ultrawidify/js/uw.js

795 lines
26 KiB
JavaScript

var extraClassAdded = false;
var inFullScreen = false;
var cssmod = "";
var zoomStep = 0.05;
var whatdo_persistence = true;
var last_whatdo = "reset";
var debugmsg = true;
var ctlbar_classnames = ["ytp-chrome-controls"];
var serviceArray = [".video-stream" ]; //Youtube
var buttons = [];
$("<style>")
.prop("type", "text/css")
.html("\
.uw-button{\
display: inline-block;\
height: 100% !important; \
background-size: 75% 75%; \
background-repeat: no-repeat;\
background-position: center center;\
}\
.uw-button:hover{\
background-color: rgba(192,0,0,0.66);\
}\
.uw-setmenu{\
display: none;\
position: absolute;\
background-color: rgba(0,0,0,0.66);\
right: 0px;\
}\
.uw-setmenu-item{\
font-family: \"Oxygen\";\
color: #ffffff !important;\
width: 90%;\
padding-left: 10%;\
}\
.uw-setmenu-item:hover{\
background-color: rgba(192,0,0,0.66);\
}\
.show{\
display: block;\
}\
.uw-ext-settings-bg{\
display: none;\
position: absolute !important;\
width: 100% !important;\
height: 100% !important;\
z-index: 1000 !important;\
\
background-color: rgba(0,0,0,0.69) !important;\
color: #fff !important; \
font-family: 'Oxygen' !important;\
text-align: center;\
\
}\
.uw-ext-settings-content{\
display: inline-block;\
min-width: 75%;\
max-width: 90%;\
text-align: left;\
padding: 2em !important;\
font-size: 1.4em;\
font-family: 'Oxygen' !important;\
}\
.uw_top{\
z-index: 1337;\
}\
.uw-h1{\
font-size: 4em !important;\
color: #f46007 !important;\
font-family: 'Oxygen' !important;\
}\
.uw_settings_tab{\
font-size: 1.4em !important;\
padding-left: 1em;\
color: #ddd !important;\
}\
.uw_settings_tab:hover{\
font-size: 1.6em;\
padding-left: 1.6em;\
color: #ffdb6e !important;\
}\
\
")
.appendTo("head");
// Yeah hi /r/badcode.
// Anyway, because nazi localstorage flat out refuses to store arrays:
var DEFAULT_KEYBINDINGS = {
1:{ action: "fitw",
key: 'w',
modifiers: []
},
2:{
action: "fith",
key: 'e',
modifiers: []
},
3: {
action: "reset",
key: 'r',
modifiers: []
},
4: {
action: "zoom",
key: "z",
modifiers: []
},
5: {
action: "unzoom",
key: "u",
modifiers: []
},
6: {
action: "char",
targetAR: (21/9),
key: "d",
modifiers: []
},
7: {
action: "char",
targetAR: (16/9),
key: "s",
modifiers: []
},
8: {
action: "char",
targetAR: (16/10),
key: "x",
modifiers: []
},
9: {
action: "char",
targetAR: (4/3),
key: "a",
modifiers: []
}
};
var KEYBINDS = {};
var ask4keybinds = browser.storage.local.get("ultrawidify_keybinds");
ask4keybinds.then( (res) => {
if(res.length == 1 && jQuery.isEmptyObject(res[0])){
if(debugmsg)
console.log("uw::<init keybinds> | No keybindings found. Loading default keybinds as keybinds");
browser.storage.local.set({ultrawidify_keybinds:DEFAULT_KEYBINDINGS});
KEYBINDS = DEFAULT_KEYBINDINGS;
}
else{
KEYBINDS = res[0].ultrawidify_keybinds;
}
console.log("res. ", res[0].ultrawidify_keybinds);
});
$(document).ready(function() {
if(debugmsg)
console.log("==========================================================================================");
$(document).keydown(function (event) { // Tukaj ugotovimo, katero tipko smo pritisnili
// Tipke upoštevamo samo, če smo v celozaslonskem načinu oz. če ne pišemo komentarja
// v nasprotnem primeru ne naredimo nič.
// We only take actions if we're in full screen or not writing a comment
if( !(inFullScreen || (
(document.activeElement.getAttribute("role") != "textbox") &&
(document.activeElement.getAttribute("type") != "text")
))){
if(debugmsg)
console.log("We're writing a comment or something. Doing nothing");
return;
}
console.log(KEYBINDS);
console.log("we pressed a key: ", event.key , " | keydown: ", event.keydown);
for(i in KEYBINDS){
console.log("i: ", i, "keybinds[i]:", KEYBINDS[i]);
if(event.key == KEYBINDS[i].key){
console.log("Key matches!");
//Tipka se ujema. Preverimo še modifierje:
//Key matches. Let's check if modifiers match, too:
var mods = true;
for(var j = 0; j < KEYBINDS[i].modifiers.length; j++){
if(KEYBINDS[i].modifiers[j] == "ctrl")
mods &= event.ctrlKey ;
else if(KEYBINDS[i].modifiers[j] == "alt")
mods &= event.altKey ;
else if(KEYBINDS[i].modifiers[j] == "shift")
mods &= event.shiftKey ;
}
console.log("we pressed a key: ", event.key , " | mods match?", mods, "keybinding: ", KEYBINDS[i]);
if(mods){
if(KEYBINDS[i].action == "char"){
changeCSS("char", KEYBINDS[i].targetAR);
return;
}
changeCSS("anything goes", KEYBINDS[i].action);
return;
}
}
}
});
document.addEventListener("mozfullscreenchange", function( event ) {
onFullScreenChange();
inFullScreen = ( window.innerHeight == window.screen.height && window.innerWidth == window.screen.width);
inFullScreen ? onFullscreenOn() : onFullscreenOff();
});
// Dodajmo gumbe na video
// let's add buttons to the video
addCtlButtons(0);
});
function addCtlButtons(provider_id){
// Gumb za nastavitve je bolj kot ne vselej prisoten, zato širino tega gumba uporabimo kot širino naših gumbov
// Settings button is more or less always there, so we use its width as width of our buttons
var button_width = document.getElementsByClassName("ytp-button ytp-settings-button")[0].scrollWidth;
var button_def = [ "fitw", "fith", "reset", "zoom", "uzoom", "settings" ];
if(debugmsg)
console.log("uw::addCtlButtons | trying to add buttons");
var button_panel;
// If we're on youtube:
if(provider_id == 0){
var rctl = document.getElementsByClassName("ytp-right-controls")[0];
for( var i = 5; i >= 0; i--){
buttons[i] = document.createElement('div');
buttons[i].style.backgroundImage = 'url(' + imageToUrl("/img/ytplayer-icons/" + button_def[i] + ".png") + ')';
buttons[i].style.width = (button_width * 0.75) + "px";
// buttons[i].style.marginLeft = (button_width * 0.3) + "px";
buttons[i].style.paddingLeft = (button_width *0.15 ) + "px";
buttons[i].style.paddingRight = (button_width * 0.15) + "px";
buttons[i].className += " uw-button";
$(rctl).prepend(buttons[i]);
}
buttons[0].onclick = function() { changeCSS("fit", "fitw") };
buttons[1].onclick = function() { changeCSS("fit", "fith") };
buttons[2].onclick = function() { changeCSS("reset", "reset") };
buttons[3].onclick = function() { changeCSS("fit", "zoom") };
buttons[4].onclick = function() { changeCSS("fit", "unzoom") };
// Knof za nastavitve ima še vgnezden meni, ki ga dodamo tu (privzeto je ta meni skrit)
// Settings button contains a menu that's nested in the element. By default, that menu is
// hidden.
buttons[5].onclick = function() { showMenu("uw-smenu") };
buttons[5].id = "uw-settings-button";
var settings_menu = document.createElement("div");
var smenu_settings = document.createElement("div");
var smenu_ar = document.createElement("div");
var smenu_ar_menu = document.createElement("div");
var smenu_reset = document.createElement("div");
var smenu_ar_options = [];
buttons[5].appendChild(settings_menu);
// settings_menu.appendChild(smenu_settings); //TODO: uncomment that to re-enable settings screen. This line should only be disabled for builds and commits until the settings screen is finalized
settings_menu.appendChild(smenu_ar);
settings_menu.appendChild(smenu_reset);
for(var i = 0; i < 4; i++){
smenu_ar_options[i] = document.createElement("div");
smenu_ar_options[i].className = "uw-setmenu-item";
smenu_ar_menu.appendChild(smenu_ar_options[i]);
}
settings_menu.id = "uw-smenu";
settings_menu.className = "uw-setmenu";
smenu_settings.id = "uw-smenu_settings";
smenu_settings.className = "uw-setmenu-item";
smenu_ar.id = "uw-smenu_ar";
smenu_ar.className = "uw-setmenu-item";
// smenu_reset.id = "uw-smenu_reset;
// smenu_reset.className = "uw-setmenu-item";
smenu_ar_menu.id = "uw-armenu";
smenu_ar_menu.className = "uw-setmenu";
// Stvari, ki se spreminjajo, se določijo tukaj
// Things that can change are defined here
settings_menu.style.bottom = (button_width * 1.5) + "px";
settings_menu.style.width = (button_width * 7.5) + "px";
settings_menu.style.fontSize = (button_width * 0.50) + "px";
smenu_ar_menu.style.right = (button_width * 7.5) + "px";
smenu_ar_menu.style.width = (button_width * 2.5) + "px";
smenu_ar_menu.style.bottom = "0px";
// Tukaj se določa notranji HTML knofov
// Inner HTML of elements is defined here
smenu_ar.innerHTML = "Force aspect ratio";
smenu_ar.appendChild(smenu_ar_menu);
smenu_settings.innerHTML = "Settings";
smenu_ar_options[0].innerHTML = "4:3";
smenu_ar_options[1].innerHTML = "16:10";
smenu_ar_options[2].innerHTML = "16:9";
smenu_ar_options[3].innerHTML = "21:9";
// Pritisneš gumb, nekej zakon se more narest.
// — Bioware
// ( https://www.youtube.com/watch?v=hMcVZQI6ybw | [NVZD] )
//
// Press the button, something awesome has to happen.
// — Bioware
// ( https://www.youtube.com/watch?v=hMcVZQI6ybw | [NSFW] )
$(smenu_ar).on("mouseenter", function(){showMenu("uw-armenu")});
$(smenu_ar).on("mouseleave", function(){showMenu("uw-armenu")});
smenu_ar_options[0].onclick = function() { changeCSS("char", ( 4/3 )) };
smenu_ar_options[1].onclick = function() { changeCSS("char", (16/10)) };
smenu_ar_options[2].onclick = function() { changeCSS("char", (16/9 )) };
smenu_ar_options[3].onclick = function() { changeCSS("char", (21/9 )) };
console.log(smenu_settings);
smenu_settings.onclick = function() { showSettings() };
//BEGIN SETTINGS WINDOW
var e_player;
if(inIframe())
e_player = document.getElementById("player");
else
e_player = document.getElementById("movie_player");
var menu_panel = document.createElement('div');
menu_panel.id = "uw_settings_panel";
menu_panel.className = "uw-ext-settings-bg";
var settings_content = document.createElement('div');
settings_content.className = "uw-ext-settings-content";
settings_content.innerHTML = "<h1 class='uw_top uw-h1'>SETTINGS</h1>\
<div class='uw_top uw_settings_tabbar'>\
<div class='uw_top uw_settings_tab'>Shortcuts</div>\
<!---<div class='uw_top uw_settings_tab'>Customize UI</div>--->\
<div class='uw_top uw_settings_tab'>About</div>\
<div class='uw_top uw_settings_tab' id='uw_close_settings_view'>Close settings</div>\
</div>"
e_player.appendChild(menu_panel);
menu_panel.appendChild(settings_content);
document.getElementById('uw_close_settings_view').onclick = function() { hideSettings() };
//END SETTINGS WINDOW
}
if(debugmsg)
console.log("uw::addCtlButtons | buttons added");
}
function showSettings(){
document.getElementById("uw_settings_panel").style.display = "block";
}
function hideSettings(){
document.getElementById("uw_settings_panel").style.display = "none";
}
// Ta funkcija se proži, ko vstopimo ali izstopimo iz celozaslonskega načina
// This function gets triggered by full screen state change
function onFullScreenChange(){
// Popravimo velikost gumbov
// Let's fix the button size:
var button_width = document.getElementsByClassName("ytp-button ytp-settings-button")[0].scrollWidth;
for( var i = 5; i >= 0; i--){
buttons[i].style.width = (button_width * 0.75) + "px";
buttons[i].style.paddingLeft = (button_width *0.15 ) + "px";
buttons[i].style.paddingRight = (button_width * 0.15) + "px";
}
document.getElementById("uw-smenu").style.bottom = (button_width * 1.5) + "px";
}
// Ta funkcija se proži, ko gremo v celozaslonski način
// This function triggers when we enter fullscreen mode
function onFullscreenOn(){
}
// Ta funkcija se proži, ko gremo ven iz celozaslonskega načina
// This function triggers when we leave fullscreen mode
function onFullscreenOff(){
}
function changeCSS(type, what_do){
hideMenu("uw-armenu");
hideMenu("uw-smenu");
var e_video = document.getElementsByClassName("video-stream")[0];
var video = { "width": e_video.scrollWidth, "height": e_video.scrollHeight }
var e_player;
if(inIframe())
e_player = document.getElementById("player")
else
e_player = document.getElementById("movie_player");
var player = { "width": e_player.clientWidth, "height": e_player.clientHeight }
// Youtube predvajalnik privzeto resetira CSS ob prehodu v/iz fullscreen. Tukaj shranimo zadnje dejanje,
// da ga lahko onFullscreenOff/onFullscreenOn uveljavita.
//
// Youtube player resets CSS on fullscreen state change. Here we save the last action taken, so
// onFullscreenOff/onFullscreenOn are able to preserve it (if we want).
last_whatdo = what_do;
// -----------------------------------------------------------------------------------------
// Handlanje dejanj se zgodi pod to črto
//
// Handling actions happens below this line
// -----------------------------------------------------------------------------------------
if (type == "char"){
// char = CHange Aspect Ratio
char(what_do, video, player);
return;
}
if (what_do == "reset"){
if(debugmsg)
console.log("uw::changeCSS | issuing reset.");
resetCSS(video, player);
return;
}
// Velikost videa spreminjamo samo, če smo v celozaslonskem načinu ALI če NE pišemo komentarja
// Videa ne spreminjamo tudi, če uporabljamo vrstico za iskanje.
//
// We only change video size when we're in full screen OR if we are NOT writing a comment.
// We also leave video alone if we're using the search bar
if(inFullScreen || (
(document.activeElement.getAttribute("role") != "textbox") &&
(document.activeElement.getAttribute("type") != "text")
))
changeCSS_nofs(what_do, video, player);
}
function char(new_ar, video, player){
// Kot vhodni argument dobimo razmerje stranic. Problem je, ker pri nekaterih ločljivostih lahko razmerje stranic
// videa/našega zaslona minimalno odstopa od idealnega razmerja — npr 2560x1080 ni natanko 21:9, 1920x1080 ni
// natanko 16:9. Zato ob podanem razmerju stranic izračunamo dejansko razmerje stranic.
//
// The aspect ratio we get as an argument is an ideal aspect ratio. Some (most) resolutions' aspect ratios differ
// from that ideal aspect ratio (by a minimal amount) — e.g. 2560x1080 isn't exactly 21:9, 1920x1080 isn't exactly
// 16:9. What is more, both 3440x1440 and 2560x1080 are considered "21:9", but their aspect ratios are slightly
// different. This has the potential to result in annoying black bars, so we correct the aspect ratio we're given
// to something that's slightly more correct.
var ar;
var res_219 = [ [2560,1080], [3440,1440] ];
var res_169 = [ [1920,1080], [1280,720], [1366,768] ];
if(new_ar == (21/9)){
for (var i = 0; i < res_219.length; i++){
if( player.height == res_219[i][1]){
ar = res_219[i][0]/res_219[i][1];
set_video_ar( ar, video, player);
return;
}
}
}
else if(new_ar == (16/9)){
for (var i = 0; i < res_169.length; i++){
if( player.height == res_169[i][1]){
ar = res_169[i][0]/res_169[i][1];
set_video_ar( ar, video, player);
return;
}
}
}
set_video_ar(new_ar, video, player);
}
/* Tukaj povemo, kakšno razmerje stranic ima video.
// Kaj to pomeni:
// Mi rečemo, da ima video razmerje stranic 16:9. Dejanski video
// ima razmerje 4:3. To pomeni, da ima video zgoraj in spodaj črno
// obrobo, ki je nočemo, zato video povečamo toliko, da se ta obroba odreže.
//
// OBROB TUKAJ NE DODAJAMO.
//
// With this function, we specify the aspect ratio of the video.
// What does this mean?
// If we specify that the aspect ratio of a video is 16:9 when video is
// actually 4:3, that means the video has black bars above and below.
// We zoom the video just enough for the black lines to disappear.
//
// WE DO NOT ADD ANY BLACK BORDERS. If we get to a scenario when we'd have to add
// black borders, we do nothing instead.
*/
function set_video_ar(aspect_ratio, video, player){
var video_ar = video.width / video.height;
var display_ar = player.width / player.height;
if(debugmsg)
console.log("uw::set_video_ar | aspect ratio: " + aspect_ratio + "; video_ar: " + video_ar + "; display_ar: " + display_ar);
console.log("uw::set_video_ar | player dimensions: " + player.width + "x" + player.height + "; video dimensions: " + video.width + "x" + video.height);
if( aspect_ratio*1.1 > video_ar && video_ar > aspect_ratio*0.9 ){
// Ta hack nas reši problema, ki ga predstavlja spodnji if stavek — če se legit 21:9 videu na 16:9 monitorju
// obreže na 16:9, potem ga s klicem te funkcije ne moremo spremeniti nazaj na 21:9. Vendar pa bi za tak primer
// radi imeli izjemo.
//
// This hack solves the problem that the bottom if statement presents. If we crop a 21:9 video on a 16:9 monitor,
// we can't change it back to 21:9 in this function, even though we kinda want that to happen — so we add an
// exception.
if( debugmsg)
console.log("uw::set_video_ar | ar matches our display ar. resetting");
resetCSS(video, player);
return;
}
//Širina, višina, top, left za nov video
//Width, height, top and left for the new video
var nv = { "w":0, "h":0, "top":0, "left":0 };
/*
// Video hočemo pretvoriti v video z drugačnim razmerjem stranic.
// To storimo tako, da širino videa nastavimo relativno na višino prikazovalnika, torej:
//
// širina = višina_prikazovalnika * razmerje_stranic
// višina = širina / video_ar
//
//
//
// ----------------------------------------------------------------------------------------------
//
// In this case, the video is narrower than we want (think 4:3, which we want to make into 16:9)
// We achieve this by setting video width relative to the display width, so:
//
// width = display_height * aspect_ratio
// height = width / video_ar
//
*/
if( video_ar <= aspect_ratio ){
if(debugmsg){
console.log("uw::set_video_ar | reached pre-calc. Video is taller than ar. target ar: " + aspect_ratio );
}
nv.w = player.height * aspect_ratio;
nv.h = nv.w / video_ar;
nv.top = (player.height - nv.h)/2;
nv.left = (player.width - nv.w)/2;
}
else{
if(debugmsg){
console.log("uw::set_video_ar | reached pre-calc. Video is wider than ar. target ar: " + aspect_ratio );
}
nv.h = player.width / aspect_ratio;
nv.w = nv.h * video_ar;
nv.top = (player.height - nv.h)/2;
nv.left = (player.width - nv.w)/2;
}
if(nv.w > (player.width * 1.1) && nv.h > (player.height * 1.1))
return;
applyCSS(nv);
}
function resetCSS(video, player){
if(debugmsg)
console.log("uw::resetCSS | resetting video size");
var nv = {"w": 0, "h": 0, "top": 0, "left": 0};
var vidaspect = video.width / video.height;
var scraspect = player.width / player.height;
if( vidaspect > scraspect ){ // Video je širši od okna | video is wider than window
nv.w = player.width;
nv.h = player.width / video.width * video.height;
// Lahko se zgodi, da je prišlo do zaokroževalne napake ter da je dejanska višina videa le nekaj pikslov drugačna,
// kot višina predvajalnika. V tem primeru zavržemo prej dobljeni rezultat in namesto tega privzamemo, da je višina
// videa enaka višini predvajalnika.
//
// It's possible to have a rounding error where calculated height of the video is only a few pixels different from
// the player height. In such cases, we discard the calculated video height and use player height instead.
if( player.height - 4 < nv.h && nv.h < player.height + 4 )
nv.h = player.height;
nv.top = (player.height - nv.h) / 2;
nv.left = 0;
}
else{
nv.h = player.height;
nv.w = player.height / video.height * video.width;
if( player.width - 4 < nv.w && nv.w < player.width + 4)
nv.w = player.width;
nv.top = 0; //itak zasedemo 100% višine
nv.left = (player.width - nv.w) / 2;
}
applyCSS(nv);
}
function changeCSS_nofs(what_do, video, player){
var w;
var h;
var top;
var left;
var ar = video.width/video.height;
if(what_do == "fitw" || what_do == "fit-width"){
// Ker bi bilo lepo, da atribut 'top' spremenimo hkrati z width in height, moramo najprej naračunati,
// za kakšen faktor se poviša višina. To potrebujemo, da se pravilno izračuna offset.
//
// 100vw = window.innerWidth
// window.innerWidth / videoWidth = x
//
// Če pomnožimo videoHeight z x, dobimo novo višino videa. Nova višina videa je lahko večja ali manjša
// kot višina ekrana. Če je višina videa manjša kot višina ekrana, bo top pozitiven, drugače negativen:
//
// nvideoh = x * videoWidth
// top = (window.innerHeight - nvideoh) / 2
//
// Z 2 delimo, ker hočemo video vertikalno poravnati.
w = player.width;
h = player.width / video.width * video.height;
top = (player.height - h) / 2;
left = 0; // Ker zavzamemo vso širino | cos we take up all the width
}
if(what_do == "fith" || what_do == "fit-height"){
h = player.height;
w = player.height / video.height * video.width;
top = 0; //itak zasedemo 100% višine
left = (player.width - w) / 2;
}
if(what_do == "zoom"){
// Video povečujemo na tak način, da sta zoom in unzoom povečata oz. zmanjšata video za enak korak
// We do this so zoom and unzoom steps change video sizes for the same amount
h = video.height + (player.height * zoomStep);
w = video.width + (player.height * zoomStep * ar);
/* Zakaj računamo širino na tak način?
//
// Predstavljajte si, da imamo 2100:900 video v 1600:900 škatli, zoomStep = 0.1. Če bi širino računali po formuli:
//
// širina = širina_videa + (širina zaslona * zoomStep)
//
// Potem bi bila nova velikost videa 2260 x 990. Razmerje stranic: 2.28 (moglo bi biti 2.33 — video je popačen).
// Zaradi tega novo širino rajši povečamo za razliko_v_višini * razmerje_stranic
//
// 2100 + (900 * 0.1 * (2100/900)) =
// 2100 + (90 * 2.333) = 2310
//
// Razmerje stranic (2310x990) je tako 2.333 — tako, kot bi moglo biti.
//
//
// ============================================================================================================
//
// Why did we calculate width this way?
//
// Imagine we have a 2100x900 video in a 1600:900 container, zoomStep = 0.1. If we calculated width using this:
//
// width = video_width + (container_width * zoomStep)
//
// then the new size would be 2260 x 990. This gives us an aspect ratio of 2.28 instead of 2.33 (which is what it
// should be). Because of that we rather increase the width by delta_height * aspect_ratio:
//
// 2100 + (900 * 0.1 * (2100/900)) =
// 2100 + (90 * 2.333) = 2310
//
// This gives us the correct aspect ratio and prevents video deformations.
*/
top = (player.height - h)/2
left = (player.width - w) / 2;
if (h > player.height * 4){
if(debugmsg){
console.log("But this video is ... I mean, it's fucking huge. This is bigger than some rooms, this is bigger than some people's flats!");
// Insert obligatory omnishambles & coffee machine quote here
console.log("(No really, mate, you took this way too far already. Can't let you do that, Dave.)");
}
return;
}
}
if(what_do == "unzoom"){
// Video povečujemo na tak način, da sta zoom in unzoom povečata oz. zmanjšata video za enak korak
// We do this so zoom and unzoom steps change video sizes for the same amount
h = video.height - (player.height * zoomStep);
w = video.width - (player.height * zoomStep * ar);
top = (player.height - h)/2
left = (player.width - w) / 2;
if (h < player.height * 0.25){
if(debugmsg){
console.log("don't you think this is small enough already? You don't need to resize the video all the way down to the size smaller than your penis.");
console.log("(if you're a woman, substitute 'penis' with whatever the female equivalent is.)");
}
return;
}
}
var dimensions = { h: h, w: w, top: top, left: left };
applyCSS(dimensions);
}
function applyCSS(dimensions){
dimensions.top += "px";
dimensions.left += "px";
dimensions.w += "px";
dimensions.h += "px";
$("video").css({"width": dimensions.w,"height": dimensions.h,"top": dimensions.top, "left": dimensions.left});
if(debugmsg)
console.log("uw::applycss | css applied");
}
function inIframe(){
try {
return window.self !== window.top;
} catch (e) {
return true;
}
}
function imageToUrl(img){
return chrome.extension.getURL(img);
}
function showMenu(id){
if(debugmsg)
console.log("uw::showMenu | toggling menu with id " + id);
document.getElementById(id).classList.toggle("show");
}
function hideMenu(id){
document.getElementById(id).classList.remove("show");
}