import { Action } from '../../../node_modules/vuex/types/index' import AntiGradientMode from '../enums/AntiGradientMode.enum' import AspectRatioType from '../enums/AspectRatioType.enum' import CropModePersistence from '../enums/CropModePersistence.enum' import ExtensionMode from '../enums/ExtensionMode.enum' import StretchType from '../enums/StretchType.enum' import VideoAlignmentType from '../enums/VideoAlignmentType.enum' export enum ExtensionEnvironment { Normal = 'normal', Theater = 'theater', Fullscreen = 'fullscreen', } export interface KeyboardShortcutInterface { key?: string, code?: string, ctrlKey?: boolean, metaKey?: boolean, altKey?: boolean, shiftKey?: boolean, onKeyUp?: boolean, onKeyDown?: boolean, onMouseMove?: boolean, } interface ActionScopeInterface { show: boolean, label?: string, // example override, takes precedence over default label shortcut?: KeyboardShortcutInterface[], } interface RestrictionsSettings { disableOnSmallPlayers?: boolean; // Whether ultrawidify should disable itself when the player is small minAllowedWidth?: number; // if player is less than this many px wide, ultrawidify will disable itself minAllowedHeight?: number; // if player is less than this many px tall, ultrawidify will disable itself onlyAllowInFullscreen?: boolean; // if enabled, ultrawidify will be disabled when not in full screen regardless of what previous two options say onlyAllowAutodetectionInFullScreen?: boolean; // if enabled, autodetection will only start once in full screen } interface ExtensionEnvironmentSettingsInterface { normal: ExtensionMode, theater: ExtensionMode, fullscreen: ExtensionMode, } export interface CommandInterface { action: string, label: string, comment?: string, arguments?: any, shortcut?: KeyboardShortcutInterface, internalOnly?: boolean, actionId?: string, } export type SettingsReloadComponent = 'PlayerData' | 'VideoData'; export type SettingsReloadFlags = true | SettingsReloadComponent; export interface AardSettings { aardType: 'webgl' | 'legacy' | 'auto'; earlyStopOptions: { stopAfterFirstDetection: boolean; stopAfterTimeout: boolean; stopTimeout: number; }, disabledReason: string, // if automatic aspect ratio has been disabled, show reason allowedMisaligned: number, // top and bottom letterbox thickness can differ by this much. // Any more and we don't adjust ar. allowedArVariance: number, // amount by which old ar can differ from the new (1 = 100%) timers: { // autodetection frequency playing: number, // while playing playingReduced: number, // while video/player element has insufficient size paused: number, // while paused error: number, // after error minimumTimeout: number, tickrate: number, // 1 tick every this many milliseconds }, autoDisable: { // settings for automatically disabling the extension maxExecutionTime: number, // if execution time of main autodetect loop exceeds this many milliseconds, // we disable it. consecutiveTimeoutCount: number, // we only do it if it happens this many consecutive times // FOR FUTURE USE consecutiveArResets: number // if aspect ratio reverts immediately after AR change is applied, we disable everything }, canvasDimensions: { blackframeCanvas: { // smaller than sample canvas, blackframe canvas is used to recon for black frames // it's not used to detect aspect ratio by itself, so it can be tiny af width: number, height: number, }, sampleCanvas: { // size of image sample for detecting aspect ratio. Bigger size means more accurate results, // at the expense of performance width: number, height: number, }, }, blackLevels: { defaultBlack: number, // By default, pixels darker than this are considered black. // (If detection algorithm detects darker blacks, black is considered darkest detected pixel) blackTolerance: number, // If pixel is more than this much brighter than blackLevel, it's considered not black // It is not considered a valid image detection if gradient detection is enabled imageDelta: number, // When gradient detection is enabled, pixels this much brighter than black skip gradient detection } sampling: { edgePosition: number; // % of width (max 0.33). Pixels up to this far away from either edge may contain logo. staticCols: number, // we take a column at [0-n]/n-th parts along the width and sample it randomCols: number, // we add this many randomly selected columns to the static columns staticRows: number, // forms grid with staticSampleCols. Determined in the same way. For black frame checks, }, // pls deprecate and move things used edgeDetection: { slopeTestWidth: number, gradientTestSamples: number, // we check this many pixels below (or above) the suspected edge to check for gradient gradientTestBlackThreshold: number, // if pixel in test sample is brighter than that, we aren't looking at gradient gradientTestDeltaThreshold: number, // if delta between two adjacent pixels in gradient test exceeds this, it's not gradient gradientTestMinDelta: number, // if last pixels of the test sample is less than this brighter than the first -> not gradient thresholds: { edgeDetectionLimit: number, // during scanning of the edge, quit after edge gets detected at this many points minQualitySingleEdge: number, // At least one of the detected must reach this quality minQualitySecondEdge: number, // The other edge must reach this quality (must be smaller or equal to single edge quality) } maxLetterboxOffset: number, // Upper and lower letterbox can be different by this many (% of height) // Previous iteration variables VVVV sampleWidth: number, // we take a sample this wide for edge detection detectionThreshold: number, // sample needs to have this many non-black pixels to be a valid edge confirmationThreshold: number, // singleSideConfirmationThreshold: number, // we need this much edges (out of all samples, not just edges) in order // to confirm an edge in case there's no edges on top or bottom (other // than logo, of course) logoThreshold: number, // if edge candidate sits with count greater than this*all_samples, it can't be logo // or watermark. edgeTolerancePx?: number, // we check for black edge violation this far from detection point edgeTolerancePercent?: number, // we check for black edge detection this % of height from detection point. unused middleIgnoredArea: number, // we ignore this % of canvas height towards edges while detecting aspect ratios minColsForSearch: number, // if we hit the edge of blackbars for all but this many columns (%-wise), we don't // continue with search. It's pointless, because black edge is higher/lower than we // are now. (NOTE: keep this less than 1 in case we implement logo detection) edgeMismatchTolerancePx: number,// corners and center are considered equal if they differ by at most this many px }, pillarTest: { ignoreThinPillarsPx: number, // ignore pillars that are less than this many pixels thick. allowMisaligned: number // left and right edge can vary this much (%) }, textLineTest: { nonTextPulse: number, // if a single continuous pulse has this many non-black pixels, we aren't dealing // with text. This value is relative to canvas width (%) pulsesToConfirm: number, // this is a threshold to confirm we're seeing text. pulsesToConfirmIfHalfBlack: number, // this is the threshold to confirm we're seeing text if longest black pulse // is over 50% of the canvas width testRowOffset: number // we test this % of height from detected edge } } interface SettingsInterface { _updateFlags?: { requireReload?: SettingsReloadFlags, forSite?: string } arDetect: AardSettings, ui: { inPlayer: { enabled: boolean, // Deprecated — moved to site settings enabledFullscreenOnly: boolean, // Deprecated — moved to site settings popupAlignment: 'left' | 'right', minEnabledWidth: number, // don't show UI if player is narrower than % of screen width minEnabledHeight: number, // don't show UI if player is narrower than % of screen height activation: 'trigger-zone' | 'player', // what needs to be hovered in order for UI to be visible triggerZoneDimensions: { // how large the trigger zone is (relative to player size) width: number height: number, offsetX: number, // fed to translateX(offsetX + '%'). Valid range [-100, 0] offsetY: number // fed to translateY(offsetY + '%'). Valid range [-100, 100] }, } } restrictions?: RestrictionsSettings; crop: { default: any; }, stretch: { default: any; conditionalDifferencePercent: number // black bars less than this wide will trigger stretch // if mode is set to '1'. 1.0=100% }, kbm: { enabled: boolean, // if keyboard/mouse handler service will run keyboardEnabled: boolean, // if keyboard shortcuts are processed mouseEnabled: boolean, // if mouse movement is processed } zoom: { minLogZoom: number, maxLogZoom: number, announceDebounce: number // we wait this long before announcing new zoom }, miscSettings: { mousePan: { enabled: boolean }, mousePanReverseMouse: boolean, defaultAr?: any }, resizer: { setStyleString: { maxRetries: number, retryTimeout: number } }, pageInfo: { timeouts: { urlCheck: number, rescan: number } }, pan?: any, version?: string, preventReload?: boolean, lastModified?: Date, // ----------------------------------------- // ::: MITIGATIONS ::: // ----------------------------------------- // Settings for browser bug workarounds. mitigations?: { zoomLimit?: { enabled?: boolean, fullscreenOnly?: boolean, limit?: number, } } // ----------------------------------------- // ::: ACTIONS ::: // ----------------------------------------- // Nastavitve za ukaze. Zamenja stare nastavitve za bližnične tipke. // // Polje 'shortcut' je tabela, če se slučajno lotimo kdaj delati choordov. actions: { name?: string, // name displayed in settings label?: string, // name displayed in ui (can be overridden in scope/playerUi) cmd?: { action: string, arg: any, customArg?: any, persistent?: boolean, // optional, false by default. If true, change doesn't take effect immediately. // Instead, this action saves stuff to settings }[], scopes?: { global?: ActionScopeInterface, site?: ActionScopeInterface, page?: ActionScopeInterface }, playerUi?: { show: boolean, path?: string, }, userAdded?: boolean, }[], // This object fulfills the same purpose as 'actions', but is written in less retarded and overly // complicated way. Hopefully it'll be easier to maintain it that way. commands?: { crop?: CommandInterface[], stretch?: CommandInterface[], zoom?: CommandInterface[], pan?: CommandInterface[], internal?: CommandInterface[], }, whatsNewChecked: boolean, newFeatureTracker: any, // ----------------------------------------- // ::: SITE CONFIGURATION ::: // ----------------------------------------- // Config for a given page: // // : { // status: