ultrawidify/js/modules/ArDetect.js

892 lines
32 KiB
JavaScript

if(Debug.debug)
console.log("Loading: ArDetect");
var _ard_console_stop = "background: #000; color: #f41";
var _ard_console_start = "background: #000; color: #00c399";
var _ard_currentAr;
var _ard_setup_timer;
var _ard_timer
// kjer vzemamo vzorce za blackbox/stuff. 9 vzorcev. Če spremenimo velikost vzorca, moramo spremeniti tudi vrednosti v tej tabeli
// vrednosti v tabeli so na osminskih intervalih od [0, <sample height * 4> - 4].
// we sample these lines in blackbox/stuff. 9 samples. If we change the canvas sample size, we have to correct these values as well
// samples are every eighth between [0, <sample height * 4> - 4].
var _ard_sampleLines = [ 0, 360, 720, 1080, 1440, 1800, 2160, 2520, 2876];
var _ard_sampleCols = [ 128, 256, 384, 512, 640, 768, 896, 1024, 1125 ];
var _ard_canvasWidth;
var _ard_canvasHeight;
var _ard_canvasDrawWindowHOffset = 0;
var localSettings = {};
// **** FUNCTIONS **** //
var _arSetup = function(cwidth, cheight){
if(Debug.debug)
console.log("%c[ArDetect::_ard_setup] Starting automatic aspect ratio detection", _ard_console_start);
this._halted = false;
var existingCanvas = document.getElementById("uw_ArDetect_canvas");
if(existingCanvas){
if(Debug.debug)
console.log("[ArDetect::_ard_setup] existing canvas found. REMOVING KEBAB removing kebab\n\n\n\n(im hungry and you're not authorized to have it)");
existingCanvas.remove();
if(Debug.debug)
console.log("[ArDetect::_ard_setup] canvas removed");
}
var vid = document.getElementsByTagName("video")[0];
if(vid === undefined){
_ard_setup_timer = setTimeout(_arSetup, 1000);
return;
}
// imamo video, pa tudi problem. Ta problem bo verjetno kmalu popravljen, zato setup začnemo hitreje kot prej
// we have a video, but also a problem. This problem will prolly be fixed very soon, so setup is called with
// less delay than before
if(vid.videoWidth === 0 || vid.videoHeight === 0){
_ard_setup_timer = setTimeout(_arSetup, 100);
return;
}
var canvas = document.createElement("canvas");
canvas.style.position = "absolute";
//todo: change those values to push canvas off-screen
_ard_canvasWidth = cwidth ? cwidth : Settings.arDetect.hSamples;
_ard_canvasHeight = cheight ? cheight : Settings.arDetect.vSamples;
if(Debug.showArDetectCanvas){
canvas.style.left = "200px";
canvas.style.top = "780px";
canvas.style.zIndex = 10000;
}
else{
canvas.style.left = "-20000px";
canvas.style.top = "-1080px";
canvas.style.zIndex = -10000;
}
canvas.id = "uw_ArDetect_canvas";
var test = document.getElementsByTagName("body")[0];
test.appendChild(canvas);
var context = canvas.getContext("2d");
// do setup once
// tho we could do it for every frame
if(cwidth && cheight){
var canvasWidth = cwidth;
var canvasHeight = cheight;
var canvasScaleFactor = cheight / vid.videoHeight;
}
else{
var canvasScaleFactor = _ard_canvasWidth / vid.videoWidth;
var canvasWidth = vid.videoWidth * canvasScaleFactor;
var canvasHeight = vid.videoHeight * canvasScaleFactor;
}
canvas.width = canvasWidth;
canvas.height = canvasHeight;
try{
// determine where to sample
var ncol = Settings.arDetect.staticSampleCols;
var nrow = Settings.arDetect.staticSampleRows;
var colSpacing = _ard_canvasWidth / ncol;
var rowSpacing = (_ard_canvasHeight * 4) / nrow;
_ard_sampleLines = [];
_ard_sampleCols = [];
for(var i = 0; i < ncol; i++){
if(i < ncol - 1)
_ard_sampleCols.push(Math.round(colSpacing * i));
else{
_ard_sampleCols.push(Math.round(colSpacing * i) - 1);
}
}
for(var i = 0; i < nrow; i++){
if(i < ncol - 5)
_ard_sampleLines.push(Math.round(rowSpacing * i));
else{
_ard_sampleLines.push(Math.round(rowSpacing * i) - 4);
}
}
}
catch(ex){
console.log("%c[ArDetect::_arSetup] something went terribly wrong when calcuating sample colums.", Settings.colors.criticalFail);
console.log("settings object:", Settings);
console.log("error:", ex);
}
_ard_resetBlackLevel();
this._forcehalt = false;
// if we're restarting ArDetect, we need to do this in order to force-recalculate aspect ratio
GlobalVars.lastAr = {type: "auto", ar: null};
_ard_vdraw(vid, context, canvasWidth, canvasHeight, false);
};
var _ard_canvasReadyForDrawWindow = function(){
if(Debug.debug)
console.log("%c[ArDetect::_ard_canvasReadyForDrawWindow] (?)", "color: #44f", _ard_canvasHeight == window.innerHeight, "(ard_height:", _ard_canvasHeight, "| window height:", window.innerHeight, ")");
return _ard_canvasHeight == window.innerHeight
}
var _ard_processAr = function(video, width, height, edge_h, edge_w, fallbackMode){
// width, height —> canvas/sample
// edge_w -—> null/undefined, because we don't autocorrect pillarbox yet
if(Debug.debug && Debug.debugArDetect){
console.log("[ArDetect::_ard_processAr] processing ar. sample width:", width, "; sample height:", height, "; edge top:", edge_h);
}
// if we don't specify these things, they'll have some default values.
if(edge_h === undefined){
edge_h = 0;
edge_w = 0;
}
var letterbox = 2 * edge_h;
var trueHeight = height - letterbox;
if(fallbackMode){
if(edge_h > 1 && edge_h < 20)
return;
// let's add some safety border to avoid automatic ar toggling between 21:9 and 16:9
trueHeight += 6;
}
var trueAr = width / trueHeight;
ArDetect.detectedAr = trueAr;
// poglejmo, če se je razmerje stranic spremenilo
// check if aspect ratio is changed:
if(GlobalVars.lastAr.type == "auto" && GlobalVars.lastAr.ar != null){
// spremembo lahko zavrnemo samo, če uporabljamo avtomatski način delovanja in če smo razmerje stranic
// že nastavili.
//
// we can only deny aspect ratio changes if we use automatic mode and if aspect ratio was set from here.
var arDiff = trueAr - GlobalVars.lastAr.ar;
if (arDiff < 0)
arDiff = -arDiff;
var arDiff_percent = arDiff / trueAr;
// ali je sprememba v mejah dovoljenega? Če da -> fertik
// is ar variance within acceptable levels? If yes -> we done
if(Debug.debug && Debug.debugArDetect)
console.log("%c[ArDetect::_ard_processAr] new aspect ratio varies from the old one by this much:\n","color: #aaf","old Ar", GlobalVars.lastAr.ar, "current ar", trueAr, "arDiff (absolute):",arDiff,"ar diff (relative to new ar)", arDiff_percent);
if (arDiff < trueAr * Settings.arDetect.allowedArVariance){
if(Debug.debug && Debug.debugArDetect)
console.log("%c[ArDetect::_ard_processAr] aspect ratio change denied — diff %:", "background: #740; color: #fa2", arDiff_percent)
return;
}
else if(Debug.debug && Debug.debugArDetect){
console.log("%c[ArDetect::_ard_processAr] aspect ratio change accepted — diff %:", "background: #153; color: #4f9", arDiff_percent)
}
}
if(Debug.debug)
console.log("[ArDetect::_ard_processAr] attempting to fix aspect ratio. New aspect ratio: ", trueAr);
// POMEMBNO: GlobalVars.lastAr je potrebno nastaviti šele po tem, ko kličemo _res_setAr(). _res_setAr() predvideva,
// da želimo nastaviti statično (type: 'static') razmerje stranic — tudi, če funkcijo kličemo tu oz. v ArDetect.
//
// IMPORTANT NOTE: GlobalVars.lastAr needs to be set after _res_setAr() is called, as _res_setAr() assumes we're
// setting a static aspect ratio (even if the function is called from here or ArDetect).
Resizer.setAr(trueAr);
GlobalVars.lastAr = {type: "auto", ar: trueAr};
}
var _ard_vdraw = function (vid, context, w, h, conf){
try{
if(this._forcehalt)
return;
var fallbackMode = false;
var startTime = performance.now();
var baseTimeout = Settings.arDetect.timer_playing;
var triggerTimeout;
var guardLineResult = true; // true if success, false if fail. true by default
var imageDetectResult = false; // true if we detect image along the way. false by default
var sampleCols = _ard_sampleCols;
var how_far_treshold = 8; // how much can the edge pixel vary (*4)
if(vid == null || vid.paused || vid.ended || Status.arStrat != "auto"){
// we slow down if paused, no detection
_ard_timer = setTimeout(_ard_vdraw, Settings.arDetect.timer_paused, vid, context, w, h);
return false;
}
try{
context.drawImage(vid, 0,0, w, h);
}
catch(ex){
if(Debug.debug)
console.log("%c[ArDetect::_ard_vdraw] can't draw image on canvas. Trying canvas.drawWindow instead", "color:#000; backgroud:#f51;", ex);
try{
if(_ard_canvasReadyForDrawWindow()){
context.drawWindow(window, _ard_canvasDrawWindowHOffset, 0, w, h, "rgba(0,0,0,1)");
if(Debug.debug)
console.log("%c[ArDetect::_ard_vdraw] canvas.drawImage seems to have worked", "color:#000; backgroud:#2f5;");
fallbackMode = true;
}
else{
// canvas needs to be resized, so let's change setup
_ard_stop();
var newCanvasWidth = window.innerHeight * 1.77;
var newCanvasHeight = window.innerHeight;
if(Settings.miscFullscreenSettings.videoFloat == "center")
_ard_canvasDrawWindowHOffset = Math.round((window.innerWidth - newCanvasWidth) * 0.5);
else if(Settings.miscFullscreenSettings.videFloat == "left")
_ard_canvasDrawWindowHOffset = 0;
else
_ard_canvasDrawWindowHOffset = window.innerWidth - newCanvasWidth;
_arSetup(newCanvasWidth, newCanvasHeight);
return;
}
}
catch(ex){
if(Debug.debug)
console.log("%c[ArDetect::_ard_vdraw] okay this didnt work either", "color:#000; backgroud:#f51;", ex);
_ard_timer = setTimeout(_ard_vdraw, Settings.arDetect.timer_error, vid, context, w, h);
return;
}
// _ard_timer = setTimeout(_ard_vdraw, Settings.arDetect.timer_error, vid, context, w, h);
// return;
}
var cols = [];
for(var i = 0; i < sampleCols.length; i++){
//where-x, where-y, how wide, how tall
//random col, first y, 1 pix wide, all pixels tall
cols[i] = context.getImageData(sampleCols[i], 0, 1, h).data;
}
// fast test to see if aspect ratio is correct. If we detect anything darker than blackLevel, we modify
// blackLevel to the new lowest value
var isLetter=true;
var currentMaxVal;
var currentMax_a, currentMax_b;
var bottom_r = cols[0].length - 4;
var bottom_g = bottom_r + 1;
var bottom_b = bottom_r + 2;
for(var i in cols){
// get biggest brightness in the top and bottom row across all three RGB components
currentMax_a = cols[i][0] > cols[i][1] ? cols[i][0] : cols[i][1];
currentMax_b = cols[i][bottom_r] > cols[i][bottom_g] ? cols[i][bottom_r] : cols[i][bottom_g];
currentMaxVal = cols[i][2] > cols[i][bottom_b] ? cols[i][2] : cols[i][bottom_b];
currentMax_a = currentMax_a > currentMax_b ? currentMax_a : currentMax_b;
currentMaxVal = currentMaxVal > currentMax_a ? currentMaxVal : currentMax_a;
// if any of those points fails this check, we aren't letterboxed
isLetter &= currentMaxVal <= (GlobalVars.arDetect.blackLevel + Settings.arDetect.blackbarTreshold);
// any single point on that list could be the darkest black, so we still check if we can lower blackLevel
if(currentMaxVal < GlobalVars.arDetect.blackLevel){
GlobalVars.arDetect.blackLevel = currentMaxVal;
}
}
cols = null;
if(!isLetter){
// Če ne zaznamo letterboxa, kličemo reset. Lahko, da je bilo razmerje stranic popravljeno na roke. Možno je tudi,
// da je letterbox izginil.
// If we don't detect letterbox, we reset aspect ratio to aspect ratio of the video file. The aspect ratio could
// have been corrected manually. It's also possible that letterbox (that was there before) disappeared.
if(Debug.debug){
console.log("%c[ArDetect::_ard_vdraw] no edge detected. canvas has no edge.", "color: #aaf");
}
Resizer.reset();
GlobalVars.lastAr = {type: "auto", ar: null};
triggerTimeout = _ard_getTimeout(baseTimeout, startTime);
_ard_timer = setTimeout(_ard_vdraw, triggerTimeout , vid, context, w, h); //no letterbox, no problem
return;
}
// let's do a quick test to see if we're on a black frame
// TODO: reimplement but with less bullshit
// poglejmo, če obrežemo preveč.
// let's check if we're cropping too much (or whatever)
var guardLineOut;
var imageDetectOut;
if(Settings.arDetect.guardLine.enabled){
guardLineOut = _ard_guardLineCheck(context);
guardLineResult = guardLineOut.success;
if(! guardLineResult ){ // add new ssamples to our sample columns
for(var col of guardLineOut.offenders){
sampleCols.push(col)
}
}
imageDetectOut = _ard_guardLineImageDetect(context);
imageDetectResult = imageDetectOut.success;
// če sta obe funkciji uspeli, potem se razmerje stranic ni spremenilo.
// if both succeed, then aspect ratio hasn't changed.
if(imageDetectResult && guardLineResult){
triggerTimeout = _ard_getTimeout(baseTimeout, startTime);
_ard_timer = setTimeout(_ard_vdraw, triggerTimeout , vid, context, w, h); //no letterbox, no problem
return;
}
}
// pa poglejmo, kje se končajo črne letvice na vrhu in na dnu videa.
// let's see where black bars end.
GlobalVars.sampleCols_current = sampleCols.length;
var blackbarSamples = _ard_findBlackbarLimits(context, sampleCols);
var edgeCandidates = _ard_edgeDetect(context, blackbarSamples);
var edgePost = _ard_edgePostprocess(edgeCandidates, context.canvas.height);
if(edgePost.status == "ar_known"){
_ard_processAr(vid, w, h, edgePost.blackbarWidth, null, fallbackMode);
// we also know edges for guardline, so set them
GlobalVars.arDetect.guardLine.top = edgePost.guardLineTop;
GlobalVars.arDetect.guardLine.bottom = edgePost.guardLineBottom;
triggerTimeout = _ard_getTimeout(baseTimeout, startTime);
_ard_timer = setTimeout(_ard_vdraw, triggerTimeout , vid, context, w, h); //no letterbox, no problem
return;
}
else{
triggerTimeout = _ard_getTimeout(baseTimeout, startTime);
_ard_timer = setTimeout(_ard_vdraw, triggerTimeout , vid, context, w, h); //no letterbox, no problem
return;
}
}
catch(e){
if(Debug.debug)
console.log("%c[ArDetect::_ard_vdraw] vdraw has crashed for some reason ???. Error here:", "color: #000; background: #f80", e);
_ard_timer = setTimeout(_ard_vdraw, Settings.arDetect.timer_playing, vid, context, w, h);
}
}
function _ard_guardLineCheck(context){
// this test tests for whether we crop too aggressively
// if this test is passed, then aspect ratio probably didn't change from wider to narrower. However, further
// checks are needed to determine whether aspect ratio got wider.
// if this test fails, it returns a list of offending points.
// if the upper edge is null, then edge hasn't been detected before. This test is pointless, therefore it
// should succeed by default. Also need to check bottom, for cases where only one edge is known
try{
if(GlobalVars.arDetect.guardLine.top == null || GlobalVars.arDetect.guardLine.bottom == null)
return { success: true };
var blackbarTreshold = GlobalVars.arDetect.blackLevel + Settings.arDetect.blackbarTreshold;
var edges = GlobalVars.arDetect.guardLine;
var start = parseInt(_ard_canvasWidth * Settings.arDetect.guardLine.ignoreEdgeMargin);
var width = _ard_canvasWidth - (start << 1);
var offenders = [];
var firstOffender = -1;
var offenderCount = -1; // doing it this way means first offender has offenderCount==0. Ez index.
}
catch(e){
console.log("%c[ArDetect::_ard_guardLineCheck] guardline crashed for some reason??\n----\n", "color: #000; background: #f62", e, "%c\n----");
return {success: false};
}
// TODO: implement logo check.
// preglejmo obe vrstici
// check both rows
var rows = [];
var ytolerance = Settings.arDetect.guardLine.edgeTolerancePx;
if(edges.top - ytolerance > 0){
rows.push(context.getImageData(start, edges.top - ytolerance, width, 1).data);
}
if(edges.bottom + ytolerance < context.canvas.height){
rows.push(context.getImageData(start, edges.bottom + ytolerance, width, 1).data);
}
// context.font = "16px Overpass Mono";
//
// context.fillStyle = 'rgb(255, 192, 32)';
// context.fillText(("UPPER EDGE: "+edges.top ), 16, 12)
//
// context.fillStyle = 'rgb(32, 64, 255)';
// context.fillText(("LOWER EDGE: "+edges.bottom ), 16, 32)
//
//
// context.fillStyle = 'rgb(255, 192, 32)';
// context.fillRect(0,0,10,edges.top);
//
// context.fillStyle = 'rgb(32, 64, 255)';
// context.fillRect(0,edges.bottom, 10, edges.bottom);
//
//
// console.log("guardline - rows:", rows);
for(var row of rows){
for(var i = 0; i < row.length; i+=4){
// we track sections that go over what's supposed to be a black line, so we can suggest more
// columns to sample
if(row[i] > blackbarTreshold || row[i+1] > blackbarTreshold || row[i+2] > blackbarTreshold){
if(firstOffender < 0){
firstOffender = i >> 2;
offenderCount++;
offenders.push({x: firstOffender, width: 1})
}
else{
offenders[offenderCount].width++
}
}
else{
// is that a black pixel again? Let's reset the 'first offender'
firstOffender = -1;
}
}
}
// če nismo našli nobenih prekrškarjev, vrnemo uspeh. Drugače vrnemo seznam prekrškarjev
// vrnemo tabelo, ki vsebuje sredinsko točko vsakega prekrškarja (x + width*0.5)
//
// if we haven't found any offenders, we return success. Else we return list of offenders
// we return array of middle points of offenders (x + (width >> 1) for every offender)
if(offenderCount == -1){
console.log("guardline - no black line violations detected.");
return {success: true};
}
console.log("guardline failed.");
var ret = new Array(offenders.length);
for(var o in offenders){
ret[o] = offenders[o].x + (offenders[o].width >> 2);
}
return {success: false, offenders: ret};
}
function _ard_guardLineImageDetect(context){
if(GlobalVars.arDetect.guardLine.top == null)
return { success: false };
var blackbarTreshold = GlobalVars.arDetect.blackLevel + Settings.arDetect.blackbarTreshold;
var edges = GlobalVars.arDetect.guardLine;
var start = parseInt(_ard_canvasWidth * Settings.arDetect.guardLine.ignoreEdgeMargin);
var width = _ard_canvasWidth - (start << 1);
// TODO: implement logo check.
// preglejmo obe vrstici
// check both rows
var complyingCount = 0;
var complyingTreshold = (context.canvas.width * Settings.arDetect.guardLine.imageTestTreshold) << 1;
for(var edge of [ edges.top, edges.bottom ]){
var row = context.getImageData(start, edges.top, width, 1).data;
for(var i = 0; i < row.length; i+=4){
// we track sections that go over what's supposed to be a black line, so we can suggest more
// columns to sample
if(row[i] > blackbarTreshold || row[i+1] > blackbarTreshold || row[i+2] > blackbarTreshold){
complyingCount++;
if(complyingCount > complyingTreshold){
return {success: true}
}
}
}
}
return {success: false};
}
function _ard_findBlackbarLimits(context, cols){
var data = [];
var middle, bottomStart, blackbarTreshold, top, bottom;
var res = [];
middle = context.canvas.height << 1 // x2 = middle of data column
bottomStart = (context.canvas.height - 1) << 2; // (height - 1) x 4 = bottom pixel
blackbarTreshold = GlobalVars.arDetect.blackLevel + Settings.arDetect.blackbarTreshold;
var found;
for(var col of cols){
found = false;
data = context.getImageData(col, 0, 1, context.canvas.height).data;
for(var i = 0; i < middle; i+=4){
if(data[i] > blackbarTreshold || data[i+1] > blackbarTreshold || data[i+2] > blackbarTreshold){
top = (i >> 2) - 1;
found = true;
break;
}
}
if(!found)
top = -1; // universal "not found" mark. We don't break because the bottom side can still give good info
found = false; // reset
for(var i = bottomStart; i > middle; i-=4){
if(data[i] > blackbarTreshold || data[i+1] > blackbarTreshold || data[i+2] > blackbarTreshold){
bottom = (i >> 2) + 1;
found = true;
break;
}
}
if(!found)
bottom = -1;
res.push({col: col, bottom: bottom, top: top, bottomRelative: context.canvas.height - bottom});
}
if(Debug.debug && Debug.debugArDetect)
console.log("[ArDetect::_ard_findBlackbarLimits] found some candidates for black bar limits", res);
return res;
}
function _ard_edgeDetect(context, samples){
var edgeCandidatesTop = {};
var edgeCandidatesBottom = {};
var sampleWidthBase = Settings.arDetect.edgeDetection.sampleWidth;
var halfSample = sampleWidthBase >> 1;
var detections;
var detectionTreshold = Settings.arDetect.edgeDetection.detectionTreshold;
var canvasWidth = context.canvas.width;
var canvasHeight = context.canvas.height;
var sampleStart, sampleWidth;
var imageData = [];
var blackEdgeViolation = false;
var blackbarTreshold = GlobalVars.arDetect.blackLevel + Settings.arDetect.blackbarTreshold;
var topEdgeCount = 0;
var bottomEdgeCount = 0;
for(sample of samples){
// determine size of the square
sampleStart = sample.col - halfSample;
if(sampleStart < 0)
sampleStart = 0;
sampleWidth = (sample.col + halfSample >= canvasWidth) ?
(sample.col - canvasWidth + sampleWidthBase) : sampleWidthBase;
// sample.top - 1 -> should be black (we assume a bit of margin in case of rough edges)
// sample.top + 2 -> should be color
// we must also check for negative values, which mean something went wrong.
if(sample.top > 1){
// check whether black edge gets any non-black values. non-black -> insta fail
imageData = context.getImageData(sampleStart, sample.top - 1, sampleWidth, 1).data;
for(var i = 0; i < imageData.length; i+= 4){
if (imageData[i] > blackbarTreshold ||
imageData[i+1] > blackbarTreshold ||
imageData[i+2] > blackbarTreshold ){
blackEdgeViolation = true;
if(Debug.debug && Debug.debugArDetect && Debug.arDetect.edgeDetect)
console.log(("[ArDetect::_ard_edgeDetect] detected black edge violation at i="+i+"; sample.top="+sample.top + "\n--")/*, imageData, context.getImageData(sampleStart, sample.top - 2, sampleWidth, 1)*/);
break;
}
}
// if black edge isn't black, we don't check the image part either
if(!blackEdgeViolation){
imageData = context.getImageData(sampleStart, sample.top + 2, sampleWidth, 1).data;
detections = 0;
for(var i = 0; i < imageData.length; i+= 4){
if (imageData[i] > blackbarTreshold ||
imageData[i+1] > blackbarTreshold ||
imageData[i+2] > blackbarTreshold ){
detections++;
}
}
console.log("detections:",detections, imageData, context.getImageData(sampleStart, sample.top - 2, sampleWidth, 1));
if(detections >= detectionTreshold){
console.log("detection!");
if(edgeCandidatesTop[sample.top] != undefined)
edgeCandidatesTop[sample.top].count++;
else{
topEdgeCount++; // only count distinct
edgeCandidatesTop[sample.top] = {top: sample.top, count: 1};
}
}
}
}
// sample.bottom -> should be black
// sample.bottom-2 -> should be non-black
if(sample.bottom > 0){
imageData = context.getImageData(sampleStart, sample.bottom, sampleWidth, 1).data;
for(var i = 0; i < imageData.length; i+= 4){
if (imageData[i] > blackbarTreshold ||
imageData[i+1] > blackbarTreshold ||
imageData[i+2] > blackbarTreshold ){
blackEdgeViolation = true;
console.log(("[ArDetect::_ard_edgeDetect] detected black edge violation at i="+i+"; sample.top="+sample.top + "\n--")/*, imageData, context.getImageData(sampleStart, sample.top - 2, sampleWidth, 1)*/);
break;
}
}
// if black edge isn't black, we don't check the image part either
if(!blackEdgeViolation){
imageData = context.getImageData(sampleStart, sample.bottom - 2, sampleWidth, 1).data;
detections = 0;
for(var i = 0; i < imageData.length; i+= 4){
if (imageData[i] > blackbarTreshold ||
imageData[i+1] > blackbarTreshold ||
imageData[i+2] > blackbarTreshold ){
detections++;
}
}
if(detections >= detectionTreshold){
// use bottomRelative for ez sort
console.log("detection!");
if(edgeCandidatesBottom[sample.bottomRelative] != undefined)
edgeCandidatesBottom[sample.bottomRelative].count++;
else{
bottomEdgeCount++; // only count distinct edges
edgeCandidatesBottom[sample.bottomRelative] = {bottom: sample.bottom, bottomRelative: sample.bottomRelative, count: 1};
}
}
}
}
}
return {
edgeCandidatesTop: edgeCandidatesTop,
edgeCandidatesTopCount: topEdgeCount,
edgeCandidatesBottom: edgeCandidatesBottom,
edgeCandidatesBottomCount: bottomEdgeCount
};
}
function _ard_edgePostprocess(edges, canvasHeight){
var edgesTop = [];
var edgesBottom = [];
var alignMargin = canvasHeight * Settings.arDetect.allowedMisaligned;
var missingEdge = edges.edgeCandidatesTopCount == 0 || edges.edgeCandidatesBottomCount == 0;
// pretvorimo objekt v tabelo
// convert objects to array
console.log(edges.edgeCandidatesTop);
if( edges.edgeCandidatesTopCount > 0){
for(var e in edges.edgeCandidatesTop){
var edge = edges.edgeCandidatesTop[e];
edgesTop.push({distance: edge.top, count: edge.count});
}
}
if( edges.edgeCandidatesBottomCount > 0){
for(var e in edges.edgeCandidatesBottom){
var edge = edges.edgeCandidatesBottom[e];
edgesBottom.push({distance: edge.bottomRelative, absolute: edge.bottom, count: edge.count});
}
}
console.log("count top:",edges.edgeCandidatesTopCount, "edges:", edges, "edgesTop[]", edgesTop);
// če za vsako stran (zgoraj in spodaj) poznamo vsaj enega kandidata, potem lahko preverimo nekaj
// stvari
if(! missingEdge ){
// predvidevamo, da je logo zgoraj ali spodaj, nikakor pa ne na obeh straneh hkrati.
// če kanal logotipa/watermarka ni vključil v video, potem si bosta razdaliji (edge.distance) prvih ključev
// zgornjega in spodnjega roba približno enaki
//
// we'll assume that no youtube channel is rude enough to put channel logo/watermark both on top and the bottom
// of the video. If logo's not included in the video, distances (edge.distance) of the first two keys should be
// roughly equal. Let's check for that.
if( edgesTop[0].distance >= edgesBottom[0].distance - alignMargin &&
edgesTop[0].distance <= edgesBottom[0].distance + alignMargin ){
var blackbarWidth = edgesTop[0].distance > edgesBottom[0].distance ?
edgesTop[0].distance : edgesBottom[0].distance;
return {status: "ar_known", blackbarWidth: blackbarWidth, guardLineTop: edgesTop[0].distance, guardLineBottom: edgesBottom[0].absolute };
}
// torej, lahko da je na sliki watermark. Lahko, da je slika samo ornh črna. Najprej preverimo za watermark
// it could be watermark. It could be a dark frame. Let's check for watermark first.
if( edgesTop[0].distance < edgesBottom[0].distance &&
edgesTop[0].count < edgesBottom[0].count &&
edgesTop[0].count < GlobalVars.arDetect.sampleCols * Settings.arDetect.edgeDetection.logoTreshold){
// možno, da je watermark zgoraj. Preverimo, če se kateri od drugih potencialnih robov na zgornjem robu
// ujema s prvim spodnjim (+/- variance). Če je temu tako, potem bo verjetno watermark. Logo mora imeti
// manj vzorcev kot navaden rob.
if(edgesTop[0].length > 1){
var lowMargin = edgesBottom[0].distance - alignMargin;
var highMargin = edgesBottom[0].distance + alignMargin;
for(var i = 1; i < edgesTop.length; i++){
if(edgesTop[i].distance >= lowMargin && edgesTop[i].distance <= highMargin){
// dobili smo dejanski rob. vrnimo ga
// we found the actual edge. let's return that.
var blackbarWidth = edgesTop[i].distance > edgesBottom[0].distance ?
edgesTop[i].distance : edgesBottom[0].distance;
return {status: "ar_known", blackbarWidth: blackbarWidth, guardLineTop: edgesTop[i].distance, guardLineBottom: edgesBottom[0].absolute};
}
}
}
}
if( edgesBottom[0].distance < edgesTop[0].distance &&
edgesBottom[0].count < edgesTop[0].count &&
edgesBottom[0].count < GlobalVars.arDetect.sampleCols * Settings.arDetect.edgeDetection.logoTreshold){
if(edgesBottom[0].length > 1){
var lowMargin = edgesTop[0].distance - alignMargin;
var highMargin = edgesTop[0].distance + alignMargin;
for(var i = 1; i < edgesBottom.length; i++){
if(edgesBottom[i].distance >= lowMargin && edgesTop[i].distance <= highMargin){
// dobili smo dejanski rob. vrnimo ga
// we found the actual edge. let's return that.
var blackbarWidth = edgesBottom[i].distance > edgesTop[0].distance ?
edgesBottom[i].distance : edgesTop[0].distance;
return {status: "ar_known", blackbarWidth: blackbarWidth, guardLineTop: edgesTop[0].distance, guardLineBottom: edgesBottom[0].absolute};
}
}
}
}
}
else{
// zgornjega ali spodnjega roba nismo zaznali. Imamo še en trik, s katerim lahko poskusimo
// določiti razmerje stranic
// either the top or the bottom edge remains undetected, but we have one more trick that we
// can try. It also tries to work around logos.
var edgeDetectionTreshold = GlobalVars.arDetect.sampleCols * Settings.arDetect.edgeDetection.singleSideConfirmationTreshold;
if(edges.edgeCandidatesTopCount == 0 && edges.edgeCandidatesBottomCount != 0){
for(var edge of edgesBottom){
if(edge.count >= edgeDetectionTreshold)
return {status: "ar_known", blackbarWidth: edge.distance, guardLineTop: null, guardLineBottom: edge.bottom}
}
}
if(edges.edgeCandidatesTopCount != 0 && edges.edgeCandidatesBottomCount == 0){
for(var edge of edgesTop){
if(edge.count >= edgeDetectionTreshold)
return {status: "ar_known", blackbarWidth: edge.distance, guardLineTop: edge.top, guardLineBottom: null}
}
}
}
// če pridemo do sem, nam ni uspelo nič. Razmerje stranic ni znano
// if we reach this bit, we have failed in determining aspect ratio. It remains unknown.
return {status: "ar_unknown"}
}
var _ard_stop = function(){
if(Debug.debug){
console.log("%c[ArDetect::_ard_stop] Stopping automatic aspect ratio detection", _ard_console_stop);
}
this._forcehalt = true;
this._halted = true;
clearTimeout(_ard_timer);
clearTimeout(_ard_setup_timer);
}
var _ard_resetBlackLevel = function(){
GlobalVars.arDetect.blackLevel = Settings.arDetect.blackLevel_default;
}
var _ard_isRunning = function(){
return ! this._halted;
}
function _ard_getTimeout(baseTimeout, startTime){
baseTimeout -= (performance.now() - startTime);
return baseTimeout > Settings.arDetect.minimumTimeout ? baseTimeout : Settings.arDetect.minimumTimeout;
}
var ArDetect = {
_forcehalt: false,
_halted: false,
arSetup: _arSetup,
init: _arSetup,
vdraw: _ard_vdraw,
detectedAr: 1,
arChangedCallback: function() {},
stop: _ard_stop,
isRunning: _ard_isRunning,
resetBlackLevel: _ard_resetBlackLevel
}