fix, pt. 3
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@ -307,8 +307,8 @@ class AardGl {
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//
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if (!cwidth) {
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cwidth = this.settings.active.aard.Gl.canvasDimensions.sampleCanvas.width;
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cheight = this.settings.active.aard.Gl.canvasDimensions.sampleCanvas.height;
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cwidth = this.settings.active.aardGl.canvasDimensions.sampleCanvas.width;
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cheight = this.settings.active.aardGl.canvasDimensions.sampleCanvas.height;
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}
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if (this.canvas) {
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@ -472,7 +472,7 @@ class AardGl {
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this._exited = false;
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// set initial timestamps so frame check will trigger the first time we run the loop
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let lastFrameCheckStartTime = Date.now() - (this.settings.active.aard.Gl.timers.playing << 1);
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let lastFrameCheckStartTime = Date.now() - (this.settings.active.aardGl.timers.playing << 1);
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const frameCheckTimes = new Array(10).fill(-1);
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let frameCheckBufferIndex = 0;
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