fix find/replace gone wrong
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3eeef5410f
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@ -30,7 +30,7 @@ class AardGl {
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this.canFallback = true;
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this.canFallback = true;
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this.fallbackMode = false;
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this.fallbackMode = false;
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this.blackLevel = this.settings.activeaard.blackbar.blackLevel;
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this.blackLevel = this.settings.active.aard.blackbar.blackLevel;
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this.arid = (Math.random()*100).toFixed();
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this.arid = (Math.random()*100).toFixed();
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@ -61,15 +61,15 @@ class AardGl {
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// we slow down if ended or pausing. Detecting is pointless.
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// we slow down if ended or pausing. Detecting is pointless.
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// we don't stop outright in case seeking happens during pause/after video was
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// we don't stop outright in case seeking happens during pause/after video was
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// ended and video gets into 'playing' state again
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// ended and video gets into 'playing' state again
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return Date.now() - lastFrameCheckStartTime > this.settings.activeaard.timers.paused;
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return Date.now() - lastFrameCheckStartTime > this.settings.active.aard.timers.paused;
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}
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}
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if (this.video.error){
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if (this.video.error){
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// če je video pavziran, še vedno skušamo zaznati razmerje stranic - ampak bolj poredko.
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// če je video pavziran, še vedno skušamo zaznati razmerje stranic - ampak bolj poredko.
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// if the video is paused, we still do autodetection. We just do it less often.
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// if the video is paused, we still do autodetection. We just do it less often.
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return Date.now() - lastFrameCheckStartTime > this.settings.activeaard.timers.error;
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return Date.now() - lastFrameCheckStartTime > this.settings.active.aard.timers.error;
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}
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}
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return Date.now() - lastFrameCheckStartTime > this.settings.activeaard.timers.playing;
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return Date.now() - lastFrameCheckStartTime > this.settings.active.aard.timers.playing;
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}
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}
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isRunning(){
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isRunning(){
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@ -114,7 +114,7 @@ class AardGl {
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}
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}
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resetBlackLevel(){
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resetBlackLevel(){
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this.blackLevel = this.settings.activeaard.blackbar.blackLevel;
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this.blackLevel = this.settings.active.aard.blackbar.blackLevel;
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}
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}
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clearImageData(id) {
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clearImageData(id) {
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@ -307,8 +307,8 @@ class AardGl {
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//
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//
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if (!cwidth) {
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if (!cwidth) {
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cwidth = this.settings.activeaard.Gl.canvasDimensions.sampleCanvas.width;
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cwidth = this.settings.active.aard.Gl.canvasDimensions.sampleCanvas.width;
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cheight = this.settings.activeaard.Gl.canvasDimensions.sampleCanvas.height;
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cheight = this.settings.active.aard.Gl.canvasDimensions.sampleCanvas.height;
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}
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}
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if (this.canvas) {
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if (this.canvas) {
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@ -323,8 +323,8 @@ class AardGl {
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this.canvas.width = cwidth;
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this.canvas.width = cwidth;
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this.canvas.height = cheight;
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this.canvas.height = cheight;
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this.blackframeCanvas = document.createElement("canvas");
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this.blackframeCanvas = document.createElement("canvas");
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this.blackframeCanvas.width = this.settings.activeaard.canvasDimensions.blackframeCanvas.width;
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this.blackframeCanvas.width = this.settings.active.aard.canvasDimensions.blackframeCanvas.width;
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this.blackframeCanvas.height = this.settings.activeaard.canvasDimensions.blackframeCanvas.height;
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this.blackframeCanvas.height = this.settings.active.aard.canvasDimensions.blackframeCanvas.height;
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// this.context = this.canvas.getContext("2d");
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// this.context = this.canvas.getContext("2d");
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@ -368,7 +368,7 @@ class AardGl {
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// we need a rectangle. This is output data, not texture. This means that the size of the rectangle should be
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// we need a rectangle. This is output data, not texture. This means that the size of the rectangle should be
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// [sample count] x height of the sample, as shader can sample frame at a different resolution than what gets
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// [sample count] x height of the sample, as shader can sample frame at a different resolution than what gets
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// rendered here. We don't need all horizontal pixels on our output. We do need all vertical pixels, though)
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// rendered here. We don't need all horizontal pixels on our output. We do need all vertical pixels, though)
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this.glSetRectangle(this.gl, this.settings.activeaard..sampleCols, cheight);
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this.glSetRectangle(this.gl, this.settings.active.aard.sampleCols, cheight);
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// do setup once
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// do setup once
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// tho we could do it for every frame
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// tho we could do it for every frame
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@ -458,7 +458,7 @@ class AardGl {
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while (!this._exited && exitedRetries --> 0) {
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while (!this._exited && exitedRetries --> 0) {
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this.logger.log('warn', 'debug', `[AardGl::main] <@${this.arid}> We are trying to start another instance of autodetection on current video, but the previous instance hasn't exited yet. Waiting for old instance to exit ...`);
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this.logger.log('warn', 'debug', `[AardGl::main] <@${this.arid}> We are trying to start another instance of autodetection on current video, but the previous instance hasn't exited yet. Waiting for old instance to exit ...`);
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await sleep(this.settings.activeaard.timers.tickrate);
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await sleep(this.settings.active.aard.timers.tickrate);
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}
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}
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if (!this._exited) {
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if (!this._exited) {
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this.logger.log('error', 'debug', `[AardGl::main] <@${this.arid}> Previous instance didn't exit in time. Not starting a new one.`);
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this.logger.log('error', 'debug', `[AardGl::main] <@${this.arid}> Previous instance didn't exit in time. Not starting a new one.`);
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@ -472,7 +472,7 @@ class AardGl {
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this._exited = false;
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this._exited = false;
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// set initial timestamps so frame check will trigger the first time we run the loop
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// set initial timestamps so frame check will trigger the first time we run the loop
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let lastFrameCheckStartTime = Date.now() - (this.settings.activeaard.Gl.timers.playing << 1);
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let lastFrameCheckStartTime = Date.now() - (this.settings.active.aard.Gl.timers.playing << 1);
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const frameCheckTimes = new Array(10).fill(-1);
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const frameCheckTimes = new Array(10).fill(-1);
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let frameCheckBufferIndex = 0;
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let frameCheckBufferIndex = 0;
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@ -600,7 +600,7 @@ class AardGl {
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var trueHeight = this.canvas.height * zoomFactor - letterbox;
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var trueHeight = this.canvas.height * zoomFactor - letterbox;
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if(edges.top > 1 && edges.top <= this.settings.activeaard.fallbackMode.noTriggerZonePx ){
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if(edges.top > 1 && edges.top <= this.settings.active.aard.fallbackMode.noTriggerZonePx ){
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this.logger.log('info', 'arDetect', `%c[AardGl::calculateArFromEdges] <@${this.arid}> Edge is in the no-trigger zone. Aspect ratio change is not triggered.`)
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this.logger.log('info', 'arDetect', `%c[AardGl::calculateArFromEdges] <@${this.arid}> Edge is in the no-trigger zone. Aspect ratio change is not triggered.`)
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return;
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return;
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}
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}
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@ -609,7 +609,7 @@ class AardGl {
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// x2, ker je safetyBorderPx definiran za eno stran.
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// x2, ker je safetyBorderPx definiran za eno stran.
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// safety border so we can detect aspect ratio narrowing (21:9 -> 16:9).
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// safety border so we can detect aspect ratio narrowing (21:9 -> 16:9).
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// x2 because safetyBorderPx is for one side.
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// x2 because safetyBorderPx is for one side.
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trueHeight += (this.settings.activeaard.fallbackMode.safetyBorderPx << 1);
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trueHeight += (this.settings.active.aard.fallbackMode.safetyBorderPx << 1);
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return this.canvas.width * zoomFactor / trueHeight;
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return this.canvas.width * zoomFactor / trueHeight;
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}
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}
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@ -638,7 +638,7 @@ class AardGl {
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// is ar variance within acceptable levels? If yes -> we done
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// is ar variance within acceptable levels? If yes -> we done
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this.logger.log('info', 'arDetect', `%c[AardGl::processAr] <@${this.arid}> New aspect ratio varies from the old one by this much:\n`,"color: #aaf","old Ar", lastAr.ar, "current ar", trueAr, "arDiff (absolute):",arDiff,"ar diff (relative to new ar)", arDiff_percent);
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this.logger.log('info', 'arDetect', `%c[AardGl::processAr] <@${this.arid}> New aspect ratio varies from the old one by this much:\n`,"color: #aaf","old Ar", lastAr.ar, "current ar", trueAr, "arDiff (absolute):",arDiff,"ar diff (relative to new ar)", arDiff_percent);
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if (arDiff < trueAr * this.settings.activeaard.allowedArVariance){
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if (arDiff < trueAr * this.settings.active.aard.allowedArVariance){
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this.logger.log('info', 'arDetect', `%c[AardGl::processAr] <@${this.arid}> Aspect ratio change denied — diff %: ${arDiff_percent}`, "background: #740; color: #fa2");
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this.logger.log('info', 'arDetect', `%c[AardGl::processAr] <@${this.arid}> Aspect ratio change denied — diff %: ${arDiff_percent}`, "background: #740; color: #fa2");
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return;
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return;
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}
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}
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@ -25,7 +25,7 @@ class ArDetector {
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this.canFallback = true;
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this.canFallback = true;
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this.fallbackMode = false;
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this.fallbackMode = false;
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this.blackLevel = this.settings.activeaard.blackbar.blackLevel;
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this.blackLevel = this.settings.active.aard.blackbar.blackLevel;
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this.arid = (Math.random()*100).toFixed();
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this.arid = (Math.random()*100).toFixed();
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@ -97,8 +97,8 @@ class ArDetector {
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//
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//
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if (!cwidth) {
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if (!cwidth) {
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cwidth = this.settings.activeaard.canvasDimensions.sampleCanvas.width;
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cwidth = this.settings.active.aard.canvasDimensions.sampleCanvas.width;
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cheight = this.settings.activeaard.canvasDimensions.sampleCanvas.height;
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cheight = this.settings.active.aard.canvasDimensions.sampleCanvas.height;
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}
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}
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if (this.canvas) {
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if (this.canvas) {
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@ -113,8 +113,8 @@ class ArDetector {
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this.canvas.width = cwidth;
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this.canvas.width = cwidth;
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this.canvas.height = cheight;
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this.canvas.height = cheight;
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this.blackframeCanvas = document.createElement("canvas");
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this.blackframeCanvas = document.createElement("canvas");
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this.blackframeCanvas.width = this.settings.activeaard.canvasDimensions.blackframeCanvas.width;
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this.blackframeCanvas.width = this.settings.active.aard.canvasDimensions.blackframeCanvas.width;
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this.blackframeCanvas.height = this.settings.activeaard.canvasDimensions.blackframeCanvas.height;
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this.blackframeCanvas.height = this.settings.active.aard.canvasDimensions.blackframeCanvas.height;
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this.context = this.canvas.getContext("2d");
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this.context = this.canvas.getContext("2d");
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this.blackframeContext = this.blackframeCanvas.getContext("2d");
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this.blackframeContext = this.blackframeCanvas.getContext("2d");
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@ -129,8 +129,8 @@ class ArDetector {
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// [2] determine places we'll use to sample our main frame
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// [2] determine places we'll use to sample our main frame
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//
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//
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var ncol = this.settings.activeaard.sampling.staticCols;
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var ncol = this.settings.active.aard.sampling.staticCols;
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var nrow = this.settings.activeaard.sampling.staticRows;
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var nrow = this.settings.active.aard.sampling.staticRows;
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var colSpacing = this.canvas.width / ncol;
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var colSpacing = this.canvas.width / ncol;
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var rowSpacing = (this.canvas.height << 2) / nrow;
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var rowSpacing = (this.canvas.height << 2) / nrow;
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@ -258,7 +258,7 @@ class ArDetector {
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while (!this._exited && exitedRetries --> 0) {
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while (!this._exited && exitedRetries --> 0) {
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this.logger.log('warn', 'debug', `[ArDetect::main] <@${this.arid}> We are trying to start another instance of autodetection on current video, but the previous instance hasn't exited yet. Waiting for old instance to exit ...`);
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this.logger.log('warn', 'debug', `[ArDetect::main] <@${this.arid}> We are trying to start another instance of autodetection on current video, but the previous instance hasn't exited yet. Waiting for old instance to exit ...`);
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await sleep(this.settings.activeaard.timers.tickrate);
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await sleep(this.settings.active.aard.timers.tickrate);
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}
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}
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if (!this._exited) {
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if (!this._exited) {
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this.logger.log('error', 'debug', `[ArDetect::main] <@${this.arid}> Previous instance didn't exit in time. Not starting a new one.`);
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this.logger.log('error', 'debug', `[ArDetect::main] <@${this.arid}> Previous instance didn't exit in time. Not starting a new one.`);
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@ -272,7 +272,7 @@ class ArDetector {
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this._exited = false;
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this._exited = false;
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// set initial timestamps so frame check will trigger the first time we run the loop
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// set initial timestamps so frame check will trigger the first time we run the loop
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let lastFrameCheckStartTime = Date.now() - (this.settings.activeaard.timers.playing << 1);
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let lastFrameCheckStartTime = Date.now() - (this.settings.active.aard.timers.playing << 1);
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const frameCheckTimes = new Array(10).fill(-1);
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const frameCheckTimes = new Array(10).fill(-1);
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let frameCheckBufferIndex = 0;
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let frameCheckBufferIndex = 0;
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@ -303,7 +303,7 @@ class ArDetector {
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}
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}
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}
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}
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await sleep(this.settings.activeaard.timers.tickrate);
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await sleep(this.settings.active.aard.timers.tickrate);
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}
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}
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this.logger.log('info', 'debug', `%c[ArDetect::main] <@${this.arid}> Main autodetection loop exited. Halted? ${this._halted}`, _ard_console_stop);
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this.logger.log('info', 'debug', `%c[ArDetect::main] <@${this.arid}> Main autodetection loop exited. Halted? ${this._halted}`, _ard_console_stop);
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@ -319,15 +319,15 @@ class ArDetector {
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// we slow down if ended or pausing. Detecting is pointless.
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// we slow down if ended or pausing. Detecting is pointless.
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// we don't stop outright in case seeking happens during pause/after video was
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// we don't stop outright in case seeking happens during pause/after video was
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// ended and video gets into 'playing' state again
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// ended and video gets into 'playing' state again
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return Date.now() - lastFrameCheckStartTime > this.settings.activeaard.timers.paused;
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return Date.now() - lastFrameCheckStartTime > this.settings.active.aard.timers.paused;
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}
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}
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if (this.video.error){
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if (this.video.error){
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// če je video pavziran, še vedno skušamo zaznati razmerje stranic - ampak bolj poredko.
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// če je video pavziran, še vedno skušamo zaznati razmerje stranic - ampak bolj poredko.
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// if the video is paused, we still do autodetection. We just do it less often.
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// if the video is paused, we still do autodetection. We just do it less often.
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return Date.now() - lastFrameCheckStartTime > this.settings.activeaard.timers.error;
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return Date.now() - lastFrameCheckStartTime > this.settings.active.aard.timers.error;
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}
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}
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return Date.now() - lastFrameCheckStartTime > this.settings.activeaard.timers.playing;
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return Date.now() - lastFrameCheckStartTime > this.settings.active.aard.timers.playing;
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}
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}
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isRunning(){
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isRunning(){
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@ -445,7 +445,7 @@ class ArDetector {
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var trueHeight = this.canvas.height * zoomFactor - letterbox;
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var trueHeight = this.canvas.height * zoomFactor - letterbox;
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if(edges.top > 1 && edges.top <= this.settings.activeaard.fallbackMode.noTriggerZonePx ){
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if(edges.top > 1 && edges.top <= this.settings.active.aard.fallbackMode.noTriggerZonePx ){
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this.logger.log('info', 'arDetect', `%c[ArDetect::calculateArFromEdges] <@${this.arid}> Edge is in the no-trigger zone. Aspect ratio change is not triggered.`)
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this.logger.log('info', 'arDetect', `%c[ArDetect::calculateArFromEdges] <@${this.arid}> Edge is in the no-trigger zone. Aspect ratio change is not triggered.`)
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return;
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return;
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}
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}
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@ -454,7 +454,7 @@ class ArDetector {
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// x2, ker je safetyBorderPx definiran za eno stran.
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// x2, ker je safetyBorderPx definiran za eno stran.
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// safety border so we can detect aspect ratio narrowing (21:9 -> 16:9).
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// safety border so we can detect aspect ratio narrowing (21:9 -> 16:9).
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// x2 because safetyBorderPx is for one side.
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// x2 because safetyBorderPx is for one side.
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trueHeight += (this.settings.activeaard.fallbackMode.safetyBorderPx << 1);
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trueHeight += (this.settings.active.aard.fallbackMode.safetyBorderPx << 1);
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return this.canvas.width * zoomFactor / trueHeight;
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return this.canvas.width * zoomFactor / trueHeight;
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}
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}
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@ -483,7 +483,7 @@ class ArDetector {
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// is ar variance within acceptable levels? If yes -> we done
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// is ar variance within acceptable levels? If yes -> we done
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this.logger.log('info', 'arDetect', `%c[ArDetect::processAr] <@${this.arid}> New aspect ratio varies from the old one by this much:\n`,"color: #aaf","old Ar", lastAr.ar, "current ar", trueAr, "arDiff (absolute):",arDiff,"ar diff (relative to new ar)", arDiff_percent);
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this.logger.log('info', 'arDetect', `%c[ArDetect::processAr] <@${this.arid}> New aspect ratio varies from the old one by this much:\n`,"color: #aaf","old Ar", lastAr.ar, "current ar", trueAr, "arDiff (absolute):",arDiff,"ar diff (relative to new ar)", arDiff_percent);
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if (arDiff < trueAr * this.settings.activeaard.allowedArVariance){
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if (arDiff < trueAr * this.settings.active.aard.allowedArVariance){
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this.logger.log('info', 'arDetect', `%c[ArDetect::processAr] <@${this.arid}> Aspect ratio change denied — diff %: ${arDiff_percent}`, "background: #740; color: #fa2");
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this.logger.log('info', 'arDetect', `%c[ArDetect::processAr] <@${this.arid}> Aspect ratio change denied — diff %: ${arDiff_percent}`, "background: #740; color: #fa2");
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return;
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return;
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}
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}
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@ -698,11 +698,11 @@ class ArDetector {
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} else {
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} else {
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if (this.conf.player.dimensions){
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if (this.conf.player.dimensions){
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this.guardLine.setBlackbarManual({
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this.guardLine.setBlackbarManual({
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top: this.settings.activeaard.fallbackMode.noTriggerZonePx,
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top: this.settings.active.aard.fallbackMode.noTriggerZonePx,
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bottom: this.conf.player.dimensions.height - this.settings.activeaard.fallbackMode.noTriggerZonePx - 1
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bottom: this.conf.player.dimensions.height - this.settings.active.aard.fallbackMode.noTriggerZonePx - 1
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},{
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},{
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top: edgePost.guardLineTop + this.settings.activeaard.guardLine.edgeTolerancePx,
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top: edgePost.guardLineTop + this.settings.active.aard.guardLine.edgeTolerancePx,
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bottom: edgePost.guardLineBottom - this.settings.activeaard.guardLine.edgeTolerancePx
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bottom: edgePost.guardLineBottom - this.settings.active.aard.guardLine.edgeTolerancePx
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})
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})
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}
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}
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}
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}
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@ -724,7 +724,7 @@ class ArDetector {
|
|||||||
}
|
}
|
||||||
|
|
||||||
resetBlackLevel(){
|
resetBlackLevel(){
|
||||||
this.blackLevel = this.settings.activeaard.blackbar.blackLevel;
|
this.blackLevel = this.settings.active.aard.blackbar.blackLevel;
|
||||||
}
|
}
|
||||||
|
|
||||||
blackLevelTest_full() {
|
blackLevelTest_full() {
|
||||||
@ -749,7 +749,7 @@ class ArDetector {
|
|||||||
let cumulativeValue = 0;
|
let cumulativeValue = 0;
|
||||||
let blackPixelCount = 0;
|
let blackPixelCount = 0;
|
||||||
const bfImageData = this.blackframeContext.getImageData(0, 0, cols, rows).data;
|
const bfImageData = this.blackframeContext.getImageData(0, 0, cols, rows).data;
|
||||||
const blackTreshold = this.blackLevel + this.settings.activeaard.blackbar.frameTreshold;
|
const blackTreshold = this.blackLevel + this.settings.active.aard.blackbar.frameTreshold;
|
||||||
|
|
||||||
|
|
||||||
// we do some recon for letterbox and pillarbox. While this can't determine whether letterbox/pillarbox exists
|
// we do some recon for letterbox and pillarbox. While this can't determine whether letterbox/pillarbox exists
|
||||||
@ -810,17 +810,17 @@ class ArDetector {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const hasSufficientVariance = Math.abs(var_r - var_g) / Math.max(var_r, var_g, 1) > this.settings.activeaard.blackframe.sufficientColorVariance
|
const hasSufficientVariance = Math.abs(var_r - var_g) / Math.max(var_r, var_g, 1) > this.settings.active.aard.blackframe.sufficientColorVariance
|
||||||
|| Math.abs(var_r - var_b) / Math.max(var_r, var_b, 1) > this.settings.activeaard.blackframe.sufficientColorVariance
|
|| Math.abs(var_r - var_b) / Math.max(var_r, var_b, 1) > this.settings.active.aard.blackframe.sufficientColorVariance
|
||||||
|| Math.abs(var_b - var_g) / Math.max(var_b, var_g, 1) > this.settings.activeaard.blackframe.sufficientColorVariance
|
|| Math.abs(var_b - var_g) / Math.max(var_b, var_g, 1) > this.settings.active.aard.blackframe.sufficientColorVariance
|
||||||
|
|
||||||
let isBlack = (blackPixelCount/(cols * rows) > this.settings.activeaard.blackframe.blackPixelsCondition);
|
let isBlack = (blackPixelCount/(cols * rows) > this.settings.active.aard.blackframe.blackPixelsCondition);
|
||||||
|
|
||||||
if (! isBlack) {
|
if (! isBlack) {
|
||||||
if (hasSufficientVariance) {
|
if (hasSufficientVariance) {
|
||||||
isBlack = cumulativeValue < this.settings.activeaard.blackframe.cumulativeThresholdLax;
|
isBlack = cumulativeValue < this.settings.active.aard.blackframe.cumulativeThresholdLax;
|
||||||
} else {
|
} else {
|
||||||
isBlack = cumulativeValue < this.settings.activeaard.blackframe.cumulativeThresholdStrict;
|
isBlack = cumulativeValue < this.settings.active.aard.blackframe.cumulativeThresholdStrict;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -842,13 +842,13 @@ class ArDetector {
|
|||||||
gb: Math.abs(var_b - var_g) / Math.max(var_b, var_g, 1),
|
gb: Math.abs(var_b - var_g) / Math.max(var_b, var_g, 1),
|
||||||
},
|
},
|
||||||
relativePercent: {
|
relativePercent: {
|
||||||
rg: Math.abs(var_r - var_g) / Math.max(var_r, var_g, 1) / this.settings.activeaard.blackframe.sufficientColorVariance,
|
rg: Math.abs(var_r - var_g) / Math.max(var_r, var_g, 1) / this.settings.active.aard.blackframe.sufficientColorVariance,
|
||||||
rb: Math.abs(var_r - var_b) / Math.max(var_r, var_b, 1) / this.settings.activeaard.blackframe.sufficientColorVariance,
|
rb: Math.abs(var_r - var_b) / Math.max(var_r, var_b, 1) / this.settings.active.aard.blackframe.sufficientColorVariance,
|
||||||
gb: Math.abs(var_b - var_g) / Math.max(var_b, var_g, 1) / this.settings.activeaard.blackframe.sufficientColorVariance,
|
gb: Math.abs(var_b - var_g) / Math.max(var_b, var_g, 1) / this.settings.active.aard.blackframe.sufficientColorVariance,
|
||||||
},
|
},
|
||||||
varianceLimit: this.settings.activeaard.blackframe.sufficientColorVariance,
|
varianceLimit: this.settings.active.aard.blackframe.sufficientColorVariance,
|
||||||
},
|
},
|
||||||
cumulativeValuePercent: cumulativeValue / (hasSufficientVariance ? this.settings.activeaard.blackframe.cumulativeThresholdLax : this.settings.activeaard.blackframe.cumulativeThresholdStrict),
|
cumulativeValuePercent: cumulativeValue / (hasSufficientVariance ? this.settings.active.aard.blackframe.cumulativeThresholdLax : this.settings.active.aard.blackframe.cumulativeThresholdStrict),
|
||||||
rowMax: rowMax,
|
rowMax: rowMax,
|
||||||
colMax: colMax,
|
colMax: colMax,
|
||||||
};
|
};
|
||||||
@ -867,7 +867,7 @@ class ArDetector {
|
|||||||
|
|
||||||
// If we detect anything darker than blackLevel, we modify blackLevel to the new lowest value
|
// If we detect anything darker than blackLevel, we modify blackLevel to the new lowest value
|
||||||
const rowOffset = this.canvas.width * (this.canvas.height - 1);
|
const rowOffset = this.canvas.width * (this.canvas.height - 1);
|
||||||
let currentMin = 255, currentMax = 0, colOffset_r, colOffset_g, colOffset_b, colOffset_rb, colOffset_gb, colOffset_bb, blthreshold = this.settings.activeaard.blackbar.threshold;
|
let currentMin = 255, currentMax = 0, colOffset_r, colOffset_g, colOffset_b, colOffset_rb, colOffset_gb, colOffset_bb, blthreshold = this.settings.active.aard.blackbar.threshold;
|
||||||
|
|
||||||
// detect black level. if currentMax comes above blackbar + blackbar threshold, we know we aren't letterboxed
|
// detect black level. if currentMax comes above blackbar + blackbar threshold, we know we aren't letterboxed
|
||||||
|
|
||||||
|
@ -28,8 +28,8 @@ class GuardLine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
setBlackbar(bbconf){
|
setBlackbar(bbconf){
|
||||||
var bbTop = bbconf.top - this.settings.activeaard.guardLine.edgeTolerancePx;
|
var bbTop = bbconf.top - this.settings.active.aard.guardLine.edgeTolerancePx;
|
||||||
var bbBottom = bbconf.bottom + this.settings.activeaard.guardLine.edgeTolerancePx;
|
var bbBottom = bbconf.bottom + this.settings.active.aard.guardLine.edgeTolerancePx;
|
||||||
|
|
||||||
// to odstrani vse neveljavne nastavitve in vse možnosti, ki niso smiselne
|
// to odstrani vse neveljavne nastavitve in vse možnosti, ki niso smiselne
|
||||||
// this removes any configs with invalid values or values that dont make sense
|
// this removes any configs with invalid values or values that dont make sense
|
||||||
@ -43,16 +43,16 @@ class GuardLine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
this.imageBar = {
|
this.imageBar = {
|
||||||
top: bbconf.top + 1 + this.settings.activeaard.guardLine.edgeTolerancePx,
|
top: bbconf.top + 1 + this.settings.active.aard.guardLine.edgeTolerancePx,
|
||||||
bottom: bbconf.bottom - 1 - this.settings.activeaard.guardLine.edgeTolerancePx
|
bottom: bbconf.bottom - 1 - this.settings.active.aard.guardLine.edgeTolerancePx
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
check(image, fallbackMode){
|
check(image, fallbackMode){
|
||||||
// izračunaj enkrat in shrani na objekt
|
// izračunaj enkrat in shrani na objekt
|
||||||
// calculate once and save object-instance-wide
|
// calculate once and save object-instance-wide
|
||||||
this.blackbarThreshold = this.conf.blackLevel + this.settings.activeaard.blackbar.threshold;
|
this.blackbarThreshold = this.conf.blackLevel + this.settings.active.aard.blackbar.threshold;
|
||||||
this.imageThreshold = this.blackbarThreshold + this.settings.activeaard.blackbar.imageThreshold;
|
this.imageThreshold = this.blackbarThreshold + this.settings.active.aard.blackbar.imageThreshold;
|
||||||
|
|
||||||
// dejansko testiranje
|
// dejansko testiranje
|
||||||
// actual checks
|
// actual checks
|
||||||
@ -95,7 +95,7 @@ class GuardLine {
|
|||||||
return { success: true };
|
return { success: true };
|
||||||
}
|
}
|
||||||
|
|
||||||
var offset = parseInt(this.conf.canvas.width * this.settings.activeaard.guardLine.ignoreEdgeMargin) << 2;
|
var offset = parseInt(this.conf.canvas.width * this.settings.active.aard.guardLine.ignoreEdgeMargin) << 2;
|
||||||
|
|
||||||
var offenders = [];
|
var offenders = [];
|
||||||
var offenderCount = -1; // doing it this way means first offender has offenderCount==0. Ez index.
|
var offenderCount = -1; // doing it this way means first offender has offenderCount==0. Ez index.
|
||||||
@ -160,7 +160,7 @@ class GuardLine {
|
|||||||
if(!this.imageBar.top || !this.imageBar.bottom)
|
if(!this.imageBar.top || !this.imageBar.bottom)
|
||||||
return { success: false };
|
return { success: false };
|
||||||
|
|
||||||
var offset = (this.conf.canvas.width * this.settings.activeaard.guardLine.ignoreEdgeMargin) << 2;
|
var offset = (this.conf.canvas.width * this.settings.active.aard.guardLine.ignoreEdgeMargin) << 2;
|
||||||
|
|
||||||
// TODO: implement logo check.
|
// TODO: implement logo check.
|
||||||
|
|
||||||
@ -169,8 +169,8 @@ class GuardLine {
|
|||||||
// check both rows - by the rules and definitions, we shouldn't go out of bounds here. no need to check, then
|
// check both rows - by the rules and definitions, we shouldn't go out of bounds here. no need to check, then
|
||||||
|
|
||||||
// if(fallbackMode){
|
// if(fallbackMode){
|
||||||
// var edge_upper = this.settings.activeaard.fallbackMode.noTriggerZonePx;
|
// var edge_upper = this.settings.active.aard.fallbackMode.noTriggerZonePx;
|
||||||
// var edge_lower = this.conf.canvas.height - this.settings.activeaard.fallbackMode.noTriggerZonePx - 1;
|
// var edge_lower = this.conf.canvas.height - this.settings.active.aard.fallbackMode.noTriggerZonePx - 1;
|
||||||
// }
|
// }
|
||||||
// else{
|
// else{
|
||||||
var edge_upper = this.imageBar.top;
|
var edge_upper = this.imageBar.top;
|
||||||
@ -181,7 +181,7 @@ class GuardLine {
|
|||||||
// robu (eden izmed robov je lahko v celoti črn)
|
// robu (eden izmed robov je lahko v celoti črn)
|
||||||
// how many non-black pixels we need to consider this check a success. We only need to detect enough pixels
|
// how many non-black pixels we need to consider this check a success. We only need to detect enough pixels
|
||||||
// on one edge (one of the edges can be black as long as both aren't)
|
// on one edge (one of the edges can be black as long as both aren't)
|
||||||
var successThreshold = (this.conf.canvas.width * this.settings.activeaard.guardLine.imageTestThreshold);
|
var successThreshold = (this.conf.canvas.width * this.settings.active.aard.guardLine.imageTestThreshold);
|
||||||
var rowStart, rowEnd;
|
var rowStart, rowEnd;
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user