Fixed the issue where zooming in would go forever.

This commit is contained in:
Tamius Han 2017-01-14 15:17:26 +01:00
parent 101a772df3
commit 39a1dbad40

View File

@ -243,10 +243,13 @@ browser.runtime.onMessage.addListener(function (message, sender, stuff ) {
}
// We don't do that if we zoomed or unzoomed
if(last_whatdo.what_do != "zoom" && last_whatdo.what_do != "unzoom")
changeCSS(last_whatdo.type, last_whatdo.what_do);
// Velikost gumbov posodobimo v vsakem primeru
// We update the button size in any case
// console.log(
changeCSS(last_whatdo.type, last_whatdo.what_do);
updateCtlButtonSize();
if(debugmsg)
@ -272,7 +275,12 @@ function periodic() {
console.log("uw::periodic | detected change in window size. Triggering css change");
winsize.w = w;
winsize.h = h;
changeCSS(last_whatdo.type, last_whatdo.what_do);
// We don't do that if we zoomed or unzoomed
if(last_whatdo.what_do != "zoom" && last_whatdo.what_do != "unzoom"){
changeCSS(last_whatdo.type, last_whatdo.what_do);
}
updateCtlButtonSize();
}
var controls = document.getElementsByClassName("player-controls-wrapper")[0];
@ -1140,8 +1148,8 @@ function changeCSS_nofs(what_do, video, player){
// Video povečujemo na tak način, da sta zoom in unzoom povečata oz. zmanjšata video za enak korak
// We do this so zoom and unzoom steps change video sizes for the same amount
h = video.scrollw + (player.height * zoomStep);
w = video.scrollh + (player.height * zoomStep * ar);
h = video.scrollh + (player.height * zoomStep);
w = video.scrollw + (player.height * zoomStep * ar);
/* Zakaj računamo širino na tak način?
//
// Predstavljajte si, da imamo 2100:900 video v 1600:900 škatli, zoomStep = 0.1. Če bi širino računali po formuli: