Fix calculation of averages in AardTimers
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@ -349,13 +349,13 @@ export class Aard {
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this.startCheck();
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}
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private createCanvas(canvasId: string, canvasType?: 'webgl' | 'fallback') {
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private createCanvas(canvasId: string, canvasType?: 'webgl' | 'legacy') {
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if (canvasType) {
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if (canvasType === this.settings.active.arDetect.aardType || this.settings.active.arDetect.aardType === 'auto') {
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if (canvasType === 'webgl') {
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return new GlCanvas({...this.settings.active.arDetect.canvasDimensions.sampleCanvas, id: 'main-gl'});
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} else if (canvasType === 'fallback') {
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return new FallbackCanvas({...this.settings.active.arDetect.canvasDimensions.sampleCanvas, id: 'main-fallback'});
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} else if (canvasType === 'legacy') {
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return new FallbackCanvas({...this.settings.active.arDetect.canvasDimensions.sampleCanvas, id: 'main-legacy'});
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} else {
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// TODO: throw error
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}
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@ -556,7 +556,7 @@ export class Aard {
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} else {
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if (this.settings.active.arDetect.aardType === 'auto') {
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this.canvasStore.main.destroy();
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this.canvasStore.main = this.createCanvas('main-gl', 'fallback');
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this.canvasStore.main = this.createCanvas('main-gl', 'legacy');
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}
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this.inFallback = true;
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this.fallbackReason = {cors: true};
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@ -23,7 +23,9 @@ export class AardTimer {
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constructor() {
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this.aardPerformanceDataBuffer = new Array<AardPerformanceData>(16).fill(this.getEmptyMeasurement());
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// we need to deep clone, otherwise all buffer objects will point to the same object
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// (this makes calculating averages impossible)
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this.aardPerformanceDataBuffer = JSON.parse(JSON.stringify(new Array<AardPerformanceData>(64).fill(this.getEmptyMeasurement())));
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this.current = this.aardPerformanceDataBuffer[0];
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this.previous = undefined;
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this.lastChange = this.getEmptyMeasurement();
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