// Set prod to true when releasing _prod = true; _prod = false; Debug = { debug: true, keyboard: true, debugResizer: true, debugArDetect: true, debugStorage: true, showArDetectCanvas: true, flushStoredSettings: false, playerDetectDebug: false arDetect: { edgeDetect: true } } if(_prod){ for(var key in Debug){ Debug[key] = false; } } if(Debug.debug) console.log("Guess we're debugging ultrawidify then. Debug.js must always load first, and others must follow.\nLoading: Debug.js");