if(Debug.debug) console.log("Loading: ArDetect"); var _ard_console_stop = "background: #000; color: #f41"; var _ard_console_start = "background: #000; color: #00c399"; var _ard_currentAr; var _ard_setup_timer; var _ard_timer // kjer vzemamo vzorce za blackbox/stuff. 9 vzorcev. Če spremenimo velikost vzorca, moramo spremeniti tudi vrednosti v tej tabeli // vrednosti v tabeli so na osminskih intervalih od [0, - 4]. // we sample these lines in blackbox/stuff. 9 samples. If we change the canvas sample size, we have to correct these values as well // samples are every eighth between [0, - 4]. var _ard_sampleLines = [ 0, 360, 720, 1080, 1440, 1800, 2160, 2520, 2876]; var _ard_sampleCols = [ 128, 256, 384, 512, 640, 768, 896, 1024, 1125 ]; var _ard_canvasWidth; var _ard_canvasHeight; var _ard_canvasDrawWindowHOffset = 0; var localSettings = {}; // **** FUNCTIONS **** // function isLittleEndian() { // borrowed from here: https://stackoverflow.com/questions/7869752/javascript-typed-arrays-and-endianness var arrayBuffer = new ArrayBuffer(2); var uint8Array = new Uint8Array(arrayBuffer); var uint16array = new Uint16Array(arrayBuffer); uint8Array[0] = 0xAA; // set first byte uint8Array[1] = 0xBB; // set second byte if(uint16array[0] === 0xBBAA) return true; if(uint16array[0] === 0xAABB) return false; else throw new Error("Something crazy just happened"); } var _arSetup = function(cwidth, cheight){ try{ if(Debug.debug) console.log("%c[ArDetect::_ard_setup] Starting automatic aspect ratio detection", _ard_console_start); this._halted = false; GlobalVars.isLittleEndian = isLittleEndian(); var existingCanvas = document.getElementById("uw_ArDetect_canvas"); if(existingCanvas){ if(Debug.debug) console.log("[ArDetect::_ard_setup] existing canvas found. REMOVING KEBAB removing kebab\n\n\n\n(im hungry and you're not authorized to have it)"); existingCanvas.remove(); if(Debug.debug) console.log("[ArDetect::_ard_setup] canvas removed"); } var vid = document.getElementsByTagName("video")[0]; if(vid === undefined){ _ard_setup_timer = setTimeout(_arSetup, 1000); return; } // imamo video, pa tudi problem. Ta problem bo verjetno kmalu popravljen, zato setup začnemo hitreje kot prej // we have a video, but also a problem. This problem will prolly be fixed very soon, so setup is called with // less delay than before if(vid.videoWidth === 0 || vid.videoHeight === 0){ _ard_setup_timer = setTimeout(_arSetup, 100); return; } // things to note: we'll be keeping canvas in memory only. GlobalVars.arDetect.canvas = document.createElement("canvas"); _ard_canvasWidth = cwidth ? cwidth : Settings.arDetect.hSamples; _ard_canvasHeight = cheight ? cheight : Settings.arDetect.vSamples; if(Debug.showArDetectCanvas){ GlobalVars.arDetect.canvas.style.position = "absolute"; GlobalVars.arDetect.canvas.style.left = "200px"; GlobalVars.arDetect.canvas.style.top = "780px"; GlobalVars.arDetect.canvas.style.zIndex = 10000; GlobalVars.arDetect.canvas.id = "uw_ArDetect_canvas"; var test = document.getElementsByTagName("body")[0]; test.appendChild(GlobalVars.arDetect.canvas); } var context = GlobalVars.arDetect.canvas.getContext("2d"); // do setup once // tho we could do it for every frame if(cwidth && cheight){ var canvasWidth = cwidth; var canvasHeight = cheight; var canvasScaleFactor = cheight / vid.videoHeight; } else{ var canvasScaleFactor = _ard_canvasWidth / vid.videoWidth; var canvasWidth = vid.videoWidth * canvasScaleFactor; var canvasHeight = vid.videoHeight * canvasScaleFactor; } GlobalVars.arDetect.canvas.width = canvasWidth; GlobalVars.arDetect.canvas.height = canvasHeight; try{ // determine where to sample var ncol = Settings.arDetect.staticSampleCols; var nrow = Settings.arDetect.staticSampleRows; var colSpacing = _ard_canvasWidth / ncol; var rowSpacing = (_ard_canvasHeight * 4) / nrow; _ard_sampleLines = []; _ard_sampleCols = []; for(var i = 0; i < ncol; i++){ if(i < ncol - 1) _ard_sampleCols.push(Math.round(colSpacing * i)); else{ _ard_sampleCols.push(Math.round(colSpacing * i) - 1); } } for(var i = 0; i < nrow; i++){ if(i < ncol - 5) _ard_sampleLines.push(Math.round(rowSpacing * i)); else{ _ard_sampleLines.push(Math.round(rowSpacing * i) - 4); } } } catch(ex){ console.log("%c[ArDetect::_arSetup] something went terribly wrong when calcuating sample colums.", Settings.colors.criticalFail); console.log("settings object:", Settings); console.log("error:", ex); } _ard_resetBlackLevel(); this._forcehalt = false; // if we're restarting ArDetect, we need to do this in order to force-recalculate aspect ratio GlobalVars.lastAr = {type: "auto", ar: null}; GlobalVars.canvas.context = context; GlobalVars.canvas.width = canvasWidth; GlobalVars.canvas.height = canvasHeight; _ard_vdraw(0); } catch(ex){ console.log(ex); } }; var _ard_canvasReadyForDrawWindow = function(){ if(Debug.debug) console.log("%c[ArDetect::_ard_canvasReadyForDrawWindow] (?)", "color: #44f", _ard_canvasHeight == window.innerHeight, "(ard_height:", _ard_canvasHeight, "| window height:", window.innerHeight, ")"); return _ard_canvasHeight == window.innerHeight } var _ard_processAr = function(video, width, height, edge_h, edge_w, fallbackMode){ // width, height —> canvas/sample // edge_w -—> null/undefined, because we don't autocorrect pillarbox yet if(Debug.debug && Debug.debugArDetect){ console.log("[ArDetect::_ard_processAr] processing ar. sample width:", width, "; sample height:", height, "; edge top:", edge_h); } // if we don't specify these things, they'll have some default values. if(edge_h === undefined){ edge_h = 0; edge_w = 0; } var letterbox = 2 * edge_h; var trueHeight = height - letterbox; if(fallbackMode){ if(edge_h > 1 && edge_h < 20) return; // let's add some safety border to avoid automatic ar toggling between 21:9 and 16:9 trueHeight += 6; } var trueAr = width / trueHeight; ArDetect.detectedAr = trueAr; // poglejmo, če se je razmerje stranic spremenilo // check if aspect ratio is changed: if(GlobalVars.lastAr.type == "auto" && GlobalVars.lastAr.ar != null){ // spremembo lahko zavrnemo samo, če uporabljamo avtomatski način delovanja in če smo razmerje stranic // že nastavili. // // we can only deny aspect ratio changes if we use automatic mode and if aspect ratio was set from here. var arDiff = trueAr - GlobalVars.lastAr.ar; if (arDiff < 0) arDiff = -arDiff; var arDiff_percent = arDiff / trueAr; // ali je sprememba v mejah dovoljenega? Če da -> fertik // is ar variance within acceptable levels? If yes -> we done if(Debug.debug && Debug.debugArDetect) console.log("%c[ArDetect::_ard_processAr] new aspect ratio varies from the old one by this much:\n","color: #aaf","old Ar", GlobalVars.lastAr.ar, "current ar", trueAr, "arDiff (absolute):",arDiff,"ar diff (relative to new ar)", arDiff_percent); if (arDiff < trueAr * Settings.arDetect.allowedArVariance){ if(Debug.debug && Debug.debugArDetect) console.log("%c[ArDetect::_ard_processAr] aspect ratio change denied — diff %:", "background: #740; color: #fa2", arDiff_percent) return; } else if(Debug.debug && Debug.debugArDetect){ console.log("%c[ArDetect::_ard_processAr] aspect ratio change accepted — diff %:", "background: #153; color: #4f9", arDiff_percent) } } if(Debug.debug) console.log("[ArDetect::_ard_processAr] attempting to fix aspect ratio. New aspect ratio: ", trueAr); // POMEMBNO: GlobalVars.lastAr je potrebno nastaviti šele po tem, ko kličemo _res_setAr(). _res_setAr() predvideva, // da želimo nastaviti statično (type: 'static') razmerje stranic — tudi, če funkcijo kličemo tu oz. v ArDetect. // // IMPORTANT NOTE: GlobalVars.lastAr needs to be set after _res_setAr() is called, as _res_setAr() assumes we're // setting a static aspect ratio (even if the function is called from here or ArDetect). Resizer.setAr(trueAr); GlobalVars.lastAr = {type: "auto", ar: trueAr}; } var _ard_vdraw = function (timeout){ _ard_timer = setTimeout(function(){ _ard_vdraw_but_for_reals(); }, timeout); } var _ard_vdraw_but_for_reals = function() { // thanks dude: // https://www.reddit.com/r/iiiiiiitttttttttttt/comments/80qnss/i_tried_to_write_something_that_would/duyfg53/ try{ if(_forcehalt) return; var fallbackMode = false; var startTime = performance.now(); var baseTimeout = Settings.arDetect.timer_playing; var triggerTimeout; var guardLineResult = true; // true if success, false if fail. true by default var imageDetectResult = false; // true if we detect image along the way. false by default var sampleCols = _ard_sampleCols; var how_far_treshold = 8; // how much can the edge pixel vary (*4) if(GlobalVars.video == null || GlobalVars.video.paused || GlobalVars.video.ended || Status.arStrat != "auto"){ // we slow down if paused, no detection _ard_vdraw(Settings.arDetect.timer_paused); return false; } try{ GlobalVars.canvas.context.drawImage(GlobalVars.video, 0,0, GlobalVars.canvas.width, GlobalVars.canvas.height); } catch(ex){ if(Debug.debug) console.log("%c[ArDetect::_ard_vdraw] can't draw image on canvas. Trying canvas.drawWindow instead", "color:#000; backgroud:#f51;", ex); try{ if(_ard_canvasReadyForDrawWindow()){ context.drawWindow(window, _ard_canvasDrawWindowHOffset, 0, GlobalVars.canvas.width, GlobalVars.canvas.height, "rgba(0,0,0,1)"); if(Debug.debug) console.log("%c[ArDetect::_ard_vdraw] canvas.drawImage seems to have worked", "color:#000; backgroud:#2f5;"); fallbackMode = true; } else{ // canvas needs to be resized, so let's change setup _ard_stop(); var newCanvasWidth = window.innerHeight * 1.77; var newCanvasHeight = window.innerHeight; if(Settings.miscFullscreenSettings.videoFloat == "center") _ard_canvasDrawWindowHOffset = Math.round((window.innerWidth - newCanvasWidth) * 0.5); else if(Settings.miscFullscreenSettings.videFloat == "left") _ard_canvasDrawWindowHOffset = 0; else _ard_canvasDrawWindowHOffset = window.innerWidth - newCanvasWidth; _arSetup(newCanvasWidth, newCanvasHeight); return; } } catch(ex){ if(Debug.debug) console.log("%c[ArDetect::_ard_vdraw] okay this didnt work either", "color:#000; backgroud:#f51;", ex); _ard_vdraw( Settings.arDetect.timer_error ); return; } // _ard_timer = setTimeout(_ard_vdraw, Settings.arDetect.timer_error, vid, context, w, h); // return; } // we get the entire frame so there's less references for garbage collection to catch var image = GlobalVars.canvas.context.getImageData(0,0,GlobalVars.canvas.width,GlobalVars.canvas.height).data; // fast test to see if aspect ratio is correct. If we detect anything darker than blackLevel, we modify // blackLevel to the new lowest value var isLetter=true; var currentMaxVal = 0; var currentMax_a; var currentMinVal = 48; // not 255 cos safety, even this is prolly too high var currentMin_a; var rowOffset = 0; var colOffset_r, colOffset_g, colOffset_b; // detect black level. if currentMax and currentMin vary too much, we automatically know that // black level is bogus and that we aren't letterboxed. We still save the darkest value as black level, // though — as black bars will never be brighter than that. for(var i = 0; i < sampleCols.length; ++i){ colOffset_r = sampleCols[i] << 2; colOffset_g = colOffset + 1; colOffset_b = colOffset + 2; currentMax_a = image[colOffset_r] > image[colOffset_g] ? image[colOffset_r] : image[colOffset_g]; currentMax_a = currentMax_a > image[colOffset_b] ? currentMax_a : image[colOffset_b]; currentMaxVal = currentMaxVal > currentMax_a ? currentMaxVal : currentMax_a; currentMin_a = image[colOffset_r] < image[colOffset_g] ? image[colOffset_r] : image[colOffset_g]; currentMin_a = currentMin_a < image[colOffset_b] ? currentMin_a : image[colOffset_b]; currentMinVal = currenMinVal < currentMin_a ? currentMinVal : currentMin_a; } // we'll shift the sum. math says we can do this rowOffset = GlobalData.canvas.width * (GlobalData.canvas.height - 1); for(var i = 0; i < sampleCols.length; ++i){ colOffset_r = (rowOffset + sampleCols[i]) << 2; colOffset_g = colOffset + 1; colOffset_b = colOffset + 2; currentMax_a = image[colOffset_r] > image[colOffset_g] ? image[colOffset_r] : image[colOffset_g]; currentMax_a = currentMax_a > image[colOffset_b] ? currentMax_a : image[colOffset_b]; currentMaxVal = currentMaxVal > currentMax_a ? currentMaxVal : currentMax_a; currentMin_a = image[colOffset_r] < image[colOffset_g] ? image[colOffset_r] : image[colOffset_g]; currentMin_a = currentMin_a < image[colOffset_b] ? currentMin_a : image[colOffset_b]; currentMinVal = currenMinVal < currentMin_a ? currentMinVal : currentMin_a; } // save black level GlobalVars.arDetect.blackLevel = GlobalVars.arDetect.blackLevel < currentMinVal ? GlobalVars.arDetect.blackLevel : currentMinVal; // this means we don't have letterbox if ( currentMinVal > (GlobalVars.arDetect.blackLevel + Settings.arDetect.blackbarTreshold) || (currentMaxVal - currentMinVal) > blackbarTreshold ){ // Če ne zaznamo letterboxa, kličemo reset. Lahko, da je bilo razmerje stranic popravljeno na roke. Možno je tudi, // da je letterbox izginil. // If we don't detect letterbox, we reset aspect ratio to aspect ratio of the video file. The aspect ratio could // have been corrected manually. It's also possible that letterbox (that was there before) disappeared. if(Debug.debug){ console.log("%c[ArDetect::_ard_vdraw] no edge detected. canvas has no edge.", "color: #aaf"); } Resizer.reset(); GlobalVars.lastAr = {type: "auto", ar: null}; delete image; triggerTimeout = _ard_getTimeout(baseTimeout, startTime); _ard_vdraw(triggerTimeout); //no letterbox, no problem return; } // let's do a quick test to see if we're on a black frame // TODO: reimplement but with less bullshit // poglejmo, če obrežemo preveč. // let's check if we're cropping too much (or whatever) var guardLineOut; var imageDetectOut; if(Settings.arDetect.guardLine.enabled){ guardLineOut = _ard_guardLineCheck(image); guardLineResult = guardLineOut.success; if(! guardLineResult ){ // add new ssamples to our sample columns for(var col of guardLineOut.offenders){ sampleCols.push(col) } } imageDetectOut = _ard_guardLineImageDetect(image); imageDetectResult = imageDetectOut.success; // če sta obe funkciji uspeli, potem se razmerje stranic ni spremenilo. // if both succeed, then aspect ratio hasn't changed. if(imageDetectResult && guardLineResult){ console.log("imageDetect detected no changes."); triggerTimeout = _ard_getTimeout(baseTimeout, startTime); _ard_vdraw(triggerTimeout); //no letterbox, no problem return; } } // pa poglejmo, kje se končajo črne letvice na vrhu in na dnu videa. // let's see where black bars end. GlobalVars.sampleCols_current = sampleCols.length; var blackbarSamples = _ard_findBlackbarLimits(GlobalVars.canvas.context, sampleCols); var edgeCandidates = _ard_edgeDetect(GlobalVars.canvas.context, blackbarSamples); var edgePost = _ard_edgePostprocess(edgeCandidates, GlobalVars.canvas.height); if(edgePost.status == "ar_known"){ _ard_processAr(GlobalVars.video, GlobalVars.canvas.width, GlobalVars.canvas.height, edgePost.blackbarWidth, null, fallbackMode); // we also know edges for guardline, so set them GlobalVars.arDetect.guardLine.top = edgePost.guardLineTop; GlobalVars.arDetect.guardLine.bottom = edgePost.guardLineBottom; triggerTimeout = _ard_getTimeout(baseTimeout, startTime); _ard_vdraw(triggerTimeout); //no letterbox, no problem return; } else{ triggerTimeout = _ard_getTimeout(baseTimeout, startTime); _ard_vdraw(triggerTimeout); //no letterbox, no problem return; } } catch(e){ if(Debug.debug) console.log("%c[ArDetect::_ard_vdraw] vdraw has crashed for some reason ???. Error here:", "color: #000; background: #f80", e); _ard_vdraw(Settings.arDetect.timer_playing); } } function _ard_guardLineCheck(image){ // this test tests for whether we crop too aggressively // if this test is passed, then aspect ratio probably didn't change from wider to narrower. However, further // checks are needed to determine whether aspect ratio got wider. // if this test fails, it returns a list of offending points. // if the upper edge is null, then edge hasn't been detected before. This test is pointless, therefore it // should succeed by default. Also need to check bottom, for cases where only one edge is known if(GlobalVars.arDetect.guardLine.top == null || GlobalVars.arDetect.guardLine.bottom == null) return { success: true }; var blackbarTreshold = GlobalVars.arDetect.blackLevel + Settings.arDetect.blackbarTreshold; var edges = GlobalVars.arDetect.guardLine; var checkWidth = GlobalVars.canvas.width - (start << 1); var offenders = []; var firstOffender = -1; var offenderCount = -1; // doing it this way means first offender has offenderCount==0. Ez index. // TODO: implement logo check. // preglejmo obe vrstici // check both rows var edge_upper = edges.top - ytolerance; if(edge_upper < 0) return {success: true}; // if we go out of bounds here, the black bars are negligible var edge_lower = edges.bottom + ytolerance; if(edge_lower > GlobalVars.canvas.height - 1) return {success: true}; // if we go out of bounds here, the black bars are negligible var rowStart, rowEnd; rowStart = (edge_upper * GlobalVars.canvas.width) << 2; rowEnd = rowStart + (checkWidth << 2); for(var row of rows){ for(var i = rowStart; i < rowEnd; i+=4){ // we track sections that go over what's supposed to be a black line, so we can suggest more // columns to sample if(image[i] > blackbarTreshold || image[i+1] > blackbarTreshold || image[i+2] > blackbarTreshold){ if(firstOffender < 0){ firstOffender = (i >> 2) - rowStart; offenderCount++; offenders.push({x: firstOffender, width: 1}) } else{ offenders[offenderCount].width++ } } else{ // is that a black pixel again? Let's reset the 'first offender' firstOffender = -1; } } } // če nismo našli nobenih prekrškarjev, vrnemo uspeh. Drugače vrnemo seznam prekrškarjev // vrnemo tabelo, ki vsebuje sredinsko točko vsakega prekrškarja (x + width*0.5) // // if we haven't found any offenders, we return success. Else we return list of offenders // we return array of middle points of offenders (x + (width >> 1) for every offender) if(offenderCount == -1){ console.log("guardline - no black line violations detected."); return {success: true}; } console.log("guardline failed."); var ret = new Array(offenders.length); for(var o in offenders){ ret[o] = offenders[o].x + (offenders[o].width >> 2); } return {success: false, offenders: ret}; } function _ard_guardLineImageDetect(context){ if(GlobalVars.arDetect.guardLine.top == null) return { success: false }; var blackbarTreshold = GlobalVars.arDetect.blackLevel + Settings.arDetect.blackbarTreshold; var edges = GlobalVars.arDetect.guardLine; var start = parseInt(_ard_canvasWidth * Settings.arDetect.guardLine.ignoreEdgeMargin); var width = _ard_canvasWidth - (start << 1); // TODO: implement logo check. // preglejmo obe vrstici // check both rows var complyingCount = 0; var complyingTreshold = (context.canvas.width * Settings.arDetect.guardLine.imageTestTreshold) << 1; for(var edge of [ edges.top, edges.bottom ]){ var row = context.getImageData(start, edges.top, width, 1).data; for(var i = 0; i < row.length; i+=4){ // we track sections that go over what's supposed to be a black line, so we can suggest more // columns to sample if(row[i] > blackbarTreshold || row[i+1] > blackbarTreshold || row[i+2] > blackbarTreshold){ complyingCount++; if(complyingCount > complyingTreshold){ return {success: true} } } } } return {success: false}; } function _ard_findBlackbarLimits(context, cols){ var data = []; var middle, bottomStart, blackbarTreshold, top, bottom; var res = []; middle = context.canvas.height << 1 // x2 = middle of data column bottomStart = (context.canvas.height - 1) << 2; // (height - 1) x 4 = bottom pixel blackbarTreshold = GlobalVars.arDetect.blackLevel + Settings.arDetect.blackbarTreshold; var found; for(var col of cols){ found = false; data = context.getImageData(col, 0, 1, context.canvas.height).data; for(var i = 0; i < middle; i+=4){ if(data[i] > blackbarTreshold || data[i+1] > blackbarTreshold || data[i+2] > blackbarTreshold){ top = (i >> 2) - 1; found = true; break; } } if(!found) top = -1; // universal "not found" mark. We don't break because the bottom side can still give good info found = false; // reset for(var i = bottomStart; i > middle; i-=4){ if(data[i] > blackbarTreshold || data[i+1] > blackbarTreshold || data[i+2] > blackbarTreshold){ bottom = (i >> 2) + 1; found = true; break; } } if(!found) bottom = -1; res.push({col: col, bottom: bottom, top: top, bottomRelative: context.canvas.height - bottom}); } if(Debug.debug && Debug.debugArDetect) console.log("[ArDetect::_ard_findBlackbarLimits] found some candidates for black bar limits", res); return res; } function _ard_edgeDetect(context, samples){ var edgeCandidatesTop = {}; var edgeCandidatesBottom = {}; var sampleWidthBase = Settings.arDetect.edgeDetection.sampleWidth; var halfSample = sampleWidthBase >> 1; var detections; var detectionTreshold = Settings.arDetect.edgeDetection.detectionTreshold; var canvasWidth = context.canvas.width; var canvasHeight = context.canvas.height; var sampleStart, sampleWidth; var imageData = []; var blackEdgeViolation = false; var blackbarTreshold = GlobalVars.arDetect.blackLevel + Settings.arDetect.blackbarTreshold; var topEdgeCount = 0; var bottomEdgeCount = 0; for(sample of samples){ // determine size of the square sampleStart = sample.col - halfSample; if(sampleStart < 0) sampleStart = 0; sampleWidth = (sample.col + halfSample >= canvasWidth) ? (sample.col - canvasWidth + sampleWidthBase) : sampleWidthBase; // sample.top - 1 -> should be black (we assume a bit of margin in case of rough edges) // sample.top + 2 -> should be color // we must also check for negative values, which mean something went wrong. if(sample.top > 1){ // check whether black edge gets any non-black values. non-black -> insta fail imageData = context.getImageData(sampleStart, sample.top - 1, sampleWidth, 1).data; for(var i = 0; i < imageData.length; i+= 4){ if (imageData[i] > blackbarTreshold || imageData[i+1] > blackbarTreshold || imageData[i+2] > blackbarTreshold ){ blackEdgeViolation = true; if(Debug.debug && Debug.debugArDetect && Debug.arDetect.edgeDetect) console.log(("[ArDetect::_ard_edgeDetect] detected black edge violation at i="+i+"; sample.top="+sample.top + "\n--")/*, imageData, context.getImageData(sampleStart, sample.top - 2, sampleWidth, 1)*/); break; } } // if black edge isn't black, we don't check the image part either if(!blackEdgeViolation){ imageData = context.getImageData(sampleStart, sample.top + 2, sampleWidth, 1).data; detections = 0; for(var i = 0; i < imageData.length; i+= 4){ if (imageData[i] > blackbarTreshold || imageData[i+1] > blackbarTreshold || imageData[i+2] > blackbarTreshold ){ detections++; } } // console.log("detections:",detections, imageData, context.getImageData(sampleStart, sample.top - 2, sampleWidth, 1)); if(detections >= detectionTreshold){ // console.log("detection!"); if(edgeCandidatesTop[sample.top] != undefined) edgeCandidatesTop[sample.top].count++; else{ topEdgeCount++; // only count distinct edgeCandidatesTop[sample.top] = {top: sample.top, count: 1}; } } } } // sample.bottom -> should be black // sample.bottom-2 -> should be non-black if(sample.bottom > 0){ imageData = context.getImageData(sampleStart, sample.bottom, sampleWidth, 1).data; for(var i = 0; i < imageData.length; i+= 4){ if (imageData[i] > blackbarTreshold || imageData[i+1] > blackbarTreshold || imageData[i+2] > blackbarTreshold ){ blackEdgeViolation = true; // console.log(("[ArDetect::_ard_edgeDetect] detected black edge violation at i="+i+"; sample.top="+sample.top + "\n--")/*, imageData, context.getImageData(sampleStart, sample.top - 2, sampleWidth, 1)*/); break; } } // if black edge isn't black, we don't check the image part either if(!blackEdgeViolation){ imageData = context.getImageData(sampleStart, sample.bottom - 2, sampleWidth, 1).data; detections = 0; for(var i = 0; i < imageData.length; i+= 4){ if (imageData[i] > blackbarTreshold || imageData[i+1] > blackbarTreshold || imageData[i+2] > blackbarTreshold ){ detections++; } } if(detections >= detectionTreshold){ // use bottomRelative for ez sort // console.log("detection!"); if(edgeCandidatesBottom[sample.bottomRelative] != undefined) edgeCandidatesBottom[sample.bottomRelative].count++; else{ bottomEdgeCount++; // only count distinct edges edgeCandidatesBottom[sample.bottomRelative] = {bottom: sample.bottom, bottomRelative: sample.bottomRelative, count: 1}; } } } } } return { edgeCandidatesTop: edgeCandidatesTop, edgeCandidatesTopCount: topEdgeCount, edgeCandidatesBottom: edgeCandidatesBottom, edgeCandidatesBottomCount: bottomEdgeCount }; } function _ard_edgePostprocess(edges, canvasHeight){ var edgesTop = []; var edgesBottom = []; var alignMargin = canvasHeight * Settings.arDetect.allowedMisaligned; var missingEdge = edges.edgeCandidatesTopCount == 0 || edges.edgeCandidatesBottomCount == 0; // pretvorimo objekt v tabelo // convert objects to array console.log(edges.edgeCandidatesTop); if( edges.edgeCandidatesTopCount > 0){ for(var e in edges.edgeCandidatesTop){ var edge = edges.edgeCandidatesTop[e]; edgesTop.push({distance: edge.top, count: edge.count}); } } if( edges.edgeCandidatesBottomCount > 0){ for(var e in edges.edgeCandidatesBottom){ var edge = edges.edgeCandidatesBottom[e]; edgesBottom.push({distance: edge.bottomRelative, absolute: edge.bottom, count: edge.count}); } } // console.log("count top:",edges.edgeCandidatesTopCount, "edges:", edges, "edgesTop[]", edgesTop); // če za vsako stran (zgoraj in spodaj) poznamo vsaj enega kandidata, potem lahko preverimo nekaj // stvari if(! missingEdge ){ // predvidevamo, da je logo zgoraj ali spodaj, nikakor pa ne na obeh straneh hkrati. // če kanal logotipa/watermarka ni vključil v video, potem si bosta razdaliji (edge.distance) prvih ključev // zgornjega in spodnjega roba približno enaki // // we'll assume that no youtube channel is rude enough to put channel logo/watermark both on top and the bottom // of the video. If logo's not included in the video, distances (edge.distance) of the first two keys should be // roughly equal. Let's check for that. if( edgesTop[0].distance >= edgesBottom[0].distance - alignMargin && edgesTop[0].distance <= edgesBottom[0].distance + alignMargin ){ var blackbarWidth = edgesTop[0].distance > edgesBottom[0].distance ? edgesTop[0].distance : edgesBottom[0].distance; return {status: "ar_known", blackbarWidth: blackbarWidth, guardLineTop: edgesTop[0].distance, guardLineBottom: edgesBottom[0].absolute }; } // torej, lahko da je na sliki watermark. Lahko, da je slika samo ornh črna. Najprej preverimo za watermark // it could be watermark. It could be a dark frame. Let's check for watermark first. if( edgesTop[0].distance < edgesBottom[0].distance && edgesTop[0].count < edgesBottom[0].count && edgesTop[0].count < GlobalVars.arDetect.sampleCols * Settings.arDetect.edgeDetection.logoTreshold){ // možno, da je watermark zgoraj. Preverimo, če se kateri od drugih potencialnih robov na zgornjem robu // ujema s prvim spodnjim (+/- variance). Če je temu tako, potem bo verjetno watermark. Logo mora imeti // manj vzorcev kot navaden rob. if(edgesTop[0].length > 1){ var lowMargin = edgesBottom[0].distance - alignMargin; var highMargin = edgesBottom[0].distance + alignMargin; for(var i = 1; i < edgesTop.length; i++){ if(edgesTop[i].distance >= lowMargin && edgesTop[i].distance <= highMargin){ // dobili smo dejanski rob. vrnimo ga // we found the actual edge. let's return that. var blackbarWidth = edgesTop[i].distance > edgesBottom[0].distance ? edgesTop[i].distance : edgesBottom[0].distance; return {status: "ar_known", blackbarWidth: blackbarWidth, guardLineTop: edgesTop[i].distance, guardLineBottom: edgesBottom[0].absolute}; } } } } if( edgesBottom[0].distance < edgesTop[0].distance && edgesBottom[0].count < edgesTop[0].count && edgesBottom[0].count < GlobalVars.arDetect.sampleCols * Settings.arDetect.edgeDetection.logoTreshold){ if(edgesBottom[0].length > 1){ var lowMargin = edgesTop[0].distance - alignMargin; var highMargin = edgesTop[0].distance + alignMargin; for(var i = 1; i < edgesBottom.length; i++){ if(edgesBottom[i].distance >= lowMargin && edgesTop[i].distance <= highMargin){ // dobili smo dejanski rob. vrnimo ga // we found the actual edge. let's return that. var blackbarWidth = edgesBottom[i].distance > edgesTop[0].distance ? edgesBottom[i].distance : edgesTop[0].distance; return {status: "ar_known", blackbarWidth: blackbarWidth, guardLineTop: edgesTop[0].distance, guardLineBottom: edgesBottom[0].absolute}; } } } } } else{ // zgornjega ali spodnjega roba nismo zaznali. Imamo še en trik, s katerim lahko poskusimo // določiti razmerje stranic // either the top or the bottom edge remains undetected, but we have one more trick that we // can try. It also tries to work around logos. var edgeDetectionTreshold = GlobalVars.arDetect.sampleCols * Settings.arDetect.edgeDetection.singleSideConfirmationTreshold; if(edges.edgeCandidatesTopCount == 0 && edges.edgeCandidatesBottomCount != 0){ for(var edge of edgesBottom){ if(edge.count >= edgeDetectionTreshold) return {status: "ar_known", blackbarWidth: edge.distance, guardLineTop: null, guardLineBottom: edge.bottom} } } if(edges.edgeCandidatesTopCount != 0 && edges.edgeCandidatesBottomCount == 0){ for(var edge of edgesTop){ if(edge.count >= edgeDetectionTreshold) return {status: "ar_known", blackbarWidth: edge.distance, guardLineTop: edge.top, guardLineBottom: null} } } } // če pridemo do sem, nam ni uspelo nič. Razmerje stranic ni znano // if we reach this bit, we have failed in determining aspect ratio. It remains unknown. return {status: "ar_unknown"} } var _ard_stop = function(){ if(Debug.debug){ console.log("%c[ArDetect::_ard_stop] Stopping automatic aspect ratio detection", _ard_console_stop); } this._forcehalt = true; this._halted = true; clearTimeout(_ard_timer); clearTimeout(_ard_setup_timer); } var _ard_resetBlackLevel = function(){ GlobalVars.arDetect.blackLevel = Settings.arDetect.blackLevel_default; } var _ard_isRunning = function(){ return ! this._halted; } function _ard_getTimeout(baseTimeout, startTime){ baseTimeout -= (performance.now() - startTime); return baseTimeout > Settings.arDetect.minimumTimeout ? baseTimeout : Settings.arDetect.minimumTimeout; } var ArDetect = { _forcehalt: false, _halted: false, arSetup: _arSetup, init: _arSetup, vdraw: _ard_vdraw, detectedAr: 1, arChangedCallback: function() {}, stop: _ard_stop, isRunning: _ard_isRunning, resetBlackLevel: _ard_resetBlackLevel }