webgl setup

This commit is contained in:
Tamius Han 2019-12-15 03:45:16 +01:00
parent e84a1346b4
commit f9c86b2832
3 changed files with 154 additions and 67 deletions

View File

@ -8,6 +8,8 @@ import GuardLine from './GuardLine';
import DebugCanvas from './DebugCanvas';
import VideoAlignment from '../../../common/enums/video-alignment.enum';
import AspectRatio from '../../../common/enums/aspect-ratio.enum';
import { generateHorizontalAdder } from './gllib/shader-generators/HorizontalAdderGenerator';
import { getVertexShader } from './gllib/shaders/vertex-shader';
/**
* AardGl: Hardware accelerated aspect ratio detection script, based on WebGL
@ -52,7 +54,7 @@ class AardGl {
}
init(){
this.logger.log('info', 'init', `[ArDetect::init] <@${this.arid}> Initializing autodetection.`);
this.logger.log('info', 'init', `[AardGl::init] <@${this.arid}> Initializing autodetection.`);
try {
if (this.settings.canStartAutoAr()) {
@ -61,25 +63,25 @@ class AardGl {
throw "Settings prevent autoar from starting"
}
} catch (e) {
this.logger.log('error', 'init', `%c[ArDetect::init] <@${this.arid}> Initialization failed.`, _ard_console_stop, e);
this.logger.log('error', 'init', `%c[AardGl::init] <@${this.arid}> Initialization failed.`, _ard_console_stop, e);
}
}
destroy(){
this.logger.log('info', 'init', `%c[ArDetect::destroy] <@${this.arid}> Destroying aard.`, _ard_console_stop, e);
this.logger.log('info', 'init', `%c[AardGl::destroy] <@${this.arid}> Destroying aard.`, _ard_console_stop, e);
// this.debugCanvas.destroy();
this.stop();
}
setup(cwidth, cheight){
this.logger.log('info', 'init', `[ArDetect::setup] <@${this.arid}> Starting autodetection setup.`);
this.logger.log('info', 'init', `[AardGl::setup] <@${this.arid}> Starting autodetection setup.`);
//
// [-1] check for zero-width and zero-height videos. If we detect this, we kick the proverbial
// can some distance down the road. This problem will prolly fix itself soon. We'll also
// not do any other setup until this issue is fixed
//
if(this.video.videoWidth === 0 || this.video.videoHeight === 0 ){
this.logger.log('warn', 'debug', `[ArDetect::setup] <@${this.arid}> This video has zero width or zero height. Dimensions: ${this.video.videoWidth} × ${this.video.videoHeight}`);
this.logger.log('warn', 'debug', `[AardGl::setup] <@${this.arid}> This video has zero width or zero height. Dimensions: ${this.video.videoWidth} × ${this.video.videoHeight}`);
this.scheduleInitRestart();
return;
@ -115,50 +117,61 @@ class AardGl {
this.blackframeCanvas.height = this.settings.active.arDetect.canvasDimensions.blackframeCanvas.height;
this.context = this.canvas.getContext("2d");
//
// [2] SETUP WEBGL STUFF —————————————————————————————————————————————————————————————————————————————————
//
this.gl = this.canvas.getContext("webgl");
this.blackframeContext = this.blackframeCanvas.getContext("2d");
this.blackframeGl = this.blackframeCanvas.getContext("gl");
// load shaders and stuff. PixelSize for horizontalAdder should be 1/sample canvas width
const vertexShaderSrc = getBasicVertexShader();
const horizontalAdderShaderSrc = generateHorizontalAdder(10, 1 / cwidth); // todo: unhardcode 10 as radius
// compile shaders
const vertexShader = this.compileShader(this.gl, vertexShaderSrc, this.gl.VERTEX_SHADER);
const horizontalAdderShader = this.compileShader(this.gl, horizontalAdderShaderSrc, this.gl.FRAGMENT_SHADER);
// link shaders to program
const glProgram = this.compileProgram(this.gl, [vertexShader, horizontalAdderShader]);
// look up where the vertex data needs to go
const positionLocation = this.gl.getAttributeLocation(program, 'a_position');
const textureCoordsLocation = this.gl.getAttributeLocation(program, 'a_textureCoords');
// create buffers and bind them
const positionBuffer = this.gl.createBuffer();
const textureCoordsBuffer = this.gl.createBuffer();
this.gl.bindBuffer(this.gl, positionBuffer);
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, textureCoordsBuffer);
// create a texture
const texture = this.gl.createTexture();
this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
// set some parameters
// btw we don't need to set gl.TEXTURE_WRAP_[S|T], because it's set to repeat by default — which is what we want
this.gl.texParameteri(this.gl, this.gl.TEXTURE_MAG_FILTER, gl.NEAREST);
this.gl.texParameteri(this.gl, this.gl.TEXTURE_MIN_FILTER, gl.NEAREST);
// we need a rectangle. This is output data, not texture. This means that the size of the rectangle should be
// [sample count] x height of the sample, as shader can sample frame at a different resolution than what gets
// rendered here. We don't need all horizontal pixels on our output. We do need all vertical pixels, though)
this.glSetRectangle(this.gl, this.settings.active.arDetect.sampling.staticCols, cheight);
// do setup once
// tho we could do it for every frame
this.canvasScaleFactor = cheight / this.video.videoHeight;
//
// [2] determine places we'll use to sample our main frame
//
var ncol = this.settings.active.arDetect.sampling.staticCols;
var nrow = this.settings.active.arDetect.sampling.staticRows;
var colSpacing = this.canvas.width / ncol;
var rowSpacing = (this.canvas.height << 2) / nrow;
this.sampleLines = [];
this.sampleCols = [];
for(var i = 0; i < ncol; i++){
if(i < ncol - 1)
this.sampleCols.push(Math.round(colSpacing * i));
else{
this.sampleCols.push(Math.round(colSpacing * i) - 1);
}
}
for(var i = 0; i < nrow; i++){
if(i < ncol - 5)
this.sampleLines.push(Math.round(rowSpacing * i));
else{
this.sampleLines.push(Math.round(rowSpacing * i) - 4);
}
}
//
// [3] detect if we're in the fallback mode and reset guardline
//
if (this.fallbackMode) {
this.logger.log('warn', 'debug', `[ArDetect::setup] <@${this.arid}> WARNING: CANVAS RESET DETECTED/we're in fallback mode - recalculating guardLine`, "background: #000; color: #ff2");
this.logger.log('warn', 'debug', `[AardGl::setup] <@${this.arid}> WARNING: CANVAS RESET DETECTED/we're in fallback mode - recalculating guardLine`, "background: #000; color: #ff2");
// blackbar, imagebar
this.guardLine.reset();
}
@ -181,7 +194,7 @@ class AardGl {
this.detectionTimeoutEventCount = 0;
this.resetBlackLevel();
// if we're restarting ArDetect, we need to do this in order to force-recalculate aspect ratio
// if we're restarting AardGl, we need to do this in order to force-recalculate aspect ratio
this.conf.resizer.setLastAr({type: AspectRatio.Automatic, ratio: this.getDefaultAr()});
this.canvasImageDataRowLength = cwidth << 2;
@ -199,8 +212,62 @@ class AardGl {
this.conf.arSetupComplete = true;
}
glSetRectangle(glContext, width, height) {
glContext.bufferData(glContext.ARRAY_BUFFER, new Float32Array([
0, 0,
width, 0,
0, height,
0, height,
width, 0,
width, height
]), glContext.STATIC_DRAW);
}
/**
* Creates shader
* @param {*} glContext gl context
* @param {*} shaderSource shader code (as returned by a shader generator, for example)
* @param {*} shaderType shader type (gl[context].FRAGMENT_SHADER or gl[context].VERTEX_SHADER)
*/
compileShader(glContext, shaderSource, shaderType) {
const shader = glContext.createShader(shaderType);
// load source and compile shader
glContext.shaderSource(shader, shaderSource);
glContext.compileShader(shader);
// check if shader was compiled successfully
if (! glContext.getShaderParameter(shader, gl.COMPILE_STATUS)) {
glContext.deleteShader(shader);
this.logger.log('error', ['init', 'debug', 'arDetect'], `%c[AardGl::setupShader] <@${this.arid}> Failed to setup shader.`, _ard_console_stop);
return null;
}
return shader;
}
/**
* Creates gl program
* @param {*} glContext gl context
* @param {*} shaders shaders (previously compiled with setupShader())
*/
compileProgram(glContext, shaders) {
const program = glContext.createProgram();
for (const shader of shadersr) {
glContext.attachShader(program, shader);
}
glContext.linkProgram(program);
if (! glContext.getProgramParameter(program, glContext.LINK_STATUS)) {
glContext.deleteShader(shader);
this.logger.log('error', ['init', 'debug', 'arDetect'], `%c[AardGl::setupProgram] <@${this.arid}> Failed to setup program.`, _ard_console_stop);
return null;
}
return program;
}
start() {
this.logger.log('info', 'debug', `"%c[ArDetect::start] <@${this.arid}> Starting automatic aspect ratio detection`, _ard_console_start);
this.logger.log('info', 'debug', `"%c[AardGl::start] <@${this.arid}> Starting automatic aspect ratio detection`, _ard_console_start);
if (this.conf.resizer.lastAr.type === AspectRatio.Automatic) {
// ensure first autodetection will run in any case
@ -236,7 +303,7 @@ class AardGl {
}
stop(){
this.logger.log('info', 'debug', `"%c[ArDetect::stop] <@${this.arid}> Stopping automatic aspect ratio detection`, _ard_console_stop);
this.logger.log('info', 'debug', `"%c[AardGl::stop] <@${this.arid}> Stopping automatic aspect ratio detection`, _ard_console_stop);
this._halted = true;
// this.conf.resizer.setArLastAr();
}
@ -256,15 +323,15 @@ class AardGl {
let exitedRetries = 10;
while (!this._exited && exitedRetries --> 0) {
this.logger.log('warn', 'debug', `[ArDetect::main] <@${this.arid}> We are trying to start another instance of autodetection on current video, but the previous instance hasn't exited yet. Waiting for old instance to exit ...`);
this.logger.log('warn', 'debug', `[AardGl::main] <@${this.arid}> We are trying to start another instance of autodetection on current video, but the previous instance hasn't exited yet. Waiting for old instance to exit ...`);
await this.sleep(this.settings.active.arDetect.timers.tickrate);
}
if (!this._exited) {
this.logger.log('error', 'debug', `[ArDetect::main] <@${this.arid}> Previous instance didn't exit in time. Not starting a new one.`);
this.logger.log('error', 'debug', `[AardGl::main] <@${this.arid}> Previous instance didn't exit in time. Not starting a new one.`);
return;
}
this.logger.log('info', 'debug', `%c[ArDetect::main] <@${this.arid}> Previous instance didn't exit in time. Not starting a new one.`);
this.logger.log('info', 'debug', `%c[AardGl::main] <@${this.arid}> Previous instance didn't exit in time. Not starting a new one.`);
// we need to unhalt:
this._halted = false;
@ -291,7 +358,7 @@ class AardGl {
try {
this.frameCheck();
} catch (e) {
this.logger.log('error', 'debug', `%c[ArDetect::main] <@${this.arid}> Frame check failed:`, "color: #000, background: #f00", e);
this.logger.log('error', 'debug', `%c[AardGl::main] <@${this.arid}> Frame check failed:`, "color: #000, background: #f00", e);
}
if (Debug.performanceMetrics) {
@ -305,7 +372,7 @@ class AardGl {
await this.sleep(this.settings.active.arDetect.timers.tickrate);
}
this.logger.log('info', 'debug', `%c[ArDetect::main] <@${this.arid}> Main autodetection loop exited. Halted? ${this._halted}`, _ard_console_stop);
this.logger.log('info', 'debug', `%c[AardGl::main] <@${this.arid}> Main autodetection loop exited. Halted? ${this._halted}`, _ard_console_stop);
this._exited = true;
}
@ -378,7 +445,7 @@ class AardGl {
}
canvasReadyForDrawWindow(){
this.logger.log('info', 'debug', `%c[ArDetect::canvasReadyForDrawWindow] <@${this.arid}> canvas is ${this.canvas.height === window.innerHeight ? '' : 'NOT '}ready for drawWindow(). Canvas height: ${this.canvas.height}px; window inner height: ${window.innerHeight}px.`)
this.logger.log('info', 'debug', `%c[AardGl::canvasReadyForDrawWindow] <@${this.arid}> canvas is ${this.canvas.height === window.innerHeight ? '' : 'NOT '}ready for drawWindow(). Canvas height: ${this.canvas.height}px; window inner height: ${window.innerHeight}px.`)
return this.canvas.height == window.innerHeight
}
@ -444,7 +511,7 @@ class AardGl {
var trueHeight = this.canvas.height * zoomFactor - letterbox;
if(edges.top > 1 && edges.top <= this.settings.active.arDetect.fallbackMode.noTriggerZonePx ){
this.logger.log('info', 'arDetect', `%c[ArDetect::calculateArFromEdges] <@${this.arid}> Edge is in the no-trigger zone. Aspect ratio change is not triggered.`)
this.logger.log('info', 'arDetect', `%c[AardGl::calculateArFromEdges] <@${this.arid}> Edge is in the no-trigger zone. Aspect ratio change is not triggered.`)
return;
}
@ -479,15 +546,15 @@ class AardGl {
// ali je sprememba v mejah dovoljenega? Če da -> fertik
// is ar variance within acceptable levels? If yes -> we done
this.logger.log('info', 'arDetect', `%c[ArDetect::processAr] <@${this.arid}> New aspect ratio varies from the old one by this much:\n`,"color: #aaf","old Ar", lastAr.ar, "current ar", trueAr, "arDiff (absolute):",arDiff,"ar diff (relative to new ar)", arDiff_percent);
this.logger.log('info', 'arDetect', `%c[AardGl::processAr] <@${this.arid}> New aspect ratio varies from the old one by this much:\n`,"color: #aaf","old Ar", lastAr.ar, "current ar", trueAr, "arDiff (absolute):",arDiff,"ar diff (relative to new ar)", arDiff_percent);
if (arDiff < trueAr * this.settings.active.arDetect.allowedArVariance){
this.logger.log('info', 'arDetect', `%c[ArDetect::processAr] <@${this.arid}> Aspect ratio change denied — diff %: ${arDiff_percent}`, "background: #740; color: #fa2");
this.logger.log('info', 'arDetect', `%c[AardGl::processAr] <@${this.arid}> Aspect ratio change denied — diff %: ${arDiff_percent}`, "background: #740; color: #fa2");
return;
}
this.logger.log('info', 'arDetect', `%c[ArDetect::processAr] <@${this.arid}> aspect ratio change accepted — diff %: ${arDiff_percent}`, "background: #153; color: #4f9");
this.logger.log('info', 'arDetect', `%c[AardGl::processAr] <@${this.arid}> aspect ratio change accepted — diff %: ${arDiff_percent}`, "background: #153; color: #4f9");
}
this.logger.log('info', 'debug', `%c[ArDetect::processAr] <@${this.arid}> Triggering aspect ratio change. New aspect ratio: ${trueAr}`, _ard_console_change);
this.logger.log('info', 'debug', `%c[AardGl::processAr] <@${this.arid}> Triggering aspect ratio change. New aspect ratio: ${trueAr}`, _ard_console_change);
this.conf.resizer.updateAr({type: AspectRatio.Automatic, ratio: trueAr}, {type: AspectRatio.Automatic, ratio: trueAr});
}
@ -501,7 +568,7 @@ class AardGl {
frameCheck(){
if(! this.video){
this.logger.log('error', 'debug', `%c[ArDetect::frameCheck] <@${this.arid}> Video went missing. Destroying current instance of videoData.`);
this.logger.log('error', 'debug', `%c[AardGl::frameCheck] <@${this.arid}> Video went missing. Destroying current instance of videoData.`);
this.conf.destroy();
return;
}
@ -520,7 +587,7 @@ class AardGl {
this.blackframeContext.drawImage(this.video, 0, 0, this.blackframeCanvas.width, this.blackframeCanvas.height);
this.fallbackMode = false;
} catch (e) {
this.logger.log('error', 'arDetect', `%c[ArDetect::frameCheck] <@${this.arid}> %c[ArDetect::frameCheck] can't draw image on canvas. ${this.canDoFallbackMode ? 'Trying canvas.drawWindow instead' : 'Doing nothing as browser doesn\'t support fallback mode.'}`, "color:#000; backgroud:#f51;", e);
this.logger.log('error', 'arDetect', `%c[AardGl::frameCheck] <@${this.arid}> %c[AardGl::frameCheck] can't draw image on canvas. ${this.canDoFallbackMode ? 'Trying canvas.drawWindow instead' : 'Doing nothing as browser doesn\'t support fallback mode.'}`, "color:#000; backgroud:#f51;", e);
// nothing to see here, really, if fallback mode isn't supported by browser
if (! this.canDoFallbackMode) {
@ -552,19 +619,19 @@ class AardGl {
try {
this.context.drawWindow(window, this.canvasDrawWindowHOffset, 0, this.canvas.width, this.canvas.height, "rgba(0,0,128,1)");
} catch (e) {
this.logger.log('error', 'arDetect', `%c[ArDetect::frameCheck] can't draw image on canvas with fallback mode either. This error is prolly only temporary.`, "color:#000; backgroud:#f51;", e);
this.logger.log('error', 'arDetect', `%c[AardGl::frameCheck] can't draw image on canvas with fallback mode either. This error is prolly only temporary.`, "color:#000; backgroud:#f51;", e);
return; // it's prolly just a fluke, so we do nothing special here
}
// draw blackframe sample from our main sample:
this.blackframeContext.drawImage(this.canvas, this.blackframeCanvas.width, this.blackframeCanvas.height)
this.logger.log('info', 'arDetect_verbose', `%c[ArDetect::frameCheck] canvas.drawImage seems to have worked`, "color:#000; backgroud:#2f5;");
this.logger.log('info', 'arDetect_verbose', `%c[AardGl::frameCheck] canvas.drawImage seems to have worked`, "color:#000; backgroud:#2f5;");
}
const bfanalysis = this.blackframeTest();
if (bfanalysis.isBlack) {
// we don't do any corrections on frames confirmed black
this.logger.log('info', 'arDetect_verbose', `%c[ArDetect::frameCheck] Black frame analysis suggests this frame is black or too dark. Doing nothing.`, "color: #fa3", bfanalysis);
this.logger.log('info', 'arDetect_verbose', `%c[AardGl::frameCheck] Black frame analysis suggests this frame is black or too dark. Doing nothing.`, "color: #fa3", bfanalysis);
return;
}
@ -586,7 +653,7 @@ class AardGl {
this.guardLine.reset();
this.noLetterboxCanvasReset = true;
this.logger.log('info', 'arDetect_verbose', `%c[ArDetect::frameCheck] Letterbox not detected in fast test. Letterbox is either gone or we manually corrected aspect ratio. Nothing will be done.`, "color: #fa3");
this.logger.log('info', 'arDetect_verbose', `%c[AardGl::frameCheck] Letterbox not detected in fast test. Letterbox is either gone or we manually corrected aspect ratio. Nothing will be done.`, "color: #fa3");
this.clearImageData(imageData);
return;
@ -605,7 +672,7 @@ class AardGl {
// če ni padla nobena izmed funkcij, potem se razmerje stranic ni spremenilo
// if both succeed, then aspect ratio hasn't changed.
if (!guardLineOut.imageFail && !guardLineOut.blackbarFail) {
this.logger.log('info', 'arDetect_verbose', `%c[ArDetect::frameCheck] guardLine tests were successful. (no imagefail and no blackbarfail)\n`, "color: #afa", guardLineOut);
this.logger.log('info', 'arDetect_verbose', `%c[AardGl::frameCheck] guardLine tests were successful. (no imagefail and no blackbarfail)\n`, "color: #afa", guardLineOut);
this.clearImageData(imageData);
return;
}
@ -646,7 +713,7 @@ class AardGl {
if(guardLineOut.blackbarFail){
this.logger.log('info', 'arDetect', `[ArDetect::frameCheck] Detected blackbar violation and pillarbox. Resetting to default aspect ratio.`);
this.logger.log('info', 'arDetect', `[AardGl::frameCheck] Detected blackbar violation and pillarbox. Resetting to default aspect ratio.`);
this.conf.resizer.setAr({type: AspectRatio.Automatic, ratio: this.getDefaultAr()});
this.guardLine.reset();
}
@ -658,7 +725,7 @@ class AardGl {
}
}
} catch(e) {
this.logger.log('info', 'arDetect', `[ArDetect::frameCheck] something went wrong while checking for pillarbox. Error:\n`, e);
this.logger.log('info', 'arDetect', `[AardGl::frameCheck] something went wrong while checking for pillarbox. Error:\n`, e);
}
// pa poglejmo, kje se končajo črne letvice na vrhu in na dnu videa.
@ -669,12 +736,12 @@ class AardGl {
var edgePost = this.edgeDetector.findBars(imageData, sampleCols, EdgeDetectPrimaryDirection.VERTICAL, EdgeDetectQuality.IMPROVED, guardLineOut, bfanalysis);
this.logger.log('info', 'arDetect_verbose', `%c[ArDetect::frameCheck] edgeDetector returned this\n`, "color: #aaf", edgePost);
this.logger.log('info', 'arDetect_verbose', `%c[AardGl::frameCheck] edgeDetector returned this\n`, "color: #aaf", edgePost);
if (edgePost.status !== EdgeStatus.AR_KNOWN){
// rob ni bil zaznan, zato ne naredimo ničesar.
// no edge was detected. Let's leave things as they were
this.logger.log('info', 'arDetect_verbose', `%c[ArDetect::frameCheck] Edge wasn't detected with findBars`, "color: #fa3", edgePost, "EdgeStatus.AR_KNOWN:", EdgeStatus.AR_KNOWN);
this.logger.log('info', 'arDetect_verbose', `%c[AardGl::frameCheck] Edge wasn't detected with findBars`, "color: #fa3", edgePost, "EdgeStatus.AR_KNOWN:", EdgeStatus.AR_KNOWN);
this.clearImageData(imageData);
return;
@ -682,7 +749,7 @@ class AardGl {
var newAr = this.calculateArFromEdges(edgePost);
this.logger.log('info', 'arDetect_verbose', `%c[ArDetect::frameCheck] Triggering aspect ration change! new ar: ${newAr}`, "color: #aaf");
this.logger.log('info', 'arDetect_verbose', `%c[AardGl::frameCheck] Triggering aspect ration change! new ar: ${newAr}`, "color: #aaf");
// we also know edges for guardline, so set them.
// we need to be mindful of fallbackMode though
@ -709,7 +776,7 @@ class AardGl {
} catch (e) {
// edges weren't gucci, so we'll just reset
// the aspect ratio to defaults
this.logger.log('error', 'arDetect', `%c[ArDetect::frameCheck] There was a problem setting blackbar. Doing nothing. Error:`, e);
this.logger.log('error', 'arDetect', `%c[AardGl::frameCheck] There was a problem setting blackbar. Doing nothing. Error:`, e);
this.guardline.reset();
// WE DO NOT RESET ASPECT RATIO HERE IN CASE OF PROBLEMS, CAUSES UNWARRANTED RESETS:
@ -731,7 +798,7 @@ class AardGl {
blackframeTest() {
if (this.blackLevel === undefined) {
this.logger.log('info', 'arDetect_verbose', "[ArDetect::blackframeTest] black level undefined, resetting");
this.logger.log('info', 'arDetect_verbose', "[AardGl::blackframeTest] black level undefined, resetting");
this.resetBlackLevel();
}

View File

@ -1,7 +1,8 @@
/**
* Generates shader that makes a sample that adds values of pixels within sampleRadius
* and calculates how much they deviate from the average. sum of pixels is stored in
* the red pixel and diff is stored in the green one. Blue and alpha pixel can be ignored.
* the red pixel and diff is stored in the green one. Blue component holds the grayscale
* average of the sample. Alpha component can be ignored.
* @param {number} sampleRadius sample width
* @param {number} pixelSizeX size of a pixel on the texture (should be 1 / frameWidth)
*/
@ -53,7 +54,7 @@ export function generateHorizontalAdder(sampleRadius, pixelSizeX) {
float sumGrayscale = (rowSum.r + rowSum.g + rowSum.b) / 3.0;
float diffGrayscale = (diff.r + diff.g + diff.b) / 3.0;
gl_fragColor = vec4(sumGrayscale, diffGrayscale, 1.0, 1.0);
gl_fragColor = vec4(sumGrayscale, diffGrayscale, (average.r + average.g + average.b) / 3.0, 1.0);
}
`
// btw don't forget: output "image" should be way smaller than input frame

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@ -0,0 +1,19 @@
export function getBasicVertexShader() {
return `
attribute vec2 a_position;
attribute vec2 a_textureCoords;
uniform vec2 u_resolution;
varying vec2 v_textureCoords;
void main() {
// convert the position from pixels to uv coordinates
vec2 uv = a_position / u_resolution;
gl_Position = vec4(uv, 0, 0);
// pass texture coordinates to fragment shader. GPU will
// do interpolations
v_textureCoords = a_textureCoords;
}`;
}