.testResults.aspectRatioCheck.topRows[i] - this.testResults.aspectRatioCheck.bottomRows[2];
|
||||||
|
|
||||||
|
// similarity bottom - bottom
|
||||||
|
this.similarityMatrix[r + 5] = this.testResults.aspectRatioCheck.bottomRows[i] - this.testResults.aspectRatioCheck.bottomRows[(i + 1) % 3];
|
||||||
|
this.similarityMatrix[r + 6] = this.testResults.aspectRatioCheck.bottomRows[i] - this.testResults.aspectRatioCheck.bottomRows[(i + 2) % 3];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
//#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,77 @@
|
|||||||
|
/**
|
||||||
|
* Used to store coordinates of sample columns/rows and the
|
||||||
|
* first x/y position where non-black pixels were detected.
|
||||||
|
*
|
||||||
|
* Arrays are laid out like so:
|
||||||
|
*
|
||||||
|
* We check each row at these positions (columns)
|
||||||
|
* V V V
|
||||||
|
* _________ _________ _________ _____
|
||||||
|
* | x₀ | y₀ | x₁ | y₁ | x₂ | y₂ | ..
|
||||||
|
* '''''''''' ''''''''' ''''''''' '''''
|
||||||
|
* A A A
|
||||||
|
* If checked pixel is non-black, we put current row into
|
||||||
|
* this element of the array.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
export interface AardDetectionSample {
|
||||||
|
top?: Int16Array;
|
||||||
|
bottom?: Int16Array;
|
||||||
|
left?: Int16Array;
|
||||||
|
right?: Int16Array;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function generateSampleArray(samples: number, width: number, topBottom: boolean = true) {
|
||||||
|
const sampleStore = new Int16Array(samples * 2);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* We want to reverse-fencepost here.
|
||||||
|
*
|
||||||
|
* Normally, our sample positions would look like this:
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* 0 1 2 3
|
||||||
|
* | :
|
||||||
|
* |————|————|————|————:
|
||||||
|
* | <—— 20 units ——> :
|
||||||
|
* 0 19
|
||||||
|
*
|
||||||
|
* But we'd rather our samples are center-justified.
|
||||||
|
* We can solve this issue by dividing the width into
|
||||||
|
* (samples + 1) slices, and ignoring the first (0)
|
||||||
|
* position:
|
||||||
|
*
|
||||||
|
* 0 1 2 3
|
||||||
|
* :
|
||||||
|
* :———|———|———|———|———:
|
||||||
|
* : :
|
||||||
|
* 0 19
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
const sampleInterval = ~~(width / ( samples + 1 ));
|
||||||
|
|
||||||
|
let i = 0, col = 1;
|
||||||
|
while (i < sampleStore.length) {
|
||||||
|
sampleStore[i] = sampleInterval * col * (+topBottom * 4);
|
||||||
|
i++;
|
||||||
|
// initialize to -1 (invalid result)
|
||||||
|
sampleStore[i] = -1;
|
||||||
|
i++;
|
||||||
|
col++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return sampleStore;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function resetSamples(samples: AardDetectionSample) {
|
||||||
|
samples.top && resetArray(samples.top);
|
||||||
|
samples.bottom && resetArray(samples.bottom);
|
||||||
|
samples.left && resetArray(samples.left);
|
||||||
|
samples.right && resetArray(samples.right);
|
||||||
|
}
|
||||||
|
|
||||||
|
function resetArray(x: Int16Array) {
|
||||||
|
for (let i = 1; i < x.length; i+= 2) {
|
||||||
|
x[i] = -1;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,54 @@
|
|||||||
|
export interface AardGradientSamples {
|
||||||
|
top: Array<Uint8Array>,
|
||||||
|
bottom: Array<Uint8Array>,
|
||||||
|
left?: Array<Uint8Array>,
|
||||||
|
right?: Array<Uint8Array>,
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface AardGradientSampleOptions {
|
||||||
|
aspectRatioSamples: number;
|
||||||
|
gradientSamples: number,
|
||||||
|
}
|
||||||
|
|
||||||
|
function generateArray(samplingOptions: AardGradientSampleOptions) {
|
||||||
|
const arr = new Array<Uint8Array>(samplingOptions.aspectRatioSamples)
|
||||||
|
for (let i = 0; i < samplingOptions.aspectRatioSamples; i++) {
|
||||||
|
arr[i] = new Uint8Array(samplingOptions.gradientSamples);
|
||||||
|
}
|
||||||
|
return arr;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function initAardGradientSamples(letterboxSamplingOptions: AardGradientSampleOptions): AardGradientSamples {
|
||||||
|
return {
|
||||||
|
top: generateArray(letterboxSamplingOptions),
|
||||||
|
bottom: generateArray(letterboxSamplingOptions),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
export function resetGradientSamples(samples: AardGradientSamples) {
|
||||||
|
for (let i = 0; i < samples.top.length; i++) {
|
||||||
|
for (let j = 0; j < samples.top[i].length; j++) {
|
||||||
|
samples.top[i][j] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (let i = 0; i < samples.bottom.length; i++) {
|
||||||
|
for (let j = 0; j < samples.bottom[i].length; j++) {
|
||||||
|
samples.top[i][j] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (samples.left) {
|
||||||
|
for (let i = 0; i < samples.left.length, i++) {
|
||||||
|
for (let j = 0; j < samples.left[i].length; j++) {
|
||||||
|
samples.left[i][j] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (samples.right) {
|
||||||
|
for (let i = 0; i < samples.right.length; i++) {
|
||||||
|
for (let j = 0; j < samples.right[i].length; j++) {
|
||||||
|
samples.right[i][j] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,3 +1,5 @@
|
|||||||
|
import { AardSettings } from '../../../../common/interfaces/SettingsInterface'
|
||||||
|
|
||||||
export interface AardTestResults {
|
export interface AardTestResults {
|
||||||
isFinished: boolean,
|
isFinished: boolean,
|
||||||
lastStage: number,
|
lastStage: number,
|
||||||
@ -14,15 +16,24 @@ export interface AardTestResults {
|
|||||||
top: number, // is cumulative
|
top: number, // is cumulative
|
||||||
bottom: number, // is cumulative
|
bottom: number, // is cumulative
|
||||||
invalidated: boolean
|
invalidated: boolean
|
||||||
}
|
},
|
||||||
|
aspectRatioCheck: {
|
||||||
|
topRows: [number, number, number],
|
||||||
|
topQuality: [number, number, number],
|
||||||
|
bottomRows: [number, number, number],
|
||||||
|
bottomQuality: [number, number, number],
|
||||||
|
topCandidate: number,
|
||||||
|
topCandidateQuality: number
|
||||||
|
},
|
||||||
|
logoDetected: [boolean, boolean, boolean, boolean]
|
||||||
}
|
}
|
||||||
|
|
||||||
export function initAardTestResults(): AardTestResults {
|
export function initAardTestResults(settings: AardSettings): AardTestResults {
|
||||||
return {
|
return {
|
||||||
isFinished: true,
|
isFinished: true,
|
||||||
lastStage: 0,
|
lastStage: 0,
|
||||||
notLetterbox: false,
|
notLetterbox: false,
|
||||||
blackLevel: 0,
|
blackLevel: settings.blackLevels.defaultBlack,
|
||||||
blackThreshold: 16,
|
blackThreshold: 16,
|
||||||
guardLine: {
|
guardLine: {
|
||||||
top: -1,
|
top: -1,
|
||||||
@ -34,6 +45,27 @@ export function initAardTestResults(): AardTestResults {
|
|||||||
top: -1,
|
top: -1,
|
||||||
bottom: -1,
|
bottom: -1,
|
||||||
invalidated: false,
|
invalidated: false,
|
||||||
}
|
},
|
||||||
|
aspectRatioCheck: {
|
||||||
|
topRows: [-1, -1, -1],
|
||||||
|
topQuality: [0, 0, 0],
|
||||||
|
bottomRows: [-1, -1, -1],
|
||||||
|
bottomQuality: [0, 0, 0],
|
||||||
|
topCandidate: 0,
|
||||||
|
topCandidateQuality: 0
|
||||||
|
},
|
||||||
|
logoDetected: [false, false, false, false]
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export function resetAardTestResults(results: AardTestResults): void {
|
||||||
|
results.isFinished = false;
|
||||||
|
results.lastStage = 0;
|
||||||
|
results.notLetterbox = false;
|
||||||
|
results.guardLine.invalidated = false
|
||||||
|
results.guardLine.cornerViolations[0] = false;
|
||||||
|
results.guardLine.cornerViolations[1] = false;
|
||||||
|
results.guardLine.cornerViolations[2] = false;
|
||||||
|
results.guardLine.cornerViolations[3] = false;
|
||||||
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user