error logging
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689e75d3d8
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@ -224,8 +224,8 @@ class AardGl {
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// check if shader was compiled successfully
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// check if shader was compiled successfully
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if (! glContext.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
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if (! glContext.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
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this.logger.log('error', ['init', 'debug', 'arDetect'], `%c[AardGl::setupShader] <@${this.arid}> Failed to setup shader. Error given:`, glContext.getShaderInfoLog(), _ard_console_stop);
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glContext.deleteShader(shader);
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glContext.deleteShader(shader);
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this.logger.log('error', ['init', 'debug', 'arDetect'], `%c[AardGl::setupShader] <@${this.arid}> Failed to setup shader.`, _ard_console_stop);
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return null;
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return null;
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}
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}
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@ -245,8 +245,7 @@ class AardGl {
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}
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}
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glContext.linkProgram(program);
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glContext.linkProgram(program);
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if (! glContext.getProgramParameter(program, glContext.LINK_STATUS)) {
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if (! glContext.getProgramParameter(program, glContext.LINK_STATUS)) {
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glContext.deleteShader(shader);
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this.logger.log('error', ['init', 'debug', 'arDetect'], `%c[AardGl::setupProgram] <@${this.arid}> Failed to setup program.`, glContext.getProgramInfoLog(), _ard_console_stop);
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this.logger.log('error', ['init', 'debug', 'arDetect'], `%c[AardGl::setupProgram] <@${this.arid}> Failed to setup program.`, _ard_console_stop);
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return null;
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return null;
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}
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}
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