Try injecting notification UI
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@ -1,6 +1,7 @@
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import Debug from '../../conf/Debug';
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import ExtensionMode from '../../../common/enums/extension-mode.enum'
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import AspectRatio from '../../../common/enums/aspect-ratio.enum';
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import PlayerNotificationUi from '../uwui/PlayerNotificationUI';
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if (process.env.CHANNEL !== 'stable'){
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console.info("Loading: PlayerData.js");
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@ -43,6 +44,7 @@ class PlayerData {
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this.extensionMode = videoData.extensionMode;
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this.invalid = false;
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this.element = this.getPlayer();
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this.notificationService = new PlayerNotificationUi(this.element);
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this.dimensions = undefined;
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this.overlayNode = undefined;
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@ -97,6 +99,7 @@ class PlayerData {
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destroy() {
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this.stopChangeDetection();
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this.destroyOverlay();
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this.notificationService?.destroy();
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}
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startChangeDetection(){
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@ -218,6 +221,11 @@ class PlayerData {
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fullscreen: isFullScreen
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};
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// NOTE: it's possible that notificationService hasn't been initialized yet at this point.
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// no biggie if it wasn't, we just won't replace the notification UI
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this.notificationService?.replace(player);
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// actually re-calculate zoom when player size changes, but only if videoData.resizer
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// is defined. Since resizer needs a PlayerData object to exist, videoData.resizer will
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// be undefined the first time this function will run.
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