cleanup of player detection
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@ -130,7 +130,7 @@ class PlayerData {
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function: (data) => this.markElement(data)
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}],
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'update-player': [{
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function: () => this.updatePlayer()
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function: () => this._requestTick(true)
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}],
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'set-run-level': [{
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function: (runLevel) => this.setRunLevel(runLevel)
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@ -207,7 +207,7 @@ class PlayerData {
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// do the rest
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this.invalid = false;
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this.updatePlayer();
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this.updatePlayer(this.getPlayer());
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this.isTooSmall = this.checkIfTooSmall();;
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this.initEventBus();
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@ -331,7 +331,7 @@ class PlayerData {
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private reloadPlayerDataConfig(siteConfUpdate) {
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// this.siteSettings = siteConfUpdate;
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this.updatePlayer();
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// this.updatePlayer();
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this.periodicallyRefreshPlayerElement = false;
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try {
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@ -471,7 +471,7 @@ class PlayerData {
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commitChanges:
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{
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if (changes.fullScreen) this.isFullscreen = fs;
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if (changes.player) this.element = newPlayerCandidate;
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if (changes.player) this.updatePlayer(newPlayerCandidate);
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if (changes.theater) this.isTheaterMode = isTheaterMode;
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if (changes.dimensions) this.dimensions = currentDimensions;
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@ -560,13 +560,18 @@ class PlayerData {
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return this.elementStack;
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}
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updatePlayer(options?: {verbose?: boolean, newElement?: HTMLElement}) {
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const newPlayer = options?.newElement ?? this.getPlayer(options);
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/**
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* Updates current player element
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* @param options
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* @returns
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*/
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updatePlayer(newPlayer: HTMLElement, options?: {verbose?: boolean}) {
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if (newPlayer === this.element || !newPlayer) {
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return;
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}
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if (this.element) {
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this.observer?.unobserve(this.element);
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}
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// clean up and re-initialize UI
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this.ui?.destroy();
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@ -587,8 +592,6 @@ class PlayerData {
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siteSettings: this.siteSettings,
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}
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);
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this.requestTick();
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}
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/**
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@ -670,7 +673,7 @@ class PlayerData {
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// console.log('updated site settings:', this.siteSettings.data.playerAutoConfig);
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// this.videoData.settings.saveWithoutReload();
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this.updatePlayer({newElement: elementStack[nextIndex].element});
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this.updatePlayer(elementStack[nextIndex].element);
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}
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}
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@ -714,7 +717,6 @@ class PlayerData {
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// Don't bother thinking about this too much, as any "thinking" was quickly
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// corrected by bugs caused by various edge cases.
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if (
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equalish(elementData.height, videoHeight, 5)
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|| equalish(elementData.width, videoWidth, 5)
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) {
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@ -785,17 +787,23 @@ class PlayerData {
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// BUT WAIT! THERE'S MORE
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// Some sites (youtube) can re-parent elements, causing current player element to vanish from DOM
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// Which means we need to set up an observer that will re-acquire the player when that happens.
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// TODO: Ideally, observer should request a tick
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if (bestCandidate) {
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const observer = new MutationObserver( (mutations) => {
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const observer = new MutationObserver(
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(mutations) => {
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mutations.forEach((mutation) => {
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mutation.removedNodes.forEach((node) => {
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if (node === bestCandidate.element) {
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observer.disconnect();
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this.updatePlayer();
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this.updatePlayer(
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this.getPlayer()
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);
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}
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})
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});
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});
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}
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);
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observer.observe(bestCandidate.element.parentNode, {childList: true});
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}
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@ -866,7 +874,7 @@ class PlayerData {
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*/
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private handlePlayerTreeRequest() {
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// this populates this.elementStack fully
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this.updatePlayer({verbose: true});
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// this.updatePlayer({verbose: true});
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this.eventBus.send('uw-config-broadcast', {type: 'player-tree', config: JSON.parse(JSON.stringify(this.elementStack))});
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}
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@ -905,7 +913,8 @@ class PlayerData {
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}
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forceRefreshPlayerElement() {
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this.updatePlayer();
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// this.updatePlayer();
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this._requestTick(true);
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}
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}
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@ -343,10 +343,6 @@ class Resizer {
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}
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this.pendingAr = null;
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if (! this.videoData.player.dimensions) {
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this.videoData.player.updatePlayer();
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}
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// If no aspect ratio is applied AND if no stretch mode is active,
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// we disable our CSS in order to prevent breaking websites by default,
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// without any human interaction
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@ -173,7 +173,7 @@ class Scaler {
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// ONCE before throwing an error
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if( (! this.conf.player.dimensions) || this.conf.player.dimensions.width === 0 || this.conf.player.dimensions.height === 0 ){
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this.logger.error('calculateCrop', "ERROR — no (or invalid) this.conf.player.dimensions:",this.conf.player.dimensions);
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this.conf.player.updatePlayer();
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(this.conf.player as any)._requestTick(true);
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if( (! this.conf.player.dimensions) || this.conf.player.dimensions.width === 0 || this.conf.player.dimensions.height === 0 ){
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return {error: "this.conf.player.dimensions_error"};
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