Rework blackframe to not use its own drawImage call

This commit is contained in:
Tamius Han 2022-07-26 22:15:39 +02:00
parent 66f934e46e
commit b7a61e5bc0

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@ -206,20 +206,20 @@ class ArDetector {
if (this.canvas) {
this.canvas.remove();
}
if (this.blackframeCanvas) {
this.blackframeCanvas.remove();
}
// if (this.blackframeCanvas) {
// this.blackframeCanvas.remove();
// }
// things to note: we'll be keeping canvas in memory only.
this.canvas = document.createElement("canvas");
this.canvas.width = cwidth;
this.canvas.height = cheight;
this.blackframeCanvas = document.createElement("canvas");
this.blackframeCanvas.width = this.settings.active.arDetect.canvasDimensions.blackframeCanvas.width;
this.blackframeCanvas.height = this.settings.active.arDetect.canvasDimensions.blackframeCanvas.height;
// this.blackframeCanvas = document.createElement("canvas");
// this.blackframeCanvas.width = this.settings.active.arDetect.canvasDimensions.blackframeCanvas.width;
// this.blackframeCanvas.height = this.settings.active.arDetect.canvasDimensions.blackframeCanvas.height;
this.context = this.canvas.getContext("2d");
this.blackframeContext = this.blackframeCanvas.getContext("2d");
// this.blackframeContext = this.blackframeCanvas.getContext("2d");
// do setup once
@ -689,97 +689,28 @@ class ArDetector {
let partialDrawImageTime = 0;
let sampleCols = this.sampleCols.slice(0);
//
// [0] blackframe tests (they also determine whether we need fallback mode)
//
try {
startTime = performance.now();
// do it in ghetto async. This way, other javascript function should be able to
// get a chance to do something _before_ we process our data
await new Promise<void>(
resolve => {
this.blackframeContext.drawImage(this.video, 0, 0, this.blackframeCanvas.width, this.blackframeCanvas.height);
resolve();
}
);
partialDrawImageTime += performance.now() - startTime;
this.fallbackMode = false;
// If we detected DRM and if we're here, this means we're also using Google Chrome.
// And if we're here while DRM is detected, we know we'll be looking at black frames.
// We won't be able to do anything useful, therefore we're just gonna call it quits.
if (this.conf.hasDrm) {
this.logger.log('info', 'debug', 'we have drm, doing nothing.', this.conf.hasDrm);
return;
let startTime = performance.now();
await new Promise<void>(
resolve => {
this.context.drawImage(this.video, 0, 0, this.canvas.width, this.canvas.height);
resolve();
}
} catch (e) {
this.logger.log('error', 'arDetect', `%c[ArDetect::frameCheck] <@${this.arid}> %c[ArDetect::frameCheck] can't draw image on canvas. ${this.canDoFallbackMode ? 'Trying canvas.drawWindow instead' : 'Doing nothing as browser doesn\'t support fallback mode.'}`, "color:#000; backgroud:#f51;", e);
)
const imageData = this.context.getImageData(0, 0, this.canvas.width, this.canvas.height).data;
timerResults.imageDrawTime = performance.now() - startTime;
if (! this.canvasReadyForDrawWindow()) {
// this means canvas needs to be resized, so we'll just re-run setup with all those new parameters
this.halt();
let newCanvasWidth = window.innerHeight * (this.video.videoWidth / this.video.videoHeight);
let newCanvasHeight = window.innerHeight;
if (this.conf.resizer.videoAlignment === VideoAlignmentType.Center) {
this.canvasDrawWindowHOffset = Math.round((window.innerWidth - newCanvasWidth) * 0.5);
} else if (this.conf.resizer.videoAlignment === VideoAlignmentType.Left) {
this.canvasDrawWindowHOffset = 0;
} else {
this.canvasDrawWindowHOffset = window.innerWidth - newCanvasWidth;
}
this.setup(newCanvasWidth, newCanvasHeight);
return;
}
// if this is the case, we'll first draw on canvas, as we'll need intermediate canvas if we want to get a
// smaller sample for blackframe check
this.fallbackMode = true;
startTime = performance.now();
try {
(this.context as any).drawWindow(window, this.canvasDrawWindowHOffset, 0, this.canvas.width, this.canvas.height);
} catch (e) {
this.logger.log('error', 'arDetect', `%c[ArDetect::frameCheck] can't draw image on canvas with fallback mode either. This error is prolly only temporary.`, "color:#000; backgroud:#f51;", e);
return; // it's prolly just a fluke, so we do nothing special here
}
// draw blackframe sample from our main sample:
await new Promise<void>(
resolve => {
this.blackframeContext.drawImage(this.canvas, this.blackframeCanvas.width, this.blackframeCanvas.height);
resolve();
}
);
partialDrawImageTime += performance.now() - startTime;
this.logger.log('info', 'arDetect_verbose', `%c[ArDetect::frameCheck] canvas.drawImage seems to have worked`, "color:#000; backgroud:#2f5;");
}
const bfanalysis = this.blackframeTest();
if (bfanalysis.isBlack) {
const bfAnalysis = await this.blackframeTest(imageData);
if (bfAnalysis.isBlack) {
// we don't do any corrections on frames confirmed black
this.logger.log('info', 'arDetect_verbose', `%c[ArDetect::frameCheck] Black frame analysis suggests this frame is black or too dark. Doing nothing.`, "color: #fa3", bfanalysis);
this.logger.log('info', 'arDetect_verbose', `%c[ArDetect::frameCheck] Black frame analysis suggests this frame is black or too dark. Doing nothing.`, "color: #fa3", bfAnalysis);
timerResults.blackFrameDrawTime = bfAnalysis.processingTime.blackFrameDrawTime;
timerResults.blackFrameProcessTime = bfAnalysis.processingTime.blackFrameProcessTime;
this.addPerformanceMeasurement(timerResults);
return;
}
// if we are in fallback mode, then frame has already been drawn to the main canvas.
// if we are in normal mode though, the frame has yet to be drawn
if (!this.fallbackMode) {
startTime = performance.now();
await new Promise<void>(
resolve => {
this.context.drawImage(this.video, 0, 0, this.canvas.width, this.canvas.height);
resolve();
}
)
partialDrawImageTime += performance.now() - startTime;
}
this.addPerformanceTimeMeasure(this.performance.drawImage, partialDrawImageTime);
startTime = performance.now();
const imageData = this.context.getImageData(0, 0, this.canvas.width, this.canvas.height).data;
this.addPerformanceTimeMeasure(this.performance.getImageData, performance.now() - startTime);
@ -932,18 +863,34 @@ class ArDetector {
this.blackLevel = this.settings.active.arDetect.blackbar.blackLevel;
}
blackLevelTest_full() {
}
blackframeTest() {
async blackframeTest(imageData) {
if (this.blackLevel === undefined) {
this.logger.log('info', 'arDetect_verbose', "[ArDetect::blackframeTest] black level undefined, resetting");
this.resetBlackLevel();
}
const rows = this.blackframeCanvas.height;
const cols = this.blackframeCanvas.width;
/**
* Performs a quick black frame test
*/
const bfDrawStartTime = performance.now();
// await new Promise<void>(
// resolve => {
// this.blackframeContext.drawImage(this.video, 0, 0, this.blackframeCanvas.width, this.blackframeCanvas.height);
// resolve();
// }
// );
// const rows = this.blackframeCanvas.height;
// const cols = this.blackframeCanvas.width;
// const bfImageData = this.blackframeContext.getImageData(0, 0, cols, rows).data;
const rows = this.settings.active.arDetect.canvasDimensions.blackframeCanvas.width;
const cols = this.settings.active.arDetect.canvasDimensions.blackframeCanvas.height;
const samples = rows * cols;
const blackFrameDrawTime = performance.now() - bfDrawStartTime;
const bfProcessStartTime = performance.now();
const pixels = rows * cols;
let cumulative_r = 0, cumulative_g = 0, cumulative_b = 0;
let max_r = 0, max_g = 0, max_b = 0;
@ -956,6 +903,13 @@ class ArDetector {
const bfImageData = this.blackframeContext.getImageData(0, 0, cols, rows).data;
const blackTreshold = this.blackLevel + this.settings.active.arDetect.blackbar.frameThreshold;
const actualPixels = imageData.length / 4;
// generate some random points that we'll use for sampling black frame.
const sampleArray = new Array(samples);
for (let i = 0; i < samples; i++) {
sampleArray[i] = Math.round(Math.random() * actualPixels);
}
// we do some recon for letterbox and pillarbox. While this can't determine whether letterbox/pillarbox exists
// with sufficient level of certainty due to small sample resolution, it can still give us some hints for later
@ -964,25 +918,24 @@ class ArDetector {
let r: number, c: number;
for (const i of sampleArray) {
pixelMax = Math.max(imageData[i], imageData[i+1], imageData[i+2]);
imageData[i+3] = pixelMax;
for (let i = 0; i < bfImageData.length; i+= 4) {
pixelMax = Math.max(bfImageData[i], bfImageData[i+1], bfImageData[i+2]);
bfImageData[i+3] = pixelMax;
if (pixelMax < blackTreshold) {
if (pixelMax < blackThreshold) {
if (pixelMax < this.blackLevel) {
this.blackLevel = pixelMax;
}
blackPixelCount++;
} else {
cumulativeValue += pixelMax;
cumulative_r += bfImageData[i];
cumulative_g += bfImageData[i+1];
cumulative_b += bfImageData[i+2];
cumulative_r += imageData[i];
cumulative_g += imageData[i+1];
cumulative_b += imageData[i+2];
max_r = max_r > bfImageData[i] ? max_r : bfImageData[i];
max_g = max_g > bfImageData[i+1] ? max_g : bfImageData[i+1];
max_b = max_b > bfImageData[i+2] ? max_b : bfImageData[i+2];
max_r = max_r > imageData[i] ? max_r : imageData[i];
max_g = max_g > imageData[i+1] ? max_g : imageData[i+1];
max_b = max_b > imageData[i+2] ? max_b : imageData[i+2];
}
r = ~~(i/rows);
@ -1007,11 +960,11 @@ class ArDetector {
avg_b = (cumulative_b / imagePixels) * max_b;
// second pass for color variance
for (let i = 0; i < bfImageData.length; i+= 4) {
if (bfImageData[i+3] >= this.blackLevel) {
var_r += Math.abs(avg_r - bfImageData[i] * max_r);
var_g += Math.abs(avg_g - bfImageData[i+1] * max_g);
var_b += Math.abs(avg_b - bfImageData[i+1] * max_b);
for (let i = 0; i < imageData.length; i+= 4) {
if (imageData[i+3] >= this.blackLevel) {
var_r += Math.abs(avg_r - imageData[i] * max_r);
var_g += Math.abs(avg_g - imageData[i+1] * max_g);
var_b += Math.abs(avg_b - imageData[i+1] * max_b);
}
}