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src/ext/lib/aard/Aard.ts
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src/ext/lib/aard/Aard.ts
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import AspectRatioType from '../../../common/enums/AspectRatioType.enum';
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import EventBus from '../EventBus';
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import Logger from '../Logger';
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import Settings from '../Settings';
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import VideoData from '../video-data/VideoData';
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import { Corner } from './enums/corner.enum';
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import { GlCanvas } from './gl/GlCanvas';
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import { AardCanvasStore } from './interfaces/aard-canvas-store.interface';
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import { AardStatus, initAardStatus } from './interfaces/aard-status.interface';
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import { AardTestResults, initAardTestResults } from './interfaces/aard-test-results.interface';
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import { AardTimers, initAardTimers } from './interfaces/aard-timers.interface';
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// Automatic Aspect Ratio Detector
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// Here's how it works:
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/**
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* [ ] Draw frame to canvas
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* |
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* |
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* | 0. A few things about the frame.
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* | We imagine that the frame is divided in three regions.
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* | Edge regions span from left and right edges towards the
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* | center of the frame. The border between edge region and
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* | center region is user-defined. We trust center region
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* | more than we trust the edge regions, because edge regions
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* | may contain a watermark that we don't give a single fuck
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* | about. To make things simple, we'll assume that each video
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* | gets at most one (1) watermark, which appears in at most
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* | one (1) of the four edge panels.
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* |
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* | EDGE REGION % CENTER REGION % EDGE REGION
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* | ↓ ↓
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* | +----------------+---------------------+----------------+
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* | | : : |
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* | | : : |
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* | | : v i d e o : |
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* | | . . . . . . . . . . . . . . . . . . . . . . . . . . . |
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* | | : f r a m e : |
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* | | : : |
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* | | : : |
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* | +----------------+---------------------+----------------+
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* |
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* |
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* |
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* | 1. Do some fast tests in order to determine whether
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* | we need to run the more expensive tests.
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* | (admittedly, letterbox shrink and grow tests might
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* | be more expensive than full edge detection, but
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* | _probably_ not due to data locality)
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* |
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* |
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* V 🔶 Check pixels in the corner. Are they black?
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* < > ———— no ————+
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* | V
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* yes no black bars, nothing to be done ———> 🛑 END
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* |
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* V 🔶 Did we detect black bars yet?
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* < > ———— yes ———+
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* | | Check pixels at the inner edge of the
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* | ↓ 🔶 black bar. Are there any non-black pixels?
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* no < >——————————— no ———————————————>——————————+
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* | | |
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* | yes |
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* | | |
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* | | Are those non-black pixels near the |
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* V V 🔶 one of the edges & within tolerance? V
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* | < >—— yes, only at one edge —————>——————————+
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* | | |
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* | no, there's too many non-black pixels / |
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* | non-black pixels are in the center |
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* | | |
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* +—<——— Aspect ratio definitely changed |
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* | |
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* | Check pixels at the outer edges of the |
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* | area of the frame we think should con- |
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* V tain the image. Are at least ??% of |
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* | those pixels non-black? 🔶V
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* | no ——————< >
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* | | |
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* +—<—————————<———————— Aspect ratio probably changed yes
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* | |
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* | V
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* | Aspect ratio is same as before
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* | |
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* | 2. If we came this far, we need to run aspect |
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* | ratio detection. |
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* | |
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* | |
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* | |
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* V |
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* SCAN FRAME, COLUMN BY COLUMN |
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* FOR EACH COLUMN: V |
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* : | : |
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* : Check every pixel from the edge towards : |
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* : the center of the frame. Continue until : |
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* : reaching the first non-black pixel. : |
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* : | : |
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* : | Did we reach a non-black pixel : |
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* : V 🔶before reaching center of frame? : V
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* : no ———< >——— yes : |
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* : V | : |
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* : Mark column as V : |
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* : invalid Check pixels to the left and right : |
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* : of detected pixel within certain : |
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* : distance : |
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* : | : |
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* : V 🔶 Are all pixels non-black? : V
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* : yes ———< >——— no : |
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* : | V : |
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* : | Mark column as invalid. : |
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* : V : |
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* : Check pixels to the left and right of detected : |
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* : pixel within certain distance, but in the last : |
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* : row without detection : |
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* : | : |
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* : V 🔶 Are all pixels black? ...... V
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* : yes ———< >——— no : |
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* : V | : |
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* : | V : |
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* : | Mark column as invalid : |
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* : | : |
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* : | Is pixel significantly brighter : |
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* : V 🔶 than the black level? : V
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* : yes —— < > ——— no : |
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* : | | : |
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* : | Run gradient detection. : |
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* : | | : |
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* : | V 🔶 Is gradient detected? : V
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* : | no ——— < > ——— yes : |
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* : V V | : |
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* : Record the detected V : |
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* : position Mark column as invalid : |
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* - - - - | - - - - - - - - - - - - - |
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* V |
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* Process image positions we detected, separately |
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* for upper and lower bars. |
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* Topmost detection is considered the only valid |
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* option (unless in edge section under certain |
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* circumstances). If that position appears more |
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* than once, that increases our confidence. |
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* | |
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* V 🔶 Are we confident enough? V
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* yes ——— < > —————————————————————————— no |
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* V | |
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* Aspect ratio is certain Aspect ratio not certain |
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* | | |
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* | | |
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* | | |
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* | | |
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* : : |
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* |
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* 2. Sometimes, there might be subtitles hardcoded in |
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* the black bars. If user enables this feature, then V
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* presence of subtitle should invalidate |
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* TODO: IMPLEMENT THIS |
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* |
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* : : |
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* | | |
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* | | |
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* V 🔶 Is subtitle detection enabled? 🔶 V \/
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* < > ——————— no no —————— < > Detect |
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* | V V | Sub? 🔶 V
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* | Apply aspect Do nothing <—]|[———— no ——— < >
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* | ratio | | |
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* yes +———> 🛑 END <———+ yes yes
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* | | |
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* | | |
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* V V V
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* RUN SUBTITLE DETECTION RUN SUBTITLE DETECTION
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* V V V
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* - - - - - - - - - - - - - - - - - - - - -
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* : [ ] :
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* : | :
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* : V :
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* : Draw only the letterbox region of the video to :
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* : a separate canvas and check a few rows. :
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* : | :
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* : | Are there any non-black pixels :
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* : V 🔶 in sampled rows of letterbox? :
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* : < > ———— no ——————+ :
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* : | | Were we certain about aspect :
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* : yes V 🔶 ratio before checking for subs? :
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* : | < > ———— no ————> Do nothing :
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* : | | V :
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* : | yes ———> Apply or keep -+-> 🛑 END :
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* : | aspect ratio :
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* : | :
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* : +———————+ Were we confident enough about :
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* : V 🔶 detected aspect ratio :
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* : no ——— < > ——— yes :
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* : | | :
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* : | Stop automatic aspect ratio detection :
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* : V V :
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* : Reset aspect ratio to original :
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* : | :
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* : V :
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* : 🛑 END :
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* - - - - - - - - - - - - - - - - - - - - -
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*
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*/
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class Aard {
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//#region configuration parameters
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private logger: Logger;
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private conf: VideoData;
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private settings: Settings;
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private eventBus: EventBus;
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private arid: string;
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private eventBusCommands = {
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// 'get-aard-timing': [{
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// function: () => this.handlePerformanceDataRequest()
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// }]
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};
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//#endregion
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private video: HTMLVideoElement;
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private animationFrame: number;
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//#region internal state
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public status: AardStatus = initAardStatus();
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private timers: AardTimers = initAardTimers();
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private canvasStore: AardCanvasStore;
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private testResults: AardTestResults = initAardTestResults();
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//#endregion
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//#region getters
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get defaultAr() {
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if (!this.video) {
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return undefined;
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}
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const ratio = this.video.videoWidth / this.video.videoHeight;
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if (isNaN(ratio)) {
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return undefined;
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}
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return ratio;
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}
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//#endregion getters
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//#region lifecycle
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constructor(videoData: VideoData){
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this.logger = videoData.logger;
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this.conf = videoData;
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this.video = videoData.video;
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this.settings = videoData.settings;
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this.eventBus = videoData.eventBus;
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this.initEventBus();
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// this.sampleCols = [];
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// this.blackLevel = this.settings.active.arDetect.blackbar.blackLevel;
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this.arid = (Math.random()*100).toFixed();
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// we can tick manually, for debugging
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this.logger.log('info', 'init', `[ArDetector::ctor] creating new ArDetector. arid: ${this.arid}`);
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}
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private initEventBus() {
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for (const action in this.eventBusCommands) {
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for (const command of this.eventBusCommands[action]) {
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this.eventBus.subscribe(action, command);
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}
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}
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}
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private init() {
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this.canvasStore = {
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main: new GlCanvas(new GlCanvas(this.settings.active.arDetect.canvasDimensions.sampleCanvas)),
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};
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this.start();
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}
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//#endregion
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start() {
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if (this.conf.resizer.lastAr.type === AspectRatioType.AutomaticUpdate) {
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// ensure first autodetection will run in any case
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this.conf.resizer.lastAr = {type: AspectRatioType.AutomaticUpdate, ratio: this.defaultAr};
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}
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if (this.animationFrame) {
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window.cancelAnimationFrame(this.animationFrame);
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}
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this.status.aardActive = true;
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this.animationFrame = window.requestAnimationFrame( (ts: DOMHighResTimeStamp) => this.onAnimationFrame(ts));
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// this.logger.log('info', 'debug', `"%c[ArDetect::startLoop] <@${this.arid}> AARD loop started.`, _ard_console_start);
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}
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private onAnimationFrame(ts: DOMHighResTimeStamp) {
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if (this.canTriggerFrameCheck()) {
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this.main();
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}
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this.animationFrame = window.requestAnimationFrame( (ts: DOMHighResTimeStamp) => this.onAnimationFrame(ts));
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}
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/**
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* Main loop for scanning aspect ratio changes
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*/
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private async main() {
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try {
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// We abuse a do-while loop to eat our cake (get early returns)
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// and have it, too (if we return early, we still execute code
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// at the end of this function)
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do {
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const imageData = await new Promise<Uint8Array>(
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resolve => {
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this.canvasStore.main.drawVideoFrame(this.video);
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resolve(this.canvasStore.main.getImageData());
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}
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);
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this.getBlackLevelFast(
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imageData, 3, 1,
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this.settings.active.arDetect.canvasDimensions.sampleCanvas.width,
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this.settings.active.arDetect.canvasDimensions.sampleCanvas.height
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);
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if (this.testResults.notLetterbox) {
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// TODO: reset aspect ratio to "AR not applied"
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this.testResults.lastStage = 1;
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break;
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}
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this.checkLetterboxShrink(
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imageData,
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this.settings.active.arDetect.canvasDimensions.sampleCanvas.width,
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this.settings.active.arDetect.canvasDimensions.sampleCanvas.height
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);
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} while (false);
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// TODO: emit debug values if debugging is enabled
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this.testResults.isFinished = true;
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} catch (e) {
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console.warn('[Ultrawidify] Aspect ratio autodetection crashed for some reason.\n\nsome reason:', e);
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}
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}
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/**
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* Checks whether conditions for granting a frame check are fulfilled
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* @returns
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*/
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private canTriggerFrameCheck() {
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// if (this._paused || this._halted || this._exited) {
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// return false;
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// }
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// if video was paused & we know that we already checked that frame,
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// we will not check it again.
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const videoState = this.getVideoPlaybackState();
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if (videoState !== VideoPlaybackState.Playing) {
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if (this.status.lastVideoStatus === videoState) {
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return false;
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}
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}
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this.status.lastVideoStatus = videoState;
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if (Date.now() < this.timers.nextFrameCheckTime) {
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return false;
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}
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this.timers.nextFrameCheckTime = Date.now() + this.settings.active.arDetect.timers.playing;
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return true;
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}
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private getVideoPlaybackState(): VideoPlaybackState {
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try {
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if (this.video.ended) {
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return VideoPlaybackState.Ended;
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} else if (this.video.paused) {
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return VideoPlaybackState.Paused;
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} else if (this.video.error) {
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return VideoPlaybackState.Error;
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} else {
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return VideoPlaybackState.Playing;
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}
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} catch (e) {
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this.logger.log('warn', 'debug', `[ArDetect::getVideoPlaybackState] There was an error while determining video playback state.`, e);
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return VideoPlaybackState.Error;
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}
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}
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//#region buffer tests
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/**
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* Get black level of a given frame. We sample black level on very few
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* positions — just the corners of the frame. If letterboxing or pillarboxing
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* exists, then pixels in the corners of the frame should be the blackest
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* it gets.
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*
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* Sampling pattern are four lines, each shooting from its respective corner.
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* Value of 'sample' parameter determines how many pixels along this line we
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* are going to sample. Offset means how many pixels of those four lines we
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* are going to skip before we start sampling.
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*
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* x→ 0 1 ... ... x-1
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* y↓ × ------------... ...------------ ×
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||||
* 0 | 1 1 |
|
||||
* 1 | 2 2 |
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||||
* : | . . :
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||||
* : . .
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||||
*
|
||||
* : . . :
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||||
* | . . |
|
||||
* | 2 2 |
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||||
* h-1 | 1 1 |
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||||
* × ------------... ...------------ ×
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||||
*
|
||||
*
|
||||
* IMPORTANT NOTES
|
||||
* <> imageData is one-dimensional array, so we need to account for that.
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* <> blackLevel is the darkest brightest subpixel detected
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* <> If image has no crop, then this function WILL NOT get the true black level.
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* In that case, we don't get an accurate black level, but we know straight
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* away that the image is uncropped. If image is uncropped, we can skip other,
|
||||
* more expensive tests.
|
||||
*
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* @param imageData array of pixels (4 bytes/fields per pixel)
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||||
* @param samples number of samples per corner
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* @param width width of the frame
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||||
* @param height height of the frame
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*/
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private getBlackLevelFast(imageData: Uint8Array, samples: number, offset: number, width: number, height: number) {
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// there's 4 points for each sample, and 3 components for each of the sampling points.
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||||
const pixelValues = new Array<number>(samples * 12);
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let pvi = 0;
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||||
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/**
|
||||
* We should ensure we are accessing pixels in ordered manner in order to
|
||||
* take advantage of data locality.
|
||||
*/
|
||||
const end = offset + samples;
|
||||
for (let i = offset; i < end; i++) {
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||||
const px_r = (i * width * 4) + (i * 4); // red component starts here
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||||
pixelValues[pvi++] = imageData[px_r];
|
||||
pixelValues[pvi++] = imageData[px_r + 1];
|
||||
pixelValues[pvi++] = imageData[px_r + 2];
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||||
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||||
const endpx_r = px_r + (width * 4) - (i * 8) - 4; // -4 because 4 bytes per pixel, and - twice the offset to mirror the diagonal
|
||||
pixelValues[pvi++] = imageData[endpx_r];
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||||
pixelValues[pvi++] = imageData[endpx_r + 1];
|
||||
pixelValues[pvi++] = imageData[endpx_r + 2];
|
||||
}
|
||||
|
||||
// now let's populate the bottom two corners
|
||||
for (let i = end; i --> offset;) {
|
||||
const row = height - i - 1; // since first row is 0, last row is height - 1
|
||||
|
||||
const px_r = (row * width * 4) + (i * 4);
|
||||
pixelValues[pvi++] = imageData[px_r];
|
||||
pixelValues[pvi++] = imageData[px_r + 1];
|
||||
pixelValues[pvi++] = imageData[px_r + 2];
|
||||
|
||||
const endpx_r = px_r + (width * 4) - (i * 8) - 4; // -4 because 4 bytes per pixel, and - twice the offset to mirror the diagonal
|
||||
pixelValues[pvi++] = imageData[endpx_r];
|
||||
pixelValues[pvi++] = imageData[endpx_r + 1];
|
||||
pixelValues[pvi++] = imageData[endpx_r + 2];
|
||||
}
|
||||
|
||||
let min = 255;
|
||||
let avg = 0;
|
||||
let p = 0;
|
||||
|
||||
for (let i = 0; i < pixelValues.length; i++) {
|
||||
p = pixelValues[i];
|
||||
i++;
|
||||
|
||||
if (p < pixelValues[i]) {
|
||||
p = pixelValues[i];
|
||||
}
|
||||
i++;
|
||||
|
||||
if (p < pixelValues[i]) {
|
||||
p = pixelValues[i];
|
||||
}
|
||||
|
||||
avg += p;
|
||||
if (p < min) {
|
||||
min = p;
|
||||
}
|
||||
}
|
||||
|
||||
avg = avg / samples * 4;
|
||||
|
||||
// TODO: unhardcode these values
|
||||
this.testResults.notLetterbox = avg > 16;
|
||||
|
||||
// only update black level if not letterbox.
|
||||
// NOTE: but maybe we could, if blackLevel can only get lower than
|
||||
// the default value.
|
||||
if (this.testResults.notLetterbox) {
|
||||
if (min < this.testResults.blackLevel) {
|
||||
this.testResults.blackLevel = min;
|
||||
this.testResults.blackThreshold = min + 16;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Checks if letterbox has shrunk.
|
||||
* @param imageData
|
||||
* @param width
|
||||
* @param height
|
||||
*/
|
||||
private checkLetterboxShrink(imageData: Uint8Array, width: number, height: number) {
|
||||
// can't check guardline if guardline is not set up (correctly)
|
||||
if (
|
||||
this.testResults.guardLine.top < 0
|
||||
|| this.testResults.guardLine.top > height
|
||||
|| this.testResults.guardLine.bottom < 0
|
||||
|| this.testResults.guardLine.bottom > height
|
||||
) {
|
||||
this.testResults.guardLine.invalidated = true;
|
||||
return;
|
||||
}
|
||||
|
||||
const cornerViolations = [0,0,0,0];
|
||||
let subpixelViolation = false;
|
||||
|
||||
let edgePosition = 0.25; // TODO: unhardcode and put into settings. Is % of total width
|
||||
const segmentPixels = width * edgePosition;
|
||||
const edgeSegmentSize = segmentPixels * 4;
|
||||
|
||||
// check the top
|
||||
{
|
||||
// no use in doing guardline tests if guardline hasn't been measured yet, or if
|
||||
// guardline is not defined.
|
||||
const rowStart = this.testResults.guardLine.top * width * 4;
|
||||
const firstSegment = rowStart + edgeSegmentSize;
|
||||
const rowEnd = rowStart + (width * 4) - 4;
|
||||
const secondSegment = rowEnd - edgeSegmentSize;
|
||||
|
||||
let i = rowStart;
|
||||
while (i < firstSegment) {
|
||||
subpixelViolation = false;
|
||||
subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
|
||||
subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
|
||||
subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
|
||||
|
||||
if (subpixelViolation) {
|
||||
cornerViolations[Corner.TopLeft]++;
|
||||
}
|
||||
i++; // skip over alpha channel
|
||||
}
|
||||
while (i < secondSegment) {
|
||||
if (i % 4 === 3) {
|
||||
continue; // don't check alpha
|
||||
}
|
||||
if (imageData[i] > this.testResults.blackThreshold) {
|
||||
this.testResults.guardLine.invalidated = true;
|
||||
return; // no need to check further,
|
||||
}
|
||||
}
|
||||
while (i < rowEnd) {
|
||||
subpixelViolation = false;
|
||||
subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
|
||||
subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
|
||||
subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
|
||||
|
||||
if (subpixelViolation) {
|
||||
cornerViolations[Corner.TopRight]++;
|
||||
}
|
||||
i++; // skip over alpha channel
|
||||
}
|
||||
}
|
||||
// check bottom
|
||||
{
|
||||
const rowStart = this.testResults.guardLine.bottom * width * 4;
|
||||
const firstSegment = rowStart + edgeSegmentSize;
|
||||
const rowEnd = rowStart + (width * 4) - 4;
|
||||
const secondSegment = rowEnd - edgeSegmentSize;
|
||||
|
||||
let i = rowStart;
|
||||
if (i % 4) {
|
||||
i += 4 - (i % 4);
|
||||
}
|
||||
while (i < firstSegment) {
|
||||
subpixelViolation = false;
|
||||
subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
|
||||
subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
|
||||
subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
|
||||
|
||||
if (subpixelViolation) {
|
||||
cornerViolations[Corner.BottomLeft]++;
|
||||
}
|
||||
i++; // skip over alpha channel
|
||||
}
|
||||
if (i % 4) {
|
||||
i += 4 - (i % 4);
|
||||
}
|
||||
while (i < secondSegment) {
|
||||
if (i % 4 === 3) {
|
||||
continue; // don't check alpha
|
||||
}
|
||||
if (imageData[i] > this.testResults.blackThreshold) {
|
||||
this.testResults.guardLine.invalidated = true;
|
||||
return; // no need to check further,
|
||||
}
|
||||
}
|
||||
if (i % 4) {
|
||||
i += 4 - (i % 4);
|
||||
}
|
||||
while (i < rowEnd) {
|
||||
subpixelViolation = false;
|
||||
subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
|
||||
subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
|
||||
subpixelViolation ||= imageData[i++] > this.testResults.blackThreshold;
|
||||
|
||||
if (subpixelViolation) {
|
||||
cornerViolations[Corner.BottomRight]++;
|
||||
}
|
||||
i++; // skip over alpha channel
|
||||
}
|
||||
}
|
||||
|
||||
const maxViolations = segmentPixels * 0.20; // TODO: move the 0.2 threshold into settings
|
||||
|
||||
// we won't do a loop for this few elements
|
||||
// corners with stuff in them will also be skipped in image test
|
||||
this.testResults.guardLine.cornerViolations[0] = cornerViolations[0] > maxViolations;
|
||||
this.testResults.guardLine.cornerViolations[1] = cornerViolations[1] > maxViolations;
|
||||
this.testResults.guardLine.cornerViolations[2] = cornerViolations[2] > maxViolations;
|
||||
this.testResults.guardLine.cornerViolations[3] = cornerViolations[3] > maxViolations;
|
||||
|
||||
const maxInvalidCorners = 1; // TODO: move this into settings — by default, we allow one corner to extend past the
|
||||
// guard line in order to prevent watermarks/logos from preventing cropping the video
|
||||
|
||||
// this works because +true converts to 1 and +false converts to 0
|
||||
const dirtyCount = +this.testResults.guardLine.cornerViolations[0]
|
||||
+ +this.testResults.guardLine.cornerViolations[1]
|
||||
+ +this.testResults.guardLine.cornerViolations[2]
|
||||
+ +this.testResults.guardLine.cornerViolations[3];
|
||||
|
||||
if (dirtyCount > maxInvalidCorners) {
|
||||
this.testResults.guardLine.invalidated = true;
|
||||
} else {
|
||||
this.testResults.guardLine.invalidated = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if letterbox has grown
|
||||
* @param imageData
|
||||
* @param width
|
||||
* @param height
|
||||
*/
|
||||
private checkLetterboxGrow(imageData: Uint8Array, width: number, height: number) {
|
||||
if (
|
||||
this.testResults.imageLine.top < 0
|
||||
|| this.testResults.imageLine.top > height
|
||||
|| this.testResults.imageLine.bottom < 0
|
||||
|| this.testResults.imageLine.bottom > height
|
||||
) {
|
||||
this.testResults.imageLine.invalidated = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
19
src/ext/lib/aard/enums/aard-performance-data.enum.ts
Normal file
19
src/ext/lib/aard/enums/aard-performance-data.enum.ts
Normal file
@ -0,0 +1,19 @@
|
||||
import { AardPerformanceMeasurement } from './aard-performance-measurements.enum';
|
||||
|
||||
export interface AardPerformanceData {
|
||||
total: AardPerformanceMeasurement,
|
||||
theoretical: AardPerformanceMeasurement,
|
||||
imageDraw: AardPerformanceMeasurement
|
||||
blackFrameDraw: AardPerformanceMeasurement,
|
||||
blackFrame: AardPerformanceMeasurement,
|
||||
fastLetterbox: AardPerformanceMeasurement,
|
||||
edgeDetect: AardPerformanceMeasurement,
|
||||
|
||||
imageDrawCount: number,
|
||||
blackFrameDrawCount: number,
|
||||
blackFrameCount: number,
|
||||
fastLetterboxCount: number,
|
||||
edgeDetectCount: number,
|
||||
|
||||
aardActive: boolean, // whether autodetection is currently running or not
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
export interface AardPerformanceMeasurement {
|
||||
sampleCount: number,
|
||||
averageTime: number,
|
||||
worstTime: number,
|
||||
stDev: number,
|
||||
}
|
0
src/ext/lib/aard/enums/aard-tests-enum.ts
Normal file
0
src/ext/lib/aard/enums/aard-tests-enum.ts
Normal file
6
src/ext/lib/aard/enums/corner.enum.ts
Normal file
6
src/ext/lib/aard/enums/corner.enum.ts
Normal file
@ -0,0 +1,6 @@
|
||||
export enum Corner {
|
||||
TopLeft = 0,
|
||||
TopRight = 1,
|
||||
BottomLeft = 2,
|
||||
BottomRight = 3,
|
||||
}
|
0
src/ext/lib/aard/enums/test-results.enum.ts
Normal file
0
src/ext/lib/aard/enums/test-results.enum.ts
Normal file
7
src/ext/lib/aard/enums/video-playback-state.enum.ts
Normal file
7
src/ext/lib/aard/enums/video-playback-state.enum.ts
Normal file
@ -0,0 +1,7 @@
|
||||
enum VideoPlaybackState {
|
||||
NotInitialized,
|
||||
Playing,
|
||||
Paused,
|
||||
Ended,
|
||||
Error
|
||||
}
|
@ -82,6 +82,12 @@ export class GlCanvas {
|
||||
private programInfo: GlCanvasProgramInfo;
|
||||
private projectionMatrix: mat4;
|
||||
|
||||
get width() {
|
||||
return this.canvas.width;
|
||||
}
|
||||
get height() {
|
||||
return this.canvas.height;
|
||||
}
|
||||
|
||||
constructor(options: GlCanvasOptions) {
|
||||
this.canvas = document.createElement('canvas');
|
||||
@ -117,6 +123,18 @@ export class GlCanvas {
|
||||
return this.frameBuffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Cleans up after itself
|
||||
*/
|
||||
destroy() {
|
||||
this.gl.deleteProgram(this.programInfo.program);
|
||||
this.gl.deleteBuffer(this.buffers.position);
|
||||
this.gl.deleteBuffer(this.buffers.normal);
|
||||
this.gl.deleteBuffer(this.buffers.textureCoord);
|
||||
this.gl.deleteBuffer(this.buffers.indices);
|
||||
this.gl.deleteTexture(this.texture);
|
||||
}
|
||||
|
||||
private initWebgl() {
|
||||
// Initialize the GL context
|
||||
this.gl.clearColor(0.0, 0.0, 0.0, 1.0);
|
||||
|
@ -0,0 +1,5 @@
|
||||
import { GlCanvas } from '../gl/GlCanvas';
|
||||
|
||||
export interface AardCanvasStore {
|
||||
main: GlCanvas;
|
||||
}
|
14
src/ext/lib/aard/interfaces/aard-status.interface.ts
Normal file
14
src/ext/lib/aard/interfaces/aard-status.interface.ts
Normal file
@ -0,0 +1,14 @@
|
||||
export interface AardStatus {
|
||||
aardActive: boolean,
|
||||
checkInProgress: boolean,
|
||||
lastVideoStatus: VideoPlaybackState,
|
||||
|
||||
}
|
||||
|
||||
export function initAardStatus(): AardStatus {
|
||||
return {
|
||||
aardActive: false,
|
||||
checkInProgress: false,
|
||||
lastVideoStatus: VideoPlaybackState.NotInitialized,
|
||||
}
|
||||
}
|
39
src/ext/lib/aard/interfaces/aard-test-results.interface.ts
Normal file
39
src/ext/lib/aard/interfaces/aard-test-results.interface.ts
Normal file
@ -0,0 +1,39 @@
|
||||
export interface AardTestResults {
|
||||
isFinished: boolean,
|
||||
lastStage: number,
|
||||
notLetterbox: boolean,
|
||||
blackLevel: number, // is cumulative
|
||||
blackThreshold: number, // is cumulative
|
||||
guardLine: {
|
||||
top: number, // is cumulative
|
||||
bottom: number, // is cumulative
|
||||
invalidated: boolean,
|
||||
cornerViolations: [boolean, boolean, boolean, boolean],
|
||||
},
|
||||
imageLine: {
|
||||
top: number, // is cumulative
|
||||
bottom: number, // is cumulative
|
||||
invalidated: boolean
|
||||
}
|
||||
}
|
||||
|
||||
export function initAardTestResults(): AardTestResults {
|
||||
return {
|
||||
isFinished: true,
|
||||
lastStage: 0,
|
||||
notLetterbox: false,
|
||||
blackLevel: 0,
|
||||
blackThreshold: 16,
|
||||
guardLine: {
|
||||
top: -1,
|
||||
bottom: -1,
|
||||
invalidated: false,
|
||||
cornerViolations: [false, false, false, false],
|
||||
},
|
||||
imageLine: {
|
||||
top: -1,
|
||||
bottom: -1,
|
||||
invalidated: false,
|
||||
}
|
||||
}
|
||||
}
|
9
src/ext/lib/aard/interfaces/aard-timers.interface.ts
Normal file
9
src/ext/lib/aard/interfaces/aard-timers.interface.ts
Normal file
@ -0,0 +1,9 @@
|
||||
export interface AardTimers {
|
||||
nextFrameCheckTime: number;
|
||||
}
|
||||
|
||||
export function initAardTimers(): AardTimers {
|
||||
return {
|
||||
nextFrameCheckTime: 0
|
||||
};
|
||||
}
|
@ -14,6 +14,7 @@ import Logger from '../Logger';
|
||||
import VideoData from '../video-data/VideoData';
|
||||
import Settings from '../Settings';
|
||||
import EventBus from '../EventBus';
|
||||
import { GlCanvas } from '../aard/gl/GlCanvas';
|
||||
|
||||
enum VideoPlaybackState {
|
||||
Playing,
|
||||
@ -82,11 +83,10 @@ class ArDetector {
|
||||
_nextTick: boolean;
|
||||
|
||||
private animationFrameHandle: any;
|
||||
private attachedCanvas: HTMLCanvasElement;
|
||||
canvas: HTMLCanvasElement;
|
||||
private context: CanvasRenderingContext2D;
|
||||
canvasImageDataRowLength: number;
|
||||
|
||||
glCanvas: GlCanvas;
|
||||
|
||||
private timers = {
|
||||
nextFrameCheckTime: Date.now()
|
||||
}
|
||||
@ -123,7 +123,6 @@ class ArDetector {
|
||||
}
|
||||
return ratio;
|
||||
}
|
||||
|
||||
//#endregion getters
|
||||
|
||||
//#region debug getters
|
||||
@ -189,43 +188,24 @@ class ArDetector {
|
||||
//
|
||||
// [1] initiate canvases
|
||||
//
|
||||
|
||||
if (!cwidth) {
|
||||
cwidth = this.settings.active.arDetect.canvasDimensions.sampleCanvas.width;
|
||||
cheight = this.settings.active.arDetect.canvasDimensions.sampleCanvas.height;
|
||||
if (this.glCanvas) {
|
||||
this.glCanvas.destroy();
|
||||
}
|
||||
|
||||
if (this.canvas) {
|
||||
this.canvas.remove();
|
||||
}
|
||||
// if (this.blackframeCanvas) {
|
||||
// this.blackframeCanvas.remove();
|
||||
// }
|
||||
|
||||
// things to note: we'll be keeping canvas in memory only.
|
||||
this.canvas = document.createElement("canvas");
|
||||
this.canvas.width = cwidth;
|
||||
this.canvas.height = cheight;
|
||||
// this.blackframeCanvas = document.createElement("canvas");
|
||||
// this.blackframeCanvas.width = this.settings.active.arDetect.canvasDimensions.blackframeCanvas.width;
|
||||
// this.blackframeCanvas.height = this.settings.active.arDetect.canvasDimensions.blackframeCanvas.height;
|
||||
|
||||
this.context = this.canvas.getContext("2d");
|
||||
this.glCanvas = new GlCanvas(this.settings.active.arDetect.canvasDimensions.sampleCanvas);
|
||||
|
||||
//
|
||||
// [2] determine places we'll use to sample our main frame
|
||||
//
|
||||
|
||||
let ncol = this.settings.active.arDetect.sampling.staticCols;
|
||||
let nrow = this.settings.active.arDetect.sampling.staticRows;
|
||||
|
||||
let colSpacing = this.canvas.width / ncol;
|
||||
let rowSpacing = (this.canvas.height << 2) / nrow;
|
||||
let colSpacing = this.glCanvas.width / ncol;
|
||||
let rowSpacing = (this.glCanvas.height << 2) / nrow;
|
||||
|
||||
this.sampleLines = [];
|
||||
this.sampleCols = [];
|
||||
|
||||
for(let i = 0; i < ncol; i++){
|
||||
for (let i = 0; i < ncol; i++){
|
||||
if(i < ncol - 1)
|
||||
this.sampleCols.push(Math.round(colSpacing * i));
|
||||
else{
|
||||
@ -233,7 +213,7 @@ class ArDetector {
|
||||
}
|
||||
}
|
||||
|
||||
for(let i = 0; i < nrow; i++){
|
||||
for (let i = 0; i < nrow; i++){
|
||||
if(i < ncol - 5)
|
||||
this.sampleLines.push(Math.round(rowSpacing * i));
|
||||
else{
|
||||
@ -244,7 +224,6 @@ class ArDetector {
|
||||
//
|
||||
// [3] do other things setup needs to do
|
||||
//
|
||||
|
||||
this.resetBlackLevel();
|
||||
|
||||
// if we're restarting ArDetect, we need to do this in order to force-recalculate aspect ratio
|
||||
@ -253,11 +232,10 @@ class ArDetector {
|
||||
this.canvasImageDataRowLength = cwidth << 2;
|
||||
|
||||
this.start();
|
||||
|
||||
if(Debug.debugCanvas.enabled){
|
||||
// if(Debug.debugCanvas.enabled){
|
||||
// this.debugCanvas.init({width: cwidth, height: cheight});
|
||||
// DebugCanvas.draw("test marker","test","rect", {x:5, y:5}, {width: 5, height: 5});
|
||||
}
|
||||
// }
|
||||
|
||||
this.conf.arSetupComplete = true;
|
||||
}
|
||||
@ -391,20 +369,6 @@ class ArDetector {
|
||||
);
|
||||
}
|
||||
|
||||
private attachCanvas(canvas){
|
||||
if(this.attachedCanvas)
|
||||
this.attachedCanvas.remove();
|
||||
|
||||
// todo: place canvas on top of the video instead of random location
|
||||
canvas.style.position = "absolute";
|
||||
canvas.style.left = "200px";
|
||||
canvas.style.top = "1200px";
|
||||
canvas.style.zIndex = 10000;
|
||||
|
||||
document.getElementsByTagName("body")[0]
|
||||
.appendChild(canvas);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds execution time sample for performance metrics
|
||||
* @param performanceObject
|
||||
@ -749,19 +713,19 @@ class ArDetector {
|
||||
// aspect ratio and correct our calculations to account for that
|
||||
|
||||
const fileAr = this.video.videoWidth / this.video.videoHeight;
|
||||
const canvasAr = this.canvas.width / this.canvas.height;
|
||||
const canvasAr = this.glCanvas.width / this.glCanvas.height;
|
||||
let widthCorrected;
|
||||
|
||||
if (edges.top && edges.bottom) {
|
||||
// in case of letterbox, we take canvas height as canon and assume width got stretched or squished
|
||||
|
||||
if (fileAr != canvasAr) {
|
||||
widthCorrected = this.canvas.height * fileAr;
|
||||
widthCorrected = this.glCanvas.height * fileAr;
|
||||
} else {
|
||||
widthCorrected = this.canvas.width;
|
||||
widthCorrected = this.glCanvas.width;
|
||||
}
|
||||
|
||||
return widthCorrected / (this.canvas.height - letterbox);
|
||||
return widthCorrected / (this.glCanvas.height - letterbox);
|
||||
}
|
||||
}
|
||||
|
||||
@ -822,28 +786,24 @@ class ArDetector {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this.context) {
|
||||
if (!this.glCanvas) {
|
||||
this.init();
|
||||
}
|
||||
|
||||
let sampleCols = this.sampleCols.slice(0);
|
||||
|
||||
|
||||
|
||||
let startTime = performance.now();
|
||||
await new Promise<void>(
|
||||
const imageData = await new Promise<Uint8Array>(
|
||||
resolve => {
|
||||
this.context.drawImage(this.video, 0, 0, this.canvas.width, this.canvas.height);
|
||||
resolve();
|
||||
this.glCanvas.drawVideoFrame(this.video);
|
||||
resolve(this.glCanvas.getImageData());
|
||||
}
|
||||
)
|
||||
const imageData = this.context.getImageData(0, 0, this.canvas.width, this.canvas.height).data;
|
||||
console.log('image data received ...')
|
||||
timerResults.imageDrawTime = performance.now() - startTime;
|
||||
|
||||
startTime = performance.now();
|
||||
|
||||
const bfAnalysis = await this.blackframeTest(imageData);
|
||||
|
||||
timerResults.blackFrameProcessTime = performance.now() - startTime;
|
||||
|
||||
if (bfAnalysis.isBlack) {
|
||||
@ -1130,7 +1090,7 @@ class ArDetector {
|
||||
// returns 'false' if we found a non-black edge pixel.
|
||||
|
||||
// If we detect anything darker than blackLevel, we modify blackLevel to the new lowest value
|
||||
const rowOffset = this.canvas.width * (this.canvas.height - 1);
|
||||
const rowOffset = this.glCanvas.width * (this.glCanvas.height - 1);
|
||||
let currentMin = 255, currentMax = 0, colOffset_r, colOffset_g, colOffset_b, colOffset_rb, colOffset_gb, colOffset_bb, blthreshold = this.settings.active.arDetect.blackbar.threshold;
|
||||
|
||||
// detect black level. if currentMax comes above blackbar + blackbar threshold, we know we aren't letterboxed
|
||||
|
@ -42,7 +42,7 @@ class GuardLine {
|
||||
|
||||
// to odstrani vse neveljavne nastavitve in vse možnosti, ki niso smiselne
|
||||
// this removes any configs with invalid values or values that dont make sense
|
||||
if (bbTop < 0 || bbBottom >= this.aard.canvas.height ){
|
||||
if (bbTop < 0 || bbBottom >= this.aard.glCanvas.height ){
|
||||
throw {error: "INVALID_SETTINGS_IN_GUARDLINE", bbTop, bbBottom}
|
||||
}
|
||||
|
||||
@ -99,7 +99,7 @@ class GuardLine {
|
||||
return { success: true };
|
||||
}
|
||||
|
||||
let offset = (this.aard.canvas.width * this.settings.active.arDetect.guardLine.ignoreEdgeMargin) << 2;
|
||||
let offset = (this.aard.glCanvas.width * this.settings.active.arDetect.guardLine.ignoreEdgeMargin) << 2;
|
||||
|
||||
let offenders = [];
|
||||
let offenderCount = -1; // doing it this way means first offender has offenderCount==0. Ez index.
|
||||
@ -117,8 +117,8 @@ class GuardLine {
|
||||
|
||||
// <<<=======| checking upper row |========>>>
|
||||
|
||||
rowStart = ((edge_upper * this.aard.canvas.width) << 2) + offset;
|
||||
rowEnd = rowStart + ( this.aard.canvas.width << 2 ) - (offset * 2);
|
||||
rowStart = ((edge_upper * this.aard.glCanvas.width) << 2) + offset;
|
||||
rowEnd = rowStart + ( this.aard.glCanvas.width << 2 ) - (offset * 2);
|
||||
|
||||
if (Debug.debugCanvas.enabled && Debug.debugCanvas.guardLine) {
|
||||
// offenderCount = this._gl_debugRowCheck(image, rowStart, rowEnd, offenders, offenderCount);
|
||||
@ -127,8 +127,8 @@ class GuardLine {
|
||||
}
|
||||
// <<<=======| checking lower row |========>>>
|
||||
|
||||
rowStart = ((edge_lower * this.aard.canvas.width) << 2) + offset;
|
||||
rowEnd = rowStart + ( this.aard.canvas.width << 2 ) - (offset * 2);
|
||||
rowStart = ((edge_lower * this.aard.glCanvas.width) << 2) + offset;
|
||||
rowEnd = rowStart + ( this.aard.glCanvas.width << 2 ) - (offset * 2);
|
||||
|
||||
if (Debug.debugCanvas.enabled && Debug.debugCanvas.guardLine) {
|
||||
// offenderCount = this._gl_debugRowCheck(image, rowStart, rowEnd, offenders, offenderCount);
|
||||
@ -158,7 +158,7 @@ class GuardLine {
|
||||
if(!this.imageBar.top || !this.imageBar.bottom)
|
||||
return { success: false };
|
||||
|
||||
let offset = (this.aard.canvas.width * this.settings.active.arDetect.guardLine.ignoreEdgeMargin) << 2;
|
||||
let offset = (this.aard.glCanvas.width * this.settings.active.arDetect.guardLine.ignoreEdgeMargin) << 2;
|
||||
|
||||
// TODO: implement logo check.
|
||||
|
||||
@ -167,14 +167,14 @@ class GuardLine {
|
||||
|
||||
// how many non-black pixels we need to consider this check a success. We only need to detect enough pixels
|
||||
// on one edge (one of the edges can be black as long as both aren't)
|
||||
let successThreshold = (this.aard.canvas.width * this.settings.active.arDetect.guardLine.imageTestThreshold);
|
||||
let successThreshold = (this.aard.glCanvas.width * this.settings.active.arDetect.guardLine.imageTestThreshold);
|
||||
let rowStart, rowEnd;
|
||||
|
||||
|
||||
// <<<=======| checking upper row |========>>>
|
||||
|
||||
rowStart = ((edge_upper * this.aard.canvas.width) << 2) + offset;
|
||||
rowEnd = rowStart + ( this.aard.canvas.width << 2 ) - (offset * 2);
|
||||
rowStart = ((edge_upper * this.aard.glCanvas.width) << 2) + offset;
|
||||
rowEnd = rowStart + ( this.aard.glCanvas.width << 2 ) - (offset * 2);
|
||||
|
||||
let res = false;
|
||||
|
||||
@ -190,7 +190,7 @@ class GuardLine {
|
||||
|
||||
// <<<=======| checking lower row |========>>>
|
||||
|
||||
rowStart = ((edge_lower * this.aard.canvas.width) << 2) + offset;
|
||||
rowStart = ((edge_lower * this.aard.glCanvas.width) << 2) + offset;
|
||||
// rowEnd = rowStart + ( this.conf.canvas.width << 2 ) - (offset * 2);
|
||||
|
||||
|
||||
|
@ -2,7 +2,7 @@ import Debug from '../../../conf/Debug';
|
||||
import EdgeStatus from './enums/EdgeStatusEnum';
|
||||
import EdgeDetectQuality from './enums/EdgeDetectQualityEnum';
|
||||
import EdgeDetectPrimaryDirection from './enums/EdgeDetectPrimaryDirectionEnum';
|
||||
import AntiGradientMode from '../../../../common/enums/AntiGradientMode.enum';
|
||||
import AntiGradientMode from '../../../../common/enums/AntiGradientMode.enum';
|
||||
import ArDetector from '../ArDetector';
|
||||
import Logger from '../../Logger';
|
||||
import Settings from '../../Settings';
|
||||
@ -31,7 +31,7 @@ class EdgeDetect{
|
||||
this.settings = ardConf.settings;
|
||||
|
||||
this.sampleWidthBase = this.settings.active.arDetect.edgeDetection.sampleWidth << 2; // corrected so we can work on imageData
|
||||
this.halfSample = this.sampleWidthBase >> 1;
|
||||
this.halfSample = this.sampleWidthBase >> 1;
|
||||
|
||||
this.detectionThreshold = this.settings.active.arDetect.edgeDetection.detectionThreshold;
|
||||
|
||||
@ -40,7 +40,7 @@ class EdgeDetect{
|
||||
|
||||
// initiates things that we may have to change later down the line
|
||||
init() {
|
||||
|
||||
|
||||
}
|
||||
|
||||
findBars(image, sampleCols, direction = EdgeDetectPrimaryDirection.Vertical, quality = EdgeDetectQuality.Improved, guardLineOut?, blackFrameAnalysis?){
|
||||
@ -48,7 +48,7 @@ class EdgeDetect{
|
||||
if (direction == EdgeDetectPrimaryDirection.Vertical) {
|
||||
try {
|
||||
fastCandidates = this.findCandidates(image, sampleCols, guardLineOut);
|
||||
|
||||
|
||||
if (! this.isValidSample(fastCandidates)) {
|
||||
return {status: EdgeStatus.ARUnknown};
|
||||
}
|
||||
@ -67,17 +67,17 @@ class EdgeDetect{
|
||||
}
|
||||
|
||||
return bars;
|
||||
|
||||
|
||||
}
|
||||
|
||||
findCandidates(image, sampleCols, guardLineOut){
|
||||
try {
|
||||
let upper_top, upper_bottom, lower_top, lower_bottom;
|
||||
|
||||
|
||||
// const cols_a = sampleCols.slice(0);
|
||||
const cols_a = new Array(sampleCols.length);
|
||||
const res_top = [];
|
||||
|
||||
|
||||
for (let i = 0; i < cols_a.length; i++) {
|
||||
cols_a[i] = {
|
||||
id: i,
|
||||
@ -87,52 +87,52 @@ class EdgeDetect{
|
||||
|
||||
const cols_b = cols_a.slice(0);
|
||||
const res_bottom = [];
|
||||
|
||||
|
||||
this.colsThreshold = sampleCols.length * this.settings.active.arDetect.edgeDetection.minColsForSearch;
|
||||
if (this.colsThreshold == 0)
|
||||
this.colsThreshold = 1;
|
||||
|
||||
|
||||
this.blackbarThreshold = this.conf.blackLevel + this.settings.active.arDetect.blackbar.threshold;
|
||||
this.imageThreshold = this.blackbarThreshold + this.settings.active.arDetect.blackbar.imageThreshold;
|
||||
|
||||
|
||||
// if guardline didn't fail and imageDetect did, we don't have to check the upper few pixels
|
||||
// but only if upper and lower edge are defined. If they're not, we need to check full height
|
||||
if(guardLineOut){
|
||||
if(guardLineOut.imageFail && !guardLineOut.blackbarFail && this.conf.guardLine.blackbar.top) {
|
||||
upper_top = this.conf.guardLine.blackbar.top;
|
||||
upper_bottom = this.conf.canvas.height >> 1;
|
||||
upper_bottom = this.conf.glCanvas.height >> 1;
|
||||
lower_top = upper_bottom;
|
||||
lower_bottom = this.conf.guardLine.blackbar.bottom;
|
||||
} else if (! guardLineOut.imageFail && !guardLineOut.blackbarFail && this.conf.guardLine.blackbar.top) {
|
||||
// ta primer se lahko zgodi tudi zaradi kakšnega logotipa. Ker nočemo, da nam en jeben
|
||||
// logotip vsili reset razmerja stranic, se naredimo hrvata in vzamemo nekaj varnostnega
|
||||
// logotip vsili reset razmerja stranic, se naredimo hrvata in vzamemo nekaj varnostnega
|
||||
// pasu preko točke, ki jo označuje guardLine.blackbar. Recimo 1/8 višine platna na vsaki strani.
|
||||
// a logo could falsely trigger this case, so we need to add some extra margins past
|
||||
// the point marked by guardLine.blackbar. Let's say 1/8 of canvas height on either side.
|
||||
upper_top = 0;
|
||||
upper_bottom = this.conf.guardLine.blackbar.top + (this.conf.canvas.height >> 3);
|
||||
lower_top = this.conf.guardLine.blackbar.bottom - (this.conf.canvas.height >> 3);
|
||||
lower_bottom = this.conf.canvas.height - 1;
|
||||
upper_bottom = this.conf.guardLine.blackbar.top + (this.conf.glCanvas.height >> 3);
|
||||
lower_top = this.conf.guardLine.blackbar.bottom - (this.conf.glCanvas.height >> 3);
|
||||
lower_bottom = this.conf.glCanvas.height - 1;
|
||||
} else {
|
||||
upper_top = 0;
|
||||
upper_bottom = (this.conf.canvas.height >> 1) /*- parseInt(this.conf.canvas.height * this.settings.active.arDetect.edgeDetection.middleIgnoredArea);*/
|
||||
lower_top = (this.conf.canvas.height >> 1) /*+ parseInt(this.conf.canvas.height * this.settings.active.arDetect.edgeDetection.middleIgnoredArea);*/
|
||||
lower_bottom = this.conf.canvas.height - 1;
|
||||
upper_bottom = (this.conf.glCanvas.height >> 1) /*- parseInt(this.conf.glCanvas.height * this.settings.active.arDetect.edgeDetection.middleIgnoredArea);*/
|
||||
lower_top = (this.conf.glCanvas.height >> 1) /*+ parseInt(this.conf.glCanvas.height * this.settings.active.arDetect.edgeDetection.middleIgnoredArea);*/
|
||||
lower_bottom = this.conf.glCanvas.height - 1;
|
||||
}
|
||||
} else{
|
||||
upper_top = 0;
|
||||
upper_bottom = (this.conf.canvas.height >> 1) /*- parseInt(this.conf.canvas.height * this.settings.active.arDetect.edgeDetection.middleIgnoredArea);*/
|
||||
lower_top = (this.conf.canvas.height >> 1) /*+ parseInt(this.conf.canvas.height * this.settings.active.arDetect.edgeDetection.middleIgnoredArea);*/
|
||||
lower_bottom = this.conf.canvas.height - 1;
|
||||
upper_bottom = (this.conf.glCanvas.height >> 1) /*- parseInt(this.conf.glCanvas.height * this.settings.active.arDetect.edgeDetection.middleIgnoredArea);*/
|
||||
lower_top = (this.conf.glCanvas.height >> 1) /*+ parseInt(this.conf.glCanvas.height * this.settings.active.arDetect.edgeDetection.middleIgnoredArea);*/
|
||||
lower_bottom = this.conf.glCanvas.height - 1;
|
||||
}
|
||||
|
||||
this.logger.log('info', 'arDetect', '[EdgeDetect::findCandidates] searching for candidates on ranges', upper_top, '<->', upper_bottom, ';', lower_top, '<->', lower_bottom);
|
||||
|
||||
|
||||
let upper_top_corrected = upper_top * this.conf.canvasImageDataRowLength;
|
||||
let upper_bottom_corrected = upper_bottom * this.conf.canvasImageDataRowLength;
|
||||
let lower_top_corrected = lower_top * this.conf.canvasImageDataRowLength;
|
||||
let lower_bottom_corrected = lower_bottom * this.conf.canvasImageDataRowLength;
|
||||
|
||||
|
||||
// if(Debug.debugCanvas.enabled){
|
||||
// this._columnTest_dbgc(image, upper_top_corrected, upper_bottom_corrected, cols_a, res_top, false);
|
||||
// this._columnTest_dbgc(image, lower_top_corrected, lower_bottom_corrected, cols_b, res_bottom, true);
|
||||
@ -140,9 +140,9 @@ class EdgeDetect{
|
||||
this._columnTest3_cross(image, upper_top_corrected, upper_bottom_corrected, cols_a, res_top, false);
|
||||
this._columnTest3_cross(image, lower_top_corrected, lower_bottom_corrected, cols_b, res_bottom, true);
|
||||
// }
|
||||
|
||||
|
||||
this.logger.log('info', 'arDetect', '[EdgeDetect::findCandidates] candidates found -->', {res_top: res_top, res_bottom: res_bottom});
|
||||
|
||||
|
||||
return {res_top: res_top, res_bottom: res_bottom};
|
||||
} catch (e) {
|
||||
this.logger.log('error', 'debug', '[EdgeDetect::findCandidates] there was an error while finding candidates:', e);
|
||||
@ -157,7 +157,7 @@ class EdgeDetect{
|
||||
// NOTE: this is very simple and will need to be reworked in case we ever
|
||||
// go for quorum-based edge detection. (Probably not gonna happen)
|
||||
const topPoint = {
|
||||
row: this.conf.canvas.height,
|
||||
row: this.conf.glCanvas.height,
|
||||
gradient: false, // does current row have a gradient sample
|
||||
noGradient: false, // does current row have 100% confirmed edge sample
|
||||
}
|
||||
@ -211,7 +211,7 @@ class EdgeDetect{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (! topPoint.noGradient) {
|
||||
if (! bottomPoint.noGradient) {
|
||||
// top sample in both is a gradient with no solid sample present in that row
|
||||
@ -220,7 +220,7 @@ class EdgeDetect{
|
||||
} else {
|
||||
// if top gradient-only sample is closer to the edge than the bottom sample,
|
||||
// validation also fails. Otherwise, we can assume success.
|
||||
return (topPoint.row >= this.conf.canvas.height - bottomPoint.row);
|
||||
return (topPoint.row >= this.conf.glCanvas.height - bottomPoint.row);
|
||||
}
|
||||
}
|
||||
|
||||
@ -229,7 +229,7 @@ class EdgeDetect{
|
||||
// whether gradient-only result of bottom row is closer to the edge than than the top
|
||||
// sample.
|
||||
if (! bottomPoint.noGradient) {
|
||||
return (topPoint.row < this.conf.canvas.height - bottomPoint.row);
|
||||
return (topPoint.row < this.conf.glCanvas.height - bottomPoint.row);
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -238,37 +238,37 @@ class EdgeDetect{
|
||||
edgeDetect(image, samples){
|
||||
let edgeCandidatesTop = {count: 0};
|
||||
let edgeCandidatesBottom = {count: 0};
|
||||
|
||||
|
||||
let detections;
|
||||
let canvasWidth = this.conf.canvas.width;
|
||||
let canvasHeight = this.conf.canvas.height;
|
||||
|
||||
let canvasWidth = this.conf.glCanvas.width;
|
||||
let canvasHeight = this.conf.glCanvas.height;
|
||||
|
||||
let sampleStart, sampleEnd, loopEnd;
|
||||
let sampleRow_black, sampleRow_color;
|
||||
|
||||
|
||||
let blackEdgeViolation = false;
|
||||
|
||||
|
||||
let topEdgeCount = 0;
|
||||
let bottomEdgeCount = 0;
|
||||
|
||||
|
||||
try {
|
||||
for (const sample of samples.res_top){
|
||||
blackEdgeViolation = false; // reset this
|
||||
|
||||
|
||||
// determine our bounds. Note that sample.col is _not_ corrected for imageData, but halfSample is
|
||||
sampleStart = (sample.col << 2) - this.halfSample;
|
||||
|
||||
|
||||
if(sampleStart < 0)
|
||||
sampleStart = 0;
|
||||
|
||||
|
||||
sampleEnd = sampleStart + this.sampleWidthBase;
|
||||
if (sampleEnd > this.conf.canvasImageDataRowLength)
|
||||
sampleEnd = this.conf.canvasImageDataRowLength;
|
||||
|
||||
|
||||
// calculate row offsets for imageData array
|
||||
sampleRow_black = (sample.black - this.settings.active.arDetect.edgeDetection.edgeTolerancePx - 1) * this.conf.canvasImageDataRowLength;
|
||||
sampleRow_color = (sample.black + this.settings.active.arDetect.edgeDetection.edgeTolerancePx) * this.conf.canvasImageDataRowLength;
|
||||
|
||||
|
||||
// že ena kršitev črnega roba pomeni, da kandidat ni primeren
|
||||
// even a single black edge violation means the candidate is not an edge
|
||||
loopEnd = sampleRow_black + sampleEnd;
|
||||
@ -284,7 +284,7 @@ class EdgeDetect{
|
||||
if (blackEdgeViolation) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
detections = 0;
|
||||
loopEnd = sampleRow_color + sampleEnd;
|
||||
|
||||
@ -294,40 +294,40 @@ class EdgeDetect{
|
||||
this._imageTest(image, sampleRow_color + sampleStart, loopEnd, sample.black, edgeCandidatesTop);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (const sample of samples.res_bottom){
|
||||
blackEdgeViolation = false; // reset this
|
||||
|
||||
|
||||
// determine our bounds. Note that sample.col is _not_ corrected for imageData, but this.halfSample is
|
||||
sampleStart = (sample.col << 2) - this.halfSample;
|
||||
|
||||
|
||||
if(sampleStart < 0)
|
||||
sampleStart = 0;
|
||||
|
||||
|
||||
sampleEnd = sampleStart + this.sampleWidthBase;
|
||||
if(sampleEnd > this.conf.canvasImageDataRowLength)
|
||||
sampleEnd = this.conf.canvasImageDataRowLength;
|
||||
|
||||
|
||||
// calculate row offsets for imageData array
|
||||
sampleRow_black = (sample.black + this.settings.active.arDetect.edgeDetection.edgeTolerancePx + 1) * this.conf.canvasImageDataRowLength;
|
||||
sampleRow_color = (sample.black - this.settings.active.arDetect.edgeDetection.edgeTolerancePx) * this.conf.canvasImageDataRowLength;
|
||||
|
||||
|
||||
// že ena kršitev črnega roba pomeni, da kandidat ni primeren
|
||||
// even a single black edge violation means the candidate is not an edge
|
||||
loopEnd = sampleRow_black + sampleEnd;
|
||||
|
||||
|
||||
if(Debug.debugCanvas.enabled){
|
||||
// blackEdgeViolation = this._blackbarTest_dbg(image, sampleRow_black + sampleStart, loopEnd);
|
||||
} else {
|
||||
blackEdgeViolation = this._blackbarTest(image, sampleRow_black + sampleStart, loopEnd);
|
||||
}
|
||||
|
||||
|
||||
// če je bila črna črta skrunjena, preverimo naslednjega kandidata
|
||||
// if we failed, we continue our search with the next candidate
|
||||
if (blackEdgeViolation) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
detections = 0;
|
||||
loopEnd = sampleRow_color + sampleEnd;
|
||||
|
||||
@ -340,7 +340,7 @@ class EdgeDetect{
|
||||
} catch (e) {
|
||||
this.logger.log('error', 'debug', '[EdgeDetect::edgeDetect] There was an error:', e);
|
||||
}
|
||||
|
||||
|
||||
return {
|
||||
edgeCandidatesTop: edgeCandidatesTop,
|
||||
edgeCandidatesTopCount: edgeCandidatesTop.count,
|
||||
@ -352,13 +352,13 @@ class EdgeDetect{
|
||||
edgePostprocess(edges){
|
||||
let edgesTop = [];
|
||||
let edgesBottom = [];
|
||||
let alignMargin = this.conf.canvas.height * this.settings.active.arDetect.allowedMisaligned;
|
||||
|
||||
let alignMargin = this.conf.glCanvas.height * this.settings.active.arDetect.allowedMisaligned;
|
||||
|
||||
let missingEdge = edges.edgeCandidatesTopCount == 0 || edges.edgeCandidatesBottomCount == 0;
|
||||
|
||||
|
||||
// pretvorimo objekt v tabelo
|
||||
// convert objects to array
|
||||
|
||||
|
||||
delete(edges.edgeCandidatesTop.count);
|
||||
delete(edges.edgeCandidatesBottom.count);
|
||||
|
||||
@ -372,40 +372,40 @@ class EdgeDetect{
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if( edges.edgeCandidatesBottomCount > 0){
|
||||
for(let e in edges.edgeCandidatesBottom){
|
||||
let edge = edges.edgeCandidatesBottom[e];
|
||||
edgesBottom.push({
|
||||
distance: this.conf.canvas.height - edge.offset,
|
||||
distance: this.conf.glCanvas.height - edge.offset,
|
||||
absolute: edge.offset,
|
||||
count: edge.count
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// sort by distance
|
||||
edgesTop = edgesTop.sort((a,b) => {return a.distance - b.distance});
|
||||
edgesBottom = edgesBottom.sort((a,b) => {return a.distance - b.distance});
|
||||
|
||||
|
||||
|
||||
// če za vsako stran (zgoraj in spodaj) poznamo vsaj enega kandidata, potem lahko preverimo nekaj
|
||||
// stvari
|
||||
|
||||
|
||||
if (!missingEdge){
|
||||
// predvidevamo, da je logo zgoraj ali spodaj, nikakor pa ne na obeh straneh hkrati.
|
||||
// če kanal logotipa/watermarka ni vključil v video, potem si bosta razdaliji (edge.distance) prvih ključev
|
||||
// zgornjega in spodnjega roba približno enaki
|
||||
// zgornjega in spodnjega roba približno enaki
|
||||
//
|
||||
// we'll assume that no youtube channel is rude enough to put channel logo/watermark both on top and the bottom
|
||||
// of the video. If logo's not included in the video, distances (edge.distance) of the first two keys should be
|
||||
// roughly equal. Let's check for that.
|
||||
if( edgesTop[0].distance >= edgesBottom[0].distance - alignMargin &&
|
||||
edgesTop[0].distance <= edgesBottom[0].distance + alignMargin ){
|
||||
|
||||
let blackbarWidth = edgesTop[0].distance > edgesBottom[0].distance ?
|
||||
|
||||
let blackbarWidth = edgesTop[0].distance > edgesBottom[0].distance ?
|
||||
edgesTop[0].distance : edgesBottom[0].distance;
|
||||
|
||||
|
||||
if (edgesTop[0].count + edgesBottom[0].count > this.settings.active.arDetect.edgeDetection.singleSideConfirmationThreshold
|
||||
|| ( edgesTop[0].count > this.settings.active.arDetect.edgeDetection.confirmationThreshold && edgesBottom[0].count > this.settings.active.arDetect.edgeDetection.confirmationThreshold) ){
|
||||
return {
|
||||
@ -419,7 +419,7 @@ class EdgeDetect{
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// torej, lahko da je na sliki watermark. Lahko, da je slika samo ornh črna. Najprej preverimo za watermark
|
||||
// it could be watermark. It could be a dark frame. Let's check for watermark first.
|
||||
if (edgesTop[0].distance < edgesBottom[0].distance &&
|
||||
@ -428,16 +428,16 @@ class EdgeDetect{
|
||||
// možno, da je watermark zgoraj. Preverimo, če se kateri od drugih potencialnih robov na zgornjem robu
|
||||
// ujema s prvim spodnjim (+/- variance). Če je temu tako, potem bo verjetno watermark. Logo mora imeti
|
||||
// manj vzorcev kot navaden rob.
|
||||
|
||||
|
||||
if (edgesTop[0].length > 1){
|
||||
let lowMargin = edgesBottom[0].distance - alignMargin;
|
||||
let highMargin = edgesBottom[0].distance + alignMargin;
|
||||
|
||||
|
||||
for (let i = 1; i < edgesTop.length; i++){
|
||||
if(edgesTop[i].distance >= lowMargin && edgesTop[i].distance <= highMargin){
|
||||
// dobili smo dejanski rob. vrnimo ga
|
||||
// we found the actual edge. let's return that.
|
||||
let blackbarWidth = edgesTop[i].distance > edgesBottom[0].distance ?
|
||||
let blackbarWidth = edgesTop[i].distance > edgesBottom[0].distance ?
|
||||
edgesTop[i].distance : edgesBottom[0].distance;
|
||||
|
||||
if (edgesTop[i].count + edgesBottom[0].count > this.settings.active.arDetect.edgeDetection.singleSideConfirmationThreshold
|
||||
@ -447,7 +447,7 @@ class EdgeDetect{
|
||||
blackbarWidth: blackbarWidth,
|
||||
guardLineTop: edgesTop[i].distance,
|
||||
guardLineBottom: edgesBottom[0].absolute,
|
||||
|
||||
|
||||
top: edgesTop[i].distance,
|
||||
bottom: edgesBottom[0].distance
|
||||
};
|
||||
@ -459,18 +459,18 @@ class EdgeDetect{
|
||||
if (edgesBottom[0].distance < edgesTop[0].distance &&
|
||||
edgesBottom[0].count < edgesTop[0].count &&
|
||||
edgesBottom[0].count < this.conf.sampleCols.length * this.settings.active.arDetect.edgeDetection.logoThreshold){
|
||||
|
||||
|
||||
if(edgesBottom[0].length > 1){
|
||||
let lowMargin = edgesTop[0].distance - alignMargin;
|
||||
let highMargin = edgesTop[0].distance + alignMargin;
|
||||
|
||||
|
||||
for(let i = 1; i < edgesBottom.length; i++){
|
||||
if (edgesBottom[i].distance >= lowMargin && edgesTop[i].distance <= highMargin) {
|
||||
// dobili smo dejanski rob. vrnimo ga
|
||||
// we found the actual edge. let's return that.
|
||||
let blackbarWidth = edgesBottom[i].distance > edgesTop[0].distance ?
|
||||
let blackbarWidth = edgesBottom[i].distance > edgesTop[0].distance ?
|
||||
edgesBottom[i].distance : edgesTop[0].distance;
|
||||
|
||||
|
||||
if (edgesTop[0].count + edgesBottom[i].count > this.settings.active.arDetect.edgeDetection.singleSideConfirmationThreshold
|
||||
|| (edgesTop[0].count > this.settings.active.arDetect.edgeDetection.singleSideConfirmationThreshold && edgesBottom[i].count > this.settings.active.arDetect.edgeDetection.confirmationThreshold)) {
|
||||
return {
|
||||
@ -489,22 +489,22 @@ class EdgeDetect{
|
||||
}
|
||||
}
|
||||
else {
|
||||
// zgornjega ali spodnjega roba nismo zaznali. Imamo še en trik, s katerim lahko poskusimo
|
||||
// zgornjega ali spodnjega roba nismo zaznali. Imamo še en trik, s katerim lahko poskusimo
|
||||
// določiti razmerje stranic
|
||||
// either the top or the bottom edge remains undetected, but we have one more trick that we
|
||||
// can try. It also tries to work around logos.
|
||||
|
||||
|
||||
const edgeDetectionThreshold = this.settings.active.arDetect.edgeDetection.singleSideConfirmationThreshold;
|
||||
|
||||
|
||||
if (edges.edgeCandidatesTopCount == 0 && edges.edgeCandidatesBottomCount != 0){
|
||||
for(let edge of edgesBottom){
|
||||
if(edge.count >= edgeDetectionThreshold)
|
||||
return {
|
||||
status: EdgeStatus.ARKnown,
|
||||
status: EdgeStatus.ARKnown,
|
||||
blackbarWidth: edge.distance,
|
||||
guardLineTop: null,
|
||||
guardLineBottom: edge.bottom,
|
||||
|
||||
|
||||
top: edge.distance,
|
||||
bottom: edge.distance
|
||||
}
|
||||
@ -518,7 +518,7 @@ class EdgeDetect{
|
||||
blackbarWidth: edge.distance,
|
||||
guardLineTop: edge.top,
|
||||
guardLineBottom: null,
|
||||
|
||||
|
||||
top: edge.distance,
|
||||
bottom: edge.distance
|
||||
}
|
||||
@ -529,7 +529,7 @@ class EdgeDetect{
|
||||
// if we reach this bit, we have failed in determining aspect ratio. It remains unknown.
|
||||
return {status: EdgeStatus.ARUnknown}
|
||||
}
|
||||
|
||||
|
||||
pillarTest(image){
|
||||
// preverimo, če na sliki obstajajo navpične črne obrobe. Vrne 'true' če so zaznane (in če so približno enako debele), 'false' sicer.
|
||||
// true vrne tudi, če zaznamo preveč črnine.
|
||||
@ -537,20 +537,20 @@ class EdgeDetect{
|
||||
// checks the image for presence of vertical pillars. Less accurate than 'find blackbar limits'. If we find a non-black object that's
|
||||
// roughly centered, we return true. Otherwise we return false.
|
||||
// we also return true if we detect too much black
|
||||
|
||||
|
||||
let blackbarThreshold, upper, lower;
|
||||
blackbarThreshold = this.conf.blackLevel + this.settings.active.arDetect.blackbar.threshold;
|
||||
|
||||
|
||||
let middleRowStart = (this.conf.canvas.height >> 1) * this.conf.canvas.width;
|
||||
let middleRowEnd = middleRowStart + this.conf.canvas.width - 1;
|
||||
|
||||
|
||||
|
||||
let middleRowStart = (this.conf.glCanvas.height >> 1) * this.conf.glCanvas.width;
|
||||
let middleRowEnd = middleRowStart + this.conf.glCanvas.width - 1;
|
||||
|
||||
let rowStart = middleRowStart << 2;
|
||||
let midpoint = (middleRowStart + (this.conf.canvas.width >> 1)) << 2
|
||||
let midpoint = (middleRowStart + (this.conf.glCanvas.width >> 1)) << 2
|
||||
let rowEnd = middleRowEnd << 2;
|
||||
|
||||
|
||||
let edge_left = -1, edge_right = -1;
|
||||
|
||||
|
||||
// preverimo na levi strani
|
||||
// let's check for edge on the left side
|
||||
for(let i = rowStart; i < midpoint; i+=4){
|
||||
@ -559,40 +559,40 @@ class EdgeDetect{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// preverimo na desni strani
|
||||
// check on the right
|
||||
for(let i = rowEnd; i > midpoint; i-= 4){
|
||||
if(image[i] > blackbarThreshold || image[i+1] > blackbarThreshold || image[i+2] > blackbarThreshold){
|
||||
edge_right = this.conf.canvas.width - ((i - rowStart) >> 2);
|
||||
edge_right = this.conf.glCanvas.width - ((i - rowStart) >> 2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// če je katerikoli -1, potem imamo preveč črnine
|
||||
// we probably have too much black if either of those two is -1
|
||||
if(edge_left == -1 || edge_right == -1){
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// če sta oba robova v mejah merske napake, potem vrnemo 'false'
|
||||
// if both edges resemble rounding error, we retunr 'false'
|
||||
if(edge_left < this.settings.active.arDetect.pillarTest.ignoreThinPillarsPx && edge_right < this.settings.active.arDetect.pillarTest.ignoreThinPillarsPx){
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
let edgeError = this.settings.active.arDetect.pillarTest.allowMisaligned;
|
||||
let error_low = 1 - edgeError;
|
||||
let error_hi = 1 + edgeError;
|
||||
|
||||
|
||||
// če sta 'edge_left' in 'edge_right' podobna/v mejah merske napake, potem vrnemo true — lahko da smo našli logo na sredini zaslona
|
||||
// if 'edge_left' and 'edge_right' are similar enough to each other, we return true. If we found a logo in a black frame, we could
|
||||
// crop too eagerly
|
||||
// crop too eagerly
|
||||
if( (edge_left * error_low) < edge_right &&
|
||||
(edge_left * error_hi) > edge_right ){
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// če se ne zgodi nič od neštetega, potem nismo našli problemov
|
||||
// if none of the above, we haven't found a problem
|
||||
return false;
|
||||
@ -607,8 +607,8 @@ class EdgeDetect{
|
||||
// Here's a fun thing. I reckon this bit of code could potentially run often enough that L1/L2 cache misses
|
||||
// could really start to add up (especially if I figure the RAM usage problem which causes insane RAM usage
|
||||
// if you run this 30-60 times a second)
|
||||
//
|
||||
// so here's two functions. _columnTest3_cross has some optimization that tries to minimize cache misses,
|
||||
//
|
||||
// so here's two functions. _columnTest3_cross has some optimization that tries to minimize cache misses,
|
||||
// but the problem is that I don't actually know 100% what I'm doing so it might be pointless. It scans the
|
||||
// image array line-by-line, rather than column-by-column. This has some advantages (e.g. we can end the
|
||||
// search for letterbox early), and some disadvantages (the code is a mess)
|
||||
@ -624,13 +624,13 @@ class EdgeDetect{
|
||||
let tmpVal = 0;
|
||||
let increment, arrayStart, arrayEnd;
|
||||
|
||||
let loopCond, loopComparator, loopIndex;
|
||||
let loopCond, loopComparator, loopIndex;
|
||||
|
||||
if (reverseSearchDirection) {
|
||||
increment = -this.conf.canvasImageDataRowLength;
|
||||
// don't subtract this.conf.canvasImageDataRowLength — it has already been accounted for
|
||||
// when we calculated bottom and top
|
||||
arrayStart = bottom;
|
||||
arrayStart = bottom;
|
||||
arrayEnd = top;
|
||||
|
||||
// this is a hack so we get pointer-like things rather than values
|
||||
@ -669,7 +669,7 @@ class EdgeDetect{
|
||||
// loopIndex.i could actually be loopCond.compare.i (comparator) and
|
||||
// loopComparator.i could actually be loopCond.index.i (real index)
|
||||
for (loopCond.index.i = arrayStart; loopIndex.i < loopComparator.i; loopCond.index.i += increment) {
|
||||
|
||||
|
||||
// če smo našli toliko mejnih točk, da s preostalimi stolpci ne moremo doseči naše meje, potem prenehamo
|
||||
// if we found enough edge points so that we couldn't top that limit with remaining columns, then we stop
|
||||
// searching forward
|
||||
@ -677,7 +677,7 @@ class EdgeDetect{
|
||||
if (edgeDetectColsLeft < this.colsThreshold || edgeDetectCount >= this.colsThreshold) {
|
||||
break;
|
||||
}
|
||||
edgeDetectCount = 0;
|
||||
edgeDetectCount = 0;
|
||||
|
||||
|
||||
// če v eni vrstici dobimo dovolj točk, ki grejo čez našo mejo zaznavanja, potem bomo nehali
|
||||
@ -694,13 +694,13 @@ class EdgeDetect{
|
||||
// najprej preverimo, če je piksel presegel mejo črnega robu
|
||||
// first we check whether blackbarThreshold was exceeded
|
||||
if (! colsTmp[c].blackFound) {
|
||||
if( image[tmpI] > this.blackbarThreshold ||
|
||||
if( image[tmpI] > this.blackbarThreshold ||
|
||||
image[tmpI + 1] > this.blackbarThreshold ||
|
||||
image[tmpI + 2] > this.blackbarThreshold ){
|
||||
|
||||
|
||||
colsTmp[c].col = colsIn[c].value;
|
||||
colsTmp[c].blackFound = true;
|
||||
colsTmp[c].blackRow = ~~(loopCond.index.i / this.conf.canvasImageDataRowLength);
|
||||
colsTmp[c].blackRow = ~~(loopCond.index.i / this.conf.canvasImageDataRowLength);
|
||||
|
||||
// prisili, da se zanka izvede še enkrat ter preveri,
|
||||
// ali trenuten piksel preseže tudi imageThreshold
|
||||
@ -719,13 +719,13 @@ class EdgeDetect{
|
||||
// when we get a pixel over imageTreshold or gradientSampleSize, we flip the imageFound. We'll bother
|
||||
// with whether that's legit in analysis step, which will follow soon (tm)
|
||||
|
||||
if (image[tmpI] > this.imageThreshold ||
|
||||
if (image[tmpI] > this.imageThreshold ||
|
||||
image[tmpI + 1] > this.imageThreshold ||
|
||||
image[tmpI + 2] > this.imageThreshold ){
|
||||
|
||||
|
||||
colsTmp[c].imageRow = ~~(loopCond.index.i / this.conf.canvasImageDataRowLength)
|
||||
|
||||
|
||||
|
||||
colsTmp[c].imageFound = true;
|
||||
edgeDetectCount++;
|
||||
}
|
||||
@ -743,7 +743,7 @@ class EdgeDetect{
|
||||
colsTmp[c].imageFound = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -770,7 +770,7 @@ class EdgeDetect{
|
||||
// if we detected gradient, we'll analyse whether gradient is legit
|
||||
for (i = 0; i < c.diffIndex; i++) {
|
||||
tmpVal += c.diffs[i];
|
||||
|
||||
|
||||
// if difference is negative, we aren't looking at a gradient
|
||||
if (c.diffs[i] < this.settings.active.arDetect.blackbar.gradientNegativeTreshold) {
|
||||
colsOut.push({
|
||||
@ -789,7 +789,7 @@ class EdgeDetect{
|
||||
break;
|
||||
}
|
||||
|
||||
// in case neither of the previous options happens, we might have a gradient.
|
||||
// in case neither of the previous options happens, we might have a gradient.
|
||||
// Since this column is sus af, we don't include it for further examination/
|
||||
// determining aspect ratio
|
||||
}
|
||||
@ -811,7 +811,7 @@ class EdgeDetect{
|
||||
});
|
||||
continue;
|
||||
} else {
|
||||
// this means we're on a gradient. We still push an object to colsOut — this is
|
||||
// this means we're on a gradient. We still push an object to colsOut — this is
|
||||
// important. While "bad" detection doesn't help us with determining the aspect
|
||||
// ratio, bad detections can prevent us from setting aspect ratio incorrectly.
|
||||
// for example, if we detect a gradient closer to the frame edge than a proper
|
||||
@ -827,7 +827,7 @@ class EdgeDetect{
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
// in this case, we aren't looking at a gradient. We also aren't looking at a
|
||||
// in this case, we aren't looking at a gradient. We also aren't looking at a
|
||||
// valid column
|
||||
continue;
|
||||
}
|
||||
@ -877,18 +877,18 @@ class EdgeDetect{
|
||||
continue;
|
||||
}
|
||||
tmpI = i + (colsIn[c].value << 2);
|
||||
|
||||
|
||||
// najprej preverimo, če je piksel presegel mejo črnega robu
|
||||
// first we check whether blackbarThreshold was exceeded
|
||||
if(! colsIn[c].blackFound) {
|
||||
if( image[tmpI] > this.blackbarThreshold ||
|
||||
if( image[tmpI] > this.blackbarThreshold ||
|
||||
image[tmpI + 1] > this.blackbarThreshold ||
|
||||
image[tmpI + 2] > this.blackbarThreshold ){
|
||||
|
||||
|
||||
colsOut[c].black = (i / this.conf.canvasImageDataRowLength) - 1;
|
||||
colsOut[c].col = colsIn[c].value;
|
||||
colsIn[c].blackFound = 1;
|
||||
|
||||
|
||||
// prisili, da se zanka izvede še enkrat ter preveri,
|
||||
// ali trenuten piksel preseže tudi imageThreshold
|
||||
//
|
||||
@ -902,15 +902,15 @@ class EdgeDetect{
|
||||
colsIn[c].imageFound = true;
|
||||
continue;
|
||||
}
|
||||
// zatem preverimo, če je piksel presegel mejo, po kateri sklepamo, da
|
||||
// predstavlja sliko. Preverimo samo, če smo v stolpcu že presegli
|
||||
// zatem preverimo, če je piksel presegel mejo, po kateri sklepamo, da
|
||||
// predstavlja sliko. Preverimo samo, če smo v stolpcu že presegli
|
||||
// blackThreshold
|
||||
//
|
||||
// then we check whether pixel exceeded imageThreshold
|
||||
if (image[tmpI] > this.imageThreshold ||
|
||||
if (image[tmpI] > this.imageThreshold ||
|
||||
image[tmpI + 1] > this.imageThreshold ||
|
||||
image[tmpI + 2] > this.imageThreshold ){
|
||||
|
||||
|
||||
colsOut[c].image = (i / this.conf.canvasImageDataRowLength)
|
||||
colsIn[c].imageFound = true;
|
||||
edgeDetectCount++;
|
||||
@ -943,7 +943,7 @@ class EdgeDetect{
|
||||
sum_avg += colsOut[c].diffs[i-1] - colsOut[c].diffs[i];
|
||||
}
|
||||
sum_avg /= colsOut[c].diffs.length - 2;
|
||||
|
||||
|
||||
for (let i = 2; i <= colsOut[c].diffs; i++) {
|
||||
sum_avg += colsOut[c].diffs[i-1] - colsOut[c].diffs[i];
|
||||
}
|
||||
@ -952,18 +952,18 @@ class EdgeDetect{
|
||||
}
|
||||
|
||||
tmpI = i + (colsIn[c].value << 2);
|
||||
|
||||
|
||||
// najprej preverimo, če je piksel presegel mejo črnega robu
|
||||
// first we check whether blackbarThreshold was exceeded
|
||||
if(! colsIn[c].blackFound) {
|
||||
if( image[tmpI] > this.blackbarThreshold ||
|
||||
if( image[tmpI] > this.blackbarThreshold ||
|
||||
image[tmpI + 1] > this.blackbarThreshold ||
|
||||
image[tmpI + 2] > this.blackbarThreshold ){
|
||||
|
||||
|
||||
colsOut[c].black = (i / this.conf.canvasImageDataRowLength) - 1;
|
||||
colsOut[c].col = colsIn[c].value;
|
||||
colsIn[c].blackFound = 1;
|
||||
|
||||
|
||||
// prisili, da se zanka izvede še enkrat ter preveri,
|
||||
// ali trenuten piksel preseže tudi imageThreshold
|
||||
//
|
||||
@ -980,18 +980,18 @@ class EdgeDetect{
|
||||
colsIn[c].imageFound = true;
|
||||
continue;
|
||||
}
|
||||
// zatem preverimo, če je piksel presegel mejo, po kateri sklepamo, da
|
||||
// predstavlja sliko. Preverimo samo, če smo v stolpcu že presegli
|
||||
// zatem preverimo, če je piksel presegel mejo, po kateri sklepamo, da
|
||||
// predstavlja sliko. Preverimo samo, če smo v stolpcu že presegli
|
||||
// blackThreshold
|
||||
//
|
||||
// then we check whether pixel exceeded imageThreshold
|
||||
if (image[tmpI] > this.imageThreshold ||
|
||||
if (image[tmpI] > this.imageThreshold ||
|
||||
image[tmpI + 1] > this.imageThreshold ||
|
||||
image[tmpI + 2] > this.imageThreshold ){
|
||||
|
||||
|
||||
colsOut[c].image = (i / this.conf.canvasImageDataRowLength)
|
||||
|
||||
|
||||
|
||||
colsIn[c].imageFound = true;
|
||||
edgeDetectCount++;
|
||||
}
|
||||
@ -1022,10 +1022,10 @@ class EdgeDetect{
|
||||
// najprej preverimo, če je piksel presegel mejo črnega robu
|
||||
// first we check whether blackbarThreshold was exceeded
|
||||
if(! colsIn[c].blackFound) {
|
||||
if( image[tmpI] > this.blackbarThreshold ||
|
||||
if( image[tmpI] > this.blackbarThreshold ||
|
||||
image[tmpI + 1] > this.blackbarThreshold ||
|
||||
image[tmpI + 2] > this.blackbarThreshold ){
|
||||
|
||||
|
||||
colsOut[c].black = (i / this.conf.canvasImageDataRowLength);
|
||||
colsOut[c].col = colsIn[c].value;
|
||||
colsIn[c].blackFound = true;
|
||||
@ -1043,15 +1043,15 @@ class EdgeDetect{
|
||||
colsIn[c].imageFound = true;
|
||||
continue;
|
||||
}
|
||||
// zatem preverimo, če je piksel presegel mejo, po kateri sklepamo, da
|
||||
// predstavlja sliko. Preverimo samo, če smo v stolpcu že presegli
|
||||
// zatem preverimo, če je piksel presegel mejo, po kateri sklepamo, da
|
||||
// predstavlja sliko. Preverimo samo, če smo v stolpcu že presegli
|
||||
// blackThreshold
|
||||
//
|
||||
// then we check whether pixel exceeded imageThreshold
|
||||
if (image[tmpI] > this.imageThreshold ||
|
||||
if (image[tmpI] > this.imageThreshold ||
|
||||
image[tmpI + 1] > this.imageThreshold ||
|
||||
image[tmpI + 2] > this.imageThreshold ){
|
||||
|
||||
|
||||
colsOut[c].image = (i / this.conf.canvasImageDataRowLength)
|
||||
colsIn[c].imageFound = true;
|
||||
edgeDetectCount++;
|
||||
@ -1072,11 +1072,11 @@ class EdgeDetect{
|
||||
for(let i = bottom - this.conf.canvasImageDataRowLength; i >= top; i-= this.conf.canvasImageDataRowLength){
|
||||
for(const col of colsIn){
|
||||
tmpI = i + (col << 2);
|
||||
|
||||
if( image[tmpI] > this.blackbarThreshold ||
|
||||
|
||||
if( image[tmpI] > this.blackbarThreshold ||
|
||||
image[tmpI + 1] > this.blackbarThreshold ||
|
||||
image[tmpI + 2] > this.blackbarThreshold ){
|
||||
|
||||
|
||||
const bottom = (i / this.conf.canvasImageDataRowLength) + 1;
|
||||
colsOut.push({
|
||||
col: col,
|
||||
@ -1092,11 +1092,11 @@ class EdgeDetect{
|
||||
for(let i = top; i < bottom; i+= this.conf.canvasImageDataRowLength){
|
||||
for(const col of colsIn){
|
||||
tmpI = i + (col << 2);
|
||||
|
||||
if( image[tmpI] > this.blackbarThreshold ||
|
||||
|
||||
if( image[tmpI] > this.blackbarThreshold ||
|
||||
image[tmpI + 1] > this.blackbarThreshold ||
|
||||
image[tmpI + 2] > this.blackbarThreshold ){
|
||||
|
||||
|
||||
colsOut.push({
|
||||
col: col,
|
||||
top: (i / this.conf.canvasImageDataRowLength) - 1
|
||||
@ -1116,11 +1116,11 @@ class EdgeDetect{
|
||||
// for(let i = bottom - this.conf.canvasImageDataRowLength; i >= top; i-= this.conf.canvasImageDataRowLength){
|
||||
// for(let col of colsIn){
|
||||
// tmpI = i + (col << 2);
|
||||
|
||||
// if( image[tmpI] > this.blackbarThreshold ||
|
||||
|
||||
// if( image[tmpI] > this.blackbarThreshold ||
|
||||
// image[tmpI + 1] > this.blackbarThreshold ||
|
||||
// image[tmpI + 2] > this.blackbarThreshold ){
|
||||
|
||||
|
||||
// let bottom = (i / this.conf.canvasImageDataRowLength) + 1;
|
||||
// colsOut.push({
|
||||
// col: col,
|
||||
@ -1140,17 +1140,17 @@ class EdgeDetect{
|
||||
// for(let i = top; i < bottom; i+= this.conf.canvasImageDataRowLength){
|
||||
// for(let col of colsIn){
|
||||
// tmpI = i + (col << 2);
|
||||
|
||||
// if( image[tmpI] > this.blackbarThreshold ||
|
||||
|
||||
// if( image[tmpI] > this.blackbarThreshold ||
|
||||
// image[tmpI + 1] > this.blackbarThreshold ||
|
||||
// image[tmpI + 2] > this.blackbarThreshold ){
|
||||
|
||||
|
||||
// colsOut.push({
|
||||
// col: col,
|
||||
// top: (i / this.conf.canvasImageDataRowLength) - 1
|
||||
// });
|
||||
// colsIn.splice(colsIn.indexOf(col), 1);
|
||||
// this.conf.debugCanvas.trace(tmpI, DebugCanvasClasses.EDGEDETECT_CANDIDATE);
|
||||
// this.conf.debugCanvas.trace(tmpI, DebugCanvasClasses.EDGEDETECT_CANDIDATE);
|
||||
// if(tmpI-1 > 0){
|
||||
// this.conf.debugCanvas.trace(tmpI - 1, DebugCanvasClasses.EDGEDETECT_CANDIDATE_SECONDARY);
|
||||
// }
|
||||
@ -1183,7 +1183,7 @@ class EdgeDetect{
|
||||
// if( image[i ] > this.blackbarThreshold ||
|
||||
// image[i+1] > this.blackbarThreshold ||
|
||||
// image[i+2] > this.blackbarThreshold ){
|
||||
|
||||
|
||||
// this.conf.debugCanvas.trace(i, DebugCanvasClasses.VIOLATION)
|
||||
// return true;
|
||||
// } else {
|
||||
|
Loading…
Reference in New Issue
Block a user