57 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| // Set prod to true when releasing
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| // const _prod = true; 
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| const _prod = false; 
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| 
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| var Debug = {
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|   // performanceMetrics: true, // should not be affected by debug.debug in order to allow benchmarking of the impact logging in console has
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|   // init: true,
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|   // debug: true,
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|   // keyboard: true,
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|   // resizer: true,
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|   // debugArDetect: true,
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|   // scaler: true,
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|   // debugStorage: true,
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|   // comms: true,
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|   // showArDetectCanvas: true,
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|   // flushStoredSettings: true,
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|   // playerDetect: true,
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|   // periodic: true,
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|   // videoRescan: true,
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|   // mousemove: true,
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|   // arDetect: {
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|     // edgeDetect: true
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|   // },
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|   // canvas: {
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|     // debugDetection: true
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|   // },
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|   debugCanvas: {
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|     // enabled: true,
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|     // guardLine: true
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|     // enabled: false,
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|     // guardLine: false
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|   }
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| }
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| 
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| if(_prod){
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|   __disableAllDebug(Debug);
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| }
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| 
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| function __disableAllDebug(obj) {
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|   for(let key in obj) {
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|     if (obj.hasOwnProperty(key) ){
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|       if(obj[key] instanceof Object) {
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|         __disableAllDebug(obj[key]);
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|       }
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|       else {
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|         obj[key] = false;
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|       }
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|     }
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|   }
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| }
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| 
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| if(Debug.debug)
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|   console.log("Guess we're debugging ultrawidify then. Debug.js must always load first, and others must follow.\nLoading: Debug.js");
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| 
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| 
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| 
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| export default Debug; |