Merge branch 'master' into feature/player-ui
This commit is contained in:
commit
68f367bd39
@ -18,6 +18,14 @@
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## v5.x (current major)
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### v5.1.5
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* Fixed laginess in Chromium-based browsers on Windows. Details in [#199](https://github.com/tamius-han/ultrawidify/issues/199#issuecomment-1221383134)
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### v5.1.4
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* Fixed some problems with autodetection not returning to 16:9 when necessary if autodetection already changed aspect ratio ([#198](https://github.com/tamius-han/ultrawidify/issues/198))
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### v5.1.3
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* Fixed some problems with autodetection sometimes briefly resetting on dark frames ([#195](https://github.com/tamius-han/ultrawidify/issues/195), [#196](https://github.com/tamius-han/ultrawidify/issues/196))
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6
package-lock.json
generated
6
package-lock.json
generated
@ -13098,9 +13098,9 @@
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"dev": true
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},
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"webextension-polyfill": {
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"version": "0.6.0",
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"resolved": "https://registry.npmjs.org/webextension-polyfill/-/webextension-polyfill-0.6.0.tgz",
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"integrity": "sha512-PlYwiX8e4bNZrEeBFxbFFsLtm0SMPxJliLTGdNCA0Bq2XkWrAn2ejUd+89vZm+8BnfFB1BclJyCz3iKsm2atNg==",
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"version": "0.10.0",
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"resolved": "https://registry.npmjs.org/webextension-polyfill/-/webextension-polyfill-0.10.0.tgz",
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"integrity": "sha512-c5s35LgVa5tFaHhrZDnr3FpQpjj1BB+RXhLTYUxGqBVN460HkbM8TBtEqdXWbpTKfzwCcjAZVF7zXCYSKtcp9g==",
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"dev": true
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},
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"webextension-polyfill-ts": {
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@ -20,7 +20,7 @@
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"dev-ff": "cross-env NODE_ENV=development CHANNEL=dev BROWSER=firefox npm run build:dev -- --watch",
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"dev-chrome": "cross-env NODE_ENV=development CHANNEL=dev BROWSER=chrome npm run build:dev -- --watch",
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"dev-edge": "cross-env NODE_ENV=development CHANNEL=dev BROWSER=edge npm run build:dev -- --watch",
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"pre-build": "rm -rf ./dist-ff; rm -rf ./dist-chrome; rm -rf ./node_modules; npm ci",
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"pre-build": "rm -rf ./dist-ff; rm -rf ./dist-chrome; rm -rf ./dist-edge; rm -rf ./node_modules; npm ci",
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"start": "npm run dev",
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"start:windows": "npm run dev:windows"
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},
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@ -4,7 +4,7 @@
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# command from the root directory of the project. Running it in
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# any other way probably isn't going to work.
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# pre-build steps:
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# pre-build steps:
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mkdir -p ./build/old
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npm run pre-build
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rm ./dist-zip/uw-amo-source.zip
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@ -14,7 +14,7 @@ mv -f ./dist-zip/*.zip ./build/old
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# export NODE_OPTIONS=--max_old_space_size=4096
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# build the version for each browser and create a zip afterwards
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# step 1: define build functions
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# step 1: define build functions
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#function buildFF {
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npm run build
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node scripts/build-zip.js ff
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@ -298,15 +298,20 @@ class ArDetector {
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this.status.aardActive = false;
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if (this.animationFrameHandle) {
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this.logger.log('info', 'debug', `"%c[ArDetect::stop] <@${this.arid}> Stopping AnimationFrame loop.`, _ard_console_stop);
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this.logger.log('info', 'debug', `%c[ArDetect::stop] <@${this.arid}> Stopping AnimationFrame loop.`, _ard_console_stop);
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window.cancelAnimationFrame(this.animationFrameHandle);
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} else {
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this.logger.log('info', 'debug', `"%c[ArDetect::stop] <@${this.arid}> AnimationFrame loop is already paused (due to an earlier call of this function).`);
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this.logger.log('info', 'debug', `%c[ArDetect::stop] <@${this.arid}> AnimationFrame loop is already paused (due to an earlier call of this function).`);
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}
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}
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unpause() {
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this.startLoop();
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// unpause only when paused, otherwise we get an unnecessary reset
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if (this._paused) {
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this.startLoop();
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} else {
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this.logger.log('info', 'debug', `%c[ArDetect::unpause] <@${this.arid} We are trying to unpause video, but video is not paused. This is potentially haram.`, 'color: #ff0');
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}
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}
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pause() {
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@ -736,11 +741,11 @@ class ArDetector {
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}
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}
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// if (this && !this._halted && !this._paused) {
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if (this && !this._halted && !this._paused) {
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this.animationFrameHandle = window.requestAnimationFrame( (ts) => this.animationFrameBootstrap(ts));
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// } else {
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// this.logger.log('info', 'debug', `[ArDetect::animationFrameBootstrap] <@${this.arid}> Not renewing animation frame for some reason. Paused? ${this._paused}; Halted?: ${this._halted}, Exited?: ${this._exited}`);
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// }
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} else {
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this.logger.log('info', 'debug', `[ArDetect::animationFrameBootstrap] <@${this.arid}> Not renewing animation frame for some reason. Paused? ${this._paused}; Halted?: ${this._halted}, Exited?: ${this._exited}`);
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}
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}
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calculateArFromEdges(edges) {
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@ -831,10 +836,6 @@ class ArDetector {
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return;
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}
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if (!this.blackframeContext) {
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this.init();
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}
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let sampleCols = this.sampleCols.slice(0);
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@ -871,8 +872,6 @@ class ArDetector {
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this.conf.resizer.updateAr({type: AspectRatioType.AutomaticUpdate, ratio: this.defaultAr});
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this.guardLine.reset();
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this.logger.log('info', 'arDetect_verbose', `%c[ArDetect::frameCheck] Letterbox not detected in fast test. Letterbox is either gone or we manually corrected aspect ratio. Nothing will be done.`, "color: #fa3");
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this.clearImageData(imageData);
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this.addPerformanceMeasurement(timerResults);
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return;
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@ -939,8 +938,7 @@ class ArDetector {
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}
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let newAr = this.calculateArFromEdges(edgePost);
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this.logger.log('info', 'arDetect_verbose', `%c[ArDetect::frameCheck] Triggering aspect ration change! new ar: ${newAr}`, "color: #aaf");
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this.logger.log('info', 'arDetect', `%c[ArDetect::frameCheck] Triggering aspect ration change! new ar: ${newAr}`, "color: #aaf");
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// we also know edges for guardline, so set them. If edges are okay and not invalid, we also
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// allow automatic aspect ratio correction. If edges
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@ -948,7 +946,6 @@ class ArDetector {
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try {
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// throws error if top/bottom are invalid
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this.guardLine.setBlackbar({top: edgePost.guardLineTop, bottom: edgePost.guardLineBottom});
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this.processAr(newAr);
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} catch (e) {
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// edges weren't gucci, so we'll just reset
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@ -1137,7 +1134,8 @@ class ArDetector {
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}
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/**
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* Does a quick test to see if the aspect ratio is correct
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* Does a quick test to see if the aspect ratio is correct by checking the topmost
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* row of a video.
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* Returns 'true' if there's a chance of letterbox existing, false if not.
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* @param imageData
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* @param sampleCols
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@ -1150,25 +1148,31 @@ class ArDetector {
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// If we detect anything darker than blackLevel, we modify blackLevel to the new lowest value
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const rowOffset = this.canvas.width * (this.canvas.height - 1);
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let currentMin = 255, currentMax = 0, colOffset_r, colOffset_g, colOffset_b, colOffset_rb, colOffset_gb, colOffset_bb, blthreshold = this.settings.active.arDetect.blackbar.threshold;
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let currentMin = 255, currentMax = 0, colOffset_r, colOffset_g, colOffset_b, colOffset_rb, colOffset_gb, colOffset_bb, blThreshold = this.settings.active.arDetect.blackbar.threshold;
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// detect black level. if currentMax comes above blackbar + blackbar threshold, we know we aren't letterboxed
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let violationCount = 0;
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let currentBrightPixelThreshold = this.blackLevel + blThreshold;
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const maxViolations = sampleCols.length / 3;
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for (let i = 0; i < sampleCols.length; ++i){
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colOffset_r = sampleCols[i] << 2;
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colOffset_g = colOffset_r + 1;
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colOffset_b = colOffset_r + 2;
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colOffset_rb = colOffset_r + rowOffset;
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colOffset_gb = colOffset_g + rowOffset;
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colOffset_bb = colOffset_b + rowOffset;
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// colOffset_rb = colOffset_r + rowOffset;
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// colOffset_gb = colOffset_g + rowOffset;
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// colOffset_bb = colOffset_b + rowOffset;
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currentMax = Math.max(
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imageData[colOffset_r], imageData[colOffset_g], imageData[colOffset_b],
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// imageData[colOffset_rb], imageData[colOffset_gb], imageData[colOffset_bb],
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currentMax
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);
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if (
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imageData[colOffset_r] > currentBrightPixelThreshold
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|| imageData[colOffset_g] > currentBrightPixelThreshold
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|| imageData[colOffset_g] > currentBrightPixelThreshold
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) {
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violationCount++;
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}
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if (currentMax > this.blackLevel + blthreshold) {
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if (violationCount > maxViolations) {
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// we search no further
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if (currentMin < this.blackLevel) {
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this.blackLevel = currentMin;
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@ -1176,14 +1180,18 @@ class ArDetector {
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return false;
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}
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currentMax = Math.max(
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imageData[colOffset_r], imageData[colOffset_g], imageData[colOffset_b],
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// imageData[colOffset_rb], imageData[colOffset_gb], imageData[colOffset_bb],
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currentMax
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);
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currentMin = Math.min(
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currentMax,
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currentMin
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);
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}
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if (currentMin < this.blackLevel) {
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this.blackLevel = currentMin
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}
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ports: {
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[frame: string] : {
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[port: string]: any
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[tab: string] : {
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[frame: string] : {
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[port: string]: any
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}
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}
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}[] = [];
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} = {};
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popupPort: any;
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/**
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@ -118,8 +120,9 @@ class CommsServer {
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}
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}
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private sendToAll(message){
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for(const tab of this.ports){
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sendToAll(message){
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for(const tid in this.ports){
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const tab = this.ports[tid];
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for(const frame in tab){
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for (const port in tab[frame]) {
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tab[frame][port].postMessage(message);
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this.logger.log('info', 'debug', '[Resizer::setAr] <rid:'+this.resizerId+'> trying to set ar. New ar:', ar);
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this.logger.log('info', 'debug', '%c[Resizer::setAr] <rid:'+this.resizerId+'> trying to set ar. New ar:', 'background-color: #4c3a2f, color: #ffa349', ar);
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if (ar == null) {
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return;
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}
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@ -680,6 +682,8 @@ class Resizer {
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};
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if (this.pan.relativeOffsetX || this.pan.relativeOffsetY) {
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// don't offset when video is smaller than player
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if(wdiffAfterZoom >= 0 || hdiffAfterZoom >= 0) {
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@ -4,7 +4,7 @@
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<p>Full changelog for older versions <a href="https://github.com/tamius-han/ultrawidify/blob/master/CHANGELOG.md">is available here</a>.</p>
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<p class="label">6.0.0</p>
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<ul>
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<li>Fixed some problems with autodetection sometimes briefly resetting on dark frames (<a href="https://github.com/tamius-han/ultrawidify/issues/195" target="_blank">#195</a>), <a href="https://github.com/tamius-han/ultrawidify/issues/196" target="_blank">#196</a>)</li>
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<li>Fixed laginess in Chromium-based browsers on Windows. Details in <a href="https://github.com/tamius-han/ultrawidify/issues/199#issuecomment-1221383134" target="blank">#199</a>.</li>
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</ul>
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<p class="label">5.1.2</p>
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<ul>
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|
Loading…
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Block a user