ultrawidify/js/lib/PlayerData.js

251 lines
8.0 KiB
JavaScript

if(Debug.debug)
console.log("Loading: PlayerData.js");
/* sprejme <video> tag (element) in seznam imen, ki se lahko pojavijo v razredih oz. id staršev.
// vrne dimenzije predvajalnika (širina, višina)
//
// Na youtube v theater mode je razširitev rahlo pokvarjena. Video tag ostane večji od predvajalnika, ko se zapusti
// celozaslonski način. Ta funkcija skuša to težavo rešiti tako, da poišče element predvajalnika, ki je zavit okoli videa.
//
// Funkcija izkorišča lastnost, da bi načeloma moral biti vsak zunanji element večji od notranjega. Najmanjši element od
// <video> značke pa do korena drevesa bi tako moral biti predvajalnik.
//
// Če je podan seznam imen, potem funkcija vrne dimenzije prvega elementa, ki v id oz. razredu vsebuje katerokoli ime iz seznama
//
// | EN |
//
// accepts <video> tag (element) and list of names that can appear in id or class
// returns player dimensions (width, height)
//
// Theater mode is mildly broken on youtube. <video> tag remains bigger than the player after leaving the fullscreen mode, and
// there's nothing we can do about that. This function aims to solve the problem by finding the player element that's wrapped around
// the <video> tag.
//
// In general, an outer tag should be bigger than the inner tag. Therefore the smallest element between <video> tag and the document
// root should be the player.
//
// If list of names is provided, the function returns dimensions of the first element that contains any name from the list in either
// id or class.
*/
class PlayerData {
constructor(videoData) {
this.videoData = videoData;
this.video = videoData.video;
this.element = undefined;
this.dimensions = undefined;
this.getPlayerDimensions();
this.startChangeDetection();
}
static isFullScreen(){
return ( window.innerHeight == window.screen.height && window.innerWidth == window.screen.width);
}
start(){
this.startChangeDetection();
}
stop(){
this.halted = true;
this.stopChangeDetection();
}
destroy() {
this.stopChangeDetection();
}
startChangeDetection(){
this.scheduleGhettoWatcher();
}
stopChangeDetection(){
clearTimeout(this.watchTimeout);
}
scheduleGhettoWatcher(timeout, force_reset) {
if(! timeout){
timeout = 100;
}
if(this.halted){
return;
}
// don't allow more than 1 instance
if(this.watchTimeout){
clearTimeout(this.watchTimeout);
}
var ths = this;
this.watchTimeout = setTimeout(function(){
ths.watchTimeout = null;
try{
ths.ghettoWatcher();
}catch(e){console.log("[PlayerData::scheduleGhettoWatcher] Scheduling failed. Error:",e)}
ths = null;
},
timeout
);
}
ghettoWatcher(){
if(this.checkPlayerSizeChange()){
if(Debug.debug){
console.log("[uw::ghettoOnChange] change detected");
}
this.getPlayerDimensions();
if(! this.element ){
this.scheduleGhettoWatcher();
return;
}
this.videoData.resizer.restore(); // note: this returns true if change goes through, false otherwise.
this.scheduleGhettoWatcher();
return;
}
// sem ter tja, checkPlayerSizeChange() ne zazna prehoda v celozaslonski način (in iz njega). Zato moramo
// uporabiti dodatne trike.
// sometimes, checkPlayerSizeChange might not detect a change to fullscreen. This means we need to
// trick it into doing that
if(this.dimensions.fullscreen != PlayerData.isFullScreen()) {
if(Debug.debug){
console.log("[PlayerData::ghettoWatcher] fullscreen switch detected (basic change detection failed)");
}
this.getPlayerDimensions();
if(! this.element ){
this.scheduleGhettoWatcher();
return;
}
this.videoData.resizer.restore();
}
this.scheduleGhettoWatcher();
}
getPlayerDimensions(elementNames){
// element names — reserved for future use. If element names are provided, this function should return first element that
// has classname or id that matches at least one in the elementNames array.
var element = this.video.parentNode;
if(! element ){
if(Debug.debug)
console.log("[PlayerDetect::_pd_getPlayerDimensions] element is not valid, doing nothing.", element)
this.element = undefined;
this.dimensions = undefined;
return;
}
var isFullScreen = PlayerData.isFullScreen();
var trustCandidateAfterGrows = 2; // if candidate_width or candidate_height increases in either dimensions this many
// times, we say we found our player. (This number ignores weird elements)
// in case our <video> is bigger than player in one dimension but smaller in the other
// if site is coded properly, player can't be wider than that
var candidate_width = Math.max(element.offsetWidth, window.innerWidth);
var candidate_height = Math.max(element.offsetHeight, window.innerHeight);
var playerCandidateNode = element;
try {
var grows = trustCandidateAfterGrows;
while(element != undefined){
// odstranimo čudne elemente, ti bi pokvarili zadeve
// remove weird elements, those would break our stuff
if ( element.offsetWidth == 0 || element.offsetHeight == 0){
element = element.parentNode;
continue;
}
if ( element.offsetHeight <= candidate_height &&
element.offsetWidth <= candidate_width ){
// if we're in fullscreen, we only consider elements that are exactly as big as the monitor.
if( ! isFullScreen ||
(element.offsetWidth == window.innerWidth && element.offsetHeight == window.innerHeight) ){
playerCandidateNode = element;
candidate_width = element.offsetWidth;
candidate_height = element.offsetHeight;
grows = trustCandidateAfterGrows;
if(Debug.debug){
console.log("Found new candidate for player. Dimensions: w:", candidate_width, "h:",candidate_height, "node:", playerCandidateNode);
}
}
}
else if(grows --<= 0){
if(Debug.debug && Debug.playerDetect){
console.log("Current element grew in comparrison to the child. We probably found the player. breaking loop, returning current result");
}
break;
}
element = element.parentNode;
}
}
catch (e) {
console.log("pdeeee,",e);
}
if (isFullScreen && playerCandidateNode == element) {
this.dimensions = {
width: window.innerWidth,
height: window.innerHeight,
fullscreen: true
}
this.element = element;
} else {
this.dimensions = {
width: candidate_width,
height: candidate_height,
fullscreen: isFullScreen
};
this.element = playerCandidateNode;
}
}
checkPlayerSizeChange(){
if(Debug.debug){
if(this.element == undefined)
console.log("[PlayerDetect] player size changed. reason: player element undefined");
if(this.dimensions.fullscreen){
if(! PlayerData.isFullScreen()){
console.log("[PlayerDetect] player size changed. reason: exited fullscreen");
}
}
if(! this.element)
console.log("[PlayerDetect] player element isnt defined");
if ( this.element &&
( this.dimensions.width != this.element.offsetWidth ||
this.dimensions.height != this.element.offsetHeight )
){
console.log("[PlayerDetect] player size changed. reason: dimension change. Old dimensions?", this.dimensions.width, this.dimensions.height, "new dimensions:", this.element.offsetWidth, this.element.offsetHeight);
}
}
if(this.element == undefined){
return true;
} else if(this.dimensions.width != this.element.offsetWidth || this.dimensions.height != this.element.offsetHeight ){
return true;
}
return false;
}
}