ultrawidify/src/ext/lib/video-data/PlayerData.ts

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import Debug from '../../conf/Debug';
import ExtensionMode from '../../../common/enums/ExtensionMode.enum'
import AspectRatioType from '../../../common/enums/AspectRatioType.enum';
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import PlayerNotificationUi from '../uwui/PlayerNotificationUI';
import PlayerUi from '../uwui/PlayerUI';
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import BrowserDetect from '../../conf/BrowserDetect';
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import * as _ from 'lodash';
import { sleep } from '../../../common/js/utils';
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import VideoData from './VideoData';
import Settings from '../Settings';
import Logger from '../Logger';
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import EventBus from '../EventBus';
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if (process.env.CHANNEL !== 'stable'){
console.info("Loading: PlayerData.js");
}
interface PlayerDimensions {
width?: number;
height?: number;
fullscreen?: boolean;
}
/**
* accepts <video> tag (element) and list of names that can appear in id or class
* returns player dimensions (width, height)
* Theater mode is mildly broken on youtube. <video> tag remains bigger than the player after leaving the fullscreen mode, and
* there's nothing we can do about that. This function aims to solve the problem by finding the player element that's wrapped around
* the <video> tag.
* In general, an outer tag should be bigger than the inner tag. Therefore the smallest element between <video> tag and the document
* root should be the player.
* If list of names is provided, the function returns dimensions of the first element that contains any name from the list in either
* id or class.
*/
class PlayerData {
private playerCssClass = 'uw-ultrawidify-player-css';
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//#region helper objects
logger: Logger;
videoData: VideoData;
settings: Settings;
notificationService: PlayerNotificationUi;
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eventBus: EventBus;
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//#endregion
//#region HTML objects
video: any;
element: any;
overlayNode: any;
//#endregion
//#region flags
enabled: boolean;
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invalid: boolean = false;
private periodicallyRefreshPlayerElement: boolean = false;
halted: boolean = true;
//#region misc stuff
extensionMode: any;
dimensions: PlayerDimensions;
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private playerIdElement: any;
private observer: ResizeObserver;
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private ui: any;
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//#endregion
/**
* Gets player aspect ratio. If in full screen, it returns screen aspect ratio unless settings say otherwise.
*/
get aspectRatio() {
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try {
if (this.dimensions?.fullscreen && !this.settings.getSettingsForSite()?.usePlayerArInFullscreen) {
return window.innerWidth / window.innerHeight;
}
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return this.dimensions.width / this.dimensions.height;
} catch (e) {
console.error('cannot determine aspect ratio!', e);
return 1;
}
}
constructor(videoData) {
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try {
this.logger = videoData.logger;
this.videoData = videoData;
this.video = videoData.video;
this.settings = videoData.settings;
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this.eventBus = videoData.eventBus;
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this.extensionMode = videoData.extensionMode;
this.invalid = false;
this.element = this.getPlayer();
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this.notificationService = new PlayerNotificationUi(this.element, this.settings);
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this.ui = new PlayerUi(this.element, this.settings, this.eventBus);
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this.ui.init();
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this.dimensions = undefined;
this.overlayNode = undefined;
this.periodicallyRefreshPlayerElement = false;
try {
this.periodicallyRefreshPlayerElement = this.settings.active.sites[window.location.hostname].DOM.player.periodicallyRefreshPlayerElement;
} catch (e) {
// no biggie — that means we don't have any special settings for this site.
}
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// this happens when we don't find a matching player element
if (!this.element) {
this.invalid = true;
return;
}
if (this.extensionMode === ExtensionMode.Enabled) {
this.trackDimensionChanges();
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}
this.startChangeDetection();
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} catch (e) {
console.error('[Ultrawidify::PlayerData::ctor] There was an error setting up player data. You should be never seeing this message. Error:', e);
this.invalid = true;
}
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}
/**
* Returns whether we're in fullscreen mode or not.
*/
static isFullScreen(){
const ihdiff = Math.abs(window.screen.height - window.innerHeight);
const iwdiff = Math.abs(window.screen.width - window.innerWidth);
// Chrome on linux on X on mixed PPI displays may return ever so slightly different values
// for innerHeight vs screen.height abd innerWidth vs. screen.width, probably courtesy of
// fractional scaling or something. This means we'll give ourself a few px of margin — the
// window elements visible in not-fullscreen are usually double digit px tall
return ( ihdiff < 5 && iwdiff < 5 );
}
/**
*
*/
trackDimensionChanges() {
// get player dimensions _once_
let currentPlayerDimensions;
const isFullScreen = PlayerData.isFullScreen();
if (isFullScreen) {
currentPlayerDimensions = {
width: window.innerWidth,
height: window.innerHeight,
fullscreen: true
};
} else {
currentPlayerDimensions = {
width: this.element.offsetWidth,
height: this.element.offsetHeight,
fullscreen: false,
}
}
// if dimensions of the player box are the same as the last known
// dimensions, we don't have to do anything
if (
this.dimensions
&& this.dimensions.width == currentPlayerDimensions.width
&& this.dimensions.height == currentPlayerDimensions.height
) {
this.dimensions = currentPlayerDimensions;
return;
}
// in every other case, we need to check if the player is still
// big enough to warrant our extension running.
this.handleSizeConstraints(currentPlayerDimensions);
this.handleDimensionChanges(currentPlayerDimensions, this.dimensions);
// Save current dimensions to avoid triggering this function pointlessly
this.dimensions = currentPlayerDimensions;
}
/**
* Handles size restrictions (if any)
* @param currentPlayerDimensions
*/
private handleSizeConstraints(currentPlayerDimensions: PlayerDimensions) {
// never disable ultrawidify in full screen
if (currentPlayerDimensions.fullscreen) {
this.enable();
return;
}
const restrictions = this.settings.getSettingsForSite()?.restrictions ?? this.settings.active?.restrictions;
// if 'disable on small players' option is not enabled, the extension will run in any case
if (!restrictions?.disableOnSmallPlayers) {
this.enable();
return;
}
// If we only allow ultrawidify in full screen, we disable it when not in full screen
if (restrictions.onlyAllowInFullscreen && !currentPlayerDimensions.fullscreen) {
this.disable();
return;
}
// if current width or height are smaller than the minimum, the extension will not run
if (restrictions.minAllowedHeight > currentPlayerDimensions?.height || restrictions.minAllowedWidth > currentPlayerDimensions?.width) {
this.disable();
return;
}
// in this case, the player is big enough to warrant enabling Ultrawidify
this.enable();
}
private handleDimensionChanges(newDimensions: PlayerDimensions, oldDimensions: PlayerDimensions) {
if (!this.enabled) {
this.logger.log('info', 'debug', "[PlayerDetect] player size changed, but PlayerDetect is in disabled state. The player element is probably too small.");
return;
}
// this 'if' is just here for debugging — real code starts later. It's safe to collapse and
// ignore the contents of this if (unless we need to change how logging works)
this.logger.log('info', 'debug', "[PlayerDetect] player size potentially changed.\n\nold dimensions:", oldDimensions, '\nnew dimensions:', newDimensions);
// if size doesn't match, trigger onPlayerDimensionChange
if (
newDimensions?.width != oldDimensions?.width
|| newDimensions?.height != oldDimensions?.height
|| newDimensions?.fullscreen != oldDimensions?.fullscreen
){
// If player size changes, we restore aspect ratio
this.videoData.resizer?.restore();
}
}
/**
* Enables ultrawidify for this video by adding the relevant classes
* to the video and player element.
*/
enable() {
this.enabled = true;
this.element.classList.add(this.playerCssClass);
this.startChangeDetection();
this.videoData.enable({fromPlayer: true});
}
/**
* Disables ultrawidify for this video by removing the relevant classes
* from the video and player elements.
*
* NOTE: it is very important to keep change detection active while disabled,
* because otherwise ultrawidify will otherwise remain inactive after
* switching (back to) full screen.
*/
disable() {
this.enabled = false;
this.element.classList.remove(this.playerCssClass);
this.videoData.disable({fromPlayer: true});
}
onPlayerDimensionsChanged(mutationList?, observer?) {
this.trackDimensionChanges();
}
destroy() {
this.stopChangeDetection();
this.destroyOverlay();
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this.notificationService?.destroy();
}
//#region player element change detection
startChangeDetection(){
if (this.invalid) {
return;
}
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try {
if (BrowserDetect.firefox) {
this.observer = new ResizeObserver(
_.debounce( // don't do this too much:
this.onPlayerDimensionsChanged,
250, // do it once per this many ms
{
leading: true, // do it when we call this fallback first
trailing: true // do it after the timeout if we call this callback few more times
}
)
);
} else {
// Chrome for some reason insists that this.onPlayerDimensionsChanged is not a function
// when it's not wrapped into an anonymous function
this.observer = new ResizeObserver(
_.debounce( // don't do this too much:
(m,o) => this.onPlayerDimensionsChanged(m,o),
250, // do it once per this many ms
{
leading: true, // do it when we call this fallback first
trailing: true // do it after the timeout if we call this callback few more times
}
)
);
}
const observerConf = {
attributes: true,
// attributeFilter: ['style', 'class'],
attributeOldValue: true,
};
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this.observer.observe(this.element);
} catch (e) {
console.error("failed to set observer",e )
}
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// legacy mode still exists, but acts as a fallback for observers and is triggered less
// frequently in order to avoid too many pointless checks
this.legacyChangeDetection();
}
async legacyChangeDetection() {
while (!this.halted) {
await sleep(1000);
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try {
this.forceRefreshPlayerElement();
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} catch (e) {
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console.error('[PlayerData::legacycd] this message is pretty high on the list of messages you shouldn\'t see', e);
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}
}
}
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doPeriodicPlayerElementChangeCheck() {
if (this.periodicallyRefreshPlayerElement) {
this.forceRefreshPlayerElement();
}
}
stopChangeDetection(){
this.observer.disconnect();
}
//#region interface
makeOverlay() {
if (!this.overlayNode) {
this.destroyOverlay();
}
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let overlay = document.createElement('div');
overlay.style.width = '100%';
overlay.style.height = '100%';
overlay.style.position = 'absolute';
overlay.style.top = '0';
overlay.style.left = '0';
overlay.style.zIndex = '1000000000';
overlay.style.pointerEvents = 'none';
this.overlayNode = overlay;
this.element.appendChild(overlay);
}
destroyOverlay() {
if(this.playerIdElement) {
this.playerIdElement.remove();
this.playerIdElement = undefined;
}
if (this.overlayNode) {
this.overlayNode.remove();
this.overlayNode = undefined;
}
}
markPlayer(name, color) {
if (!this.overlayNode) {
this.makeOverlay();
}
if (this.playerIdElement) {
this.playerIdElement.remove();
}
this.playerIdElement = document.createElement('div');
this.playerIdElement.innerHTML = `<div style="background-color: ${color}; color: #fff; position: absolute; top: 0; left: 0">${name}</div>`;
this.overlayNode.appendChild(this.playerIdElement);
}
unmarkPlayer() {
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this.logger.log('info', 'debug', "[PlayerData::unmarkPlayer] unmarking player!", {playerIdElement: this.playerIdElement});
if (this.playerIdElement) {
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this.playerIdElement.innerHTML = '';
this.playerIdElement.remove();
}
this.playerIdElement = undefined;
}
//#endregion
//#region helper functions
collectionHas(collection, element) {
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for (let i = 0, len = collection.length; i < len; i++) {
if (collection[i] == element) {
return true;
}
}
return false;
}
//#endregion
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getPlayer() {
const host = window.location.hostname;
let element = this.video.parentNode;
const videoWidth = this.video.offsetWidth;
const videoHeight = this.video.offsetHeight;
const elementQ = [];
const scorePenalty = 10;
const sizePenaltyMultiplier = 0.1;
let penaltyMultiplier = 0;
let score;
try {
if(! element ){
this.logger.log('info', 'debug', "[PlayerDetect::_pd_getPlayer] element is not valid, doing nothing.", element)
if(this.element) {
const ths = this;
}
this.element = undefined;
this.dimensions = undefined;
return;
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}
// log the entire hierarchy from <video> to root
if (this.logger.canLog('playerDetect')) {
const logObj = [];
logObj.push(`window size: ${window.innerWidth} x ${window.innerHeight}`);
let e = element;
while (e) {
logObj.push({offsetSize: {width: e.offsetWidth, height: e.offsetHeight}, clientSize: {width: e.clientWidth, height: e.clientHeight}, element: e});
e = e.parentNode;
}
this.logger.log('info', 'playerDetect', "\n\n[PlayerDetect::getPlayer()] element hierarchy (video->root)", logObj);
}
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if (this.settings.active.sites[host]?.DOM?.player?.manual) {
if (this.settings.active.sites[host]?.DOM?.player?.useRelativeAncestor
&& this.settings.active.sites[host]?.DOM?.player?.videoAncestor) {
let parentsLeft = this.settings.active.sites[host].DOM.player.videoAncestor - 1;
while (parentsLeft --> 0) {
element = element.parentNode;
}
if (element) {
return element;
}
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} else if (this.settings.active.sites[host]?.DOM?.player?.querySelectors) {
const allSelectors = document.querySelectorAll(this.settings.active.sites[host].DOM.player.querySelectors);
// actually we'll also score this branch in a similar way we score the regular, auto branch
while (element) {
// Let's see how this works
if (this.collectionHas(allSelectors, element)) {
score = 100; // every matching element gets a baseline 100 points
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// elements that match the size get a hefty bonus
if ( (element.offsetWidth >= videoWidth && this.equalish(element.offsetHeight, videoHeight, 2))
|| (element.offsetHeight >= videoHeight && this.equalish(element.offsetWidth, videoHeight, 2))) {
score += 75;
}
// elements farther away from the video get a penalty
score -= (scorePenalty) * 20;
// push the element on the queue/stack:
elementQ.push({
score: score,
element: element,
});
}
element = element.parentNode;
}
// log player candidates
this.logger.log('info', 'playerDetect', 'player detect via query selector: element queue and final element:', {queue: elementQ, bestCandidate: elementQ.length ? elementQ.sort( (a,b) => b.score - a.score)[0].element : 'n/a'});
if (elementQ.length) {
// return element with biggest score
// if video player has not been found, proceed to automatic detection
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const playerElement = elementQ.sort( (a,b) => b.score - a.score)[0].element;
return playerElement;
}
}
}
// try to find element the old fashioned way
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while (element){
// remove weird elements, those would break our stuff
if ( element.offsetWidth == 0 || element.offsetHeight == 0){
element = element.parentNode;
continue;
}
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// element is player, if at least one of the sides is as long as the video
// note that we can't make any additional assumptions with regards to player
// size, since there are both cases where the other side is bigger _and_ cases
// where other side is smaller than the video.
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//
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// Don't bother thinking about this too much, as any "thinking" was quickly
// corrected by bugs caused by various edge cases.
if (
this.equalish(element.offsetHeight, videoHeight, 5)
|| this.equalish(element.offsetWidth, videoWidth, 5)
) {
score = 1000;
// -------------------
// PENALTIES
// -------------------
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//
// Our ideal player will be as close to the video element, and it will als
// be as close to the size of the video.
// prefer elements closer to <video>
score -= scorePenalty * penaltyMultiplier++;
// the bigger the size difference between the video and the player,
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// the more penalty we'll incur. Since we did some grace ith
let playerSizePenalty = 1;
if ( element.offsetHeight > (videoHeight + 5)) {
playerSizePenalty = (element.offsetWidth - videoHeight) * sizePenaltyMultiplier;
}
if ( element.offsetWidth > (videoWidth + 5)) {
playerSizePenalty *= (element.offsetWidth - videoWidth) * sizePenaltyMultiplier
}
score -= playerSizePenalty;
elementQ.push({
element: element,
score: score,
});
}
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element = element.parentNode;
}
// log player candidates
this.logger.log('info', 'playerDetect', 'player detect, auto/fallback: element queue and final element:', {queue: elementQ, bestCandidate: elementQ.length ? elementQ.sort( (a,b) => b.score - a.score)[0].element : 'n/a'});
if (elementQ.length) {
// return element with biggest score
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const playerElement = elementQ.sort( (a,b) => b.score - a.score)[0].element;
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return playerElement;
}
// if no candidates were found, something is obviously very, _very_ wrong.
// we return nothing. Player will be marked as invalid and setup will stop.
// VideoData should check for that before starting anything.
this.logger.log('warn', 'debug', '[PlayerData::getPlayer] no matching player was found for video', this.video, 'Extension cannot work on this site.');
return;
} catch (e) {
this.logger.log('crit', 'debug', '[PlayerData::getPlayer] something went wrong while detecting player:', e, 'Shutting down extension for this page');
}
}
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equalish(a,b, tolerance) {
return a > b - tolerance && a < b + tolerance;
}
forceRefreshPlayerElement() {
this.element = this.getPlayer();
this.notificationService?.replace(this.element);
this.trackDimensionChanges();
}
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showNotification(notificationId) {
this.notificationService?.showNotification(notificationId);
}
/**
* NOTE: this method needs to be deleted once Edge gets its shit together.
*/
showEdgeNotification() {
// if (BrowserDetect.isEdgeUA && !this.settings.active.mutedNotifications?.browserSpecific?.edge?.brokenDrm?.[window.hostname]) {
// this.ui = new PlayerUi(this.element, this.settings);
// }
}
}
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if (process.env.CHANNEL !== 'stable'){
console.info("PlayerData loaded");
}
export default PlayerData;