Switch to gl canvas
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e56d32180c
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de78f8b1d5
@ -82,6 +82,12 @@ export class GlCanvas {
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private programInfo: GlCanvasProgramInfo;
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private projectionMatrix: mat4;
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get width() {
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return this.canvas.width;
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}
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get height() {
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return this.canvas.height;
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}
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constructor(options: GlCanvasOptions) {
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this.canvas = document.createElement('canvas');
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@ -117,6 +123,18 @@ export class GlCanvas {
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return this.frameBuffer;
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}
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/**
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* Cleans up after itself
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*/
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destroy() {
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this.gl.deleteProgram(this.programInfo.program);
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this.gl.deleteBuffer(this.buffers.position);
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this.gl.deleteBuffer(this.buffers.normal);
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this.gl.deleteBuffer(this.buffers.textureCoord);
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this.gl.deleteBuffer(this.buffers.indices);
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this.gl.deleteTexture(this.texture);
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}
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private initWebgl() {
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// Initialize the GL context
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this.gl.clearColor(0.0, 0.0, 0.0, 1.0);
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@ -14,6 +14,7 @@ import Logger from '../Logger';
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import VideoData from '../video-data/VideoData';
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import Settings from '../Settings';
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import EventBus from '../EventBus';
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import { GlCanvas } from '../aard/gl/GlCanvas';
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enum VideoPlaybackState {
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Playing,
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@ -82,11 +83,10 @@ class ArDetector {
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_nextTick: boolean;
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private animationFrameHandle: any;
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private attachedCanvas: HTMLCanvasElement;
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canvas: HTMLCanvasElement;
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private context: CanvasRenderingContext2D;
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canvasImageDataRowLength: number;
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glCanvas: GlCanvas;
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private timers = {
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nextFrameCheckTime: Date.now()
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}
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@ -189,38 +189,19 @@ class ArDetector {
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//
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// [1] initiate canvases
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//
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if (!cwidth) {
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cwidth = this.settings.active.arDetect.canvasDimensions.sampleCanvas.width;
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cheight = this.settings.active.arDetect.canvasDimensions.sampleCanvas.height;
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if (this.glCanvas) {
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this.glCanvas.destroy();
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}
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if (this.canvas) {
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this.canvas.remove();
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}
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// if (this.blackframeCanvas) {
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// this.blackframeCanvas.remove();
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// }
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// things to note: we'll be keeping canvas in memory only.
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this.canvas = document.createElement("canvas");
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this.canvas.width = cwidth;
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this.canvas.height = cheight;
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// this.blackframeCanvas = document.createElement("canvas");
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// this.blackframeCanvas.width = this.settings.active.arDetect.canvasDimensions.blackframeCanvas.width;
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// this.blackframeCanvas.height = this.settings.active.arDetect.canvasDimensions.blackframeCanvas.height;
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this.context = this.canvas.getContext("2d");
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this.glCanvas = new GlCanvas(this.settings.active.arDetect.canvasDimensions.sampleCanvas);
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//
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// [2] determine places we'll use to sample our main frame
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//
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let ncol = this.settings.active.arDetect.sampling.staticCols;
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let nrow = this.settings.active.arDetect.sampling.staticRows;
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let colSpacing = this.canvas.width / ncol;
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let rowSpacing = (this.canvas.height << 2) / nrow;
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let colSpacing = this.glCanvas.width / ncol;
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let rowSpacing = (this.glCanvas.height << 2) / nrow;
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this.sampleLines = [];
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this.sampleCols = [];
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@ -244,7 +225,6 @@ class ArDetector {
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//
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// [3] do other things setup needs to do
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//
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this.resetBlackLevel();
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// if we're restarting ArDetect, we need to do this in order to force-recalculate aspect ratio
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@ -253,11 +233,10 @@ class ArDetector {
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this.canvasImageDataRowLength = cwidth << 2;
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this.start();
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if(Debug.debugCanvas.enabled){
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// if(Debug.debugCanvas.enabled){
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// this.debugCanvas.init({width: cwidth, height: cheight});
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// DebugCanvas.draw("test marker","test","rect", {x:5, y:5}, {width: 5, height: 5});
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}
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// }
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this.conf.arSetupComplete = true;
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}
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@ -391,20 +370,6 @@ class ArDetector {
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);
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}
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private attachCanvas(canvas){
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if(this.attachedCanvas)
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this.attachedCanvas.remove();
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// todo: place canvas on top of the video instead of random location
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canvas.style.position = "absolute";
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canvas.style.left = "200px";
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canvas.style.top = "1200px";
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canvas.style.zIndex = 10000;
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document.getElementsByTagName("body")[0]
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.appendChild(canvas);
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}
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/**
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* Adds execution time sample for performance metrics
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* @param performanceObject
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@ -749,19 +714,19 @@ class ArDetector {
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// aspect ratio and correct our calculations to account for that
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const fileAr = this.video.videoWidth / this.video.videoHeight;
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const canvasAr = this.canvas.width / this.canvas.height;
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const canvasAr = this.glCanvas.width / this.glCanvas.height;
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let widthCorrected;
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if (edges.top && edges.bottom) {
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// in case of letterbox, we take canvas height as canon and assume width got stretched or squished
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if (fileAr != canvasAr) {
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widthCorrected = this.canvas.height * fileAr;
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widthCorrected = this.glCanvas.height * fileAr;
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} else {
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widthCorrected = this.canvas.width;
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widthCorrected = this.glCanvas.width;
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}
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return widthCorrected / (this.canvas.height - letterbox);
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return widthCorrected / (this.glCanvas.height - letterbox);
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}
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}
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@ -822,22 +787,19 @@ class ArDetector {
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return;
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}
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if (!this.context) {
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if (!this.glCanvas) {
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this.init();
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}
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let sampleCols = this.sampleCols.slice(0);
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let startTime = performance.now();
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await new Promise<void>(
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const imageData = await new Promise<Uint8Array>(
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resolve => {
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this.context.drawImage(this.video, 0, 0, this.canvas.width, this.canvas.height);
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resolve();
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this.glCanvas.drawVideoFrame(this.video);
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resolve(this.glCanvas.getImageData());
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}
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)
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const imageData = this.context.getImageData(0, 0, this.canvas.width, this.canvas.height).data;
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timerResults.imageDrawTime = performance.now() - startTime;
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startTime = performance.now();
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@ -1130,7 +1092,7 @@ class ArDetector {
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// returns 'false' if we found a non-black edge pixel.
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// If we detect anything darker than blackLevel, we modify blackLevel to the new lowest value
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const rowOffset = this.canvas.width * (this.canvas.height - 1);
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const rowOffset = this.glCanvas.width * (this.glCanvas.height - 1);
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let currentMin = 255, currentMax = 0, colOffset_r, colOffset_g, colOffset_b, colOffset_rb, colOffset_gb, colOffset_bb, blthreshold = this.settings.active.arDetect.blackbar.threshold;
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// detect black level. if currentMax comes above blackbar + blackbar threshold, we know we aren't letterboxed
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@ -42,7 +42,7 @@ class GuardLine {
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// to odstrani vse neveljavne nastavitve in vse možnosti, ki niso smiselne
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// this removes any configs with invalid values or values that dont make sense
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if (bbTop < 0 || bbBottom >= this.aard.canvas.height ){
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if (bbTop < 0 || bbBottom >= this.aard.glCanvas.height ){
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throw {error: "INVALID_SETTINGS_IN_GUARDLINE", bbTop, bbBottom}
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}
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@ -99,7 +99,7 @@ class GuardLine {
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return { success: true };
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}
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let offset = (this.aard.canvas.width * this.settings.active.arDetect.guardLine.ignoreEdgeMargin) << 2;
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let offset = (this.aard.glCanvas.width * this.settings.active.arDetect.guardLine.ignoreEdgeMargin) << 2;
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let offenders = [];
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let offenderCount = -1; // doing it this way means first offender has offenderCount==0. Ez index.
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@ -117,8 +117,8 @@ class GuardLine {
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// <<<=======| checking upper row |========>>>
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rowStart = ((edge_upper * this.aard.canvas.width) << 2) + offset;
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rowEnd = rowStart + ( this.aard.canvas.width << 2 ) - (offset * 2);
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rowStart = ((edge_upper * this.aard.glCanvas.width) << 2) + offset;
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rowEnd = rowStart + ( this.aard.glCanvas.width << 2 ) - (offset * 2);
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if (Debug.debugCanvas.enabled && Debug.debugCanvas.guardLine) {
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// offenderCount = this._gl_debugRowCheck(image, rowStart, rowEnd, offenders, offenderCount);
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@ -127,8 +127,8 @@ class GuardLine {
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}
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// <<<=======| checking lower row |========>>>
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rowStart = ((edge_lower * this.aard.canvas.width) << 2) + offset;
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rowEnd = rowStart + ( this.aard.canvas.width << 2 ) - (offset * 2);
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rowStart = ((edge_lower * this.aard.glCanvas.width) << 2) + offset;
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rowEnd = rowStart + ( this.aard.glCanvas.width << 2 ) - (offset * 2);
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if (Debug.debugCanvas.enabled && Debug.debugCanvas.guardLine) {
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// offenderCount = this._gl_debugRowCheck(image, rowStart, rowEnd, offenders, offenderCount);
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@ -158,7 +158,7 @@ class GuardLine {
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if(!this.imageBar.top || !this.imageBar.bottom)
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return { success: false };
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let offset = (this.aard.canvas.width * this.settings.active.arDetect.guardLine.ignoreEdgeMargin) << 2;
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let offset = (this.aard.glCanvas.width * this.settings.active.arDetect.guardLine.ignoreEdgeMargin) << 2;
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// TODO: implement logo check.
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@ -167,14 +167,14 @@ class GuardLine {
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// how many non-black pixels we need to consider this check a success. We only need to detect enough pixels
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// on one edge (one of the edges can be black as long as both aren't)
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let successThreshold = (this.aard.canvas.width * this.settings.active.arDetect.guardLine.imageTestThreshold);
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let successThreshold = (this.aard.glCanvas.width * this.settings.active.arDetect.guardLine.imageTestThreshold);
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let rowStart, rowEnd;
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// <<<=======| checking upper row |========>>>
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rowStart = ((edge_upper * this.aard.canvas.width) << 2) + offset;
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rowEnd = rowStart + ( this.aard.canvas.width << 2 ) - (offset * 2);
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rowStart = ((edge_upper * this.aard.glCanvas.width) << 2) + offset;
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rowEnd = rowStart + ( this.aard.glCanvas.width << 2 ) - (offset * 2);
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let res = false;
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@ -190,7 +190,7 @@ class GuardLine {
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// <<<=======| checking lower row |========>>>
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rowStart = ((edge_lower * this.aard.canvas.width) << 2) + offset;
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rowStart = ((edge_lower * this.aard.glCanvas.width) << 2) + offset;
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// rowEnd = rowStart + ( this.conf.canvas.width << 2 ) - (offset * 2);
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@ -100,7 +100,7 @@ class EdgeDetect{
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if(guardLineOut){
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if(guardLineOut.imageFail && !guardLineOut.blackbarFail && this.conf.guardLine.blackbar.top) {
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upper_top = this.conf.guardLine.blackbar.top;
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upper_bottom = this.conf.canvas.height >> 1;
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upper_bottom = this.conf.glCanvas.height >> 1;
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lower_top = upper_bottom;
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lower_bottom = this.conf.guardLine.blackbar.bottom;
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} else if (! guardLineOut.imageFail && !guardLineOut.blackbarFail && this.conf.guardLine.blackbar.top) {
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@ -110,20 +110,20 @@ class EdgeDetect{
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// a logo could falsely trigger this case, so we need to add some extra margins past
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// the point marked by guardLine.blackbar. Let's say 1/8 of canvas height on either side.
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upper_top = 0;
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upper_bottom = this.conf.guardLine.blackbar.top + (this.conf.canvas.height >> 3);
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lower_top = this.conf.guardLine.blackbar.bottom - (this.conf.canvas.height >> 3);
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lower_bottom = this.conf.canvas.height - 1;
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upper_bottom = this.conf.guardLine.blackbar.top + (this.conf.glCanvas.height >> 3);
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lower_top = this.conf.guardLine.blackbar.bottom - (this.conf.glCanvas.height >> 3);
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lower_bottom = this.conf.glCanvas.height - 1;
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} else {
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upper_top = 0;
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upper_bottom = (this.conf.canvas.height >> 1) /*- parseInt(this.conf.canvas.height * this.settings.active.arDetect.edgeDetection.middleIgnoredArea);*/
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lower_top = (this.conf.canvas.height >> 1) /*+ parseInt(this.conf.canvas.height * this.settings.active.arDetect.edgeDetection.middleIgnoredArea);*/
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lower_bottom = this.conf.canvas.height - 1;
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upper_bottom = (this.conf.glCanvas.height >> 1) /*- parseInt(this.conf.glCanvas.height * this.settings.active.arDetect.edgeDetection.middleIgnoredArea);*/
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lower_top = (this.conf.glCanvas.height >> 1) /*+ parseInt(this.conf.glCanvas.height * this.settings.active.arDetect.edgeDetection.middleIgnoredArea);*/
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lower_bottom = this.conf.glCanvas.height - 1;
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}
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} else{
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upper_top = 0;
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upper_bottom = (this.conf.canvas.height >> 1) /*- parseInt(this.conf.canvas.height * this.settings.active.arDetect.edgeDetection.middleIgnoredArea);*/
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lower_top = (this.conf.canvas.height >> 1) /*+ parseInt(this.conf.canvas.height * this.settings.active.arDetect.edgeDetection.middleIgnoredArea);*/
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lower_bottom = this.conf.canvas.height - 1;
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upper_bottom = (this.conf.glCanvas.height >> 1) /*- parseInt(this.conf.glCanvas.height * this.settings.active.arDetect.edgeDetection.middleIgnoredArea);*/
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lower_top = (this.conf.glCanvas.height >> 1) /*+ parseInt(this.conf.glCanvas.height * this.settings.active.arDetect.edgeDetection.middleIgnoredArea);*/
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lower_bottom = this.conf.glCanvas.height - 1;
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}
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this.logger.log('info', 'arDetect', '[EdgeDetect::findCandidates] searching for candidates on ranges', upper_top, '<->', upper_bottom, ';', lower_top, '<->', lower_bottom);
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@ -157,7 +157,7 @@ class EdgeDetect{
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// NOTE: this is very simple and will need to be reworked in case we ever
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// go for quorum-based edge detection. (Probably not gonna happen)
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const topPoint = {
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row: this.conf.canvas.height,
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row: this.conf.glCanvas.height,
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gradient: false, // does current row have a gradient sample
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noGradient: false, // does current row have 100% confirmed edge sample
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}
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@ -220,7 +220,7 @@ class EdgeDetect{
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} else {
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// if top gradient-only sample is closer to the edge than the bottom sample,
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// validation also fails. Otherwise, we can assume success.
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return (topPoint.row >= this.conf.canvas.height - bottomPoint.row);
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return (topPoint.row >= this.conf.glCanvas.height - bottomPoint.row);
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}
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}
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@ -229,7 +229,7 @@ class EdgeDetect{
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// whether gradient-only result of bottom row is closer to the edge than than the top
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// sample.
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if (! bottomPoint.noGradient) {
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return (topPoint.row < this.conf.canvas.height - bottomPoint.row);
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return (topPoint.row < this.conf.glCanvas.height - bottomPoint.row);
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}
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return false;
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@ -240,8 +240,8 @@ class EdgeDetect{
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let edgeCandidatesBottom = {count: 0};
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let detections;
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let canvasWidth = this.conf.canvas.width;
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let canvasHeight = this.conf.canvas.height;
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let canvasWidth = this.conf.glCanvas.width;
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let canvasHeight = this.conf.glCanvas.height;
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let sampleStart, sampleEnd, loopEnd;
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let sampleRow_black, sampleRow_color;
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@ -352,7 +352,7 @@ class EdgeDetect{
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edgePostprocess(edges){
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let edgesTop = [];
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let edgesBottom = [];
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let alignMargin = this.conf.canvas.height * this.settings.active.arDetect.allowedMisaligned;
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let alignMargin = this.conf.glCanvas.height * this.settings.active.arDetect.allowedMisaligned;
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let missingEdge = edges.edgeCandidatesTopCount == 0 || edges.edgeCandidatesBottomCount == 0;
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@ -377,7 +377,7 @@ class EdgeDetect{
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for(let e in edges.edgeCandidatesBottom){
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let edge = edges.edgeCandidatesBottom[e];
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edgesBottom.push({
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distance: this.conf.canvas.height - edge.offset,
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distance: this.conf.glCanvas.height - edge.offset,
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absolute: edge.offset,
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count: edge.count
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});
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@ -542,11 +542,11 @@ class EdgeDetect{
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blackbarThreshold = this.conf.blackLevel + this.settings.active.arDetect.blackbar.threshold;
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let middleRowStart = (this.conf.canvas.height >> 1) * this.conf.canvas.width;
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let middleRowEnd = middleRowStart + this.conf.canvas.width - 1;
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let middleRowStart = (this.conf.glCanvas.height >> 1) * this.conf.glCanvas.width;
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let middleRowEnd = middleRowStart + this.conf.glCanvas.width - 1;
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let rowStart = middleRowStart << 2;
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let midpoint = (middleRowStart + (this.conf.canvas.width >> 1)) << 2
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let midpoint = (middleRowStart + (this.conf.glCanvas.width >> 1)) << 2
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let rowEnd = middleRowEnd << 2;
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let edge_left = -1, edge_right = -1;
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@ -564,7 +564,7 @@ class EdgeDetect{
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// check on the right
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for(let i = rowEnd; i > midpoint; i-= 4){
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if(image[i] > blackbarThreshold || image[i+1] > blackbarThreshold || image[i+2] > blackbarThreshold){
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edge_right = this.conf.canvas.width - ((i - rowStart) >> 2);
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edge_right = this.conf.glCanvas.width - ((i - rowStart) >> 2);
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break;
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}
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}
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