Prevent more than one concurrent trackDimensionChanges from running

This commit is contained in:
Tamius Han 2025-04-15 19:23:42 +02:00
parent ff0de6f2e7
commit 39f39f23a7

View File

@ -103,6 +103,8 @@ class PlayerData {
private ui: UI;
private _isTrackDimensionChangesActive: boolean = false;
elementStack: ElementStack = [] as ElementStack;
//#endregion
@ -371,49 +373,64 @@ class PlayerData {
*
*/
trackDimensionChanges() {
// get player dimensions _once_
let currentPlayerDimensions;
this.isFullscreen = !!document.fullscreenElement;
if (this.isFullscreen) {
currentPlayerDimensions = {
width: window.innerWidth,
height: window.innerHeight,
};
} else {
currentPlayerDimensions = {
width: this.element.offsetWidth,
height: this.element.offsetHeight
};
this.detectTheaterMode();
}
// defer creating UI
this.deferredUiInitialization(currentPlayerDimensions);
// if dimensions of the player box are the same as the last known
// dimensions, we don't have to do anything ... in theory. In practice,
// sometimes restore-ar doesn't appear to register the first time, and
// this function doesn't really run often enough to warrant finding a
// real, optimized fix.
if (
this.dimensions?.width == currentPlayerDimensions.width
&& this.dimensions?.height == currentPlayerDimensions.height
) {
this.eventBus.send('restore-ar', null);
this.eventBus.send('delayed-restore-ar', {delay: 500});
this.dimensions = currentPlayerDimensions;
if (this._isTrackDimensionChangesActive) {
// this shouldn't really get called, _ever_ ... but sometimes it happens
console.warn('[PlayerData::trackDimensionChanges] trackDimensionChanges is already active!');
return;
}
// in every other case, we need to check if the player is still
// big enough to warrant our extension running.
this.handleSizeConstraints(currentPlayerDimensions);
// this.handleDimensionChanges(currentPlayerDimensions, this.dimensions);
this._isTrackDimensionChangesActive = true;
// Save current dimensions to avoid triggering this function pointlessly
this.dimensions = currentPlayerDimensions;
try {
// get player dimensions _once_
let currentPlayerDimensions;
this.isFullscreen = !!document.fullscreenElement;
if (this.isFullscreen) {
currentPlayerDimensions = {
width: window.innerWidth,
height: window.innerHeight,
};
} else {
currentPlayerDimensions = {
width: this.element.offsetWidth,
height: this.element.offsetHeight
};
this.detectTheaterMode();
}
// defer creating UI
this.deferredUiInitialization(currentPlayerDimensions);
// if dimensions of the player box are the same as the last known
// dimensions, we don't have to do anything ... in theory. In practice,
// sometimes restore-ar doesn't appear to register the first time, and
// this function doesn't really run often enough to warrant finding a
// real, optimized fix.
if (
this.dimensions?.width == currentPlayerDimensions.width
&& this.dimensions?.height == currentPlayerDimensions.height
) {
this.eventBus.send('restore-ar', null);
this.eventBus.send('delayed-restore-ar', {delay: 500});
this.dimensions = currentPlayerDimensions;
this._isTrackDimensionChangesActive = false;
return;
}
// in every other case, we need to check if the player is still
// big enough to warrant our extension running.
this.handleSizeConstraints(currentPlayerDimensions);
// this.handleDimensionChanges(currentPlayerDimensions, this.dimensions);
// Save current dimensions to avoid triggering this function pointlessly
this.dimensions = currentPlayerDimensions;
} catch (e) {
}
this._isTrackDimensionChangesActive = false;
}